#include "global.h" void func_80026230(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3) { f32 cos; Gfx* displayListHead; f32 absCos; OPEN_DISPS(globalCtx->state.gfxCtx); displayListHead = POLY_OPA_DISP; cos = Math_CosS((0x8000 / arg3) * arg2); absCos = ABS(cos); gDPPipeSync(displayListHead++); if (color == NULL) { gDPSetFogColor(displayListHead++, 255, 0, 0, 0); } else { gDPSetFogColor(displayListHead++, color->r, color->g, color->b, color->a); } gSPFogPosition(displayListHead++, 0, (s16)(absCos * 3000.0f) + 1500); POLY_OPA_DISP = displayListHead; CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_80026400(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3) { Gfx* displayListHead; f32 cos; if (arg3 != 0) { OPEN_DISPS(globalCtx->state.gfxCtx); cos = Math_CosS((0x4000 / arg3) * arg2); displayListHead = POLY_OPA_DISP; gDPPipeSync(displayListHead++); gDPSetFogColor(displayListHead++, color->r, color->g, color->b, color->a); gSPFogPosition(displayListHead++, 0, (s16)(2800.0f * ABS(cos)) + 1700); POLY_OPA_DISP = displayListHead; CLOSE_DISPS(globalCtx->state.gfxCtx); } } void func_80026608(GlobalContext* globalCtx) { s32 pad; OPEN_DISPS(globalCtx->state.gfxCtx); gDPPipeSync(POLY_OPA_DISP++); POLY_OPA_DISP = Gameplay_SetFog(globalCtx, POLY_OPA_DISP); CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_80026690(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3) { f32 cos; Gfx* displayListHead; f32 absCos; OPEN_DISPS(globalCtx->state.gfxCtx); displayListHead = POLY_XLU_DISP; cos = Math_CosS((0x8000 / arg3) * arg2); absCos = ABS(cos); gDPPipeSync(displayListHead++); if (color == NULL) { gDPSetFogColor(displayListHead++, 255, 0, 0, 0); } else { gDPSetFogColor(displayListHead++, color->r, color->g, color->b, color->a); } gSPFogPosition(displayListHead++, 0, (s16)(absCos * 3000.0f) + 1500); POLY_XLU_DISP = displayListHead; CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_80026860(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3) { f32 cos; Gfx* displayListHead; OPEN_DISPS(globalCtx->state.gfxCtx); displayListHead = POLY_XLU_DISP; cos = Math_CosS((0x4000 / arg3) * arg2); gDPPipeSync(displayListHead++); gDPSetFogColor(displayListHead++, color->r, color->g, color->b, color->a); gSPFogPosition(displayListHead++, 0, (s16)(2800.0f * ABS(cos)) + 1700); POLY_XLU_DISP = displayListHead; CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_80026A6C(GlobalContext* globalCtx) { s32 pad; OPEN_DISPS(globalCtx->state.gfxCtx); gDPPipeSync(POLY_XLU_DISP++); POLY_XLU_DISP = Gameplay_SetFog(globalCtx, POLY_XLU_DISP); CLOSE_DISPS(globalCtx->state.gfxCtx); }