#ifndef DUNGEONS_HIDAN_ROOM_14_H #define DUNGEONS_HIDAN_ROOM_14_H 1 #include "align_asset_macro.h" #define dHIDAN_room_14DL_001030 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_14DL_001030" static const ALIGN_ASSET(2) char HIDAN_room_14DL_001030[] = dHIDAN_room_14DL_001030; #define dHIDAN_room_14Tex_001DF8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_14Tex_001DF8" static const ALIGN_ASSET(2) char HIDAN_room_14Tex_001DF8[] = dHIDAN_room_14Tex_001DF8; #define dHIDAN_room_14Tex_0019F8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_14Tex_0019F8" static const ALIGN_ASSET(2) char HIDAN_room_14Tex_0019F8[] = dHIDAN_room_14Tex_0019F8; #endif // DUNGEONS_HIDAN_ROOM_14_H