#ifndef DUNGEONS_MIZUSIN_ROOM_19_H #define DUNGEONS_MIZUSIN_ROOM_19_H 1 #include "align_asset_macro.h" #define dMIZUsin_room_19DL_000D00 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_19DL_000D00" static const ALIGN_ASSET(2) char MIZUsin_room_19DL_000D00[] = dMIZUsin_room_19DL_000D00; #define dMIZUsin_room_19Tex_001130 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_19Tex_001130" static const ALIGN_ASSET(2) char MIZUsin_room_19Tex_001130[] = dMIZUsin_room_19Tex_001130; #define dMIZUsin_room_19Tex_001930 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_19Tex_001930" static const ALIGN_ASSET(2) char MIZUsin_room_19Tex_001930[] = dMIZUsin_room_19Tex_001930; #define dMIZUsin_room_19Tex_002130 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_19Tex_002130" static const ALIGN_ASSET(2) char MIZUsin_room_19Tex_002130[] = dMIZUsin_room_19Tex_002130; #define dMIZUsin_room_19Tex_002930 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_19Tex_002930" static const ALIGN_ASSET(2) char MIZUsin_room_19Tex_002930[] = dMIZUsin_room_19Tex_002930; #define dMIZUsin_room_19Tex_003130 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_19Tex_003130" static const ALIGN_ASSET(2) char MIZUsin_room_19Tex_003130[] = dMIZUsin_room_19Tex_003130; #endif // DUNGEONS_MIZUSIN_ROOM_19_H