#pragma once #include "align_asset_macro.h" #define dobject_ts_Anim_000498 "__OTR__objects/object_ts/object_ts_Anim_000498" static const ALIGN_ASSET(2) char object_ts_Anim_000498[] = dobject_ts_Anim_000498; #define dobject_ts_TLUT_0004B0 "__OTR__objects/object_ts/object_ts_TLUT_0004B0" static const ALIGN_ASSET(2) char object_ts_TLUT_0004B0[] = dobject_ts_TLUT_0004B0; #define dobject_ts_Tex_0006B0 "__OTR__objects/object_ts/object_ts_Tex_0006B0" static const ALIGN_ASSET(2) char object_ts_Tex_0006B0[] = dobject_ts_Tex_0006B0; #define dobject_ts_Tex_0006F0 "__OTR__objects/object_ts/object_ts_Tex_0006F0" static const ALIGN_ASSET(2) char object_ts_Tex_0006F0[] = dobject_ts_Tex_0006F0; #define dobject_ts_Tex_0007F0 "__OTR__objects/object_ts/object_ts_Tex_0007F0" static const ALIGN_ASSET(2) char object_ts_Tex_0007F0[] = dobject_ts_Tex_0007F0; #define dobject_ts_Tex_000830 "__OTR__objects/object_ts/object_ts_Tex_000830" static const ALIGN_ASSET(2) char object_ts_Tex_000830[] = dobject_ts_Tex_000830; #define dobject_ts_Tex_000930 "__OTR__objects/object_ts/object_ts_Tex_000930" static const ALIGN_ASSET(2) char object_ts_Tex_000930[] = dobject_ts_Tex_000930; #define dobject_ts_Tex_000970 "__OTR__objects/object_ts/object_ts_Tex_000970" static const ALIGN_ASSET(2) char object_ts_Tex_000970[] = dobject_ts_Tex_000970; #define dobject_ts_Tex_000D70 "__OTR__objects/object_ts/object_ts_Tex_000D70" static const ALIGN_ASSET(2) char object_ts_Tex_000D70[] = dobject_ts_Tex_000D70; #define dobject_ts_Tex_001170 "__OTR__objects/object_ts/object_ts_Tex_001170" static const ALIGN_ASSET(2) char object_ts_Tex_001170[] = dobject_ts_Tex_001170; #define dobject_ts_Tex_001270 "__OTR__objects/object_ts/object_ts_Tex_001270" static const ALIGN_ASSET(2) char object_ts_Tex_001270[] = dobject_ts_Tex_001270; #define dobject_ts_DL_003CD0 "__OTR__objects/object_ts/object_ts_DL_003CD0" static const ALIGN_ASSET(2) char object_ts_DL_003CD0[] = dobject_ts_DL_003CD0; #define dobject_ts_DL_003ED8 "__OTR__objects/object_ts/object_ts_DL_003ED8" static const ALIGN_ASSET(2) char object_ts_DL_003ED8[] = dobject_ts_DL_003ED8; #define dobject_ts_DL_004378 "__OTR__objects/object_ts/object_ts_DL_004378" static const ALIGN_ASSET(2) char object_ts_DL_004378[] = dobject_ts_DL_004378; #define dobject_ts_DL_0046A0 "__OTR__objects/object_ts/object_ts_DL_0046A0" static const ALIGN_ASSET(2) char object_ts_DL_0046A0[] = dobject_ts_DL_0046A0; #define dobject_ts_DL_004818 "__OTR__objects/object_ts/object_ts_DL_004818" static const ALIGN_ASSET(2) char object_ts_DL_004818[] = dobject_ts_DL_004818; #define dobject_ts_DL_004978 "__OTR__objects/object_ts/object_ts_DL_004978" static const ALIGN_ASSET(2) char object_ts_DL_004978[] = dobject_ts_DL_004978; #define dobject_ts_DL_004AF8 "__OTR__objects/object_ts/object_ts_DL_004AF8" static const ALIGN_ASSET(2) char object_ts_DL_004AF8[] = dobject_ts_DL_004AF8; #define dobject_ts_DL_004C70 "__OTR__objects/object_ts/object_ts_DL_004C70" static const ALIGN_ASSET(2) char object_ts_DL_004C70[] = dobject_ts_DL_004C70; #define dobject_ts_DL_004DD0 "__OTR__objects/object_ts/object_ts_DL_004DD0" static const ALIGN_ASSET(2) char object_ts_DL_004DD0[] = dobject_ts_DL_004DD0; #define dobject_ts_Skel_004FE0 "__OTR__objects/object_ts/object_ts_Skel_004FE0" static const ALIGN_ASSET(2) char object_ts_Skel_004FE0[] = dobject_ts_Skel_004FE0;