#include "global.h" void Flags_UnsetAllEnv(PlayState* play) { u8 i; for (i = 0; i < 20; i++) { play->envFlags[i] = 0; } } void Flags_SetEnv(PlayState* play, s16 flag) { s16 index = flag / 16; s16 bit = flag % 16; s16 mask = 1 << bit; play->envFlags[index] |= mask; } void Flags_UnsetEnv(PlayState* play, s16 flag) { s16 index = flag / 16; s16 bit = flag % 16; s16 mask = (1 << bit) ^ 0xFFFF; play->envFlags[index] &= mask; } s32 Flags_GetEnv(PlayState* play, s16 flag) { s16 index = flag / 16; s16 bit = flag % 16; s16 mask = 1 << bit; return (play->envFlags[index] & mask) != 0; }