/* * File: z_fishing.c * Overlay: ovl_Fishing * Description: Fishing Pond Elements (Owner, Fish, Props, Effects...) */ #include "z_fishing.h" #include "overlays/actors/ovl_En_Kanban/z_en_kanban.h" #include "objects/object_fish/object_fish.h" #include "vt.h" #include "soh/frame_interpolation.h" #define FLAGS ACTOR_FLAG_4 #define WATER_SURFACE_Y(globalCtx) globalCtx->colCtx.colHeader->waterBoxes->ySurface void Fishing_Init(Actor* thisx, GlobalContext* globalCtx); void Fishing_Destroy(Actor* thisx, GlobalContext* globalCtx); void Fishing_UpdateFish(Actor* thisx, GlobalContext* globalCtx); void Fishing_UpdateOwner(Actor* thisx, GlobalContext* globalCtx); void Fishing_DrawFish(Actor* thisx, GlobalContext* globalCtx); void Fishing_DrawOwner(Actor* thisx, GlobalContext* globalCtx); typedef struct { /* 0x00 */ u8 unk_00; /* 0x02 */ Vec3s pos; /* 0x08 */ u8 unk_08; /* 0x0C */ f32 unk_0C; } FishingFishInit; // size = 0x10 #define EFFECT_COUNT 130 typedef enum { /* 0x00 */ FS_EFF_NONE, /* 0x01 */ FS_EFF_RIPPLE, /* 0x02 */ FS_EFF_DUST_SPLASH, /* 0x03 */ FS_EFF_WATER_DUST, /* 0x04 */ FS_EFF_BUBBLE, /* 0x05 */ FS_EFF_RAIN_DROP, /* 0x06 */ FS_EFF_OWNER_HAT, /* 0x07 */ FS_EFF_RAIN_RIPPLE, /* 0x08 */ FS_EFF_RAIN_SPLASH } FishingEffectType; typedef struct { /* 0x00 */ Vec3f pos; /* 0x0C */ Vec3f vel; /* 0x18 */ Vec3f accel; /* 0x24 */ u8 type; /* 0x25 */ u8 timer; /* 0x26 */ char unk_26[0x04]; /* 0x2A */ s16 alpha; /* 0x2C */ s16 unk_2C; /* 0x2E */ s16 unk_2E; /* 0x30 */ f32 unk_30; /* 0x34 */ f32 unk_34; /* 0x38 */ f32 unk_38; /* 0x3C */ f32 unk_3C; u32 epoch; } FishingEffect; // size = 0x40 #define POND_PROP_COUNT 140 typedef enum { /* 0x00 */ FS_PROP_NONE, /* 0x01 */ FS_PROP_REED, /* 0x02 */ FS_PROP_LILY_PAD, /* 0x03 */ FS_PROP_ROCK, /* 0x04 */ FS_PROP_WOOD_POST, /* 0x23 */ FS_PROP_INIT_STOP = 0x23 } FishingPropType; typedef struct { /* 0x00 */ u8 type; /* 0x02 */ Vec3s pos; } FishingPropInit; // size = 0x08 typedef struct { /* 0x00 */ Vec3f pos; /* 0x0C */ f32 rotX; /* 0x10 */ f32 rotY; /* 0x14 */ f32 reedAngle; /* 0x18 */ Vec3f projectedPos; /* 0x24 */ f32 scale; /* 0x28 */ s16 lilyPadAngle; /* 0x2C */ f32 lilyPadOffset; /* 0x30 */ u8 type; /* 0x32 */ s16 timer; /* 0x34 */ u8 shouldDraw; /* 0x38 */ f32 drawDistance; u32 epoch; } FishingProp; // size = 0x3C typedef enum { /* 0x00 */ FS_GROUP_FISH_NONE, /* 0x01 */ FS_GROUP_FISH_NORMAL } FishingGroupFishType; #define GROUP_FISH_COUNT 60 typedef struct { /* 0x00 */ u8 type; /* 0x02 */ s16 timer; /* 0x04 */ Vec3f pos; /* 0x10 */ Vec3f unk_10; /* 0x1C */ Vec3f projectedPos; /* 0x28 */ f32 unk_28; /* 0x2C */ f32 unk_2C; /* 0x30 */ f32 unk_30; /* 0x34 */ f32 unk_34; /* 0x38 */ f32 unk_38; /* 0x3C */ s16 unk_3C; /* 0x3E */ s16 unk_3E; /* 0x40 */ s16 unk_40; /* 0x42 */ s16 unk_42; /* 0x44 */ u8 shouldDraw; u32 