#ifndef OBJECTS_OBJECT_EC_H #define OBJECTS_OBJECT_EC_H 1 #include "align_asset_macro.h" #define dgDemoEcCuccoLadyAnim "__OTR__objects/object_ec/gDemoEcCuccoLadyAnim" static const ALIGN_ASSET(2) char gDemoEcCuccoLadyAnim[] = dgDemoEcCuccoLadyAnim; #define dgDemoEcCarpenterAnim "__OTR__objects/object_ec/gDemoEcCarpenterAnim" static const ALIGN_ASSET(2) char gDemoEcCarpenterAnim[] = dgDemoEcCarpenterAnim; #define dgDemoEcWindmillManAnim "__OTR__objects/object_ec/gDemoEcWindmillManAnim" static const ALIGN_ASSET(2) char gDemoEcWindmillManAnim[] = dgDemoEcWindmillManAnim; #define dgDemoEcGerudoAnim "__OTR__objects/object_ec/gDemoEcGerudoAnim" static const ALIGN_ASSET(2) char gDemoEcGerudoAnim[] = dgDemoEcGerudoAnim; #define dgDemoEcGoronAnim "__OTR__objects/object_ec/gDemoEcGoronAnim" static const ALIGN_ASSET(2) char gDemoEcGoronAnim[] = dgDemoEcGoronAnim; #define dgDemoEcGoron2Anim "__OTR__objects/object_ec/gDemoEcGoron2Anim" static const ALIGN_ASSET(2) char gDemoEcGoron2Anim[] = dgDemoEcGoron2Anim; #define dgDemoEcIngoAnim "__OTR__objects/object_ec/gDemoEcIngoAnim" static const ALIGN_ASSET(2) char gDemoEcIngoAnim[] = dgDemoEcIngoAnim; #define dgDemoEcDancingKokiriAnim "__OTR__objects/object_ec/gDemoEcDancingKokiriAnim" static const ALIGN_ASSET(2) char gDemoEcDancingKokiriAnim[] = dgDemoEcDancingKokiriAnim; #define dgDemoEcKokiriAnim "__OTR__objects/object_ec/gDemoEcKokiriAnim" static const ALIGN_ASSET(2) char gDemoEcKokiriAnim[] = dgDemoEcKokiriAnim; #define dgDemoEcOldManAnim "__OTR__objects/object_ec/gDemoEcOldManAnim" static const ALIGN_ASSET(2) char gDemoEcOldManAnim[] = dgDemoEcOldManAnim; #define dgDemoEcAnim_006220 "__OTR__objects/object_ec/gDemoEcAnim_006220" static const ALIGN_ASSET(2) char gDemoEcAnim_006220[] = dgDemoEcAnim_006220; #define dgDemoEcAnim_006930 "__OTR__objects/object_ec/gDemoEcAnim_006930" static const ALIGN_ASSET(2) char gDemoEcAnim_006930[] = dgDemoEcAnim_006930; #define dgDemoEcKingZoraAnim "__OTR__objects/object_ec/gDemoEcKingZoraAnim" static const ALIGN_ASSET(2) char gDemoEcKingZoraAnim[] = dgDemoEcKingZoraAnim; #define dgDemoEcAnim_008D1C "__OTR__objects/object_ec/gDemoEcAnim_008D1C" static const ALIGN_ASSET(2) char gDemoEcAnim_008D1C[] = dgDemoEcAnim_008D1C; #define dgDemoEcAnim_009234 "__OTR__objects/object_ec/gDemoEcAnim_009234" static const ALIGN_ASSET(2) char gDemoEcAnim_009234[] = dgDemoEcAnim_009234; #define dgDemoEcMidoAnim "__OTR__objects/object_ec/gDemoEcMidoAnim" static const ALIGN_ASSET(2) char gDemoEcMidoAnim[] = dgDemoEcMidoAnim; #define dgDemoEcJumpingCuccoAnim "__OTR__objects/object_ec/gDemoEcJumpingCuccoAnim" static const ALIGN_ASSET(2) char gDemoEcJumpingCuccoAnim[] = dgDemoEcJumpingCuccoAnim; #define dgDemoEcJumpingCucco2Anim "__OTR__objects/object_ec/gDemoEcJumpingCucco2Anim" static const ALIGN_ASSET(2) char gDemoEcJumpingCucco2Anim[] = dgDemoEcJumpingCucco2Anim; #define dgDemoEcWalkingCuccoAnim "__OTR__objects/object_ec/gDemoEcWalkingCuccoAnim" static const ALIGN_ASSET(2) char gDemoEcWalkingCuccoAnim[] = dgDemoEcWalkingCuccoAnim; #define dgDemoEcPotionShopOwnerAnim "__OTR__objects/object_ec/gDemoEcPotionShopOwnerAnim" static const ALIGN_ASSET(2) char gDemoEcPotionShopOwnerAnim[] = dgDemoEcPotionShopOwnerAnim; #define dgDemoEcTalonAnim "__OTR__objects/object_ec/gDemoEcTalonAnim" static const ALIGN_ASSET(2) char gDemoEcTalonAnim[] = dgDemoEcTalonAnim; #define dgDemoEcDancingZoraAnim "__OTR__objects/object_ec/gDemoEcDancingZoraAnim" static const ALIGN_ASSET(2) char gDemoEcDancingZoraAnim[] = dgDemoEcDancingZoraAnim; #endif // OBJECTS_OBJECT_EC_H