#ifndef DUNGEONS_JYASINZOU_ROOM_10_H #define DUNGEONS_JYASINZOU_ROOM_10_H 1 #include "align_asset_macro.h" #define djyasinzou_room_10DL_000460 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10DL_000460" static const ALIGN_ASSET(2) char jyasinzou_room_10DL_000460[] = djyasinzou_room_10DL_000460; #define djyasinzou_room_10Tex_0051A0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10Tex_0051A0" static const ALIGN_ASSET(2) char jyasinzou_room_10Tex_0051A0[] = djyasinzou_room_10Tex_0051A0; #define djyasinzou_room_10DL_0008F8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10DL_0008F8" static const ALIGN_ASSET(2) char jyasinzou_room_10DL_0008F8[] = djyasinzou_room_10DL_0008F8; #define djyasinzou_room_10Tex_007DA0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10Tex_007DA0" static const ALIGN_ASSET(2) char jyasinzou_room_10Tex_007DA0[] = djyasinzou_room_10Tex_007DA0; #define djyasinzou_room_10Tex_0041A0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10Tex_0041A0" static const ALIGN_ASSET(2) char jyasinzou_room_10Tex_0041A0[] = djyasinzou_room_10Tex_0041A0; #define djyasinzou_room_10Tex_0049A0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10Tex_0049A0" static const ALIGN_ASSET(2) char jyasinzou_room_10Tex_0049A0[] = djyasinzou_room_10Tex_0049A0; #define djyasinzou_room_10DL_002DE0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10DL_002DE0" static const ALIGN_ASSET(2) char jyasinzou_room_10DL_002DE0[] = djyasinzou_room_10DL_002DE0; #define djyasinzou_room_10Tex_0079A0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10Tex_0079A0" static const ALIGN_ASSET(2) char jyasinzou_room_10Tex_0079A0[] = djyasinzou_room_10Tex_0079A0; #define djyasinzou_room_10DL_000CC0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10DL_000CC0" static const ALIGN_ASSET(2) char jyasinzou_room_10DL_000CC0[] = djyasinzou_room_10DL_000CC0; #define djyasinzou_room_10Tex_0069A0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10Tex_0069A0" static const ALIGN_ASSET(2) char jyasinzou_room_10Tex_0069A0[] = djyasinzou_room_10Tex_0069A0; #define djyasinzou_room_10DL_001270 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10DL_001270" static const ALIGN_ASSET(2) char jyasinzou_room_10DL_001270[] = djyasinzou_room_10DL_001270; #define djyasinzou_room_10Tex_0065A0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10Tex_0065A0" static const ALIGN_ASSET(2) char jyasinzou_room_10Tex_0065A0[] = djyasinzou_room_10Tex_0065A0; #define djyasinzou_room_10DL_001AA0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10DL_001AA0" static const ALIGN_ASSET(2) char jyasinzou_room_10DL_001AA0[] = djyasinzou_room_10DL_001AA0; #define djyasinzou_room_10Tex_005DA0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10Tex_005DA0" static const ALIGN_ASSET(2) char jyasinzou_room_10Tex_005DA0[] = djyasinzou_room_10Tex_005DA0; #define djyasinzou_room_10DL_000E80 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10DL_000E80" static const ALIGN_ASSET(2) char jyasinzou_room_10DL_000E80[] = djyasinzou_room_10DL_000E80; #define djyasinzou_room_10DL_001720 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10DL_001720" static const ALIGN_ASSET(2) char jyasinzou_room_10DL_001720[] = djyasinzou_room_10DL_001720; #define djyasinzou_room_10DL_0020C8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10DL_0020C8" static const ALIGN_ASSET(2) char jyasinzou_room_10DL_0020C8[] = djyasinzou_room_10DL_0020C8; #define djyasinzou_room_10Tex_0031A0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10Tex_0031A0" static const ALIGN_ASSET(2) char jyasinzou_room_10Tex_0031A0[] = djyasinzou_room_10Tex_0031A0; #define djyasinzou_room_10Tex_0059A0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10Tex_0059A0" static const ALIGN_ASSET(2) char jyasinzou_room_10Tex_0059A0[] = djyasinzou_room_10Tex_0059A0; #endif // DUNGEONS_JYASINZOU_ROOM_10_H