#pragma once #include "align_asset_macro.h" #define dgDodongoDieAnim "__OTR__objects/object_dodongo/gDodongoDieAnim" static const ALIGN_ASSET(2) char gDodongoDieAnim[] = dgDodongoDieAnim; #define dgDodongoDamageAnim "__OTR__objects/object_dodongo/gDodongoDamageAnim" static const ALIGN_ASSET(2) char gDodongoDamageAnim[] = dgDodongoDamageAnim; #define dgDodongoBreatheFireAnim "__OTR__objects/object_dodongo/gDodongoBreatheFireAnim" static const ALIGN_ASSET(2) char gDodongoBreatheFireAnim[] = dgDodongoBreatheFireAnim; #define dgDodongoAfterBreatheFireAnim "__OTR__objects/object_dodongo/gDodongoAfterBreatheFireAnim" static const ALIGN_ASSET(2) char gDodongoAfterBreatheFireAnim[] = dgDodongoAfterBreatheFireAnim; #define dgDodongoSweepTailRightAnim "__OTR__objects/object_dodongo/gDodongoSweepTailRightAnim" static const ALIGN_ASSET(2) char gDodongoSweepTailRightAnim[] = dgDodongoSweepTailRightAnim; #define dgDodongoSweepTailLeftAnim "__OTR__objects/object_dodongo/gDodongoSweepTailLeftAnim" static const ALIGN_ASSET(2) char gDodongoSweepTailLeftAnim[] = dgDodongoSweepTailLeftAnim; #define dgDodongoWaitAnim "__OTR__objects/object_dodongo/gDodongoWaitAnim" static const ALIGN_ASSET(2) char gDodongoWaitAnim[] = dgDodongoWaitAnim; #define dgDodongoWalkAnim "__OTR__objects/object_dodongo/gDodongoWalkAnim" static const ALIGN_ASSET(2) char gDodongoWalkAnim[] = dgDodongoWalkAnim; #define dgDodongoTwitchAnim "__OTR__objects/object_dodongo/gDodongoTwitchAnim" static const ALIGN_ASSET(2) char gDodongoTwitchAnim[] = dgDodongoTwitchAnim; #define dgDodongoGetUpAnim "__OTR__objects/object_dodongo/gDodongoGetUpAnim" static const ALIGN_ASSET(2) char gDodongoGetUpAnim[] = dgDodongoGetUpAnim; #define dgDodongoLowerTailAnim "__OTR__objects/object_dodongo/gDodongoLowerTailAnim" static const ALIGN_ASSET(2) char gDodongoLowerTailAnim[] = dgDodongoLowerTailAnim; #define dgDodongoRightStepAnim "__OTR__objects/object_dodongo/gDodongoRightStepAnim" static const ALIGN_ASSET(2) char gDodongoRightStepAnim[] = dgDodongoRightStepAnim; #define dgDodongoLeftStepAnim "__OTR__objects/object_dodongo/gDodongoLeftStepAnim" static const ALIGN_ASSET(2) char gDodongoLeftStepAnim[] = dgDodongoLeftStepAnim; #define dgDodongoSpikeTex "__OTR__objects/object_dodongo/gDodongoSpikeTex" static const ALIGN_ASSET(2) char gDodongoSpikeTex[] = dgDodongoSpikeTex; #define dgDodongoRoughSkinTex "__OTR__objects/object_dodongo/gDodongoRoughSkinTex" static const ALIGN_ASSET(2) char gDodongoRoughSkinTex[] = dgDodongoRoughSkinTex; #define dgDodongoSkinTex "__OTR__objects/object_dodongo/gDodongoSkinTex" static const ALIGN_ASSET(2) char gDodongoSkinTex[] = dgDodongoSkinTex; #define dgDodongoFaceTex "__OTR__objects/object_dodongo/gDodongoFaceTex" static const ALIGN_ASSET(2) char gDodongoFaceTex[] = dgDodongoFaceTex; #define dgDodongoInsideMouthTex "__OTR__objects/object_dodongo/gDodongoInsideMouthTex" static const ALIGN_ASSET(2) char gDodongoInsideMouthTex[] = dgDodongoInsideMouthTex; #define dgDodongoToothTex "__OTR__objects/object_dodongo/gDodongoToothTex" static const ALIGN_ASSET(2) char gDodongoToothTex[] = dgDodongoToothTex; #define dgDodongoSkel "__OTR__objects/object_dodongo/gDodongoSkel" static const ALIGN_ASSET(2) char gDodongoSkel[] = dgDodongoSkel; #define dgDodongoFire0Tex "__OTR__objects/object_dodongo/gDodongoFire0Tex" static const ALIGN_ASSET(2) char gDodongoFire0Tex[] = dgDodongoFire0Tex; #define