#pragma once #include "align_asset_macro.h" #define dkinsuta_sceneCollisionHeader_0015E4 "__OTR__scenes/nonmq/kinsuta_scene/kinsuta_sceneCollisionHeader_0015E4" static const ALIGN_ASSET(2) char kinsuta_sceneCollisionHeader_0015E4[] = dkinsuta_sceneCollisionHeader_0015E4;