#include "global.h" #include "alloca.h" #include void PreRender_SetValuesSave(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg) { this->widthSave = width; this->heightSave = height; this->fbufSave = fbuf; this->cvgSave = cvg; this->zbufSave = zbuf; this->ulxSave = 0; this->ulySave = 0; this->lrxSave = width - 1; this->lrySave = height - 1; } void PreRender_Init(PreRender* this) { memset(this,0, sizeof(PreRender)); ListAlloc_Init(&this->alloc); } void PreRender_SetValues(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf) { this->width = width; this->height = height; this->fbuf = fbuf; this->zbuf = zbuf; this->ulx = 0; this->uly = 0; this->lrx = width - 1; this->lry = height - 1; } void PreRender_Destroy(PreRender* this) { ListAlloc_FreeAll(&this->alloc); } void func_800C0F28(PreRender* this, Gfx** gfxp, void* buf, void* bufSave) { Gfx* gfx; s32 x; s32 x2; s32 dx; LOG_CHECK_NULL_POINTER("this", this); LOG_CHECK_NULL_POINTER("glistpp", gfxp); gfx = *gfxp; LOG_CHECK_NULL_POINTER("glistp", gfx); gDPPipeSync(gfx++); gDPSetOtherMode(gfx++, G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_COPY | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2); gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, bufSave); gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height); dx = 0x1000 / (this->width * 2); x = this->height; x2 = 0; while (x > 0) { s32 uls = 0; s32 lrs = this->width - 1; s32 ult; s32 lrt; dx = CLAMP_MAX(dx, x); ult = x2; lrt = (ult + dx) - 1; gDPLoadTextureTile(gfx++, buf, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(gfx++, uls << 2, ult << 2, lrs << 2, lrt << 2, G_TX_RENDERTILE, uls << 5, ult << 5, 4 << 10, 1 << 10); x -= dx; x2 += dx; } gDPPipeSync(gfx++); gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf); *gfxp = gfx; } void func_800C1258(PreRender* this, Gfx** gfxp) { Gfx* gfx; s32 y; s32 y2; s32 dy; LOG_CHECK_NULL_POINTER("this", this); LOG_CHECK_NULL_POINTER("glistpp", gfxp); gfx = *gfxp; LOG_CHECK_NULL_POINTER("glistp", gfx); gDPPipeSync(gfx++); gDPSetOtherMode(gfx++, G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_COPY | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2); gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf); gDPSetScissor(gfx++, G_SC_NON_INTERLACE, this->ulx, this->uly, this->lrx + 1, this->lry + 1); dy = 0x1000 / ((this->lrxSave - this->ulxSave + 1) * 2); y = (this->lrySave - this->ulySave) + 1; y2 = 0; while (y > 0) { s32 ult; s32 lrt; s32 uly; dy = CLAMP_MAX(dy, y); ult = this->ulySave + y2; lrt = (ult + dy) - 1; uly = this->uly + y2; gDPLoadTextureTile(gfx++, this->fbufSave, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->widthSave, this->height - 1, this->ulxSave, ult, this->lrxSave, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(gfx++, this->ulx << 2, uly << 2, this->lrx << 2, (uly + dy - 1) << 2, G_TX_RENDERTILE, this->ulxSave << 5, ult << 5, 4 << 10, 1 << 10); y -= dy; y2 += dy; } gDPPipeSync(gfx++); gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf); gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height); *gfxp = gfx; } void func_800C170C(PreRender* this, Gfx** gfxp, void* fbuf, void* fbufSave, u32 r, u32 g, u32 