#pragma once #include "align_asset_macro.h" // This file is manually made // When new assets are added to the soh.otr file // We need to add the aligned version of the resource names here and use in code // On Mac, not using aligned resource names was causing crashes in release builds // objects #define dgChristmasGreenTreasureChestFrontTex "__OTR__objects/object_box/gChristmasGreenTreasureChestFrontTex" static const ALIGN_ASSET(2) char gChristmasGreenTreasureChestFrontTex[] = dgChristmasGreenTreasureChestFrontTex; #define dgChristmasGreenTreasureChestSideAndTopTex "__OTR__objects/object_box/gChristmasGreenTreasureChestSideAndTopTex" static const ALIGN_ASSET(2) char gChristmasGreenTreasureChestSideAndTopTex[] = dgChristmasGreenTreasureChestSideAndTopTex; #define dgChristmasRedTreasureChestFrontTex "__OTR__objects/object_box/gChristmasRedTreasureChestFrontTex" static const ALIGN_ASSET(2) char gChristmasRedTreasureChestFrontTex[] = dgChristmasRedTreasureChestFrontTex; #define dgChristmasRedTreasureChestSideAndTopTex "__OTR__objects/object_box/gChristmasRedTreasureChestSideAndTopTex" static const ALIGN_ASSET(2) char gChristmasRedTreasureChestSideAndTopTex[] = dgChristmasRedTreasureChestSideAndTopTex; #define dgGoldTreasureChestFrontTex "__OTR__objects/object_box/gGoldTreasureChestFrontTex" static const ALIGN_ASSET(2) char gGoldTreasureChestFrontTex[] = dgGoldTreasureChestFrontTex; #define dgGoldTreasureChestSideAndTopTex "__OTR__objects/object_box/gGoldTreasureChestSideAndTopTex" static const ALIGN_ASSET(2) char gGoldTreasureChestSideAndTopTex[] = dgGoldTreasureChestSideAndTopTex; #define dgKeyTreasureChestFrontTex "__OTR__objects/object_box/gKeyTreasureChestFrontTex" static const ALIGN_ASSET(2) char gKeyTreasureChestFrontTex[] = dgKeyTreasureChestFrontTex; #define dgKeyTreasureChestSideAndTopTex "__OTR__objects/object_box/gKeyTreasureChestSideAndTopTex" static const ALIGN_ASSET(2) char gKeyTreasureChestSideAndTopTex[] = dgKeyTreasureChestSideAndTopTex; #define dgSkullTreasureChestFrontTex "__OTR__objects/object_box/gSkullTreasureChestFrontTex" static const ALIGN_ASSET(2) char gSkullTreasureChestFrontTex[] = dgSkullTreasureChestFrontTex; #define dgSkullTreasureChestSideAndTopTex "__OTR__objects/object_box/gSkullTreasureChestSideAndTopTex" static const ALIGN_ASSET(2) char gSkullTreasureChestSideAndTopTex[] = dgSkullTreasureChestSideAndTopTex; #define dgTitleRandomizerSubtitleTex "__OTR__objects/object_mag/gTitleRandomizerSubtitleTex" static const ALIGN_ASSET(2) char gTitleRandomizerSubtitleTex[] = dgTitleRandomizerSubtitleTex; #define dgTitleBossRushSubtitleTex "__OTR__objects/object_mag/gTitleBossRushSubtitleTex" static const ALIGN_ASSET(2) char gTitleBossRushSubtitleTex[] = dgTitleBossRushSubtitleTex; #define dgOcarinaAButtonDL "__OTR__objects/object_ocarina_a_button/gOcarinaAButtonDL" static const ALIGN_ASSET(2) char gOcarinaAButtonDL[] = dgOcarinaAButtonDL; #define