#ifndef Z_EN_HS2_H #define Z_EN_HS2_H #include "ultra64.h" #include "global.h" struct EnHs2; typedef void (*EnHs2ActionFunc)(struct EnHs2*, GlobalContext*); typedef struct EnHs2 { /* 0x0000 */ Actor actor; /* 0x014C */ ColliderCylinder collider; /* 0x0198 */ SkelAnime skelAnime; /* 0x01DC */ Vec3s jointTable[16]; /* 0x023C */ Vec3s morphTable[16]; /* 0x029C */ Vec3s unk_29C; /* 0x02A2 */ Vec3s unk_2A2; /* 0x02A8 */ u16 unk_2A8; /* 0x02AC */ EnHs2ActionFunc actionFunc; } EnHs2; // size = 0x02B0 #endif