#ifndef DUNGEONS_BDAN_ROOM_0_H #define DUNGEONS_BDAN_ROOM_0_H 1 #include "align_asset_macro.h" #define dbdan_room_0DL_002DA8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0DL_002DA8" static const ALIGN_ASSET(2) char bdan_room_0DL_002DA8[] = dbdan_room_0DL_002DA8; #define dbdan_room_0Tex_002DB8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0Tex_002DB8" static const ALIGN_ASSET(2) char bdan_room_0Tex_002DB8[] = dbdan_room_0Tex_002DB8; #define dbdan_room_0Tex_0031B8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0Tex_0031B8" static const ALIGN_ASSET(2) char bdan_room_0Tex_0031B8[] = dbdan_room_0Tex_0031B8; #define dbdan_room_0Tex_0039B8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0Tex_0039B8" static const ALIGN_ASSET(2) char bdan_room_0Tex_0039B8[] = dbdan_room_0Tex_0039B8; #define dbdan_room_0DL_004130 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0DL_004130" static const ALIGN_ASSET(2) char bdan_room_0DL_004130[] = dbdan_room_0DL_004130; #define dbdan_room_0Set_0001B0DL_002DA8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0Set_0001B0DL_002DA8" static const ALIGN_ASSET(2) char bdan_room_0Set_0001B0DL_002DA8[] = dbdan_room_0Set_0001B0DL_002DA8; #define dbdan_room_0Set_0001B0DL_004130 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0Set_0001B0DL_004130" static const ALIGN_ASSET(2) char bdan_room_0Set_0001B0DL_004130[] = dbdan_room_0Set_0001B0DL_004130; #endif // DUNGEONS_BDAN_ROOM_0_H