dgDodongoFire1Tex "__OTR__objects/object_dodongo/gDodongoFire1Tex" static const ALIGN_ASSET(2) char gDodongoFire1Tex[] = dgDodongoFire1Tex; #define dgDodongoFire2Tex "__OTR__objects/object_dodongo/gDodongoFire2Tex" static const ALIGN_ASSET(2) char gDodongoFire2Tex[] = dgDodongoFire2Tex; #define dgDodongoFire3Tex "__OTR__objects/object_dodongo/gDodongoFire3Tex" static const ALIGN_ASSET(2) char gDodongoFire3Tex[] = dgDodongoFire3Tex; #define dgDodongoFireDL "__OTR__objects/object_dodongo/gDodongoFireDL" static const ALIGN_ASSET(2) char gDodongoFireDL[] = dgDodongoFireDL; #define dgDodongoSkelLimbsLimb_008174DL_006FD8 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008174DL_006FD8" static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008174DL_006FD8[] = dgDodongoSkelLimbsLimb_008174DL_006FD8; #define dgDodongoSkelLimbsLimb_008180DL_006D88 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008180DL_006D88" static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008180DL_006D88[] = dgDodongoSkelLimbsLimb_008180DL_006D88; #define dgDodongoSkelLimbsLimb_0081C8DL_006CA8 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_0081C8DL_006CA8" static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_0081C8DL_006CA8[] = dgDodongoSkelLimbsLimb_0081C8DL_006CA8; #define dgDodongoSkelLimbsLimb_0081D4DL_006BA8 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_0081D4DL_006BA8" static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_0081D4DL_006BA8[] = dgDodongoSkelLimbsLimb_0081D4DL_006BA8; #define dgDodongoSkelLimbsLimb_0081E0DL_006AA0 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_0081E0DL_006AA0" static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_0081E0DL_006AA0[] = dgDodongoSkelLimbsLimb_0081E0DL_006AA0; #define dgDodongoSkelLimbsLimb_0081ECDL_006960 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_0081ECDL_006960" static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_0081ECDL_006960[] = dgDodongoSkelLimbsLimb_0081ECDL_006960; #define dgDodongoSkelLimbsLimb_008228DL_006640 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008228DL_006640" static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008228DL_006640[] = dgDodongoSkelLimbsLimb_008228DL_006640; #define dgDodongoSkelLimbsLimb_008234DL_006750 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008234DL_006750" static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008234DL_006750[] = dgDodongoSkelLimbsLimb_008234DL_006750; #define dgDodongoSkelLimbsLimb_008240DL_006860 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008240DL_006860" static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008240DL_006860[] = dgDodongoSkelLimbsLimb_008240DL_006860; #define dgDodongoSkelLimbsLimb_00827CDL_0073A8 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_00827CDL_0073A8" static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_00827CDL_0073A8[] = dgDodongoSkelLimbsLimb_00827CDL_0073A8; #define dgDodongoSkelLimbsLimb_008288DL_007298 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008288DL_007298" static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008288DL_007298[] = dgDodongoSkelLimbsLimb_008288DL_007298; #define dgDodongoSkelLimbsLimb_008294DL_007198 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008294DL_007198" static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008294DL_007198[] = dgDodongoSkelLimbsLimb_008294DL_007198;