#ifndef TEXTURES_VR_LBVR_PAL_STATIC_H #define TEXTURES_VR_LBVR_PAL_STATIC_H 1 #include "align_asset_macro.h" #define dgCowHouseBgTLUT "__OTR__textures/vr_LBVR_pal_static/gCowHouseBgTLUT" static const ALIGN_ASSET(2) char gCowHouseBgTLUT[] = dgCowHouseBgTLUT; #define dgCowHouseBg2TLUT "__OTR__textures/vr_LBVR_pal_static/gCowHouseBg2TLUT" static const ALIGN_ASSET(2) char gCowHouseBg2TLUT[] = dgCowHouseBg2TLUT; #define dgCowHouseBg3TLUT "__OTR__textures/vr_LBVR_pal_static/gCowHouseBg3TLUT" static const ALIGN_ASSET(2) char gCowHouseBg3TLUT[] = dgCowHouseBg3TLUT; #define dgCowHouseBg4TLUT "__OTR__textures/vr_LBVR_pal_static/gCowHouseBg4TLUT" static const ALIGN_ASSET(2) char gCowHouseBg4TLUT[] = dgCowHouseBg4TLUT; #endif // TEXTURES_VR_LBVR_PAL_STATIC_H