#ifndef Z_EN_BA_H #define Z_EN_BA_H #include "ultra64.h" #include "global.h" struct EnBa; typedef void (*EnBaActionFunc)(struct EnBa*, GlobalContext*); typedef enum { /* 0x00 */ EN_BA_TENTACLE_RED, /* 0x01 */ EN_BA_TENTACLE_GREEN, /* 0x02 */ EN_BA_TENTACLE_GRAY, /* 0x03 */ EN_BA_DEAD_BLOB } EnBaType; typedef struct EnBa { /* 0x0000 */ Actor actor; /* 0x014C */ s32 unk14C; /* 0x0150 */ EnBaActionFunc actionFunc; /* 0x0154 */ s16 upperParams; /* 0x0156 */ s16 unk156; /* 0x0158 */ Vec3f unk158[14]; /* 0x0200 */ Vec3f unk200[14]; /* 0x02A8 */ Vec3s unk2A8[14]; /* 0x02FC */ Vec3f unk2FC; /* 0x0308 */ Vec3f unk308; /* 0x0314 */ f32 unk314; /* 0x0318 */ s16 unk318; /* 0x031A */ s16 unk31A; /* 0x031C */ s16 unk31C; /* 0x0320 */ ColliderJntSph collider; /* 0x0340 */ ColliderJntSphElement colliderItems[2]; /* 0x03C0 */ s32 epoch; } EnBa; // size = 0x03C4 #endif