#ifndef OBJECTS_OBJECT_CUSTOM_EQUIP_H #define OBJECTS_OBJECT_CUSTOM_EQUIP 1 #include "align_asset_macro.h" // Custom Equipment Display Lists #define dgCustomBowDL "__OTR__objects/object_Custom_eq/gCustomBowDL" static const ALIGN_ASSET(2) char gCustomBowDL[] = dgCustomBowDL; #define dgCustomHammerDL "__OTR__objects/object_Custom_eq/gCustomHammerDL" static const ALIGN_ASSET(2) char gCustomHammerDL[] = dgCustomHammerDL; #define dgCustomHookshotDL "__OTR__objects/object_Custom_eq/gCustomHookshotDL" static const ALIGN_ASSET(2) char gCustomHookshotDL[] = dgCustomHookshotDL; #define dgCustomHookshotTipDL "__OTR__objects/object_Custom_eq/gCustomHookshotTipDL" static const ALIGN_ASSET(2) char gCustomHookshotTipDL[] = dgCustomHookshotTipDL; #define dgCustomHookshotChainDL "__OTR__objects/object_Custom_eq/gCustomHookshotChainDL" static const ALIGN_ASSET(2) char gCustomHookshotChainDL[] = dgCustomHookshotChainDL; #define dgCustomSlingshotDL "__OTR__objects/object_Custom_eq/gCustomSlingshotDL" static const ALIGN_ASSET(2) char gCustomSlingshotDL[] = dgCustomSlingshotDL; #define dgCustomFairyOcarinaDL "__OTR__objects/object_Custom_eq/gCustomFairyOcarinaDL" static const ALIGN_ASSET(2) char gCustomFairyOcarinaDL[] = dgCustomFairyOcarinaDL; #define dgCustomOcarinaOfTimeDL "__OTR__objects/object_Custom_eq/gCustomOcarinaOfTimeDL" static const ALIGN_ASSET(2) char gCustomOcarinaOfTimeDL[] = dgCustomOcarinaOfTimeDL; #define dgCustomBoomerangDL "__OTR__objects/object_Custom_eq/gCustomBoomerangDL" static const ALIGN_ASSET(2) char gCustomBoomerangDL[] = dgCustomBoomerangDL; #define dgCustomKokiriSwordDL "__OTR__objects/object_Custom_eq/gCustomKokiriSwordDL" static const ALIGN_ASSET(2) char gCustomKokiriSwordDL[] = dgCustomKokiriSwordDL; #define dgCustomKokiriSwordSheathDL "__OTR__objects/object_Custom_eq/gCustomKokiriSwordSheathDL" static const ALIGN_ASSET(2) char gCustomKokiriSwordSheathDL[] = dgCustomKokiriSwordSheathDL; #define dgCustomKokiriSwordInSheathDL "__OTR__objects/object_Custom_eq/gCustomKokiriSwordInSheathDL" static const ALIGN_ASSET(2) char gCustomKokiriSwordInSheathDL[] = dgCustomKokiriSwordInSheathDL; #define dgCustomMasterSwordDL "__OTR__objects/object_Custom_eq/gCustomMasterSwordDL" static const ALIGN_ASSET(2) char gCustomMasterSwordDL[] = dgCustomMasterSwordDL; #define dgCustomMasterSwordSheathDL "__OTR__objects/object_Custom_eq/gCustomMasterSwordSheathDL" static const ALIGN_ASSET(2) char gCustomMasterSwordSheathDL[] = dgCustomMasterSwordSheathDL; #define dgCustomMasterSwordInSheathDL "__OTR__objects/object_Custom_eq/gCustomMasterSwordInSheathDL" static const ALIGN_ASSET(2) char gCustomMasterSwordInSheathDL[] = dgCustomMasterSwordInSheathDL; #define dgCustomLongswordDL "__OTR__objects/object_Custom_eq/gCustomLongswordDL" static const ALIGN_ASSET(2) char gCustomLongswordDL[] = dgCustomLongswordDL; #define dgCustomBrokenLongswordDL "__OTR__objects/object_Custom_eq/gCustomBrokenLongswordDL" static const ALIGN_ASSET(2) char gCustomBrokenLongswordDL[] = dgCustomBrokenLongswordDL; #define dgCustomLongswordSheathDL "__OTR__objects/object_Custom_eq/gCustomLongswordSheathDL" static const ALIGN_ASSET(2) char gCustomLongswordSheathDL[] = dgCustomLongswordSheathDL; #define dgCustomLongswordInSheathDL "__OTR__objects/object_Custom_eq/gCustomLongswordInSheathDL" static const ALIGN_ASSET(2) char gCustomLongswordInSheathDL[] = dgCustomLongswordInSheathDL; #define dgCustomDekuShieldDL "__OTR__objects/object_Custom_eq/gCustomDekuShieldDL" static const ALIGN_ASSET(2) char gCustomDekuShieldDL[] = dgCustomDekuShieldDL; #define dgCustomDekuShieldOnBackDL "__OTR__objects/object_Custom_eq/gCustomDekuShieldOnBackDL" static const ALIGN_ASSET(2) char gCustomDekuShieldOnBackDL[] = dgCustomDekuShieldOnBackDL; #define dgCustomHylianShieldDL "__OTR__objects/object_Custom_eq/gCustomHylianShieldDL" static const ALIGN_ASSET(2) char gCustomHylianShieldDL[] = dgCustomHylianShieldDL; #define dgCustomHylianShieldOnBackDL "__OTR__objects/object_Custom_eq/gCustomHylianShieldOnBackDL" static const ALIGN_ASSET(2) char gCustomHylianShieldOnBackDL[] = dgCustomHylianShieldOnBackDL; #define dgCustomHylianShieldOnChildBackDL "__OTR__objects/object_Custom_eq/gCustomHylianShieldOnChildBackDL" static const ALIGN_ASSET(2) char gCustomHylianShieldOnChildBackDL[] = dgCustomHylianShieldOnChildBackDL; #define dgCustomMirrorShieldDL "__OTR__objects/object_Custom_eq/gCustomMirrorShieldDL" static const ALIGN_ASSET(2) char gCustomMirrorShieldDL[] = dgCustomMirrorShieldDL; #define dgCustomMirrorShieldOnBackDL "__OTR__objects/object_Custom_eq/gCustomMirrorShieldOnBackDL" static const ALIGN_ASSET(2) char gCustomMirrorShieldOnBackDL[] = dgCustomMirrorShieldOnBackDL; // Custom First Person Hand Display Lists #define dgCustomAdultFPSHandDL "__OTR__objects/object_Custom_boy/gCustomAdultFPSHandDL" static const ALIGN_ASSET(2) char gCustomAdultFPSHandDL[] = dgCustomAdultFPSHandDL; #define dgCustomChildFPSHandDL "__OTR__objects/object_Custom_child/gCustomChildFPSHandDL" static const ALIGN_ASSET(2) char gCustomChildFPSHandDL[] = dgCustomChildFPSHandDL; #endif // OBJECTS_OBJECT_CUSTOM_EQUIP_H