#ifndef DUNGEONS_HAKADAN_ROOM_16_H #define DUNGEONS_HAKADAN_ROOM_16_H 1 #include "align_asset_macro.h" #define dHAKAdan_room_16DL_001858 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_16DL_001858" static const ALIGN_ASSET(2) char HAKAdan_room_16DL_001858[] = dHAKAdan_room_16DL_001858; #define dHAKAdan_room_16Tex_001930 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_16Tex_001930" static const ALIGN_ASSET(2) char HAKAdan_room_16Tex_001930[] = dHAKAdan_room_16Tex_001930; #define dHAKAdan_room_16DL_001400 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_16DL_001400" static const ALIGN_ASSET(2) char HAKAdan_room_16DL_001400[] = dHAKAdan_room_16DL_001400; #endif // DUNGEONS_HAKADAN_ROOM_16_H