#include "global.h" #include "vt.h" #include #include #include #include "soh/Enhancements/randomizer/adult_trade_shuffle.h" #define NUM_DUNGEONS 8 #define NUM_COWS 10 /** * Initialize new save. * This save has an empty inventory with 3 hearts and single magic. */ void Sram_InitNewSave(void) { Save_InitFile(false); } /** * Initialize debug save. This is also used on the Title Screen * This save has a mostly full inventory with 10 hearts and single magic. * * Some noteable flags that are set: * Showed Mido sword/shield, met Deku Tree, Deku Tree mouth opened, * used blue warp in Gohmas room, Zelda fled castle, light arrow cutscene watched, * and set water level in Water Temple to lowest level. */ void Sram_InitDebugSave(void) { Save_InitFile(true); } // RANDOTODO replace most of these GiveLink functions with calls to // Item_Give in z_parameter, we'll need to update Item_Give to ensure // nothing breaks when calling it without a valid globalCtx first void GiveLinkRupees(int numOfRupees) { int maxRupeeCount; if (CUR_UPG_VALUE(UPG_WALLET) == 0) { maxRupeeCount = 99; } else if (CUR_UPG_VALUE(UPG_WALLET) == 1) { maxRupeeCount = 200; } else if (CUR_UPG_VALUE(UPG_WALLET) == 2) { maxRupeeCount = 500; } int newRupeeCount = gSaveContext.rupees; newRupeeCount += numOfRupees; if (newRupeeCount > maxRupeeCount) { gSaveContext.rupees = maxRupeeCount; } else { gSaveContext.rupees = newRupeeCount; } } void GiveLinkDekuSticks(int howManySticks) { int maxStickCount; if (CUR_UPG_VALUE(UPG_STICKS) == 0) { INV_CONTENT(ITEM_STICK) = ITEM_STICK; Inventory_ChangeUpgrade(UPG_STICKS, 1); maxStickCount = 10; } else if (CUR_UPG_VALUE(UPG_STICKS) == 1) { maxStickCount = 10; } else if (CUR_UPG_VALUE(UPG_STICKS) == 2) { maxStickCount = 20; } else if (CUR_UPG_VALUE(UPG_STICKS) == 3) { maxStickCount = 30; } if ((AMMO(ITEM_STICK) + howManySticks) > maxStickCount) { AMMO(ITEM_STICK) = maxStickCount; } else { AMMO(ITEM_STICK) += howManySticks; } } void GiveLinkDekuNuts(int howManyNuts) { int maxNutCount; if (CUR_UPG_VALUE(UPG_NUTS) == 0) { INV_CONTENT(ITEM_NUT) = ITEM_NUT; Inventory_ChangeUpgrade(UPG_NUTS, 1); maxNutCount = 20; } else if (CUR_UPG_VALUE(UPG_NUTS) == 1) { maxNutCount = 20; } else if (CUR_UPG_VALUE(UPG_NUTS) == 2) { maxNutCount = 30; } else if (CUR_UPG_VALUE(UPG_NUTS) == 3) { maxNutCount = 40; } if ((AMMO(ITEM_NUT) + howManyNuts) > maxNutCount) { AMMO(ITEM_NUT) = maxNutCount; } else { AMMO(ITEM_NUT) += howManyNuts; } } void GiveLinksPocketItem() { if (Randomizer_GetSettingValue(RSK_LINKS_POCKET) < 3) { GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(RC_LINKS_POCKET, RG_NONE); if (getItemEntry.modIndex == MOD_NONE) { if (getItemEntry.getItemId == GI_SWORD_BGS) { gSaveContext.bgsFlag = true; } Item_Give(NULL, getItemEntry.itemId); } else if (getItemEntry.modIndex == MOD_RANDOMIZER) { if (getItemEntry.getItemId == RG_ICE_TRAP) { gSaveContext.pendingIceTrapCount++; } else { Randomizer_Item_Give(NULL, getItemEntry); } } } } /** * Copy save currently on the buffer to Save Context and complete various tasks to open the save. * This includes: * - Set proper entrance depending on where the game was saved * - If health is less than 3 hearts, give 3 hearts * - If either scarecrow song is set, copy them from save context to the proper location * - Handle a case where the player saved and quit after zelda cutscene but didnt get the song * - Give and equip master sword if player is adult and