b, u32 a) { Gfx* gfx; s32 x; s32 x2; s32 dx; LOG_CHECK_NULL_POINTER("this", this); LOG_CHECK_NULL_POINTER("glistpp", gfxp); gfx = *gfxp; LOG_CHECK_NULL_POINTER("glistp", gfx); gDPPipeSync(gfx++); gDPSetOtherMode(gfx++, G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PRIM | G_RM_OPA_SURF | G_RM_OPA_SURF2); gDPSetEnvColor(gfx++, r, g, b, a); gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 0, 0, 0, 1, 0, 0, 0, TEXEL0, 0, 0, 0, 1); gDPSetCombineLERP(gfx++, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, 1, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, 1); gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, fbufSave); gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height); dx = 0x1000 / (this->width * 2); x = this->height; x2 = 0; while (x > 0) { s32 uls = 0; s32 lrs = this->width - 1; s32 ult; s32 lrt; dx = CLAMP_MAX(dx, x); ult = x2; lrt = x2 + dx - 1; gDPLoadTextureTile(gfx++, fbuf, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5, ult << 5, 1 << 10, 1 << 10); x -= dx; x2 += dx; } gDPPipeSync(gfx++); gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf); *gfxp = gfx; } void func_800C1AE8(PreRender* this, Gfx** gfxp, void* fbuf, void* fbufSave) { func_800C170C(this, gfxp, fbuf, fbufSave, 255, 255, 255, 255); } void func_800C1B24(PreRender* this, Gfx** gfxp, void* fbuf, void* cvgSave) { Gfx* gfx; s32 x; s32 x2; s32 dx; LOG_CHECK_NULL_POINTER("this", this); LOG_CHECK_NULL_POINTER("glistpp", gfxp); gfx = *gfxp; LOG_CHECK_NULL_POINTER("glistp", gfx); gDPPipeSync(gfx++); gDPSetOtherMode(gfx++, G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PRIM | G_RM_PASS | G_RM_OPA_CI2); gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 0, 0, 0, 0, 0, 0, 0, TEXEL0, 0, 0, 0, 0); gDPSetColorImage(gfx++, G_IM_FMT_I, G_IM_SIZ_8b, this->width, cvgSave); gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height); dx = 0x1000 / (this->width * 2); x = this->height; x2 = 0; while (x > 0) { s32 uls = 0; s32 lrs = this->width - 1; s32 ult; s32 lrt; dx = CLAMP_MAX(dx, x); ult = x2; lrt = x2 + dx - 1; gDPLoadTextureTile(gfx++, fbuf, G_IM_FMT_IA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5, ult << 5, 1 << 10, 1 << 10); x -= dx; x2 += dx; } gDPPipeSync(gfx++); gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf); *gfxp = gfx; } void func_800C1E9C(PreRender* this, Gfx** gfxp) { LOG_CHECK_NULL_POINTER("this->zbuf_save", this->zbufSave); LOG_CHECK_NULL_POINTER("this->zbuf", this->zbuf); if ((this->zbufSave != NULL) && (this->zbuf != NULL)) { func_800C0F28(this, gfxp, this->zbuf, this->zbufSave); } } void func_800C1F20(PreRender* this, Gfx** gfxp) { LOG_CHECK_NULL_POINTER("this->fbuf_save", this->fbufSave); LOG_CHECK_NULL_POINTER("this->fbuf", this->fbuf); if ((this->fbufSave != NULL) && (this->fbuf != NULL)) { func_800C1AE8(this, gfxp, this->fbuf, this->fbufSave); } } void func_800C1FA4(PreRender* this, Gfx** gfxp) { Gfx* gfx = *gfxp; gDPPipeSync(gfx++); gDPSetBlendColor(gfx++, 255, 255, 255, 8); gDPSetPrimDepth(gfx++, -1, -1); gDPSetOtherMode(gfx++, G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PRIM | G_RM_VISCVG | G_RM_VISCVG2); gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height); gDPFillRectangle(gfx++, 