#pragma once #include "align_asset_macro.h" #define dgPeehatSkel "__OTR__objects/object_peehat/gPeehatSkel" static const ALIGN_ASSET(2) char gPeehatSkel[] = dgPeehatSkel; #define dgPeehatBodyDL "__OTR__objects/object_peehat/gPeehatBodyDL" static const ALIGN_ASSET(2) char gPeehatBodyDL[] = dgPeehatBodyDL; #define dgPeehatWing1DL "__OTR__objects/object_peehat/gPeehatWing1DL" static const ALIGN_ASSET(2) char gPeehatWing1DL[] = dgPeehatWing1DL; #define dgPeehatWing2DL "__OTR__objects/object_peehat/gPeehatWing2DL" static const ALIGN_ASSET(2) char gPeehatWing2DL[] = dgPeehatWing2DL; #define dgPeehatWing3DL "__OTR__objects/object_peehat/gPeehatWing3DL" static const ALIGN_ASSET(2) char gPeehatWing3DL[] = dgPeehatWing3DL; #define dgPeehatWing4DL "__OTR__objects/object_peehat/gPeehatWing4DL" static const ALIGN_ASSET(2) char gPeehatWing4DL[] = dgPeehatWing4DL; #define dgPeehatWing5DL "__OTR__objects/object_peehat/gPeehatWing5DL" static const ALIGN_ASSET(2) char gPeehatWing5DL[] = dgPeehatWing5DL; #define dgPeehatWing6DL "__OTR__objects/object_peehat/gPeehatWing6DL" static const ALIGN_ASSET(2) char gPeehatWing6DL[] = dgPeehatWing6DL; #define dgPeehatTopDL "__OTR__objects/object_peehat/gPeehatTopDL" static const ALIGN_ASSET(2) char gPeehatTopDL[] = dgPeehatTopDL; #define dgPeehatLowerBodyTex "__OTR__objects/object_peehat/gPeehatLowerBodyTex" static const ALIGN_ASSET(2) char gPeehatLowerBodyTex[] = dgPeehatLowerBodyTex; #define dgPeehatLeafTopTex "__OTR__objects/object_peehat/gPeehatLeafTopTex" static const ALIGN_ASSET(2) char gPeehatLeafTopTex[] = dgPeehatLeafTopTex; #define dgPeehatWingTex "__OTR__objects/object_peehat/gPeehatWingTex" static const ALIGN_ASSET(2) char gPeehatWingTex[] = dgPeehatWingTex; #define dgPeehatUpperBodyTex "__OTR__objects/object_peehat/gPeehatUpperBodyTex" static const ALIGN_ASSET(2) char gPeehatUpperBodyTex[] = dgPeehatUpperBodyTex; #define dgPeehatLandingAnim "__OTR__objects/object_peehat/gPeehatLandingAnim" static const ALIGN_ASSET(2) char gPeehatLandingAnim[] = dgPeehatLandingAnim; #define dgPeehatFlyingAnim "__OTR__objects/object_peehat/gPeehatFlyingAnim" static const ALIGN_ASSET(2) char gPeehatFlyingAnim[] = dgPeehatFlyingAnim; #define dgPeehatRecoilAnim "__OTR__objects/object_peehat/gPeehatRecoilAnim" static const ALIGN_ASSET(2) char gPeehatRecoilAnim[] = dgPeehatRecoilAnim; #define dgPeehatRisingAnim "__OTR__objects/object_peehat/gPeehatRisingAnim" static const ALIGN_ASSET(2) char gPeehatRisingAnim[] = dgPeehatRisingAnim;