#ifndef OBJECTS_OBJECT_GANON_H #define OBJECTS_OBJECT_GANON_H 1 #include "align_asset_macro.h" #define dgGanondorfPelvisDL "__OTR__objects/object_ganon/gGanondorfPelvisDL" static const ALIGN_ASSET(2) char gGanondorfPelvisDL[] = dgGanondorfPelvisDL; #define dgGanondorfRightShinDL "__OTR__objects/object_ganon/gGanondorfRightShinDL" static const ALIGN_ASSET(2) char gGanondorfRightShinDL[] = dgGanondorfRightShinDL; #define dgGanondorfRightFootDL "__OTR__objects/object_ganon/gGanondorfRightFootDL" static const ALIGN_ASSET(2) char gGanondorfRightFootDL[] = dgGanondorfRightFootDL; #define dgGanondorfRightThighDL "__OTR__objects/object_ganon/gGanondorfRightThighDL" static const ALIGN_ASSET(2) char gGanondorfRightThighDL[] = dgGanondorfRightThighDL; #define dgGanondorfLeftShinDL "__OTR__objects/object_ganon/gGanondorfLeftShinDL" static const ALIGN_ASSET(2) char gGanondorfLeftShinDL[] = dgGanondorfLeftShinDL; #define dgGanondorfLeftFootDL "__OTR__objects/object_ganon/gGanondorfLeftFootDL" static const ALIGN_ASSET(2) char gGanondorfLeftFootDL[] = dgGanondorfLeftFootDL; #define dgGanondorfLeftThighDL "__OTR__objects/object_ganon/gGanondorfLeftThighDL" static const ALIGN_ASSET(2) char gGanondorfLeftThighDL[] = dgGanondorfLeftThighDL; #define dgGanondorfHeadDL "__OTR__objects/object_ganon/gGanondorfHeadDL" static const ALIGN_ASSET(2) char gGanondorfHeadDL[] = dgGanondorfHeadDL; #define dgGanondorfRightUpperLipDL "__OTR__objects/object_ganon/gGanondorfRightUpperLipDL" static const ALIGN_ASSET(2) char gGanondorfRightUpperLipDL[] = dgGanondorfRightUpperLipDL; #define dgGanondorfLowerHairEndDL "__OTR__objects/object_ganon/gGanondorfLowerHairEndDL" static const ALIGN_ASSET(2) char gGanondorfLowerHairEndDL[] = dgGanondorfLowerHairEndDL; #define dgGanondorfUpperHairEndDL "__OTR__objects/object_ganon/gGanondorfUpperHairEndDL" static const ALIGN_ASSET(2) char gGanondorfUpperHairEndDL[] = dgGanondorfUpperHairEndDL; #define dgGanondorfJawDL "__OTR__objects/object_ganon/gGanondorfJawDL" static const ALIGN_ASSET(2) char gGanondorfJawDL[] = dgGanondorfJawDL; #define dgGanondorfMouthDL "__OTR__objects/object_ganon/gGanondorfMouthDL" static const ALIGN_ASSET(2) char gGanondorfMouthDL[] = dgGanondorfMouthDL; #define dgGanondorfLeftUpperLipDL "__OTR__objects/object_ganon/gGanondorfLeftUpperLipDL" static const ALIGN_ASSET(2) char gGanondorfLeftUpperLipDL[] = dgGanondorfLeftUpperLipDL; #define dgGanondorfTorsoDL "__OTR__objects/object_ganon/gGanondorfTorsoDL" static const ALIGN_ASSET(2) char gGanondorfTorsoDL[] = dgGanondorfTorsoDL; #define dgGanondorfRightForearmDL "__OTR__objects/object_ganon/gGanondorfRightForearmDL" static const ALIGN_ASSET(2) char gGanondorfRightForearmDL[] = dgGanondorfRightForearmDL; #define dgGanondorfRightUpperArmDL "__OTR__objects/object_ganon/gGanondorfRightUpperArmDL" static const ALIGN_ASSET(2) char gGanondorfRightUpperArmDL[] = dgGanondorfRightUpperArmDL; #define dgGanondorfRightShoulderDL "__OTR__objects/object_ganon/gGanondorfRightShoulderDL" static const ALIGN_ASSET(2) char gGanondorfRightShoulderDL[] = dgGanondorfRightShoulderDL; #define dgGanondorfLeftForearmDL "__OTR__objects/object_ganon/gGanondorfLeftForearmDL" static const ALIGN_ASSET(2) char gGanondorfLeftForearmDL[] = dgGanondorfLeftForearmDL; #define dgGanondorfLeftUpperArmDL "__OTR__objects/object_ganon/gGanondorfLeftUpperArmDL" static const ALIGN_ASSET(2) char gGanondorfLeftUpperArmDL[] = dgGanondorfLeftUpperArmDL; #define