#include "global.h" #include #include "code/fbdemo_wipe1/z_fbdemo_wipe1.h" Gfx sWipeDList[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH), gsSPSetGeometryMode(G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH), gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_PERSP | G_CYC_2CYCLE | G_PM_1PRIMITIVE, G_AC_NONE | G_ZS_PRIM | G_RM_PASS | G_RM_AA_ZB_TEX_EDGE2), gsDPSetCombineLERP(TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0, TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0, COMBINED, 0, PRIMITIVE, 0, COMBINED, 0, PRIMITIVE, 0), gsDPSetPrimDepth(0, 0), gsDPLoadTextureBlock_4b(sWipe1Tex, G_IM_FMT_I, 64, 64, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_MIRROR | G_TX_WRAP, 6, 6, 11, G_TX_NOLOD), gsDPLoadMultiBlock_4b(sWipe1Tex, 0x0100, 1, G_IM_FMT_I, 64, 64, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_MIRROR | G_TX_WRAP, 6, 6, 11, 1), gsDPSetTextureLUT(G_TT_NONE), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsSPDisplayList(SEG_ADDR(8, 0)), gsSPVertex(sWipe1Vtx, 25, 0), gsSP2Triangles(0, 1, 2, 0, 1, 3, 4, 0), gsSP2Triangles(5, 6, 7, 0, 6, 8, 9, 0), gsSP2Triangles(8, 10, 11, 0, 10, 12, 13, 0), gsSP2Triangles(12, 14, 15, 0, 14, 16, 17, 0), gsSP2Triangles(16, 18, 19, 0, 18, 20, 21, 0), gsSP2Triangles(20, 22, 23, 0, 22, 0, 24, 0), gsSPEndDisplayList(), }; // unused. Gfx sWipeSyncDList[] = { gsDPPipeSync(), gsSPEndDisplayList(), }; void TransitionWipe_Start(void* thisx) { TransitionWipe* this = (TransitionWipe*)thisx; this->isDone = 0; if (this->direction) { this->texY = 0x14D; } else { this->texY = 0x264; } guPerspective(&this->projection, &this->normal, 60.0f, (4.0 / 3.0f), 10.0f, 12800.0f, 1.0f); guLookAt(&this->lookAt, 0.0f, 0.0f, 400.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f); } void* TransitionWipe_Init(void* thisx) { TransitionWipe* this = (TransitionWipe*)thisx; memset(this, 0, sizeof(*this)); return this; } void TransitionWipe_Destroy(void* thisx) { } void TransitionWipe_Update(void* thisx, s32 updateRate) { TransitionWipe* this = (TransitionWipe*)thisx; u8 unk1419; if (this->direction != 0) { unk1419 = gSaveContext.unk_1419; this->texY += (unk1419 * 3) / updateRate; if (this->texY >= 0x264) { this->texY = 0x264; this->isDone = 1; } } else { unk1419 = gSaveContext.unk_1419; this->texY -= (unk1419 * 3) / updateRate; if (this->texY < 0x14E) { this->texY = 0x14D; this->isDone = 1; } } } void TransitionWipe_Draw(void* thisx, Gfx** gfxP) { Gfx* gfx = *gfxP; Mtx* modelView; TransitionWipe* this = (TransitionWipe*)thisx; s32 pad[4]; Gfx* tex; Gfx* wipeDl = sWipeDList; modelView = this->modelView[this->frame]; this->frame ^= 1; guScale(&modelView[0], 0.56f, 0.56f, 1.0f); guRotate(&modelView[1], 0.0f, 0.0f, 0.0f, 1.0f); guTranslate(&modelView[2], 0.0f, 0.0f, 0.0f); gDPPipeSync(gfx++); tex = Gfx_BranchTexScroll(&gfx, this->texX, this->texY, 0, 0); gSPSegment(gfx++, 8, tex); gDPSetPrimColor(gfx++, 0, 0x80, this->color.r, this->color.g, this->color.b, 255); gSPMatrix(gfx++, &this->projection, G_MTX_LOAD | G_MTX_PROJECTION); gSPPerspNormalize(gfx++, this->normal); gSPMatrix(gfx++, &this->lookAt, G_MTX_MUL | G_MTX_PROJECTION); gSPMatrix(gfx++, &modelView[0], G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPMatrix(gfx++, &modelView[1], G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW); gSPMatrix(gfx++, &modelView[2], G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW); gSPDisplayList(gfx++, sWipeDList); gDPPipeSync(gfx++); *gfxP = gfx; } s32 TransitionWipe_IsDone(void* thisx) { TransitionWipe* this = (TransitionWipe*)thisx; return this->isDone; } void TransitionWipe_SetType(void* thisx, s32 type) { TransitionWipe* this = (TransitionWipe*)thisx; if (type == 1) { this->direction = 1; } else { this->direction = 0; } if (this->direction != 0) { this->texY = 0x14D; } else { this->texY = 0x264; } } void TransitionWipe_SetColor(void* thisx, u32 color) { TransitionWipe* this = (TransitionWipe*)thisx; this->color.rgba = color; } void TransitionWipe_SetEnvColor(void* thisx, u32 color) { TransitionWipe* this = (TransitionWipe*)thisx; this->envColor.rgba = color; }