#ifndef DUNGEONS_JYASINZOU_ROOM_11_H #define DUNGEONS_JYASINZOU_ROOM_11_H 1 #include "align_asset_macro.h" #define djyasinzou_room_11DL_000E40 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_11DL_000E40" static const ALIGN_ASSET(2) char jyasinzou_room_11DL_000E40[] = djyasinzou_room_11DL_000E40; #define djyasinzou_room_11DL_000530 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_11DL_000530" static const ALIGN_ASSET(2) char jyasinzou_room_11DL_000530[] = djyasinzou_room_11DL_000530; #define djyasinzou_room_11Tex_000780 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_11Tex_000780" static const ALIGN_ASSET(2) char jyasinzou_room_11Tex_000780[] = djyasinzou_room_11Tex_000780; #endif // DUNGEONS_JYASINZOU_ROOM_11_H