epoch; } FishingGroupFish; // size = 0x48 #define LINE_SEG_COUNT 200 #define SINKING_LURE_SEG_COUNT 20 const ActorInit Fishing_InitVars = { ACTOR_FISHING, ACTORCAT_NPC, FLAGS, OBJECT_FISH, sizeof(Fishing), (ActorFunc)Fishing_Init, (ActorFunc)Fishing_Destroy, (ActorFunc)Fishing_UpdateFish, (ActorFunc)Fishing_DrawFish, NULL, }; static f32 D_80B7A650 = 0.0f; static u8 D_80B7A654 = 0; static f32 D_80B7A658 = 0.0f; static Vec3f D_80B7A65C = { 0.0f, 0.0f, 0.0f }; static f32 D_80B7A668 = 0.0f; static u8 sSinkingLureLocation = 0; /// Weight of caught fish. static f32 D_80B7A670 = 0.0f; static u8 D_80B7A674 = true; static u16 D_80B7A678 = 0; static u8 D_80B7A67C = 0; static s32 D_80B7A680 = 0; static s16 D_80B7A684 = 0; static u8 D_80B7A688 = 0; static u8 D_80B7A68C = 0; static u8 D_80B7A690 = 0; static s16 D_80B7A694 = 0; static Vec3f sFishMouthOffset = { 500.0f, 500.0f, 0.0f }; static u8 D_80B7A6A4 = 0; static f32 D_80B7A6A8 = 0.0f; static f32 D_80B7A6AC = 0.0f; static f32 D_80B7A6B0 = 0.0f; static f32 D_80B7A6B4 = 0.0f; static f32 D_80B7A6B8 = 0.0f; static f32 D_80B7A6BC = 0.0f; static f32 D_80B7A6C0 = 0.0f; static s16 D_80B7A6C4 = 0; static s16 D_80B7A6C8 = 0; static u8 D_80B7A6CC = 0; static u8 D_80B7A6D0 = 0; static u8 D_80B7A6D4 = 0; static ColliderJntSphElementInit sJntSphElementsInit[12] = { { { ELEMTYPE_UNK0, { 0xFFCFFFFF, 0x00, 0x10 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_NONE, BUMP_NONE, OCELEM_ON, }, { 0, { { 0, 0, 0 }, 30 }, 100 }, }, { { ELEMTYPE_UNK0, { 0xFFCFFFFF, 0x00, 0x10 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_NONE, BUMP_NONE, OCELEM_ON, }, { 0, { { 0, 0, 0 }, 30 }, 100 }, }, { { ELEMTYPE_UNK0, { 0xFFCFFFFF, 0x00, 0x10 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_NONE, BUMP_NONE, OCELEM_ON, }, { 0, { { 0, 0, 0 }, 30 }, 100 }, }, { { ELEMTYPE_UNK0, { 0xFFCFFFFF, 0x00, 0x10 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_NONE, BUMP_NONE, OCELEM_ON, }, { 0, { { 0, 0, 0 }, 30 }, 100 }, }, { { ELEMTYPE_UNK0, { 0xFFCFFFFF, 0x00, 0x10 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_NONE, BUMP_NONE, OCELEM_ON, }, { 0, { { 0, 0, 0 }, 30 }, 100 }, }, { { ELEMTYPE_UNK0, { 0xFFCFFFFF, 0x00, 0x10 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_NONE, BUMP_NONE, OCELEM_ON, }, { 0, { { 0, 0, 0 }, 30 }, 100 }, }, { { ELEMTYPE_UNK0, { 0xFFCFFFFF, 0x00, 0x10 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_NONE, BUMP_NONE, OCELEM_ON, }, { 0, { { 0, 0, 0 }, 30 }, 100 }, }, { { ELEMTYPE_UNK0, { 0xFFCFFFFF, 0x00, 0x10 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_NONE, BUMP_NONE, OCELEM_ON, }, { 0, { { 0, 0, 0 }, 30 }, 100 }, }, { { ELEMTYPE_UNK0, { 0xFFCFFFFF, 0x00, 0x10 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_NONE, BUMP_NONE, OCELEM_ON, }, { 0, { { 0, 0, 0 }, 30 }, 100 }, }, { { ELEMTYPE_UNK0, { 