dgGanondorfLeftShoulderDL "__OTR__objects/object_ganon/gGanondorfLeftShoulderDL" static const ALIGN_ASSET(2) char gGanondorfLeftShoulderDL[] = dgGanondorfLeftShoulderDL; #define dgGanondorfSkinTLUT "__OTR__objects/object_ganon/gGanondorfSkinTLUT" static const ALIGN_ASSET(2) char gGanondorfSkinTLUT[] = dgGanondorfSkinTLUT; #define dgGanondorfHairTLUT "__OTR__objects/object_ganon/gGanondorfHairTLUT" static const ALIGN_ASSET(2) char gGanondorfHairTLUT[] = dgGanondorfHairTLUT; #define dgGanondorfInnerMouthTex "__OTR__objects/object_ganon/gGanondorfInnerMouthTex" static const ALIGN_ASSET(2) char gGanondorfInnerMouthTex[] = dgGanondorfInnerMouthTex; #define dgGanondorfJawTex "__OTR__objects/object_ganon/gGanondorfJawTex" static const ALIGN_ASSET(2) char gGanondorfJawTex[] = dgGanondorfJawTex; #define dgGanondorfSideburnTex "__OTR__objects/object_ganon/gGanondorfSideburnTex" static const ALIGN_ASSET(2) char gGanondorfSideburnTex[] = dgGanondorfSideburnTex; #define dgGanondorfOuterMouthTex "__OTR__objects/object_ganon/gGanondorfOuterMouthTex" static const ALIGN_ASSET(2) char gGanondorfOuterMouthTex[] = dgGanondorfOuterMouthTex; #define dgGanondorfUpperLipTex "__OTR__objects/object_ganon/gGanondorfUpperLipTex" static const ALIGN_ASSET(2) char gGanondorfUpperLipTex[] = dgGanondorfUpperLipTex; #define dgGanondorfHairTex "__OTR__objects/object_ganon/gGanondorfHairTex" static const ALIGN_ASSET(2) char gGanondorfHairTex[] = dgGanondorfHairTex; #define dgGanondorfTeethTex "__OTR__objects/object_ganon/gGanondorfTeethTex" static const ALIGN_ASSET(2) char gGanondorfTeethTex[] = dgGanondorfTeethTex; #define dgGanondorfEyebrowTex "__OTR__objects/object_ganon/gGanondorfEyebrowTex" static const ALIGN_ASSET(2) char gGanondorfEyebrowTex[] = dgGanondorfEyebrowTex; #define dgGanondorfHairFringeTex "__OTR__objects/object_ganon/gGanondorfHairFringeTex" static const ALIGN_ASSET(2) char gGanondorfHairFringeTex[] = dgGanondorfHairFringeTex; #define dgGanondorfNoseBridgeTex "__OTR__objects/object_ganon/gGanondorfNoseBridgeTex" static const ALIGN_ASSET(2) char gGanondorfNoseBridgeTex[] = dgGanondorfNoseBridgeTex; #define dgGanondorfNoseTex "__OTR__objects/object_ganon/gGanondorfNoseTex" static const ALIGN_ASSET(2) char gGanondorfNoseTex[] = dgGanondorfNoseTex; #define dgGanondorfEarTex "__OTR__objects/object_ganon/gGanondorfEarTex" static const ALIGN_ASSET(2) char gGanondorfEarTex[] = dgGanondorfEarTex; #define dgGanondorfEyeOrbitTex "__OTR__objects/object_ganon/gGanondorfEyeOrbitTex" static const ALIGN_ASSET(2) char gGanondorfEyeOrbitTex[] = dgGanondorfEyeOrbitTex; #define dgGanondorfGerudoFabricTex "__OTR__objects/object_ganon/gGanondorfGerudoFabricTex" static const ALIGN_ASSET(2) char gGanondorfGerudoFabricTex[] = dgGanondorfGerudoFabricTex; #define dgGanondorfRedFabricTex "__OTR__objects/object_ganon/gGanondorfRedFabricTex" static const ALIGN_ASSET(2) char gGanondorfRedFabricTex[] = dgGanondorfRedFabricTex; #define dgGanondorfBodysuitTex "__OTR__objects/object_ganon/gGanondorfBodysuitTex" static const ALIGN_ASSET(2) char gGanondorfBodysuitTex[] = dgGanondorfBodysuitTex; #define dgGanondorfLeatherTex "__OTR__objects/object_ganon/gGanondorfLeatherTex" static const ALIGN_ASSET(2) char gGanondorfLeatherTex[] = dgGanondorfLeatherTex; #define dgGanondorfCapeFasteningTex "__OTR__objects/object_ganon/gGanondorfCapeFasteningTex" static const ALIGN_ASSET(2) char gGanondorfCapeFasteningTex[] = dgGanondorfCapeFasteningTex; #define