#ifndef DUNGEONS_BDAN_ROOM_5_H #define DUNGEONS_BDAN_ROOM_5_H 1 #include "align_asset_macro.h" #define dbdan_room_5DL_002498 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5DL_002498" static const ALIGN_ASSET(2) char bdan_room_5DL_002498[] = dbdan_room_5DL_002498; #define dbdan_room_5Tex_0024A8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5Tex_0024A8" static const ALIGN_ASSET(2) char bdan_room_5Tex_0024A8[] = dbdan_room_5Tex_0024A8; #define dbdan_room_5Tex_0030A8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5Tex_0030A8" static const ALIGN_ASSET(2) char bdan_room_5Tex_0030A8[] = dbdan_room_5Tex_0030A8; #define dbdan_room_5Tex_0028A8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5Tex_0028A8" static const ALIGN_ASSET(2) char bdan_room_5Tex_0028A8[] = dbdan_room_5Tex_0028A8; #define dbdan_room_5DL_004070 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5DL_004070" static const ALIGN_ASSET(2) char bdan_room_5DL_004070[] = dbdan_room_5DL_004070; #define dbdan_room_5Tex_005090 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5Tex_005090" static const ALIGN_ASSET(2) char bdan_room_5Tex_005090[] = dbdan_room_5Tex_005090; #define dbdan_room_5Tex_004090 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5Tex_004090" static const ALIGN_ASSET(2) char bdan_room_5Tex_004090[] = dbdan_room_5Tex_004090; #define dbdan_room_5Set_000180DL_002498 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5Set_000180DL_002498" static const ALIGN_ASSET(2) char bdan_room_5Set_000180DL_002498[] = dbdan_room_5Set_000180DL_002498; #define dbdan_room_5Set_000180DL_004070 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5Set_000180DL_004070" static const ALIGN_ASSET(2) char bdan_room_5Set_000180DL_004070[] = dbdan_room_5Set_000180DL_004070; #endif // DUNGEONS_BDAN_ROOM_5_H