#ifndef DUNGEONS_BDAN_ROOM_11_H #define DUNGEONS_BDAN_ROOM_11_H 1 #include "align_asset_macro.h" #define dbdan_room_11DL_003958 "__OTR__scenes/nonmq/bdan_scene/bdan_room_11DL_003958" static const ALIGN_ASSET(2) char bdan_room_11DL_003958[] = dbdan_room_11DL_003958; #define dbdan_room_11Set_000290DL_003958 "__OTR__scenes/nonmq/bdan_scene/bdan_room_11Set_000290DL_003958" static const ALIGN_ASSET(2) char bdan_room_11Set_000290DL_003958[] = dbdan_room_11Set_000290DL_003958; #endif // DUNGEONS_BDAN_ROOM_11_H