/* * File: z_opening.c * Overlay: ovl_opening * Description: Initializes the game into the title screen */ #include "global.h" void Opening_SetupTitleScreen(OpeningContext* this) { gSaveContext.gameMode = 1; this->state.running = false; gSaveContext.linkAge = 0; Sram_InitDebugSave(); gSaveContext.cutsceneIndex = 0xFFF3; gSaveContext.sceneSetupIndex = 7; SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext); } void func_80803C5C(OpeningContext* this) { } void Opening_Main(GameState* thisx) { OpeningContext* this = (OpeningContext*)thisx; func_80095248(this->state.gfxCtx, 0, 0, 0); Opening_SetupTitleScreen(this); func_80803C5C(this); } void Opening_Destroy(GameState* thisx) { } void Opening_Init(GameState* thisx) { OpeningContext* this = (OpeningContext*)thisx; R_UPDATE_RATE = 1; Matrix_Init(&this->state); View_Init(&this->view, this->state.gfxCtx); this->state.main = Opening_Main; this->state.destroy = Opening_Destroy; }