doesnt have kokiri sword (bug?) * - Revert any trade items that spoil */ void Sram_OpenSave() { static s16 dungeonEntrances[] = { 0x0000, 0x0004, 0x0028, 0x0169, 0x0165, 0x0010, 0x0082, 0x0037, 0x0098, 0x0088, 0x041B, 0x0008, 0x0486, 0x0467, 0x0179, 0x056C, }; u16 i; u16 j; u8* ptr; Save_LoadFile(); if (!CVar_GetS32("gRememberSaveLocation", 0) || gSaveContext.savedSceneNum == SCENE_YOUSEI_IZUMI_TATE || gSaveContext.savedSceneNum == SCENE_KAKUSIANA) { switch (gSaveContext.savedSceneNum) { case SCENE_YDAN: case SCENE_DDAN: case SCENE_BDAN: case SCENE_BMORI1: case SCENE_HIDAN: case SCENE_MIZUSIN: case SCENE_JYASINZOU: case SCENE_HAKADAN: case SCENE_HAKADANCH: case SCENE_ICE_DOUKUTO: case SCENE_GANON: case SCENE_MEN: case SCENE_GERUDOWAY: case SCENE_GANONTIKA: gSaveContext.entranceIndex = dungeonEntrances[gSaveContext.savedSceneNum]; break; case SCENE_YDAN_BOSS: gSaveContext.entranceIndex = 0; break; case SCENE_DDAN_BOSS: gSaveContext.entranceIndex = 4; break; case SCENE_BDAN_BOSS: gSaveContext.entranceIndex = 0x28; break; case SCENE_MORIBOSSROOM: gSaveContext.entranceIndex = 0x169; break; case SCENE_FIRE_BS: gSaveContext.entranceIndex = 0x165; break; case SCENE_MIZUSIN_BS: gSaveContext.entranceIndex = 0x10; break; case SCENE_JYASINBOSS: gSaveContext.entranceIndex = 0x82; break; case SCENE_HAKADAN_BS: gSaveContext.entranceIndex = 0x37; break; case SCENE_GANON_SONOGO: case SCENE_GANONTIKA_SONOGO: case SCENE_GANON_BOSS: case SCENE_GANON_FINAL: case SCENE_GANON_DEMO: gSaveContext.entranceIndex = 0x41B; break; default: if (gSaveContext.savedSceneNum != SCENE_LINK_HOME) { gSaveContext.entranceIndex = (LINK_AGE_IN_YEARS == YEARS_CHILD) ? 0xBB : 0x5F4; } else { gSaveContext.entranceIndex = 0xBB; } break; } } osSyncPrintf("scene_no = %d\n", gSaveContext.entranceIndex); osSyncPrintf(VT_RST); if (gSaveContext.health < 0x30) { gSaveContext.health = 0x30; } if (gSaveContext.scarecrowCustomSongSet) { osSyncPrintf(VT_FGCOL(BLUE)); osSyncPrintf("\n====================================================================\n"); memcpy(gScarecrowCustomSongPtr, gSaveContext.scarecrowCustomSong, sizeof(gSaveContext.scarecrowCustomSong)); ptr = (u8*)gScarecrowCustomSongPtr; for (i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowCustomSong); i++, ptr++) { osSyncPrintf("%d, ", *ptr); } osSyncPrintf("\n====================================================================\n"); osSyncPrintf(VT_RST); } if (gSaveContext.scarecrowSpawnSongSet) { osSyncPrintf(VT_FGCOL(GREEN)); osSyncPrintf("\n====================================================================\n"); memcpy(gScarecrowSpawnSongPtr, gSaveContext.scarecrowSpawnSong, sizeof(gSaveContext.scarecrowSpawnSong)); ptr = gScarecrowSpawnSongPtr; for (i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowSpawnSong); i++, ptr++) { osSyncPrintf("%d, ", *ptr); } osSyncPrintf("\n====================================================================\n"); osSyncPrintf(VT_RST); } // if zelda cutscene has been watched but lullaby was not obtained, restore cutscene and take away letter if ((gSaveContext.eventChkInf[4] & 1) && !CHECK_QUEST_ITEM(QUEST_SONG_LULLABY) && !gSaveContext.n64ddFlag) { i = gSaveContext.eventChkInf[4] & ~1; gSaveContext.eventChkInf[4] = i; INV_CONTENT(ITEM_LETTER_ZELDA) = ITEM_CHICKEN; for (j = 1; j < ARRAY_COUNT(gSaveContext.equips.buttonItems); j++) { if (gSaveContext.equips.buttonItems[j] == ITEM_LETTER_ZELDA) { gSaveContext.equips.buttonItems[j] = ITEM_CHICKEN; } } } // check for owning kokiri sword.. to restore master sword? bug or debug feature? if (LINK_AGE_IN_YEARS == YEARS_ADULT && !CHECK_OWNED_EQUIP(EQUIP_SWORD, 1)) { gSaveContext.inventory.equipment |= gBitFlags[1] << gEquipShifts[EQUIP_SWORD]; gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER; gSaveContext.equips.equipment &= ~0xF; gSaveContext.equips.equipment |= 2; } if (!(gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_ADULT_TRADE))) { for (i = 0; i < ARRAY_COUNT(gSpoilingItems); i++) { if (INV_CONTENT(ITEM_TRADE_ADULT) == gSpoilingItems[i]) { INV_CONTENT(gSpoilingItemReverts[i]) = gSpoilingItemReverts[i]; for (j = 1; j < ARRAY_COUNT(gSaveContext.equips.buttonItems); j++) { if (gSaveContext.equips.buttonItems[j] == gSpoilingItems[i]) { gSaveContext.equips.buttonItems[j] = gSpoilingItemReverts[i]; } } } } } gSaveContext.magicLevel = 0; } void Sram_InitSave(FileChooseContext* fileChooseCtx) { u16 offset; u16 j; u16* ptr; u16 checksum; if (fileChooseCtx->buttonIndex != 0 || !CVar_GetS32("gDebugEnabled", 0)) { Sram_InitNewSave(); } else { Sram_InitDebugSave(); } gSaveContext.entranceIndex = 0xBB; gSaveContext.linkAge = 1; gSaveContext.dayTime = 0x6AAB; gSaveContext.cutsceneIndex = 0xFFF1; if ((fileChooseCtx->buttonIndex == 0 && CVar_GetS32("gDebugEnabled", 0)) || CVar_GetS32("gNaviSkipCutscene", 0)) { gSaveContext.cutsceneIndex = 0; } for (offset = 0; offset < 8; offset++) { gSaveContext.playerName[offset] = Save_GetSaveMetaInfo(fileChooseCtx->buttonIndex)->playerName[offset]; } if (CVar_GetS32("gRandomizer", 0) != 0 && strcmp(CVar_GetString("gSpoilerLog", ""), "") != 0) { // Set N64DD Flags for save file fileChooseCtx->n64ddFlags[fileChooseCtx->buttonIndex] = 1; fileChooseCtx->n64ddFlag = 1; gSaveContext.n64ddFlag = 1; // Sets all rando flags to false for (s32 i = 0; i < ARRAY_COUNT(gSaveContext.randomizerInf); i++) { gSaveContext.randomizerInf[i] = 0; } // Set all trials to cleared if trial count is random or anything other than 6 if (Randomizer_GetSettingValue(RSK_RANDOM_TRIALS) || (Randomizer_GetSettingValue(RSK_TRIAL_COUNT) != 6)) { for (u16 i = RAND_INF_TRIALS_DONE_LIGHT_TRIAL; i <= RAND_INF_TRIALS_DONE_SHADOW_TRIAL; i++) { if (!Randomizer_IsTrialRequired(i)) { Flags_SetRandomizerInf(i); } } } // Set Cutscene flags to skip them gSaveContext.eventChkInf[0xC] |= 0x10; // returned to tot with medallions gSaveContext.eventChkInf[0xC] |= 0x20; //sheik at tot pedestal gSaveContext.eventChkInf[4] |= 0x20; // master sword pulled gSaveContext.eventChkInf[4] |= 0x8000; // entered master sword chamber gSaveContext.infTable[0] |= 1; if (!Randomizer_GetSettingValue(RSK_ENABLE_GLITCH_CUTSCENES)) { gSaveContext.infTable[17] |= 0x400; // Darunia in Fire Temple } gSaveContext.cutsceneIndex = 0; Flags_SetEventChkInf(5); // Skip boss cutscenes gSaveContext.eventChkInf[7] |= 1; // gohma gSaveContext.eventChkInf[7] |= 2; // dodongo gSaveContext.eventChkInf[7] |= 4; // phantom ganon gSaveContext.eventChkInf[7] |= 8; // volvagia gSaveContext.eventChkInf[7] |= 0x10; // morpha gSaveContext.eventChkInf[7] |= 0x20; // twinrova gSaveContext.eventChkInf[7] |= 0x40; // barinade gSaveContext.eventChkInf[7] |= 0x80; // bongo bongo // Skip cutscene before Nabooru fight gSaveContext.eventChkInf[3] |= 0x800; gSaveContext.eventChkInf[12] |= 1; // shuffle adult trade quest if (Randomizer_GetSettingValue(RSK_SHUFFLE_ADULT_TRADE)) { gSaveContext.adultTradeItems = 0; } // Starts pending ice traps out at 0 before potentially incrementing them down the line. gSaveContext.pendingIceTrapCount = 0; // Give Link's pocket item GiveLinksPocketItem(); int openForest = Randomizer_GetSettingValue(RSK_FOREST); switch (openForest) { case 0: // closed break; case 1: // open Flags_SetEventChkInf(7); gSaveContext.eventChkInf[0] |= 0x10; break; case 2: // closed deku Flags_SetEventChkInf(7); break; } int doorOfTime = Randomizer_GetSettingValue(RSK_DOOR_OF_TIME); switch (doorOfTime) { case 0: // open gSaveContext.eventChkInf[4] |= 0x800; break; } int kakGate = Randomizer_GetSettingValue(RSK_KAK_GATE); switch (kakGate) { case 1: // open gSaveContext.infTable[7] |= 0x40; break; } if(Randomizer_GetSettingValue(RSK_STARTING_KOKIRI_SWORD)) Item_Give(NULL, ITEM_SWORD_KOKIRI); if(Randomizer_GetSettingValue(RSK_STARTING_DEKU_SHIELD)) Item_Give(NULL, ITEM_SHIELD_DEKU); if(Randomizer_GetSettingValue(RSK_STARTING_OCARINA)) { INV_CONTENT(ITEM_OCARINA_FAIRY) = ITEM_OCARINA_FAIRY; } // "Start with" == 0 for Maps and Compasses if(Randomizer_GetSettingValue(RSK_STARTING_MAPS_COMPASSES) == 0) { uint32_t mapBitMask = 1 << 1; uint32_t compassBitMask = 1 << 2; uint32_t startingDungeonItemsBitMask = mapBitMask | compassBitMask; for(int scene = SCENE_YDAN; scene <= SCENE_ICE_DOUKUTO; scene++) { gSaveContext.inventory.dungeonItems[scene] |= startingDungeonItemsBitMask; } } if (Randomizer_GetSettingValue(RSK_STARTING_CONSUMABLES)) { GiveLinkDekuSticks(10); GiveLinkDekuNuts(20); } if(Randomizer_GetSettingValue(RSK_SKIP_CHILD_ZELDA)) { GetItemEntry getItem = Randomizer_GetItemFromKnownCheck(RC_SONG_FROM_IMPA, RG_ZELDAS_LULLABY); s32 giid = getItem.getItemId; if (getItem.modIndex == MOD_NONE) { if (getItem.getItemId == GI_SWORD_BGS) { gSaveContext.bgsFlag = true; } Item_Give(NULL, getItem.itemId); } else if (getItem.modIndex == MOD_RANDOMIZER) { if (getItem.getItemId == RG_ICE_TRAP) { gSaveContext.pendingIceTrapCount++; } else { Randomizer_Item_Give(NULL, getItem); } } // malon/talon back at ranch gSaveContext.eventChkInf[1] |= (1 << 0); gSaveContext.eventChkInf[1] |= (1 << 2); gSaveContext.eventChkInf[1] |= (1 << 3); gSaveContext.eventChkInf[1] |= (1 << 4); // Set "Got Zelda's Letter" flag. Also ensures Saria is back at SFM. TODO: Is this flag used for anything else? gSaveContext.eventChkInf[4] |= 1; // Got item from impa gSaveContext.eventChkInf[5] |= 0x200; // set this at the end to ensure we always start with the letter // this is for the off chance we got the weird egg from impa (which should never happen) INV_CONTENT(ITEM_LETTER_ZELDA) = ITEM_LETTER_ZELDA; } if (Randomizer_GetSettingValue(RSK_FULL_WALLETS)) { GiveLinkRupees(9001); } // "Start with" == 0 for Keysanity if(Randomizer_GetSettingValue(RSK_KEYSANITY) == 0) { // TODO: If master quest there are different key counts gSaveContext.inventory.dungeonKeys[SCENE_BMORI1] = 5; // Forest gSaveContext.inventory.dungeonKeys[SCENE_HIDAN] = 8; // Fire gSaveContext.inventory.dungeonKeys[SCENE_MIZUSIN] = 6; // Water gSaveContext.inventory.dungeonKeys[SCENE_JYASINZOU] = 5; // Spirit gSaveContext.inventory.dungeonKeys[SCENE_HAKADAN] = 5; // Shadow gSaveContext.inventory.dungeonKeys[SCENE_HAKADANCH] = 3; // BotW gSaveContext.inventory.dungeonKeys[SCENE_MEN] = 9; // GTG gSaveContext.inventory.dungeonKeys[SCENE_GANONTIKA] = 2; // Ganon } // "Start with" == 0 for Boss Kesanity if(Randomizer_GetSettingValue(RSK_BOSS_KEYSANITY) == 