#if defined(ENABLE_DX11) || defined(ENABLE_DX12) #ifndef GFX_DIRECT3D_COMMON_H #define GFX_DIRECT3D_COMMON_H #include #include "gfx_cc.h" void gfx_direct3d_common_build_shader(char buf[4096], size_t& len, size_t& num_floats, const CCFeatures& cc_features, bool include_root_signature, bool three_point_filtering); #endif #endif