#include "z_en_du.h" #include "objects/object_du/object_du.h" #include "scenes/overworld/spot18/spot18_scene.h" #define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_25) void EnDu_Init(Actor* thisx, GlobalContext* globalCtx); void EnDu_Destroy(Actor* thisx, GlobalContext* globalCtx); void EnDu_Update(Actor* thisx, GlobalContext* globalCtx); void EnDu_Draw(Actor* thisx, GlobalContext* globalCtx); void func_809FE3B4(EnDu* this, GlobalContext* globalCtx); void func_809FE3C0(EnDu* this, GlobalContext* globalCtx); void func_809FE638(EnDu* this, GlobalContext* globalCtx); void func_809FE890(EnDu* this, GlobalContext* globalCtx); void func_809FE4A4(EnDu* this, GlobalContext* globalCtx); void func_809FE6CC(EnDu* this, GlobalContext* globalCtx); void func_809FE740(EnDu* this, GlobalContext* globalCtx); void func_809FE798(EnDu* this, GlobalContext* globalCtx); void func_809FEC14(EnDu* this, GlobalContext* globalCtx); void func_809FEC70(EnDu* this, GlobalContext* globalCtx); void func_809FECE4(EnDu* this, GlobalContext* globalCtx); void func_809FEB08(EnDu* this, GlobalContext* globalCtx); const ActorInit En_Du_InitVars = { ACTOR_EN_DU, ACTORCAT_NPC, FLAGS, OBJECT_DU, sizeof(EnDu), (ActorFunc)EnDu_Init, (ActorFunc)EnDu_Destroy, (ActorFunc)EnDu_Update, (ActorFunc)EnDu_Draw, NULL, }; static ColliderCylinderInit sCylinderInit = { { COLTYPE_NONE, AT_NONE, AC_NONE, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_2, COLSHAPE_CYLINDER, }, { ELEMTYPE_UNK0, { 0x00000000, 0x00, 0x00 }, { 0x00000000, 0x00, 0x00 }, TOUCH_NONE, BUMP_NONE, OCELEM_ON, }, { 20, 46, 0, { 0, 0, 0 } }, }; static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE, }; typedef enum { /* 0 */ ENDU_ANIM_0, /* 1 */ ENDU_ANIM_1, /* 2 */ ENDU_ANIM_2, /* 3 */ ENDU_ANIM_3, /* 4 */ ENDU_ANIM_4, /* 5 */ ENDU_ANIM_5, /* 6 */ ENDU_ANIM_6, /* 7 */ ENDU_ANIM_7, /* 8 */ ENDU_ANIM_8, /* 9 */ ENDU_ANIM_9, /* 10 */ ENDU_ANIM_10, /* 11 */ ENDU_ANIM_11, /* 12 */ ENDU_ANIM_12, /* 13 */ ENDU_ANIM_13, /* 14 */ ENDU_ANIM_14 } EnDuAnimation; static AnimationInfo sAnimationInfo[] = { { &gDaruniaIdleAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, 0.0f }, { &gDaruniaIdleAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f }, { &gDaruniaItemGiveAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f }, { &gDaruniaItemGiveIdleAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f }, { &gDaruniaHitLinkAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f }, { &gDaruniaHitBreastAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f }, { &gDaruniaStandUpAfterFallingAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f }, { &gDaruniaDancingLoop1Anim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -10.0f }, { &gDaruniaDancingLoop1Anim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, 0.0f }, { &gDaruniaDancingLoop2Anim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, 0.0f }, { &gDaruniaDancingLoop3Anim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, 0.0f }, { &gDaruniaWrongSongAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, 0.0f }, { &gDaruniaWrongSongEndAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, 0.0f }, { &gDaruniaDancingLoop4Anim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, 0.0f }, { &gDaruniaDancingEndAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -6.0f }, }; void EnDu_SetupAction(EnDu* this, EnDuActionFunc actionFunc) { this->actionFunc = actionFunc; } u16 func_809FDC38(GlobalContext* globalCtx, Actor* actor) { u16 