#ifndef DUNGEONS_HIDAN_ROOM_15_H
#define DUNGEONS_HIDAN_ROOM_15_H 1

#include "align_asset_macro.h"

#define dHIDAN_room_15Tex_000D88 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_15Tex_000D88"
static const ALIGN_ASSET(2) char HIDAN_room_15Tex_000D88[] = dHIDAN_room_15Tex_000D88;

#define dHIDAN_room_15DL_000910 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_15DL_000910"
static const ALIGN_ASSET(2) char HIDAN_room_15DL_000910[] = dHIDAN_room_15DL_000910;


#endif // DUNGEONS_HIDAN_ROOM_15_H