dgOcarinaCLeftButtonDL "__OTR__objects/object_ocarina_c_left_button/gOcarinaCLeftButtonDL" static const ALIGN_ASSET(2) char gOcarinaCLeftButtonDL[] = dgOcarinaCLeftButtonDL; #define dgOcarinaCRightButtonDL "__OTR__objects/object_ocarina_c_right_button/gOcarinaCRightButtonDL" static const ALIGN_ASSET(2) char gOcarinaCRightButtonDL[] = dgOcarinaCRightButtonDL; #define dgOcarinaCUpButtonDL "__OTR__objects/object_ocarina_c_up_button/gOcarinaCUpButtonDL" static const ALIGN_ASSET(2) char gOcarinaCUpButtonDL[] = dgOcarinaCUpButtonDL; #define dgOcarinaCDownButtonDL "__OTR__objects/object_ocarina_c_down_button/gOcarinaCDownButtonDL" static const ALIGN_ASSET(2) char gOcarinaCDownButtonDL[] = dgOcarinaCDownButtonDL; #define dgTriforcePiece0DL "__OTR__objects/object_triforce_piece_0/gTriforcePiece0DL" static const ALIGN_ASSET(2) char gTriforcePiece0DL[] = dgTriforcePiece0DL; #define dgTriforcePiece1DL "__OTR__objects/object_triforce_piece_1/gTriforcePiece1DL" static const ALIGN_ASSET(2) char gTriforcePiece1DL[] = dgTriforcePiece1DL; #define dgTriforcePiece2DL "__OTR__objects/object_triforce_piece_2/gTriforcePiece2DL" static const ALIGN_ASSET(2) char gTriforcePiece2DL[] = dgTriforcePiece2DL; #define dgTriforcePieceCompletedDL "__OTR__objects/object_triforce_completed/gTriforcePieceCompletedDL" static const ALIGN_ASSET(2) char gTriforcePieceCompletedDL[] = dgTriforcePieceCompletedDL; #define dgBossSoulSkullDL "__OTR__objects/object_boss_soul/gGIBossSoulSkullDL" static const ALIGN_ASSET(2) char gBossSoulSkullDL[] = dgBossSoulSkullDL; #define dgRandoPotDL "__OTR__objects/gameplay_dangeon_keep/gRandoPotDL" static const ALIGN_ASSET(2) char gRandoPotDL[] = dgRandoPotDL; #define dgFishingPoleGiDL "__OTR__objects/object_gi_fishing_pole/gFishingPoleGiDL" static const ALIGN_ASSET(2) char gFishingPoleGiDL[] = dgFishingPoleGiDL; #define dgMysteryItemDL "__OTR__objects/object_mystery_item/gMysteryItemDL" static const ALIGN_ASSET(2) char gMysteryItemDL[] = dgMysteryItemDL; #define dgBombchuBagBodyDL "__OTR__objects/object_bombchubag/gBombchuBagBodyDL" static const ALIGN_ASSET(2) char gBombchuBagBodyDL[] = dgBombchuBagBodyDL; #define dgBombchuBagMaskDL "__OTR__objects/object_bombchubag/gBombchuBagMaskDL" static const ALIGN_ASSET(2) char gBombchuBagMaskDL[] = dgBombchuBagMaskDL; //boss keys #define dgBossKeyCustomDL "__OTR__objects/object_bosskey/gBossKeyCustomDL" static const ALIGN_ASSET(2) char gBossKeyCustomDL[] = dgBossKeyCustomDL; #define dgBossKeyIconForestTempleDL "__OTR__objects/object_bosskey/gBossKeyIconForestTempleDL" static const ALIGN_ASSET(2) char gBossKeyIconForestTempleDL[] = dgBossKeyIconForestTempleDL; #define dgBossKeyIconFireTempleDL "__OTR__objects/object_bosskey/gBossKeyIconFireTempleDL" static const ALIGN_ASSET(2) char gBossKeyIconFireTempleDL[] = dgBossKeyIconFireTempleDL; #define dgBossKeyIconWaterTempleDL "__OTR__objects/object_bosskey/gBossKeyIconWaterTempleDL" static const ALIGN_ASSET(2) char gBossKeyIconWaterTempleDL[] = dgBossKeyIconWaterTempleDL; #define dgBossKeyIconSpiritTempleDL "__OTR__objects/object_bosskey/gBossKeyIconSpiritTempleDL" static const ALIGN_ASSET(2) char gBossKeyIconSpiritTempleDL[] = dgBossKeyIconSpiritTempleDL; #define dgBossKeyIconShadowTempleDL "__OTR__objects/object_bosskey/gBossKeyIconShadowTempleDL" static const ALIGN_ASSET(2) char gBossKeyIconShadowTempleDL[] = dgBossKeyIconShadowTempleDL; #define dgBossKeyIconGanonsCastleDL "__OTR__objects/object_bosskey/gBossKeyIconGanonsCastleDL" static const ALIGN_ASSET(2) char gBossKeyIconGanonsCastleDL[] = dgBossKeyIconGanonsCastleDL; //skeleton key #define dgSkeletonKeyDL "__OTR__objects/object_key/gSkeletonKeyDL" static const ALIGN_ASSET(2) char gSkeletonKeyDL[] = dgSkeletonKeyDL; //small keys #define dgSmallKeyCustomDL "__OTR__objects/object_key/gSmallKeyCustomDL" static const ALIGN_ASSET(2) char gSmallKeyCustomDL[] = dgSmallKeyCustomDL; #define dgSmallKeyIconForestTempleDL "__OTR__objects/object_key/gSmallKeyIconForestTempleDL" static const ALIGN_ASSET(2) char gSmallKeyIconForestTempleDL[] = dgSmallKeyIconForestTempleDL; #define dgSmallKeyIconFireTempleDL "__OTR__objects/object_key/gSmallKeyIconFireTempleDL" static const ALIGN_ASSET(2) char gSmallKeyIconFireTempleDL[] = dgSmallKeyIconFireTempleDL; #define dgSmallKeyIconWaterTempleDL "__OTR__objects/object_key/gSmallKeyIconWaterTempleDL" static const ALIGN_ASSET(2) char gSmallKeyIconWaterTempleDL[] = dgSmallKeyIconWaterTempleDL; #define dgSmallKeyIconGerudoFortressDL "__OTR__objects/object_key/gSmallKeyIconGerudoFortressDL" static const ALIGN_ASSET(2) char gSmallKeyIconGerudoFortressDL[] = dgSmallKeyIconGerudoFortressDL; #define dgSmallKeyIconGerudoTrainingGroundDL "__OTR__objects/object_key/gSmallKeyIconGerudoTrainingGroundDL" static const ALIGN_ASSET(2) char gSmallKeyIconGerudoTrainingGroundDL[] = dgSmallKeyIconGerudoTrainingGroundDL; #define dgSmallKeyIconSpiritTempleDL "__OTR__objects/object_key/gSmallKeyIconSpiritTempleDL" static const ALIGN_ASSET(2) char gSmallKeyIconSpiritTempleDL[] = dgSmallKeyIconSpiritTempleDL; #define dgSmallKeyIconBottomoftheWellDL "__OTR__objects/object_key/gSmallKeyIconBottomoftheWellDL" static const ALIGN_ASSET(2) char gSmallKeyIconBottomoftheWellDL[] = dgSmallKeyIconBottomoftheWellDL; #define dgSmallKeyIconShadowTempleDL "__OTR__objects/object_key/gSmallKeyIconShadowTempleDL" static const ALIGN_ASSET(2) char gSmallKeyIconShadowTempleDL[] = dgSmallKeyIconShadowTempleDL; #define dgSmallKeyIconGanonsCastleDL "__OTR__objects/object_key/gSmallKeyIconGanonsCastleDL" static const ALIGN_ASSET(2) char gSmallKeyIconGanonsCastleDL[] = dgSmallKeyIconGanonsCastleDL; #define dgSmallKeyIconTreasureChestGameDL "__OTR__objects/object_key/gSmallKeyIconTreasureChestGameDL" static const ALIGN_ASSET(2) char