0xFFCFFFFF, 0x00, 0x10 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_NONE, BUMP_NONE, OCELEM_ON, }, { 0, { { 0, 0, 0 }, 30 }, 100 }, }, { { ELEMTYPE_UNK0, { 0xFFCFFFFF, 0x00, 0x10 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_NONE, BUMP_NONE, OCELEM_ON, }, { 0, { { 0, 0, 0 }, 30 }, 100 }, }, { { ELEMTYPE_UNK0, { 0xFFCFFFFF, 0x00, 0x10 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_NONE, BUMP_NONE, OCELEM_ON, }, { 0, { { 0, 0, 0 }, 30 }, 100 }, }, }; static ColliderJntSphInit sJntSphInit = { { COLTYPE_NONE, AT_TYPE_ENEMY, AC_TYPE_PLAYER, OC1_ON | OC1_TYPE_PLAYER, OC2_TYPE_1, COLSHAPE_JNTSPH, }, 12, sJntSphElementsInit, }; static f32 D_80B7A898 = 0.0f; static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f }; static Vec3f D_80B7A8A8 = { 0.0f, 0.0f, 2000.0f }; static Fishing* sFishingMain; static u8 D_80B7E074; static u8 sLinkAge; static u8 D_80B7E076; static u8 D_80B7E077; static f32 D_80B7E078; static u8 D_80B7E07C; static u8 D_80B7E07D; static u8 D_80B7E07E; static s16 D_80B7E080; static u8 D_80B7E082; static u16 D_80B7E084; static u16 D_80B7E086; static s8 D_80B7E088; static Vec3f sOwnerHeadPos; static Vec3s sEffOwnerHatRot; static u8 D_80B7E0A2; static s16 D_80B7E0A4; static s16 D_80B7E0A6; static Fishing* sFishingHookedFish; static s16 D_80B7E0AC; static s16 D_80B7E0AE; static s16 D_80B7E0B0; static s16 D_80B7E0B2; static s16 D_80B7E0B4; static u8 D_80B7E0B6; static Vec3f sLurePos; static Vec3f D_80B7E0C8; static Vec3f sLureRot; static Vec3f D_80B7E0E8; static Vec3f D_80B7E0F8; static f32 D_80B7E104; static f32 D_80B7E108; static f32 D_80B7E10C; static f32 D_80B7E110; static s8 D_80B7E114; static s16 D_80B7E116; static u8 D_80B7E118; static f32 D_80B7E11C; static u8 D_80B7E120; static s16 D_80B7E122; static u8 D_80B7E124; static Vec3f D_80B7E128; static f32 D_80B7E134; static f32 D_80B7E138; static s16 D_80B7E13C; static f32 D_80B7E140; static f32 D_80B7E144; static f32 D_80B7E148; static f32 D_80B7E14C; static s16 D_80B7E150; static f32 D_80B7E154; static Vec3f sRodTipPos; static Vec3f sReelLinePos[LINE_SEG_COUNT]; static Vec3f sReelLineRot[LINE_SEG_COUNT]; static Vec3f sReelLineUnk[LINE_SEG_COUNT]; static Vec3f sLureHookRefPos[2]; static f32 sLureHookRotY[2]; static u8 D_80B7FDA8; static Vec3f sSinkingLurePos[SINKING_LURE_SEG_COUNT]; static s16 D_80B7FEA0; static f32 sProjectedW; static Vec3f sCameraEye; static Vec3f sCameraAt; static s16 sCameraId; static f32 D_80B7FEC8; static f32 D_80B7FECC; static f32 D_80B7FED0; static Vec3f sSinkingLureBasePos; static f32 D_80B7FEE4; static s32 sRandSeed0; static s32 sRandSeed1; static s32 sRandSeed2; static FishingProp sPondProps[POND_PROP_COUNT]; static FishingGroupFish sGroupFishes[GROUP_FISH_COUNT]; static f32 sFishGroupAngle1; static f32 sFishGroupAngle2; static f32 