#ifndef DUNGEONS_HAKADAN_ROOM_7_H #define DUNGEONS_HAKADAN_ROOM_7_H 1 #include "align_asset_macro.h" #define dHAKAdan_room_7DL_001100 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_7DL_001100" static const ALIGN_ASSET(2) char HAKAdan_room_7DL_001100[] = dHAKAdan_room_7DL_001100; #define dHAKAdan_room_7Tex_0012D8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_7Tex_0012D8" static const ALIGN_ASSET(2) char HAKAdan_room_7Tex_0012D8[] = dHAKAdan_room_7Tex_0012D8; #define dHAKAdan_room_7DL_000260 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_7DL_000260" static const ALIGN_ASSET(2) char HAKAdan_room_7DL_000260[] = dHAKAdan_room_7DL_000260; #define dHAKAdan_room_7DL_0008E8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_7DL_0008E8" static const ALIGN_ASSET(2) char HAKAdan_room_7DL_0008E8[] = dHAKAdan_room_7DL_0008E8; #endif // DUNGEONS_HAKADAN_ROOM_7_H