#ifndef DUNGEONS_DDAN_ROOM_5_H #define DUNGEONS_DDAN_ROOM_5_H 1 #include "align_asset_macro.h" #define dddan_room_5DL_001D70 "__OTR__scenes/nonmq/ddan_scene/ddan_room_5DL_001D70" static const ALIGN_ASSET(2) char ddan_room_5DL_001D70[] = dddan_room_5DL_001D70; #define dddan_room_5Tex_0042B8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_5Tex_0042B8" static const ALIGN_ASSET(2) char ddan_room_5Tex_0042B8[] = dddan_room_5Tex_0042B8; #define dddan_room_5Tex_004AB8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_5Tex_004AB8" static const ALIGN_ASSET(2) char ddan_room_5Tex_004AB8[] = dddan_room_5Tex_004AB8; #define dddan_room_5Tex_0032B8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_5Tex_0032B8" static const ALIGN_ASSET(2) char ddan_room_5Tex_0032B8[] = dddan_room_5Tex_0032B8; #define dddan_room_5Tex_004EB8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_5Tex_004EB8" static const ALIGN_ASSET(2) char ddan_room_5Tex_004EB8[] = dddan_room_5Tex_004EB8; #define dddan_room_5Tex_0046B8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_5Tex_0046B8" static const ALIGN_ASSET(2) char ddan_room_5Tex_0046B8[] = dddan_room_5Tex_0046B8; #define dddan_room_5Tex_003AB8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_5Tex_003AB8" static const ALIGN_ASSET(2) char ddan_room_5Tex_003AB8[] = dddan_room_5Tex_003AB8; #define dddan_room_5Tex_0056B8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_5Tex_0056B8" static const ALIGN_ASSET(2) char ddan_room_5Tex_0056B8[] = dddan_room_5Tex_0056B8; #endif // DUNGEONS_DDAN_ROOM_5_H