#ifndef DUNGEONS_DDAN_ROOM_15_H #define DUNGEONS_DDAN_ROOM_15_H 1 #include "align_asset_macro.h" #define dddan_room_15DL_000780 "__OTR__scenes/nonmq/ddan_scene/ddan_room_15DL_000780" static const ALIGN_ASSET(2) char ddan_room_15DL_000780[] = dddan_room_15DL_000780; #define dddan_room_15Tex_001D28 "__OTR__scenes/nonmq/ddan_scene/ddan_room_15Tex_001D28" static const ALIGN_ASSET(2) char ddan_room_15Tex_001D28[] = dddan_room_15Tex_001D28; #define dddan_room_15Tex_002528 "__OTR__scenes/nonmq/ddan_scene/ddan_room_15Tex_002528" static const ALIGN_ASSET(2) char ddan_room_15Tex_002528[] = dddan_room_15Tex_002528; #define dddan_room_15Tex_001528 "__OTR__scenes/nonmq/ddan_scene/ddan_room_15Tex_001528" static const ALIGN_ASSET(2) char ddan_room_15Tex_001528[] = dddan_room_15Tex_001528; #define dddan_room_15Tex_000D28 "__OTR__scenes/nonmq/ddan_scene/ddan_room_15Tex_000D28" static const ALIGN_ASSET(2) char ddan_room_15Tex_000D28[] = dddan_room_15Tex_000D28; #endif // DUNGEONS_DDAN_ROOM_15_H