sFishGroupAngle3; static FishingEffect sFishingEffects[EFFECT_COUNT]; static Vec3f sStreamSoundProjectedPos; void Fishing_SetColliderElement(s32 index, ColliderJntSph* collider, Vec3f* pos, f32 scale) { collider->elements[index].dim.worldSphere.center.x = pos->x; collider->elements[index].dim.worldSphere.center.y = pos->y; collider->elements[index].dim.worldSphere.center.z = pos->z; collider->elements[index].dim.worldSphere.radius = collider->elements[index].dim.modelSphere.radius * collider->elements[index].dim.scale * scale * 1.6f; } void Fishing_SeedRand(s32 seed0, s32 seed1, s32 seed2) { sRandSeed0 = seed0; sRandSeed1 = seed1; sRandSeed2 = seed2; } f32 Fishing_RandZeroOne(void) { f32 rand; // Wichmann-Hill algorithm sRandSeed0 = (sRandSeed0 * 171) % 30269; sRandSeed1 = (sRandSeed1 * 172) % 30307; sRandSeed2 = (sRandSeed2 * 170) % 30323; rand = (sRandSeed0 / 30269.0f) + (sRandSeed1 / 30307.0f) + (sRandSeed2 / 30323.0f); while (rand >= 1.0f) { rand -= 1.0f; } return fabsf(rand); } s16 Fishing_SmoothStepToS(s16* pValue, s16 target, s16 scale, s16 step) { s16 stepSize; s16 diff; diff = target - *pValue; stepSize = diff / scale; if (stepSize > step) { stepSize = step; } if (stepSize < -step) { stepSize = -step; } *pValue += stepSize; return stepSize; } void Fishing_SpawnRipple(Vec3f* projectedPos, FishingEffect* effect, Vec3f* pos, f32 arg3, f32 arg4, s16 arg5, s16 countLimit) { s16 i; if ((projectedPos != NULL) && ((projectedPos->z > 500.0f) || (projectedPos->z < 0.0f))) { return; } for (i = 0; i < countLimit; i++) { if (effect->type == FS_EFF_NONE) { effect->type = FS_EFF_RIPPLE; effect->pos = *pos; effect->vel = sZeroVec; effect->accel = sZeroVec; effect->unk_30 = arg3 * 0.0025f; effect->unk_34 = arg4 * 0.0025f; if (arg3 > 300.0f) { effect->alpha = 0; effect->unk_2E = arg5; effect->unk_2C = 0; effect->unk_38 = (effect->unk_34 - effect->unk_30) * 0.05f; } else { effect->alpha = arg5; effect->unk_2C = 1; effect->unk_38 = (effect->unk_34 - effect->unk_30) * 0.1f; } effect->epoch++; break; } effect++; } } void Fishing_SpawnDustSplash(Vec3f* projectedPos, FishingEffect* effect, Vec3f* pos, Vec3f* vel, f32 scale) { s16 i; Vec3f accel = { 0.0f, -1.0f, 0.0f }; if ((projectedPos != NULL) && ((projectedPos->z > 500.0f) || (projectedPos->z < 0.0f))) { return; } for (i = 0; i < 100; i++) { if ((effect->type == FS_EFF_NONE) || (effect->type == FS_EFF_RAIN_DROP) || (effect->type == FS_EFF_RAIN_RIPPLE) || (effect->type == FS_EFF_RAIN_SPLASH)) { effect->type = FS_EFF_DUST_SPLASH; effect->pos = *pos; effect->vel = *vel; effect->accel = accel; effect->alpha = 100 + (s16)Rand_ZeroFloat(100.0f); effect->unk_30 = scale; effect->epoch++; break; } effect++; } } void Fishing_SpawnWaterDust(Vec3f* projectedPos, FishingEffect* effect, Vec3f* pos, f32 scale) { s16 i; Vec3f accel = { 0.0f, 0.05f, 0.0f }; if ((projectedPos != NULL) && ((projectedPos->z > 500.0f) || (projectedPos->z < 0.0f))) { return; } for (i = 0; i < 90; i++) { if (effect->type == FS_EFF_NONE) { effect->type = FS_EFF_WATER_DUST; effect->pos = *pos; effect->vel = sZeroVec; effect->accel = accel; effect->alpha = 255; effect->timer = (s16)Rand_ZeroFloat(100.0f); effect->unk_30 = scale; effect->unk_34 = 2.0f * scale; effect->epoch++; break; } effect++; } } void Fishing_SpawnBubble(Vec3f* projectedPos, FishingEffect* effect, Vec3f* pos, f32 scale, u8 arg4) { s16 i; Vec3f vel = { 0.0f, 1.0f, 0.0f }; if ((projectedPos != NULL) && ((projectedPos->z > 500.0f) || (projectedPos->z < 0.0f))) { return; } for (i = 0; i < 90; i++) { if (effect->type == FS_EFF_NONE) { effect->type = FS_EFF_BUBBLE; effect->pos = *pos; effect->vel = vel; effect->accel = sZeroVec; effect->timer = (s16)Rand_ZeroFloat(100.0f); effect->unk_30 = scale; effect->unk_2C = arg4; effect->epoch++; break; } effect++; } } void Fishing_SpawnRainDrop(FishingEffect* effect, Vec3f* pos, Vec3f* rot) { s16 i; Vec3f velSrc; velSrc.x = 0.0f; velSrc.y = 0.0f; velSrc.z = 300.0f; effect += 30; for (i = 30; i < EFFECT_COUNT; i++) { if (effect->type == FS_EFF_NONE) { effect->type = FS_EFF_RAIN_DROP; effect->pos = *pos; effect->accel = sZeroVec; effect->unk_34 = rot->x; effect->unk_38 = rot->y; effect->unk_3C = rot->z; Matrix_RotateY(rot->y, MTXMODE_NEW); Matrix_RotateX(rot->x, MTXMODE_APPLY); Matrix_MultVec3f(&velSrc, &effect->vel); effect->epoch++; break; } effect++; } } static FishingPropInit sPondPropInits[POND_PROP_COUNT + 1] = { { FS_PROP_ROCK, { 529, -53, -498 } }, { FS_PROP_ROCK, { 461, -66, -480 } }, { FS_PROP_ROCK, { 398, -73, -474 } }, { FS_PROP_ROCK, { -226, -52, -691 } }, { FS_PROP_ROCK, { -300, -41, -710 } }, { FS_PROP_ROCK, { -333, -50, -643 } }, { FS_PROP_ROCK, { -387, -46, -632 } }, { FS_PROP_ROCK, { -484, -43, -596 } }, { FS_PROP_ROCK, { -409, -57, -560 } }, { FS_PROP_WOOD_POST, { 444, -87, -322 } }, { FS_PROP_WOOD_POST, { 447, -91, -274 } }, { FS_PROP_WOOD_POST, { 395, -109, -189 } }, { FS_PROP_REED, { 617, -29, 646 } }, { FS_PROP_REED, { 698, -26, 584 } }, { FS_PROP_REED, { 711, -29, 501 } }, { FS_PROP_REED, { 757, -28, 457 } }, { FS_PROP_REED, { 812, -29, 341 } }, { FS_PROP_REED, { 856, -30, 235 } }, { FS_PROP_REED, { 847, -31, 83 } }, { FS_PROP_REED, { 900, -26, 119 } }, { FS_PROP_LILY_PAD, { 861, -22, 137 } }, { FS_PROP_LILY_PAD, { 836, -22, 150 } }, { FS_PROP_LILY_PAD, { 829, -22, 200 } }, { FS_PROP_LILY_PAD, { 788, -22, 232 } }, { FS_PROP_LILY_PAD, { 803, -22, 319 } }, { FS_PROP_LILY_PAD, { 756, -22, 348 } }, { FS_PROP_LILY_PAD, { 731, -22, 377 } }, { FS_PROP_LILY_PAD, { 700, -22, 392 } }, { FS_PROP_LILY_PAD, { 706, -22, 351 } }, { FS_PROP_LILY_PAD, { 677, -22, 286 } }, { FS_PROP_LILY_PAD, { 