cmake_minimum_required(VERSION 3.16.0 FATAL_ERROR) set(CMAKE_SYSTEM_VERSION 10.0 CACHE STRING "" FORCE) set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use") set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version") project(Ship VERSION 7.0.1 LANGUAGES C CXX) set(PROJECT_BUILD_NAME "Spock Bravo" CACHE STRING "") set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "") set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh) add_compile_options($<$:/MP>) add_compile_options($<$:/utf-8>) if (CMAKE_SYSTEM_NAME MATCHES "Windows|Linux") if(NOT DEFINED BUILD_CROWD_CONTROL) set(BUILD_CROWD_CONTROL ON) endif() endif() if (CMAKE_SYSTEM_NAME STREQUAL "Windows") include(CMake/automate-vcpkg.cmake) set(VCPKG_TRIPLET x64-windows-static) set(VCPKG_TARGET_TRIPLET x64-windows-static) vcpkg_bootstrap() vcpkg_install_packages(zlib bzip2 libpng sdl2 sdl2-net glew glfw3) endif() ################################################################################ # Set target arch type if empty. Visual studio solution generator provides it. ################################################################################ if (CMAKE_SYSTEM_NAME STREQUAL "Windows") if(NOT CMAKE_VS_PLATFORM_NAME) set(CMAKE_VS_PLATFORM_NAME "x64") endif() message("${CMAKE_VS_PLATFORM_NAME} architecture in use") if(NOT ("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64" OR "${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")) message(FATAL_ERROR "${CMAKE_VS_PLATFORM_NAME} arch is not supported!") endif() endif() ################################################################################ # Global configuration types ################################################################################ if (CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch") set(CMAKE_C_FLAGS_DEBUG "-g -ffast-math -DDEBUG") set(CMAKE_CXX_FLAGS_DEBUG "-g -ffast-math -DDEBUG") set(CMAKE_C_FLAGS_RELEASE "-O3 -ffast-math -DNDEBUG") set(CMAKE_CXX_FLAGS_RELEASE "-O3 -ffast-math -DNDEBUG") else() set(CMAKE_C_FLAGS_RELEASE "-O2 -DNDEBUG") set(CMAKE_CXX_FLAGS_RELEASE "-O2 -DNDEBUG") set(CMAKE_OBJCXX_FLAGS_RELEASE "-O2 -DNDEBUG") endif() if(NOT CMAKE_BUILD_TYPE ) set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose the type of build." FORCE) endif() ################################################################################ # Common utils ################################################################################ include(CMake/Utils.cmake) if(CMAKE_SYSTEM_NAME MATCHES "Linux") get_linux_lsb_release_information() message(STATUS "Linux ${LSB_RELEASE_ID_SHORT} ${LSB_RELEASE_VERSION_SHORT} ${LSB_RELEASE_CODENAME_SHORT}") else() message(STATUS ${CMAKE_SYSTEM_NAME}) endif() ################################################################################ # Additional Global Settings(add specific info there) ################################################################################ include(CMake/GlobalSettingsInclude.cmake OPTIONAL) ################################################################################ # Use solution folders feature ################################################################################ set_property(GLOBAL PROPERTY USE_FOLDERS ON) ################################################################################ # Sub-projects ################################################################################ add_subdirectory(libultraship ${CMAKE_BINARY_DIR}/libultraship) add_subdirectory(ZAPDTR/ZAPD ${CMAKE_BINARY_DIR}/ZAPD) add_subdirectory(OTRExporter) add_subdirectory(soh) if(CMAKE_SYSTEM_NAME MATCHES "Windows|Linux") add_subdirectory(OTRGui) endif() set_property(TARGET soh PROPERTY APPIMAGE_DESKTOP_FILE_TERMINAL YES) set_property(TARGET soh PROPERTY APPIMAGE_DESKTOP_FILE "${CMAKE_SOURCE_DIR}/scripts/linux/appimage/soh.desktop") set_property(TARGET soh PROPERTY APPIMAGE_ICON_FILE "${CMAKE_BINARY_DIR}/sohIcon.png") if("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux") install(PROGRAMS "${CMAKE_SOURCE_DIR}/scripts/linux/appimage/soh.sh" DESTINATION . COMPONENT appimage) install(FILES "${CMAKE_SOURCE_DIR}/soh.otr" DESTINATION . COMPONENT appimage) endif() find_package(Python3 