0) { gSaveContext.inventory.dungeonItems[SCENE_BMORI1] |= 1; // Forest gSaveContext.inventory.dungeonItems[SCENE_HIDAN] |= 1; // Fire gSaveContext.inventory.dungeonItems[SCENE_MIZUSIN] |= 1; // Water gSaveContext.inventory.dungeonItems[SCENE_JYASINZOU] |= 1; // Spirit gSaveContext.inventory.dungeonItems[SCENE_HAKADAN] |= 1; // Shadow } // "Start with" == 2 for Ganon's Boss Key if(Randomizer_GetSettingValue(RSK_GANONS_BOSS_KEY) == 2) { gSaveContext.inventory.dungeonItems[SCENE_GANON] |= 1; } HIGH_SCORE(HS_POE_POINTS) = 1000 - (100 * Randomizer_GetSettingValue(RSK_BIG_POE_COUNT)); if(Randomizer_GetSettingValue(RSK_SKIP_EPONA_RACE)) { gSaveContext.eventChkInf[1] |= (1 << 8); } // skip the z target talk instructions by the kokiri shop gSaveContext.sceneFlags[85].swch |= (1 << 0x1F); //Ruto already met in jabu and spawns down the hole immediately gSaveContext.infTable[20] |= 2; gSaveContext.infTable[20] |= 4; // Go away ruto (water temple first cutscene) gSaveContext.sceneFlags[05].swch |= (1 << 0x10); // Opens locked Water Temple door to prevent softlocks // West door on the middle level that leads to the water raising thing // Happens in 3DS rando and N64 rando as well gSaveContext.sceneFlags[05].swch |= (1 << 0x15); // Skip intro cutscene when bombing mud wall in Dodongo's cavern // this also makes the lower jaw render, and the eyes react to explosives Flags_SetEventChkInf(0xB0); // skip verbose lake owl, skip to "i'm on my way back to the castle" gSaveContext.infTable[25] |= 0x20; // fast gerudo fortress if (Randomizer_GetSettingValue(RSK_GERUDO_FORTRESS) == 1 || Randomizer_GetSettingValue(RSK_GERUDO_FORTRESS) == 2) { gSaveContext.eventChkInf[9] |= 2; gSaveContext.eventChkInf[9] |= 4; gSaveContext.eventChkInf[9] |= 8; gSaveContext.sceneFlags[12].swch |= (1 << 0x02); gSaveContext.sceneFlags[12].swch |= (1 << 0x03); gSaveContext.sceneFlags[12].swch |= (1 << 0x04); gSaveContext.sceneFlags[12].swch |= (1 << 0x06); gSaveContext.sceneFlags[12].swch |= (1 << 0x07); gSaveContext.sceneFlags[12].swch |= (1 << 0x08); gSaveContext.sceneFlags[12].swch |= (1 << 0x10); gSaveContext.sceneFlags[12].swch |= (1 << 0x12); gSaveContext.sceneFlags[12].swch |= (1 << 0x13); gSaveContext.sceneFlags[12].collect |= (1 << 0x0A); gSaveContext.sceneFlags[12].collect |= (1 << 0x0E); gSaveContext.sceneFlags[12].collect |= (1 << 0x0F); } // open gerudo fortress if (Randomizer_GetSettingValue(RSK_GERUDO_FORTRESS) == 2) { gSaveContext.eventChkInf[9] |= 1; gSaveContext.sceneFlags[12].swch |= (1 << 0x01); gSaveContext.sceneFlags[12].swch |= (1 << 0x05); gSaveContext.sceneFlags[12].swch |= (1 << 0x11); gSaveContext.sceneFlags[12].collect |= (1 << 0x0C); if (!Randomizer_GetSettingValue(RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD)) { Item_Give(NULL, ITEM_GERUDO_CARD); } } // complete mask quest if (Randomizer_GetSettingValue(RSK_COMPLETE_MASK_QUEST)) { gSaveContext.infTable[7] |= 0x80; // Soldier Wears Keaton Mask gSaveContext.itemGetInf[3] |= 0x100; // Sold Keaton Mask gSaveContext.itemGetInf[3] |= 0x200; // Sold Skull Mask gSaveContext.itemGetInf[3] |= 0x400; // Sold Spooky Mask gSaveContext.itemGetInf[3] |= 0x800; // bunny hood related gSaveContext.itemGetInf[3] |= 0x8000; // Obtained Mask of Truth gSaveContext.eventChkInf[8] |= 0x8000; // sold all masks } } Save_SaveFile(); } void Sram_InitSram(GameState* gameState) { Save_Init(); func_800F6700(gSaveContext.audioSetting); }