#ifndef DUNGEONS_HIDAN_ROOM_25_H #define DUNGEONS_HIDAN_ROOM_25_H 1 #include "align_asset_macro.h" #define dHIDAN_room_25DL_001A90 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_25DL_001A90" static const ALIGN_ASSET(2) char HIDAN_room_25DL_001A90[] = dHIDAN_room_25DL_001A90; #define dHIDAN_room_25Tex_0052D8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_25Tex_0052D8" static const ALIGN_ASSET(2) char HIDAN_room_25Tex_0052D8[] = dHIDAN_room_25Tex_0052D8; #define dHIDAN_room_25Tex_0062D8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_25Tex_0062D8" static const ALIGN_ASSET(2) char HIDAN_room_25Tex_0062D8[] = dHIDAN_room_25Tex_0062D8; #define dHIDAN_room_25Tex_005AD8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_25Tex_005AD8" static const ALIGN_ASSET(2) char HIDAN_room_25Tex_005AD8[] = dHIDAN_room_25Tex_005AD8; #define dHIDAN_room_25Tex_004AD8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_25Tex_004AD8" static const ALIGN_ASSET(2) char HIDAN_room_25Tex_004AD8[] = dHIDAN_room_25Tex_004AD8; #define dHIDAN_room_25Tex_0042D8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_25Tex_0042D8" static const ALIGN_ASSET(2) char HIDAN_room_25Tex_0042D8[] = dHIDAN_room_25Tex_0042D8; #define dHIDAN_room_25Tex_002AD8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_25Tex_002AD8" static const ALIGN_ASSET(2) char HIDAN_room_25Tex_002AD8[] = dHIDAN_room_25Tex_002AD8; #define dHIDAN_room_25Tex_0032D8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_25Tex_0032D8" static const ALIGN_ASSET(2) char HIDAN_room_25Tex_0032D8[] = dHIDAN_room_25Tex_0032D8; #define dHIDAN_room_25Tex_003AD8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_25Tex_003AD8" static const ALIGN_ASSET(2) char HIDAN_room_25Tex_003AD8[] = dHIDAN_room_25Tex_003AD8; #endif // DUNGEONS_HIDAN_ROOM_25_H