#pragma once #include #include #include "raylib.h" namespace UIUtils { void UIDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color); bool GuiIcon(const std::string& icon, const float x, const float y); bool GuiIconButton(const std::string& icon, const char* text, const float x, const float y, bool disabled = false, const char* info = NULL); void GuiShadowText(const char* text, float x, float y, int size, Color color, Color shadow, float width = 1.0f, bool center = false); void GuiToggle(bool* status, const char* text, float x, float y, bool disabled = false, const char* info = NULL); inline std::vector Split(std::string s, const std::string& delimiter) { std::vector result; size_t pos = 0; std::string token; while ((pos = s.find(delimiter)) != std::string::npos) { token = s.substr(0, pos); result.push_back(token); s.erase(0, pos + delimiter.length()); } if (s.length() != 0) result.push_back(s); return result; } }