gSmallKeyIconTreasureChestGameDL[] = dgSmallKeyIconTreasureChestGameDL; //keyrings #define dgKeyringRingDL "__OTR__objects/object_keyring/gKeyringRingDL" static const ALIGN_ASSET(2) char gKeyringRingDL[] = dgKeyringRingDL; #define dgKeyringIconForestTempleDL "__OTR__objects/object_keyring/gKeyringIconForestTempleDL" static const ALIGN_ASSET(2) char gKeyringIconForestTempleDL[] = dgKeyringIconForestTempleDL; #define dgKeyringIconFireTempleDL "__OTR__objects/object_keyring/gKeyringIconFireTempleDL" static const ALIGN_ASSET(2) char gKeyringIconFireTempleDL[] = dgKeyringIconFireTempleDL; #define dgKeyringIconWaterTempleDL "__OTR__objects/object_keyring/gKeyringIconWaterTempleDL" static const ALIGN_ASSET(2) char gKeyringIconWaterTempleDL[] = dgKeyringIconWaterTempleDL; #define dgKeyringIconGerudoFortressDL "__OTR__objects/object_keyring/gKeyringIconGerudoFortressDL" static const ALIGN_ASSET(2) char gKeyringIconGerudoFortressDL[] = dgKeyringIconGerudoFortressDL; #define dgKeyringIconGerudoTrainingGroundDL "__OTR__objects/object_keyring/gKeyringIconGerudoTrainingGroundDL" static const ALIGN_ASSET(2) char gKeyringIconGerudoTrainingGroundDL[] = dgKeyringIconGerudoTrainingGroundDL; #define dgKeyringIconSpiritTempleDL "__OTR__objects/object_keyring/gKeyringIconSpiritTempleDL" static const ALIGN_ASSET(2) char gKeyringIconSpiritTempleDL[] = dgKeyringIconSpiritTempleDL; #define dgKeyringIconBottomoftheWellDL "__OTR__objects/object_keyring/gKeyringIconBottomoftheWellDL" static const ALIGN_ASSET(2) char gKeyringIconBottomoftheWellDL[] = dgKeyringIconBottomoftheWellDL; #define dgKeyringIconShadowTempleDL "__OTR__objects/object_keyring/gKeyringIconShadowTempleDL" static const ALIGN_ASSET(2) char gKeyringIconShadowTempleDL[] = dgKeyringIconShadowTempleDL; #define dgKeyringIconGanonsCastleDL "__OTR__objects/object_keyring/gKeyringIconGanonsCastleDL" static const ALIGN_ASSET(2) char gKeyringIconGanonsCastleDL[] = dgKeyringIconGanonsCastleDL; #define dgKeyringIconTreasureChestGameDL "__OTR__objects/object_keyring/gKeyringIconTreasureChestGameDL" static const ALIGN_ASSET(2) char gKeyringIconTreasureChestGameDL[] = dgKeyringIconTreasureChestGameDL; #define dgKeyringKeysForestTempleDL "__OTR__objects/object_keyring/gKeyringKeysForestTempleDL" static const ALIGN_ASSET(2) char gKeyringKeysForestTempleDL[] = dgKeyringKeysForestTempleDL; #define dgKeyringKeysFireTempleDL "__OTR__objects/object_keyring/gKeyringKeysFireTempleDL" static const ALIGN_ASSET(2) char gKeyringKeysFireTempleDL[] = dgKeyringKeysFireTempleDL; #define dgKeyringKeysWaterTempleDL "__OTR__objects/object_keyring/gKeyringKeysWaterTempleDL" static const ALIGN_ASSET(2) char gKeyringKeysWaterTempleDL[] = dgKeyringKeysWaterTempleDL; #define dgKeyringKeysGerudoFortressDL "__OTR__objects/object_keyring/gKeyringKeysGerudoFortressDL" static const ALIGN_ASSET(2) char gKeyringKeysGerudoFortressDL[] = dgKeyringKeysGerudoFortressDL; #define dgKeyringKeysGerudoTrainingGroundDL "__OTR__objects/object_keyring/gKeyringKeysGerudoTrainingGroundDL" static const ALIGN_ASSET(2) char gKeyringKeysGerudoTrainingGroundDL[] = dgKeyringKeysGerudoTrainingGroundDL; #define dgKeyringKeysSpiritTempleDL "__OTR__objects/object_keyring/gKeyringKeysSpiritTempleDL" static const ALIGN_ASSET(2) char gKeyringKeysSpiritTempleDL[] = dgKeyringKeysSpiritTempleDL; #define dgKeyringKeysBottomoftheWellDL "__OTR__objects/object_keyring/gKeyringKeysBottomoftheWellDL" static const ALIGN_ASSET(2) char gKeyringKeysBottomoftheWellDL[] = dgKeyringKeysBottomoftheWellDL; #define dgKeyringKeysShadowTempleDL "__OTR__objects/object_keyring/gKeyringKeysShadowTempleDL" static const ALIGN_ASSET(2) char gKeyringKeysShadowTempleDL[] = dgKeyringKeysShadowTempleDL; #define dgKeyringKeysGanonsCastleDL "__OTR__objects/object_keyring/gKeyringKeysGanonsCastleDL" static const ALIGN_ASSET(2) char gKeyringKeysGanonsCastleDL[] = dgKeyringKeysGanonsCastleDL; #define dgKeyringKeysTreasureChestGameDL "__OTR__objects/object_keyring/gKeyringKeysTreasureChestGameDL" static const ALIGN_ASSET(2) char gKeyringKeysTreasureChestGameDL[] = dgKeyringKeysTreasureChestGameDL; #define dgKeyringKeysForestTempleMQDL "__OTR__objects/object_keyring/gKeyringKeysForestTempleMQDL" static const ALIGN_ASSET(2) char gKeyringKeysForestTempleMQDL[] = dgKeyringKeysForestTempleMQDL; #define dgKeyringKeysFireTempleMQDL "__OTR__objects/object_keyring/gKeyringKeysFireTempleMQDL" static const ALIGN_ASSET(2) char gKeyringKeysFireTempleMQDL[] = dgKeyringKeysFireTempleMQDL; #define dgKeyringKeysWaterTempleMQDL "__OTR__objects/object_keyring/gKeyringKeysWaterTempleMQDL" static const ALIGN_ASSET(2) char gKeyringKeysWaterTempleMQDL[] = dgKeyringKeysWaterTempleMQDL; #define dgKeyringKeysGerudoTrainingGroundMQDL "__OTR__objects/object_keyring/gKeyringKeysGerudoTrainingGroundMQDL" static const ALIGN_ASSET(2) char gKeyringKeysGerudoTrainingGroundMQDL[] = dgKeyringKeysGerudoTrainingGroundMQDL; #define dgKeyringKeysSpiritTempleMQDL "__OTR__objects/object_keyring/gKeyringKeysSpiritTempleMQDL" static const ALIGN_ASSET(2) char gKeyringKeysSpiritTempleMQDL[] = dgKeyringKeysSpiritTempleMQDL; #define dgKeyringKeysBottomoftheWellMQDL "__OTR__objects/object_keyring/gKeyringKeysBottomoftheWellMQDL" static const ALIGN_ASSET(2) char gKeyringKeysBottomoftheWellMQDL[] = dgKeyringKeysBottomoftheWellMQDL; #define dgKeyringKeysShadowTempleMQDL "__OTR__objects/object_keyring/gKeyringKeysShadowTempleMQDL" static const ALIGN_ASSET(2) char gKeyringKeysShadowTempleMQDL[] = dgKeyringKeysShadowTempleMQDL; #define dgKeyringKeysGanonsCastleMQDL "__OTR__objects/object_keyring/gKeyringKeysGanonsCastleMQDL" static const ALIGN_ASSET(2) char gKeyringKeysGanonsCastleMQDL[] = dgKeyringKeysGanonsCastleMQDL; #define dgHouseKeyDL "__OTR__objects/object_housekey/gHouseKeyDL" static const ALIGN_ASSET(2) char gHouseKeyDL[] = dgHouseKeyDL; // overlays #define dgOptionsDividerChangeLangVtx "__OTR__overlays/ovl_file_choose/gOptionsDividerChangeLangVtx" static const ALIGN_ASSET(2) char gOptionsDividerChangeLangVtx[] = dgOptionsDividerChangeLangVtx; // textures #define dgDPad "__OTR__textures/parameter_static/gDPad" static const ALIGN_ASSET(2) char gDPadTex[] = dgDPad; #define dgArrowUp "__OTR__textures/parameter_static/gArrowUp" static const ALIGN_ASSET(2) char gArrowUpTex[] = dgArrowUp; #define dgArrowDown "__OTR__textures/parameter_static/gArrowDown" static const ALIGN_ASSET(2) char gArrowDownTex[] = dgArrowDown; #define dgTriforcePiece "__OTR__textures/parameter_static/gTriforcePiece" static const ALIGN_ASSET(2) char gTriforcePieceTex[] = dgTriforcePiece; #define dgWTriforcePiece "__OTR__textures/parameter_static/gWTriforcePiece" static const ALIGN_ASSET(2) char gWTriforcePieceTex[] = dgWTriforcePiece; #define dgSplitEntrance "__OTR__textures/parameter_static/gSplitEntrance" static const ALIGN_ASSET(2) char gSplitEntranceTex[] = dgSplitEntrance; #define dgBossSoul "__OTR__textures/parameter_static/gBossSoul" static const ALIGN_ASSET(2) char gBossSoulTex[] = dgBossSoul; #define dgMoonIcon "__OTR__textures/parameter_static/gMoon" static const ALIGN_ASSET(2) char gMoonIconTex[] = dgMoonIcon; #define dgSunIcon "__OTR__textures/parameter_static/gSun" static const ALIGN_ASSET(2) char gSunIconTex[] = dgSunIcon; #define dgNaviIcon "__OTR__textures/parameter_static/gNavi" static const ALIGN_ASSET(2) char gNaviIconTex[] = dgNaviIcon; #define dgFileSelMQButtonTex "__OTR__textures/title_static/gFileSelMQButtonTex" static const ALIGN_ASSET(2) char gFileSelMQButtonTex[] = dgFileSelMQButtonTex; #define dgFileSelPleaseChooseAQuestENGTex "__OTR__textures/title_static/gFileSelPleaseChooseAQuestENGTex" static const ALIGN_ASSET(2) char gFileSelPleaseChooseAQuestENGTex[] = dgFileSelPleaseChooseAQuestENGTex; #define dgFileSelPleaseChooseAQuestFRATex "__OTR__textures/title_static/gFileSelPleaseChooseAQuestFRATex" static const ALIGN_ASSET(2) char gFileSelPleaseChooseAQuestFRATex[] = dgFileSelPleaseChooseAQuestFRATex; #define dgFileSelPleaseChooseAQuestGERTex "__OTR__textures/title_static/gFileSelPleaseChooseAQuestGERTex" static const ALIGN_ASSET(2) char gFileSelPleaseChooseAQuestGERTex[] = dgFileSelPleaseChooseAQuestGERTex; #define dgFileSelBossRushSettingsENGTex "__OTR__textures/title_static/gFileSelBossRushSettingsENGTex" static const ALIGN_ASSET(2) char gFileSelBossRushSettingsENGText[] = dgFileSelBossRushSettingsENGTex; #define dgFileSelBossRushSettingsFRATex "__OTR__textures/title_static/gFileSelBossRushSettingsFRATex" static const ALIGN_ASSET(2) char gFileSelBossRushSettingsFRAText[] = dgFileSelBossRushSettingsFRATex; #define dgFileSelBossRushSettingsGERTex "__OTR__textures/title_static/gFileSelBossRushSettingsGERTex" static const ALIGN_ASSET(2) char gFileSelBossRushSettingsGERText[] = dgFileSelBossRushSettingsGERTex; #define