reaction = Text_GetFaceReaction(globalCtx, 0x21); if (reaction != 0) { return reaction; } if (CUR_UPG_VALUE(UPG_STRENGTH) != 0) { if (CHECK_QUEST_ITEM(QUEST_GORON_RUBY)) { return 0x301E; } else { return 0x301D; } } if (gSaveContext.infTable[0x11] & 8) { return 0x301B; } else { return 0x301A; } } s16 func_809FDCDC(GlobalContext* globalCtx, Actor* actor) { switch (Message_GetState(&globalCtx->msgCtx)) { case TEXT_STATE_NONE: case TEXT_STATE_DONE_HAS_NEXT: break; case TEXT_STATE_CLOSING: switch (actor->textId) { case 0x301A: gSaveContext.infTable[0x11] |= 8; break; case 0x301C: case 0x301F: return 2; case 0x3020: gSaveContext.eventChkInf[0x2] |= 4; break; } return 0; case TEXT_STATE_DONE_FADING: case TEXT_STATE_CHOICE: case TEXT_STATE_EVENT: break; case TEXT_STATE_DONE: if (Message_ShouldAdvance(globalCtx)) { return 3; } break; case TEXT_STATE_SONG_DEMO_DONE: case TEXT_STATE_8: case TEXT_STATE_9: break; } return 1; } s32 func_809FDDB4(EnDu* this, GlobalContext* globalCtx) { if (globalCtx->sceneNum == SCENE_SPOT18 && LINK_IS_CHILD) { return 1; } else if (globalCtx->sceneNum == SCENE_HIDAN && !(gSaveContext.infTable[0x11] & 0x400) && LINK_IS_ADULT) { return 1; } return 0; } void func_809FDE24(EnDu* this, GlobalContext* globalCtx) { Player* player = GET_PLAYER(globalCtx); s16 phi_a3 = 0; if (this->unk_1F4.unk_00 == 0) { phi_a3 = 1; } if (this->actionFunc == func_809FE890) { phi_a3 = 1; } this->unk_1F4.unk_18 = player->actor.world.pos; this->unk_1F4.unk_14 = 10.0f; func_80034A14(&this->actor, &this->unk_1F4, 3, phi_a3); } void func_809FDE9C(EnDu* this) { if (this->blinkTimer > 0) { this->blinkTimer--; } else { this->blinkTimer = 0; } if (this->blinkTimer < 3) { this->eyeTexIndex = this->blinkTimer; } switch (this->unk_1EC) { case 0: if (this->blinkTimer == 0) { this->blinkTimer = Rand_S16Offset(30, 30); } break; case 1: if (this->blinkTimer == 0) { this->eyeTexIndex = 2; } break; case 2: if (this->blinkTimer == 0) { this->eyeTexIndex = 2; } break; case 3: if (this->blinkTimer == 0) { this->eyeTexIndex = 0; } break; } switch (this->unk_1ED) { case 1: this->mouthTexIndex = 1; break; case 2: this->mouthTexIndex = 2; break; case 3: this->mouthTexIndex = 3; break; default: this->mouthTexIndex = 0; break; } if (this->unk_1EE == 1) { this->noseTexIndex = 1; } else { this->noseTexIndex = 0; } } void func_809FDFC0(CsCmdActorAction* csAction, Vec3f* dst) { dst->x = csAction->startPos.x; dst->y = csAction->startPos.y; dst->z = csAction->startPos.z; } void func_809FE000(CsCmdActorAction* csAction, Vec3f* dst) { dst->x = csAction->endPos.x; dst->y = csAction->endPos.y; dst->z = csAction->endPos.z; } void func_809FE040(EnDu* this) { s32 animationIndices[] = { ENDU_ANIM_8, ENDU_ANIM_8, ENDU_ANIM_8, ENDU_ANIM_8, ENDU_ANIM_9, ENDU_ANIM_10, ENDU_ANIM_10, ENDU_ANIM_13, }; if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) { this->unk_1E6++; if (this->unk_1E6 >= 8) { this->unk_1E6 = 0; } Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, animationIndices[this->unk_1E6]); } } void func_809FE104(EnDu* this) { s32 animationIndices[] = { ENDU_ANIM_8, ENDU_ANIM_8, ENDU_ANIM_11, ENDU_ANIM_12, }; if (this->unk_1E6 < 4) { if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) { this->unk_1E6++; if (this->unk_1E6 < 4) { Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, animationIndices[this->unk_1E6]); } } } } void EnDu_Init(Actor* thisx, GlobalContext* globalCtx) { EnDu* this = (EnDu*)thisx; s32 pad; ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f); SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gDaruniaSkel, NULL, 0, 0, 0); Collider_InitCylinder(globalCtx, &this->collider); Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit); CollisionCheck_SetInfo2(&this->actor.colChkInfo, DamageTable_Get(0x16), &sColChkInfoInit); if (func_809FDDB4(this, globalCtx) == 0) { Actor_Kill(&this->actor); return; } Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENDU_ANIM_0); Actor_SetScale(&this->actor, 0.01f); this->actor.targetMode = 1; this->unk_1F4.unk_00 = 0; if (gSaveContext.cutsceneIndex >= 0xFFF0) { globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(gGoronCityDarunia01Cs); gSaveContext.cutsceneTrigger = 1; EnDu_SetupAction(this, func_809FE890); } else if (globalCtx->sceneNum == 4) { EnDu_SetupAction(this, func_809FE638); } else if (!LINK_IS_ADULT) { EnDu_SetupAction(this, func_809FE3C0); } else { EnDu_SetupAction(this, func_809FE3B4); } } void EnDu_Destroy(Actor* thisx, GlobalContext* globalCtx) { EnDu* this = (EnDu*)thisx; SkelAnime_Free(&this->skelAnime, globalCtx); Collider_DestroyCylinder(globalCtx, &this->collider); } void func_809FE3B4(EnDu* this, GlobalContext* globalCtx) { } void func_809FE3C0(EnDu* this, GlobalContext* globalCtx) { Player* player = GET_PLAYER(globalCtx); if (player->stateFlags2 & 0x1000000) { func_8010BD88(globalCtx, OCARINA_ACTION_CHECK_SARIA); player->stateFlags2 |= 0x2000000; player->unk_6A8 = &this->actor; EnDu_SetupAction(this, func_809FE4A4); return; } if (this->unk_1F4.unk_00 == 2) { func_8002DF54(globalCtx, &this->actor, 7); this->unk_1F4.unk_00 = 0; } if (this->actor.xzDistToPlayer < 116.0f + this->collider.dim.radius) { player->stateFlags2 |= 0x800000; } } void func_809FE4A4(EnDu* this, GlobalContext* globalCtx) { Player* player = GET_PLAYER(globalCtx); if (globalCtx->msgCtx.ocarinaMode == OCARINA_MODE_04) { globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_00; EnDu_SetupAction(this, func_809FE3C0); } else if (globalCtx->msgCtx.ocarinaMode >= OCARINA_MODE_06) { if (!gSaveContext.n64ddFlag) { globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(gGoronCityDaruniaWrongCs); gSaveContext.cutsceneTrigger = 1; } this->unk_1E8 = 1; EnDu_SetupAction(this, func_809FE890); globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_04; } else if (globalCtx->msgCtx.ocarinaMode == OCARINA_MODE_03) { Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); if (!gSaveContext.n64ddFlag) { globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(gGoronCityDaruniaCorrectCs); gSaveContext.cutsceneTrigger = 1; } this->unk_1E8 = 0; EnDu_SetupAction(this, func_809FE890); globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_04; } else { player->stateFlags2 |= 0x800000; } } void func_809FE638(EnDu* this, GlobalContext* globalCtx) { Player* player = GET_PLAYER(globalCtx); if (!(player->stateFlags1 & 0x20000000)) { OnePointCutscene_Init(globalCtx, 3330, -99, &this->actor, MAIN_CAM); player->actor.shape.rot.y = player->actor.world.rot.y = this->actor.world.rot.y + 0x7FFF; Audio_PlayFanfare(NA_BGM_APPEAR); EnDu_SetupAction(this, func_809FE6CC); this->unk_1E2 = 0x32; } } void func_809FE6CC(EnDu* this, GlobalContext* globalCtx) { s16 phi_v1; if (this->unk_1E2 == 0) { phi_v1 = 0; } else { this->unk_1E2--; phi_v1 = this->unk_1E2; } if (phi_v1 == 0) { this->actor.textId = 0x3039; Message_StartTextbox(globalCtx, this->actor.textId, NULL); this->unk_1F4.unk_00 = 1; EnDu_SetupAction(this, func_809FE740); } } void