#ifndef DUNGEONS_BDAN_ROOM_15_H #define DUNGEONS_BDAN_ROOM_15_H 1 #include "align_asset_macro.h" #define dbdan_room_15DL_002688 "__OTR__scenes/nonmq/bdan_scene/bdan_room_15DL_002688" static const ALIGN_ASSET(2) char bdan_room_15DL_002688[] = dbdan_room_15DL_002688; #define dbdan_room_15Set_000080DL_002688 "__OTR__scenes/nonmq/bdan_scene/bdan_room_15Set_000080DL_002688" static const ALIGN_ASSET(2) char bdan_room_15Set_000080DL_002688[] = dbdan_room_15Set_000080DL_002688; #endif // DUNGEONS_BDAN_ROOM_15_H