#ifndef OBJECTS_OBJECT_HINTNUTS_H #define OBJECTS_OBJECT_HINTNUTS_H 1 #include "align_asset_macro.h" #define dgHintNutsSkel "__OTR__objects/object_hintnuts/gHintNutsSkel" static const ALIGN_ASSET(2) char gHintNutsSkel[] = dgHintNutsSkel; #define dgHintNutsSpitAnim "__OTR__objects/object_hintnuts/gHintNutsSpitAnim" static const ALIGN_ASSET(2) char gHintNutsSpitAnim[] = dgHintNutsSpitAnim; #define dgHintNutsBurrowAnim "__OTR__objects/object_hintnuts/gHintNutsBurrowAnim" static const ALIGN_ASSET(2) char gHintNutsBurrowAnim[] = dgHintNutsBurrowAnim; #define dgHintNutsUnburrowAnim "__OTR__objects/object_hintnuts/gHintNutsUnburrowAnim" static const ALIGN_ASSET(2) char gHintNutsUnburrowAnim[] = dgHintNutsUnburrowAnim; #define dgHintNutsUpAnim "__OTR__objects/object_hintnuts/gHintNutsUpAnim" static const ALIGN_ASSET(2) char gHintNutsUpAnim[] = dgHintNutsUpAnim; #define dgHintNutsLookAroundAnim "__OTR__objects/object_hintnuts/gHintNutsLookAroundAnim" static const ALIGN_ASSET(2) char gHintNutsLookAroundAnim[] = dgHintNutsLookAroundAnim; #define dgHintNutsFreezeAnim "__OTR__objects/object_hintnuts/gHintNutsFreezeAnim" static const ALIGN_ASSET(2) char gHintNutsFreezeAnim[] = dgHintNutsFreezeAnim; #define dgHintNutsTalkAnim "__OTR__objects/object_hintnuts/gHintNutsTalkAnim" static const ALIGN_ASSET(2) char gHintNutsTalkAnim[] = dgHintNutsTalkAnim; #define dgHintNutsStandAnim "__OTR__objects/object_hintnuts/gHintNutsStandAnim" static const ALIGN_ASSET(2) char gHintNutsStandAnim[] = dgHintNutsStandAnim; #define dgHintNutsRunAnim "__OTR__objects/object_hintnuts/gHintNutsRunAnim" static const ALIGN_ASSET(2) char gHintNutsRunAnim[] = dgHintNutsRunAnim; #define dgHintNutsFlowerDL "__OTR__objects/object_hintnuts/gHintNutsFlowerDL" static const ALIGN_ASSET(2) char gHintNutsFlowerDL[] = dgHintNutsFlowerDL; #define dgHintNutsNutDL "__OTR__objects/object_hintnuts/gHintNutsNutDL" static const ALIGN_ASSET(2) char gHintNutsNutDL[] = dgHintNutsNutDL; #define dobject_hintnutsTex_0015A8 "__OTR__objects/object_hintnuts/object_hintnutsTex_0015A8" static const ALIGN_ASSET(2) char object_hintnutsTex_0015A8[] = dobject_hintnutsTex_0015A8; #define dobject_hintnutsTex_002128 "__OTR__objects/object_hintnuts/object_hintnutsTex_002128" static const ALIGN_ASSET(2) char object_hintnutsTex_002128[] = dobject_hintnutsTex_002128; #define dgHintNutsSkelLimbsLimb_002328DL_000C68 "__OTR__objects/object_hintnuts/gHintNutsSkelLimbsLimb_002328DL_000C68" static const ALIGN_ASSET(2) char gHintNutsSkelLimbsLimb_002328DL_000C68[] = dgHintNutsSkelLimbsLimb_002328DL_000C68; #define dgHintNutsSkelLimbsLimb_002334DL_000B30 "__OTR__objects/object_hintnuts/gHintNutsSkelLimbsLimb_002334DL_000B30" static const ALIGN_ASSET(2) char gHintNutsSkelLimbsLimb_002334DL_000B30[] = dgHintNutsSkelLimbsLimb_002334DL_000B30; #define dgHintNutsSkelLimbsLimb_002340DL_0010C8 "__OTR__objects/object_hintnuts/gHintNutsSkelLimbsLimb_002340DL_0010C8" static const ALIGN_ASSET(2) char gHintNutsSkelLimbsLimb_002340DL_0010C8[] = dgHintNutsSkelLimbsLimb_002340DL_0010C8; #define dgHintNutsSkelLimbsLimb_00234CDL_001208 "__OTR__objects/object_hintnuts/gHintNutsSkelLimbsLimb_00234CDL_001208" static const ALIGN_ASSET(2) char gHintNutsSkelLimbsLimb_00234CDL_001208[] = dgHintNutsSkelLimbsLimb_00234CDL_001208; #define dgHintNutsSkelLimbsLimb_002358DL_000D10 "__OTR__objects/object_hintnuts/gHintNutsSkelLimbsLimb_002358DL_000D10" static const ALIGN_ASSET(2) char gHintNutsSkelLimbsLimb_002358DL_000D10[] = dgHintNutsSkelLimbsLimb_002358DL_000D10; #define dgHintNutsSkelLimbsLimb_002364DL_001028 "__OTR__objects/object_hintnuts/gHintNutsSkelLimbsLimb_002364DL_001028" static const ALIGN_ASSET(2) char gHintNutsSkelLimbsLimb_002364DL_001028[] = dgHintNutsSkelLimbsLimb_002364DL_001028; #define dgHintNutsSkelLimbsLimb_002370DL_000F78 "__OTR__objects/object_hintnuts/gHintNutsSkelLimbsLimb_002370DL_000F78" static const ALIGN_ASSET(2) char gHintNutsSkelLimbsLimb_002370DL_000F78[] = dgHintNutsSkelLimbsLimb_002370DL_000F78; #define dgHintNutsSkelLimbsLimb_00237CDL_000E28 "__OTR__objects/object_hintnuts/gHintNutsSkelLimbsLimb_00237CDL_000E28" static const ALIGN_ASSET(2) char gHintNutsSkelLimbsLimb_00237CDL_000E28[] = dgHintNutsSkelLimbsLimb_00237CDL_000E28; #define dgHintNutsSkelLimbsLimb_002388DL_000EC8 "__OTR__objects/object_hintnuts/gHintNutsSkelLimbsLimb_002388DL_000EC8" static const ALIGN_ASSET(2) char gHintNutsSkelLimbsLimb_002388DL_000EC8[] = dgHintNutsSkelLimbsLimb_002388DL_000EC8; #define dobject_hintnutsTex_001DA8 "__OTR__objects/object_hintnuts/object_hintnutsTex_001DA8" static const ALIGN_ASSET(2) char object_hintnutsTex_001DA8[] = dobject_hintnutsTex_001DA8; #define dobject_hintnutsTex_001FA8 "__OTR__objects/object_hintnuts/object_hintnutsTex_001FA8" static const ALIGN_ASSET(2) char object_hintnutsTex_001FA8[] = dobject_hintnutsTex_001FA8; #define dobject_hintnutsTex_002028 "__OTR__objects/object_hintnuts/object_hintnutsTex_002028" static const ALIGN_ASSET(2) char object_hintnutsTex_002028[] = dobject_hintnutsTex_002028; #define dobject_hintnutsTex_0020A8 "__OTR__objects/object_hintnuts/object_hintnutsTex_0020A8" static const ALIGN_ASSET(2) char object_hintnutsTex_0020A8[] = dobject_hintnutsTex_0020A8; #endif // OBJECTS_OBJECT_HINTNUTS_H