#pragma once #include "align_asset_macro.h" #define dgKzMweepAnim "__OTR__objects/object_kz/gKzMweepAnim" static const ALIGN_ASSET(2) char gKzMweepAnim[] = dgKzMweepAnim; #define dgKzIdleAnim "__OTR__objects/object_kz/gKzIdleAnim" static const ALIGN_ASSET(2) char gKzIdleAnim[] = dgKzIdleAnim; #define dgKzTLUT "__OTR__objects/object_kz/gKzTLUT" static const ALIGN_ASSET(2) char gKzTLUT[] = dgKzTLUT; #define dgKzEyeTLUT "__OTR__objects/object_kz/gKzEyeTLUT" static const ALIGN_ASSET(2) char gKzEyeTLUT[] = dgKzEyeTLUT; #define dgKzFaceScalesTex "__OTR__objects/object_kz/gKzFaceScalesTex" static const ALIGN_ASSET(2) char gKzFaceScalesTex[] = dgKzFaceScalesTex; #define dgKzSkinGradient1Tex "__OTR__objects/object_kz/gKzSkinGradient1Tex" static const ALIGN_ASSET(2) char gKzSkinGradient1Tex[] = dgKzSkinGradient1Tex; #define dgKzCrownTex "__OTR__objects/object_kz/gKzCrownTex" static const ALIGN_ASSET(2) char gKzCrownTex[] = dgKzCrownTex; #define dgKzSkinGradient2Tex "__OTR__objects/object_kz/gKzSkinGradient2Tex" static const ALIGN_ASSET(2) char gKzSkinGradient2Tex[] = dgKzSkinGradient2Tex; #define dobject_kz_Tex_001430 "__OTR__objects/object_kz/object_kz_Tex_001430" static const ALIGN_ASSET(2) char object_kz_Tex_001430[] = dobject_kz_Tex_001430; #define dgKzEyeOpenTex "__OTR__objects/object_kz/gKzEyeOpenTex" static const ALIGN_ASSET(2) char gKzEyeOpenTex[] = dgKzEyeOpenTex; #define dgKzEyeHalfTex "__OTR__objects/object_kz/gKzEyeHalfTex" static const ALIGN_ASSET(2) char gKzEyeHalfTex[] = dgKzEyeHalfTex; #define dgKzEyeClosedTex "__OTR__objects/object_kz/gKzEyeClosedTex" static const ALIGN_ASSET(2) char gKzEyeClosedTex[] = dgKzEyeClosedTex; #define dgKzEyeOpen2Tex "__OTR__objects/object_kz/gKzEyeOpen2Tex" static const ALIGN_ASSET(2) char gKzEyeOpen2Tex[] = dgKzEyeOpen2Tex; #define dgKzHandAndFootTex "__OTR__objects/object_kz/gKzHandAndFootTex" static const ALIGN_ASSET(2) char gKzHandAndFootTex[] = dgKzHandAndFootTex; #define dobject_kz_Tex_002570 "__OTR__objects/object_kz/object_kz_Tex_002570" static const ALIGN_ASSET(2) char object_kz_Tex_002570[] = dobject_kz_Tex_002570; #define dgKzCloakOutlineTex "__OTR__objects/object_kz/gKzCloakOutlineTex" static const ALIGN_ASSET(2) char gKzCloakOutlineTex[] = dgKzCloakOutlineTex; #define dgKzCloakAndTorsoDL "__OTR__objects/object_kz/gKzCloakAndTorsoDL" static const ALIGN_ASSET(2) char gKzCloakAndTorsoDL[] = dgKzCloakAndTorsoDL; #define dgKzHeadDL "__OTR__objects/object_kz/gKzHeadDL" static const ALIGN_ASSET(2) char gKzHeadDL[] = dgKzHeadDL; #define dgKzRightHandDL "__OTR__objects/object_kz/gKzRightHandDL" static const ALIGN_ASSET(2) char gKzRightHandDL[] = dgKzRightHandDL; #define dgKzLeftHandDL "__OTR__objects/object_kz/gKzLeftHandDL" static const ALIGN_ASSET(2) char gKzLeftHandDL[] = dgKzLeftHandDL; #define dgKzPelvisDL "__OTR__objects/object_kz/gKzPelvisDL" static const ALIGN_ASSET(2) char gKzPelvisDL[] = dgKzPelvisDL; #define dgKzRightThighDL "__OTR__objects/object_kz/gKzRightThighDL" static const ALIGN_ASSET(2) char gKzRightThighDL[] = dgKzRightThighDL; #define dgKzRightLegDL "__OTR__objects/object_kz/gKzRightLegDL" static const ALIGN_ASSET(2) char gKzRightLegDL[] = dgKzRightLegDL; #define dgKzRightFootDL "__OTR__objects/object_kz/gKzRightFootDL" static const ALIGN_ASSET(2) char gKzRightFootDL[] = dgKzRightFootDL; #define dgKzLeftThighDL "__OTR__objects/object_kz/gKzLeftThighDL" static const ALIGN_ASSET(2) char gKzLeftThighDL[] = dgKzLeftThighDL; #define dgKzLeftLegDL "__OTR__objects/object_kz/gKzLeftLegDL" static const ALIGN_ASSET(2) char gKzLeftLegDL[] = dgKzLeftLegDL; #define dgKzLeftFootDL "__OTR__objects/object_kz/gKzLeftFootDL" static const ALIGN_ASSET(2) char gKzLeftFootDL[] = dgKzLeftFootDL; #define dgKzSkel "__OTR__objects/object_kz/gKzSkel" static const ALIGN_ASSET(2) char gKzSkel[] = dgKzSkel;