#ifndef Z_EN_ICE_HONO_H #define Z_EN_ICE_HONO_H #include "ultra64.h" #include "global.h" struct EnIceHono; typedef void (*EnIceHonoActionFunc)(struct EnIceHono*, GlobalContext*); typedef struct EnIceHono { /* 0x0000 */ Actor actor; /* 0x014C */ EnIceHonoActionFunc actionFunc; /* 0x0150 */ s16 alpha; /* 0x0152 */ s16 timer; /* 0x0154 */ s16 unk_154; /* 0x0156 */ s16 unk_156; /* 0x0158 */ f32 smallFlameTargetYScale; /* 0x015C */ ColliderCylinder collider; /* 0x01A8 */ LightNode* lightNode; /* 0x01AC */ LightInfo lightInfo; } EnIceHono; // size = 0x01BC #endif