COMPONENTS Interpreter) # Target to generate OTRs add_custom_target( ExtractAssets # CMake versions prior to 3.17 do not have the rm command, use remove instead for older versions COMMAND ${CMAKE_COMMAND} -E $,remove,rm> -f oot.otr oot-mq.otr soh.otr COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets.py -z "$" --non-interactive COMMAND ${CMAKE_COMMAND} -DSYSTEM_NAME=${CMAKE_SYSTEM_NAME} -DTARGET_DIR="$" -DSOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR} -DBINARY_DIR=${CMAKE_BINARY_DIR} -P ${CMAKE_CURRENT_SOURCE_DIR}/copy-existing-otrs.cmake WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter COMMENT "Running asset extraction..." DEPENDS ZAPD BYPRODUCTS oot.otr ${CMAKE_SOURCE_DIR}/oot.otr oot-mq.otr ${CMAKE_SOURCE_DIR}/oot-mq.otr ${CMAKE_SOURCE_DIR}/soh.otr ) # Target to generate headers add_custom_target( ExtractAssetHeaders COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets.py -z "$" --non-interactive --gen-headers WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter COMMENT "Generating asset headers..." DEPENDS ZAPD ) if(CMAKE_SYSTEM_NAME MATCHES "Linux") find_package(ImageMagick COMPONENTS convert) if (ImageMagick_FOUND) execute_process ( COMMAND ${ImageMagick_convert_EXECUTABLE} soh/macosx/sohIcon.png -resize 512x512 ${CMAKE_BINARY_DIR}/sohIcon.png OUTPUT_VARIABLE outVar ) endif() endif() if(CMAKE_SYSTEM_NAME MATCHES "Darwin") add_custom_target(CreateOSXIcons COMMAND mkdir -p ${CMAKE_BINARY_DIR}/macosx/soh.iconset COMMAND sips -z 16 16 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_16x16.png COMMAND sips -z 32 32 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_16x16@2x.png COMMAND sips -z 32 32 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_32x32.png COMMAND sips -z 64 64 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_32x32@2x.png COMMAND sips -z 128 128 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_128x128.png COMMAND sips -z 256 256 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_128x128@2x.png COMMAND sips -z 256 256 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_256x256.png COMMAND sips -z 512 512 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_256x256@2x.png COMMAND sips -z 512 512 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_512x512.png COMMAND cp soh/macosx/sohIcon.png ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_512x512@2x.png COMMAND iconutil -c icns -o ${CMAKE_BINARY_DIR}/macosx/soh.icns ${CMAKE_BINARY_DIR}/macosx/soh.iconset WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMENT "Creating OSX icons ..." ) add_dependencies(soh CreateOSXIcons) add_custom_target(Assets ALL COMMAND ${CMAKE_COMMAND} -Dsrc_dir="${CMAKE_SOURCE_DIR}/OTRGui/assets/extractor" -Ddst_dir="${CMAKE_BINARY_DIR}/assets/extractor" -P "${CMAKE_SOURCE_DIR}/OTRGui/Overwrite.cmake" COMMAND ${CMAKE_COMMAND} -Dsrc_dir="${CMAKE_SOURCE_DIR}/OTRExporter/assets" -Ddst_dir="${CMAKE_BINARY_DIR}/assets/game" -P "${CMAKE_SOURCE_DIR}/OTRGui/Overwrite.cmake" COMMAND ${CMAKE_COMMAND} -Dsrc_dir="${CMAKE_SOURCE_DIR}/soh/assets/xml" -Ddst_dir="${CMAKE_BINARY_DIR}/assets/extractor/xmls" -P "${CMAKE_SOURCE_DIR}/OTRGui/Overwrite.cmake" ) add_dependencies(soh Assets) install(TARGETS ZAPD DESTINATION ${CMAKE_BINARY_DIR}/assets/extractor) set(PROGRAM_PERMISSIONS_EXECUTE OWNER_EXECUTE OWNER_WRITE OWNER_READ GROUP_EXECUTE GROUP_READ WORLD_EXECUTE WORLD_READ) install(DIRECTORY ${CMAKE_BINARY_DIR}/assets DESTINATION . PATTERN ZAPD.out PERMISSIONS ${PROGRAM_PERMISSIONS_EXECUTE} ) install(CODE " include(BundleUtilities) fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/soh-macos\" \"\" \"${dirs}\") ") endif() if(CMAKE_SYSTEM_NAME MATCHES "Windows|NintendoSwitch|CafeOS") install(FILES ${CMAKE_SOURCE_DIR}/README.md DESTINATION . COMPONENT ship RENAME readme.txt ) endif() if(CMAKE_SYSTEM_NAME MATCHES "Linux") set(CPACK_GENERATOR "External") elseif(CMAKE_SYSTEM_NAME MATCHES "Windows|NintendoSwitch|CafeOS") set(CPACK_GENERATOR "ZIP") elseif(CMAKE_SYSTEM_NAME MATCHES "Darwin") set(CPACK_GENERATOR "Bundle") endif() set(CPACK_PROJECT_CONFIG_FILE ${CMAKE_SOURCE_DIR}/CMake/Packaging-2.cmake) include(CMake/Packaging.cmake)