0, 0, this->width, this->height); gDPPipeSync(gfx++); *gfxp = gfx; } void func_800C20B4(PreRender* this, Gfx** gfxp) { func_800C1FA4(this, gfxp); LOG_CHECK_NULL_POINTER("this->cvg_save", this->cvgSave); if (this->cvgSave != NULL) { func_800C1B24(this, gfxp, this->fbuf, this->cvgSave); } } void func_800C2118(PreRender* this, Gfx** gfxp) { func_800C0F28(this, gfxp, this->zbufSave, this->zbuf); } void func_800C213C(PreRender* this, Gfx** gfxp) { Gfx* gfx; s32 y; s32 y2; s32 dy; s32 rtile = 1; if (this->cvgSave != NULL) { LOG_CHECK_NULL_POINTER("this", this); LOG_CHECK_NULL_POINTER("glistpp", gfxp); gfx = *gfxp; LOG_CHECK_NULL_POINTER("glistp", gfx); gDPPipeSync(gfx++); gDPSetEnvColor(gfx++, 255, 255, 255, 32); gDPSetOtherMode(gfx++, G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_2CYCLE | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PRIM | AA_EN | CVG_DST_CLAMP | ZMODE_OPA | CVG_X_ALPHA | GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) | GBL_c2(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1)); gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 1, 0, TEXEL1, ENVIRONMENT, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED); dy = 4; y = this->height; y2 = 0; while (y > 0) { s32 uls = 0; s32 lrs = this->width - 1; s32 ult; s32 lrt; dy = CLAMP_MAX(dy, y); ult = y2; lrt = (y2 + dy - 1); gDPLoadMultiTile(gfx++, this->fbufSave, 0x0000, G_TX_RENDERTILE, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gDPLoadMultiTile(gfx++, this->cvgSave, 0x0160, rtile, G_IM_FMT_I, G_IM_SIZ_8b, this->width, this->height, uls, ult, lrs, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5, ult << 5, 1 << 10, 1 << 10); y -= dy; y2 += dy; } gDPPipeSync(gfx++); *gfxp = gfx; } } void func_800C24BC(PreRender* this, Gfx** gfxp) { func_800C0F28(this, gfxp, this->fbufSave, this->fbuf); } void func_800C24E0(PreRender* this, Gfx** gfxp) { func_800C1258(this, gfxp); } void func_800C2500(PreRender* this, s32 x, s32 y) { s32 i; s32 j; s32 buffA[3 * 5]; s32 buffR[3 * 5]; s32 buffG[3 * 5]; s32 buffB[3 * 5]; s32 x1; s32 y1; s32 pad; s32 pxR; s32 pxG; s32 pxB; s32 pxR2; s32 pxG2; s32 pxB2; Color_RGBA16 pxIn; Color_RGBA16 pxOut; u32 pxR3; u32 pxG3; u32 pxB3; /* Picture this as a 3x5 rectangle where the middle pixel (index 7) correspond to (x, y) _ _ _ _ _ | 0 1 2 3 4 | | 5 6 7 8 9 | | A B C D E | ‾ ‾ ‾ ‾ ‾ */ for (i = 0; i < 3 * 5; i++) { x1 = (i % 5) + x - 2; y1 = (i / 5) + y - 1; if (x1 < 0) { x1 = 0; } else if (x1 > (this->width - 1)) { x1 = this->width - 1; } if (y1 < 0) { y1 = 0; } else if (y1 > (this->height - 1)) { y1 = this->height - 1; } pxIn.rgba = this->fbufSave[x1 + y1 * this->width]; buffR[i] = (pxIn.r << 3) | (pxIn.r >> 2); buffG[i] = (pxIn.g << 3) | (pxIn.g >> 2); buffB[i] = (pxIn.b << 3) | (pxIn.b >> 2); buffA[i] = this->cvgSave[x1 + y1 * this->width] >> 5; // A } if (buffA[7] == 7) { osSyncPrintf("Error, should not be in here \n"); return; } pxR = pxR2 = buffR[7]; pxG = pxG2 = buffG[7]; pxB = pxB2 = buffB[7]; for (i = 1; i < 3 * 5; i += 2) { if (buffA[i] == 7) { if (pxR < buffR[i]) { for (j = 1; j < 15; j += 2) { if ((i != j) && (buffR[j] >= buffR[i]) && (buffA[j] == 7)) { pxR = buffR[i]; } } } if (pxG < buffG[i]) { for (j = 1; j < 15; j += 2) { if ((i != j) && (buffG[j] >= buffG[i]) && (buffA[j] == 7)) { pxG = buffG[i]; } } } if (pxB < buffB[i]) { for (j = 1; j < 15; j += 2) { if ((i != j) && (buffB[j] >= buffB[i]) && (buffA[j] == 7)) { pxB = buffB[i]; } } } if (pxR2 > buffR[i]) { for (j = 1; j < 15; j += 2) { if ((i != j) && (buffR[j] <= buffR[i]) && (buffA[j] == 7)) { pxR2 = buffR[i]; } } } if (pxG2 > buffG[i]) { for (j = 1; j < 15; j += 2) { if ((i != j) && (buffG[j] <= buffG[i]) && (buffA[j] == 7)) { pxG2 = buffG[i]; } } } if (pxB2 > buffB[i]) { for (j = 1; j < 15; j += 2) { if ((i != j) && (buffB[j] <= buffB[i]) && (buffA[j] == 7)) { pxB2 = buffB[i]; } } } } } pxR3 = buffR[7] + ((s32)((7 - buffA[7]) * ((pxR + pxR2) - (buffR[7] << 1)) + 4) >> 3); pxG3 = buffG[7] + ((s32)((7 - buffA[7]) * ((pxG + pxG2) - (buffG[7] << 1)) + 4) >> 3); pxB3 = buffB[7] + ((s32)((7 - buffA[7]) * ((pxB + pxB2) - (buffB[7] << 1)) + 4) >> 3); pxOut.r = pxR3 >> 3; pxOut.g = pxG3 >> 3; pxOut.b = pxB3 >> 3; pxOut.a = 1; this->fbufSave[x + y * this->width] = pxOut.rgba; } void func_800C2FE4(PreRender* this) { s32 x; s32 y; s32 phi_v0; u8* buffR = alloca(this->width); u8* buffG = alloca(this->width); u8* buffB = alloca(this->width); s32 pad[3]; s32 pxR; s32 pxG; s32 pxB; for (y = 0; y < this->height; y++) { for (x = 0; x < this->width; x++) { Color_RGBA16 pxIn; pxIn.rgba = this->fbufSave[x + y * this->width]; buffR[x] = pxIn.r; buffG[x] = pxIn.g; buffB[x] = pxIn.b; } for (x = 1; x < this->width - 1; x++) { Color_RGBA16 pxOut; s32 a = this->cvgSave[x + y * this->width]; a >>= 5; if (a == 7) { continue; } if (((HREG(80) == 0xF) ? HREG(81) : 0) != 0) { if (((HREG(80) == 0xF) ? HREG(81) : 0) != 0) {} if (((HREG(80) == 0xF) ? HREG(81) : 0) == 5) { pxR = 31; pxG = 0; pxB = 0; } else { u8* temp_s0 = &buffR[x - 1]; u8* temp_s1 = &buffG[x - 1]; u8* temp_s2 = &buffB[x - 1]; if (((HREG(80) == 0xF) ? HREG(81) : 0) == 3) { osSyncPrintf("red=%3d %3d %3d %3d grn=%3d %3d %3d %3d blu=%3d %3d %3d %3d \n", temp_s0[0], temp_s0[1], temp_s0[2], MEDIAN3(temp_s0[0], temp_s0[1], temp_s0[2]), temp_s1[0], temp_s1[1], temp_s1[2], MEDIAN3(temp_s1[0], temp_s1[1], temp_s1[2]), temp_s2[0], temp_s2[1], temp_s2[2], MEDIAN3(temp_s2[0], temp_s2[1], temp_s2[2])); } if (((HREG(80) == 0xF) ? HREG(81) : 0) == 1) { pxR = MEDIAN3(temp_s0[0], temp_s0[1], temp_s0[2]); pxG = MEDIAN3(temp_s1[0], temp_s1[1], temp_s1[2]); pxB = MEDIAN3(temp_s2[0], temp_s2[1], temp_s2[2]); } else { pxR = MEDIAN3(temp_s0[0], temp_s0[1], temp_s0[2]); pxG = MEDIAN3(temp_s1[0], temp_s1[1], temp_s1[2]); pxB = MEDIAN3(temp_s2[0], temp_s2[1], temp_s2[2]); } } pxOut.r = pxR; pxOut.g = pxG; pxOut.b = pxB; pxOut.a = 1; } this->fbufSave[x + y * this->width] = pxOut.rgba; } } } void PreRender_Calc(PreRender* this) { s32 x; s32 y; // OTRTODO: I think this is currently causing some kind of buffer overflow...? return; if ((this->cvgSave != NULL) && (this->fbufSave != NULL)) { for (y = 0; y < this->height; y++) { for (x = 0; x < this->width; x++) { s32 a = this->cvgSave[x + y * this->width]; a >>= 5; a++; if (a != 8) { func_800C2500(this, x, y); } } } if (HREG(80) == 0xF ? HREG(81) : 0) { func_800C2FE4(this); } } }