#ifndef TEXTURES_VR_CLOUD2_STATIC_H
#define TEXTURES_VR_CLOUD2_STATIC_H 1

#include "align_asset_macro.h"

#define dgSunsetOvercastSkybox1Tex "__OTR__textures/vr_cloud2_static/gSunsetOvercastSkybox1Tex"
static const ALIGN_ASSET(2) char gSunsetOvercastSkybox1Tex[] = dgSunsetOvercastSkybox1Tex;

#define dgSunsetOvercastSkybox2Tex "__OTR__textures/vr_cloud2_static/gSunsetOvercastSkybox2Tex"
static const ALIGN_ASSET(2) char gSunsetOvercastSkybox2Tex[] = dgSunsetOvercastSkybox2Tex;

#define dgSunsetOvercastSkybox3Tex "__OTR__textures/vr_cloud2_static/gSunsetOvercastSkybox3Tex"
static const ALIGN_ASSET(2) char gSunsetOvercastSkybox3Tex[] = dgSunsetOvercastSkybox3Tex;

#define dgSunsetOvercastSkybox4Tex "__OTR__textures/vr_cloud2_static/gSunsetOvercastSkybox4Tex"
static const ALIGN_ASSET(2) char gSunsetOvercastSkybox4Tex[] = dgSunsetOvercastSkybox4Tex;

#define dgSunsetOvercastSkybox5Tex "__OTR__textures/vr_cloud2_static/gSunsetOvercastSkybox5Tex"
static const ALIGN_ASSET(2) char gSunsetOvercastSkybox5Tex[] = dgSunsetOvercastSkybox5Tex;

#endif // TEXTURES_VR_CLOUD2_STATIC_H