dgGanondorfGerudoFabricWithSunTex "__OTR__objects/object_ganon/gGanondorfGerudoFabricWithSunTex" static const ALIGN_ASSET(2) char gGanondorfGerudoFabricWithSunTex[] = dgGanondorfGerudoFabricWithSunTex; #define dgGanondorfHandTLUT "__OTR__objects/object_ganon/gGanondorfHandTLUT" static const ALIGN_ASSET(2) char gGanondorfHandTLUT[] = dgGanondorfHandTLUT; #define dgGanondorfJewelTex "__OTR__objects/object_ganon/gGanondorfJewelTex" static const ALIGN_ASSET(2) char gGanondorfJewelTex[] = dgGanondorfJewelTex; #define dgGanondorfNormalEyeTex "__OTR__objects/object_ganon/gGanondorfNormalEyeTex" static const ALIGN_ASSET(2) char gGanondorfNormalEyeTex[] = dgGanondorfNormalEyeTex; #define dgGanondorfChestJewelTex "__OTR__objects/object_ganon/gGanondorfChestJewelTex" static const ALIGN_ASSET(2) char gGanondorfChestJewelTex[] = dgGanondorfChestJewelTex; #define dgGanondorfBlackLeatherTex "__OTR__objects/object_ganon/gGanondorfBlackLeatherTex" static const ALIGN_ASSET(2) char gGanondorfBlackLeatherTex[] = dgGanondorfBlackLeatherTex; #define dgGanondorfThumbTex "__OTR__objects/object_ganon/gGanondorfThumbTex" static const ALIGN_ASSET(2) char gGanondorfThumbTex[] = dgGanondorfThumbTex; #define dgGanondorfGauntletAndPauldronTex "__OTR__objects/object_ganon/gGanondorfGauntletAndPauldronTex" static const ALIGN_ASSET(2) char gGanondorfGauntletAndPauldronTex[] = dgGanondorfGauntletAndPauldronTex; #define dgGanondorfHandSideTex "__OTR__objects/object_ganon/gGanondorfHandSideTex" static const ALIGN_ASSET(2) char gGanondorfHandSideTex[] = dgGanondorfHandSideTex; #define dgGanondorfFingerTex "__OTR__objects/object_ganon/gGanondorfFingerTex" static const ALIGN_ASSET(2) char gGanondorfFingerTex[] = dgGanondorfFingerTex; #define dgGanondorfCrazedEyeTex "__OTR__objects/object_ganon/gGanondorfCrazedEyeTex" static const ALIGN_ASSET(2) char gGanondorfCrazedEyeTex[] = dgGanondorfCrazedEyeTex; #define dgGanondorfEmptyEyeTex "__OTR__objects/object_ganon/gGanondorfEmptyEyeTex" static const ALIGN_ASSET(2) char gGanondorfEmptyEyeTex[] = dgGanondorfEmptyEyeTex; #define dgGanondorfEyesDL "__OTR__objects/object_ganon/gGanondorfEyesDL" static const ALIGN_ASSET(2) char gGanondorfEyesDL[] = dgGanondorfEyesDL; #define dgGanondorfJewelDL "__OTR__objects/object_ganon/gGanondorfJewelDL" static const ALIGN_ASSET(2) char gGanondorfJewelDL[] = dgGanondorfJewelDL; #define dgGanondorfLeftHandDL "__OTR__objects/object_ganon/gGanondorfLeftHandDL" static const ALIGN_ASSET(2) char gGanondorfLeftHandDL[] = dgGanondorfLeftHandDL; #define dgGanondorfRightHandClosedDL "__OTR__objects/object_ganon/gGanondorfRightHandClosedDL" static const ALIGN_ASSET(2) char gGanondorfRightHandClosedDL[] = dgGanondorfRightHandClosedDL; #define dgGanondorfRightHandOpenDL "__OTR__objects/object_ganon/gGanondorfRightHandOpenDL" static const ALIGN_ASSET(2) char gGanondorfRightHandOpenDL[] = dgGanondorfRightHandOpenDL; #define dgGanondorfTitleCardTex "__OTR__objects/object_ganon/gGanondorfTitleCardTex" static const ALIGN_ASSET(2) char gGanondorfTitleCardTex[] = dgGanondorfTitleCardTex; #define dgGanondorfEndingFloatAnim "__OTR__objects/object_ganon/gGanondorfEndingFloatAnim" static const ALIGN_ASSET(2) char gGanondorfEndingFloatAnim[] = dgGanondorfEndingFloatAnim; #define dgGanondorfSkel "__OTR__objects/object_ganon/gGanondorfSkel" static const ALIGN_ASSET(2) char gGanondorfSkel[] = dgGanondorfSkel; #endif // OBJECTS_OBJECT_GANON_H