dgFileSelRANDButtonTex "__OTR__textures/title_static/gFileSelRANDButtonTex" static const ALIGN_ASSET(2) char gFileSelRANDButtonTex[] = dgFileSelRANDButtonTex; #define dgFileSelLangEnglishENGTex "__OTR__textures/title_static/gFileSelLangEnglishENGTex" static const ALIGN_ASSET(2) char gFileSelLangEnglishENGTex[] = dgFileSelLangEnglishENGTex; #define dgFileSelLangDeutschGERTex "__OTR__textures/title_static/gFileSelLangDeutschGERTex" static const ALIGN_ASSET(2) char gFileSelLangDeutschGERTex[] = dgFileSelLangDeutschGERTex; #define dgFileSelLangFrancaisFRATex "__OTR__textures/title_static/gFileSelLangFrancaisFRATex" static const ALIGN_ASSET(2) char gFileSelLangFrancaisFRATex[] = dgFileSelLangFrancaisFRATex; #define dgFileSelLanguageENGTex "__OTR__textures/title_static/gFileSelLanguageENGTex" static const ALIGN_ASSET(2) char gFileSelLanguageENGTex[] = dgFileSelLanguageENGTex; #define dgFileSelLanguageFRATex "__OTR__textures/title_static/gFileSelLanguageFRATex" static const ALIGN_ASSET(2) char gFileSelLanguageFRATex[] = dgFileSelLanguageFRATex; #define dgFileSelLanguageGERTex "__OTR__textures/title_static/gFileSelLanguageGERTex" static const ALIGN_ASSET(2) char gFileSelLanguageGERTex[] = dgFileSelLanguageGERTex; #define dgEmptyTexture "__OTR__textures/virtual/gEmptyTexture" static const ALIGN_ASSET(2) char gEmptyTexture[] = dgEmptyTexture; // Custom Tunic Models #define dgLinkChildKokiriTunicSkel "__OTR__objects/object_link_child_kokiri/gLinkChildKokiriTunicSkel" static const ALIGN_ASSET(2) char gLinkChildKokiriTunicSkel[] = dgLinkChildKokiriTunicSkel; #define dgLinkChildGoronTunicSkel "__OTR__objects/object_link_child_goron/gLinkChildGoronTunicSkel" static const ALIGN_ASSET(2) char gLinkChildGoronTunicSkel[] = dgLinkChildGoronTunicSkel; #define dgLinkChildZoraTunicSkel "__OTR__objects/object_link_child_zora/gLinkChildZoraTunicSkel" static const ALIGN_ASSET(2) char gLinkChildZoraTunicSkel[] = dgLinkChildZoraTunicSkel; #define dgLinkAdultKokiriTunicSkel "__OTR__objects/object_link_boy_kokiri/gLinkAdultKokiriTunicSkel" static const ALIGN_ASSET(2) char gLinkAdultKokiriTunicSkel[] = dgLinkAdultKokiriTunicSkel; #define dgLinkAdultGoronTunicSkel "__OTR__objects/object_link_boy_goron/gLinkAdultGoronTunicSkel" static const ALIGN_ASSET(2) char gLinkAdultGoronTunicSkel[] = dgLinkAdultGoronTunicSkel; #define dgLinkAdultZoraTunicSkel "__OTR__objects/object_link_boy_zora/gLinkAdultZoraTunicSkel" static const ALIGN_ASSET(2) char gLinkAdultZoraTunicSkel[] = dgLinkAdultZoraTunicSkel; // LUS Logo #define dgShipLogoDL "__OTR__textures/nintendo_rogo_static/gShipLogoDL" static const ALIGN_ASSET(2) char gShipLogoDL[] = dgShipLogoDL; #define dnintendo_rogo_static_Tex_LUS_000000 "__OTR__textures/nintendo_rogo_static/nintendo_rogo_static_Tex_LUS_000000" static const ALIGN_ASSET(2) char nintendo_rogo_static_Tex_LUS_000000[] = dnintendo_rogo_static_Tex_LUS_000000;