func_809FE740(EnDu* this, GlobalContext* globalCtx) { if (this->unk_1F4.unk_00 == 0) { func_8005B1A4(GET_ACTIVE_CAM(globalCtx)); this->unk_1E2 = 0x5A; EnDu_SetupAction(this, func_809FE798); } } void func_809FE798(EnDu* this, GlobalContext* globalCtx) { s32 phi_v0; if (this->unk_1E2 == 0) { phi_v0 = 0; } else { this->unk_1E2--; phi_v0 = this->unk_1E2; } if (phi_v0 != 0) { switch (this->unk_1E2) { case 0x50: Audio_PlayActorSound2(&this->actor, NA_SE_EV_CHAIN_KEY_UNLOCK_B); break; case 0x3C: Audio_PlayActorSound2(&this->actor, NA_SE_EV_SLIDE_DOOR_OPEN); break; case 0xF: Audio_PlayActorSound2(&this->actor, NA_SE_EV_SLIDE_DOOR_CLOSE); break; case 5: Audio_PlayActorSound2(&this->actor, NA_SE_EV_STONE_BOUND); break; } if (this->unk_1E2 >= 0x3D) { this->actor.world.pos.x -= 10.0f; } } else { Actor_Kill(&this->actor); gSaveContext.infTable[0x11] |= 0x400; } } void func_809FE890(EnDu* this, GlobalContext* globalCtx) { f32 frame; Vec3f startPos; Vec3f endPos; Vec3f velocity = { 0.0f, 0.0f, 0.0f }; CsCmdActorAction* csAction; if (globalCtx->csCtx.state == CS_STATE_IDLE || gSaveContext.n64ddFlag) { if (gSaveContext.n64ddFlag) { globalCtx->csCtx.state = CS_STATE_IDLE; } func_8002DF54(globalCtx, &this->actor, 1); EnDu_SetupAction(this, func_809FEB08); return; } csAction = globalCtx->csCtx.npcActions[2]; if (csAction != NULL) { func_809FDFC0(csAction, &startPos); func_809FE000(csAction, &endPos); if (this->unk_1EA == 0) { func_809FDFC0(csAction, &startPos); this->actor.world.pos = startPos; } if (this->unk_1EA != csAction->action) { if (csAction->action == 1) { Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENDU_ANIM_1); } if (csAction->action == 7 || csAction->action == 8) { this->unk_1E6 = 0; Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENDU_ANIM_7); } this->unk_1EA = csAction->action; if (this->unk_1EA == 7) { this->blinkTimer = 11; this->unk_1EC = 2; this->unk_1ED = 2; this->unk_1EE = 1; } if (this->unk_1EA == 8) { this->blinkTimer = 11; this->unk_1EC = 3; this->unk_1ED = 3; this->unk_1EE = 0; } } if (this->unk_1EA == 7) { func_809FE040(this); } if (this->unk_1EA == 8) { func_809FE104(this); } this->actor.shape.rot.x = csAction->urot.x; this->actor.shape.rot.y = csAction->urot.y; this->actor.shape.rot.z = csAction->urot.z; this->actor.velocity = velocity; if (globalCtx->csCtx.frames < csAction->endFrame) { frame = csAction->endFrame - csAction->startFrame; this->actor.velocity.x = (endPos.x - startPos.x) / frame; this->actor.velocity.y = (endPos.y - startPos.y) / frame; this->actor.velocity.y += this->actor.gravity; if (this->actor.velocity.y < this->actor.minVelocityY) { this->actor.velocity.y = this->actor.minVelocityY; } this->actor.velocity.z = (endPos.z - startPos.z) / frame; } } } void func_809FEB08(EnDu* this, GlobalContext* globalCtx) { this->blinkTimer = 11; this->unk_1EC = 0; this->unk_1ED = 0; this->unk_1EE = 0; if (this->unk_1E8 == 1) { func_8002DF54(globalCtx, &this->actor, 7); Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENDU_ANIM_1); EnDu_SetupAction(this, func_809FE3C0); return; } if ((!gSaveContext.n64ddFlag && CUR_UPG_VALUE(UPG_STRENGTH) <= 0) || (gSaveContext.n64ddFlag && !Flags_GetTreasure(globalCtx, 0x1E))) { if (gSaveContext.n64ddFlag) { Flags_SetTreasure(globalCtx, 0x1E); } this->actor.textId = 0x301C; EnDu_SetupAction(this, func_809FEC14); } else { this->actor.textId = 0x301F; EnDu_SetupAction(this, func_809FE3C0); } Message_StartTextbox(globalCtx, this->actor.textId, NULL); Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENDU_ANIM_14); this->unk_1F4.unk_00 = 1; } void func_809FEC14(EnDu* this, GlobalContext* globalCtx) { if (this->unk_1F4.unk_00 == 2) { func_8002DF54(globalCtx, &this->actor, 7); EnDu_SetupAction(this, func_809FEC70); func_809FEC70(this, globalCtx); } } void func_809FEC70(EnDu* this, GlobalContext* globalCtx) { if (Actor_HasParent(&this->actor, globalCtx)) { this->actor.parent = NULL; EnDu_SetupAction(this, func_809FECE4); } else { f32 xzRange = this->actor.xzDistToPlayer + 1.0f; func_8002F434(&this->actor, globalCtx, gSaveContext.n64ddFlag ? Randomizer_GetItemIdFromKnownCheck(RC_GC_DARUNIAS_JOY, GI_BRACELET) : GI_BRACELET, xzRange, fabsf(this->actor.yDistToPlayer) + 1.0f); } } void func_809FECE4(EnDu* this, GlobalContext* globalCtx) { if (this->unk_1F4.unk_00 == 3) { this->unk_1F4.unk_00 = 0; EnDu_SetupAction(this, func_809FE3C0); } } void EnDu_Update(Actor* thisx, GlobalContext* globalCtx) { EnDu* this = (EnDu*)thisx; s32 pad; Collider_UpdateCylinder(&this->actor, &this->collider); CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); if (this->skelAnime.animation == &gDaruniaDancingEndAnim && Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) { Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENDU_ANIM_1); } SkelAnime_Update(&this->skelAnime); func_809FDE9C(this); func_809FDE24(this, globalCtx); if (this->actionFunc == func_809FE890) { this->actor.world.pos.x += this->actor.velocity.x; this->actor.world.pos.y += this->actor.velocity.y; this->actor.world.pos.z += this->actor.velocity.z; } else { func_8002D7EC(&this->actor); } Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4); if (this->actionFunc != func_809FE4A4) { func_800343CC(globalCtx, &this->actor, &this->unk_1F4.unk_00, this->collider.dim.radius + 116.0f, func_809FDC38, func_809FDCDC); } this->actionFunc(this, globalCtx); } s32 EnDu_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx, Gfx** gfx) { EnDu* this = (EnDu*)thisx; Vec3s sp1C; if (limbIndex == 16) { Matrix_Translate(2400.0f, 0.0f, 0.0f, MTXMODE_APPLY); sp1C = this->unk_1F4.unk_08; Matrix_RotateX(BINANG_TO_RAD(sp1C.y), MTXMODE_APPLY); Matrix_RotateZ(BINANG_TO_RAD(sp1C.x), MTXMODE_APPLY); Matrix_Translate(-2400.0f, 0.0f, 0.0f, MTXMODE_APPLY); } if (limbIndex == 8) { sp1C = this->unk_1F4.unk_0E; Matrix_RotateY(BINANG_TO_RAD(sp1C.y), MTXMODE_APPLY); Matrix_RotateX(BINANG_TO_RAD(sp1C.x), MTXMODE_APPLY); } return 0; } void EnDu_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx, Gfx** gfx) { EnDu* this = (EnDu*)thisx; Vec3f D_809FF40C = { 0.0f, -1000.0f, 0.0f }; if (limbIndex == 16) { Matrix_MultVec3f(&D_809FF40C, &this->actor.focus.pos); } } void EnDu_Draw(Actor* thisx, GlobalContext* globalCtx) { static void* eyeTextures[] = { gDaruniaEyeOpenTex, gDaruniaEyeOpeningTex, gDaruniaEyeShutTex, gDaruniaEyeClosingTex, }; static void* mouthTextures[] = { gDaruniaMouthSeriousTex, gDaruniaMouthGrinningTex, gDaruniaMouthOpenTex, gDaruniaMouthHappyTex, }; static void* noseTextures[] = { gDaruniaNoseSeriousTex, gDaruniaNoseHappyTex, }; EnDu* this = (EnDu*)thisx; OPEN_DISPS(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->eyeTexIndex])); gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(mouthTextures[this->mouthTexIndex])); gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(noseTextures[this->noseTexIndex])); func_80034BA0(globalCtx, &this->skelAnime, EnDu_OverrideLimbDraw, EnDu_PostLimbDraw, &this->actor, 255); CLOSE_DISPS(globalCtx->state.gfxCtx); }