691, -22, 250 } }, { FS_PROP_LILY_PAD, { 744, -22, 290 } }, { FS_PROP_LILY_PAD, { 766, -22, 201 } }, { FS_PROP_LILY_PAD, { 781, -22, 128 } }, { FS_PROP_LILY_PAD, { 817, -22, 46 } }, { FS_PROP_LILY_PAD, { 857, -22, -50 } }, { FS_PROP_LILY_PAD, { 724, -22, 110 } }, { FS_PROP_LILY_PAD, { 723, -22, 145 } }, { FS_PROP_LILY_PAD, { 728, -22, 202 } }, { FS_PROP_LILY_PAD, { 721, -22, 237 } }, { FS_PROP_LILY_PAD, { 698, -22, 312 } }, { FS_PROP_LILY_PAD, { 660, -22, 349 } }, { FS_PROP_LILY_PAD, { 662, -22, 388 } }, { FS_PROP_LILY_PAD, { 667, -22, 432 } }, { FS_PROP_LILY_PAD, { 732, -22, 429 } }, { FS_PROP_LILY_PAD, { 606, -22, 366 } }, { FS_PROP_LILY_PAD, { 604, -22, 286 } }, { FS_PROP_LILY_PAD, { 620, -22, 217 } }, { FS_PROP_LILY_PAD, { 663, -22, 159 } }, { FS_PROP_LILY_PAD, { 682, -22, 73 } }, { FS_PROP_LILY_PAD, { 777, -22, 83 } }, { FS_PROP_LILY_PAD, { 766, -22, 158 } }, { FS_PROP_REED, { 1073, 0, -876 } }, { FS_PROP_REED, { 970, 0, -853 } }, { FS_PROP_REED, { 896, 0, -886 } }, { FS_PROP_REED, { 646, -27, -651 } }, { FS_PROP_REED, { 597, -29, -657 } }, { FS_PROP_REED, { 547, -32, -651 } }, { FS_PROP_REED, { 690, -29, -546 } }, { FS_PROP_REED, { 720, -29, -490 } }, { FS_PROP_REED, { -756, -30, -409 } }, { FS_PROP_REED, { -688, -34, -458 } }, { FS_PROP_REED, { -613, -34, -581 } }, { FS_PROP_LILY_PAD, { -593, -22, -479 } }, { FS_PROP_LILY_PAD, { -602, -22, -421 } }, { FS_PROP_LILY_PAD, { -664, -22, -371 } }, { FS_PROP_LILY_PAD, { -708, -22, -316 } }, { FS_PROP_LILY_PAD, { -718, -22, -237 } }, { FS_PROP_REED, { -807, -36, -183 } }, { FS_PROP_REED, { -856, -29, -259 } }, { FS_PROP_LILY_PAD, { -814, -22, -317 } }, { FS_PROP_LILY_PAD, { -759, -22, -384 } }, { FS_PROP_LILY_PAD, { -718, -22, -441 } }, { FS_PROP_LILY_PAD, { -474, -22, -567 } }, { FS_PROP_LILY_PAD, { -519, -22, -517 } }, { FS_PROP_LILY_PAD, { -539, -22, -487 } }, { FS_PROP_LILY_PAD, { -575, -22, -442 } }, { FS_PROP_LILY_PAD, { -594, -22, -525 } }, { FS_PROP_LILY_PAD, { -669, -22, -514 } }, { FS_PROP_LILY_PAD, { -653, -22, -456 } }, { FS_PROP_REED, { -663, -28, -606 } }, { FS_PROP_REED, { -708, -26, -567 } }, { FS_PROP_REED, { -739, -27, -506 } }, { FS_PROP_REED, { -752, -28, -464 } }, { FS_PROP_REED, { -709, -29, -513 } }, { FS_PROP_LILY_PAD, { -544, -22, -436 } }, { FS_PROP_LILY_PAD, { -559, -22, -397 } }, { FS_PROP_LILY_PAD, { -616, -22, -353 } }, { FS_PROP_LILY_PAD, { -712, -22, -368 } }, { FS_PROP_LILY_PAD, { -678, -22, -403 } }, { FS_PROP_LILY_PAD, { -664, -22, -273 } }, { FS_PROP_LILY_PAD, { -630, -22, -276 } }, { FS_PROP_LILY_PAD, { -579, -22, -311 } }, { FS_PROP_LILY_PAD, { -588, -22, -351 } }, { FS_PROP_LILY_PAD, { -555, -22, -534 } }, { FS_PROP_LILY_PAD, { -547, -22, -567 } }, { FS_PROP_LILY_PAD, { -592, -22, -571 } }, { FS_PROP_LILY_PAD, { -541, -22, -610 } }, { FS_PROP_LILY_PAD, { -476, -22, -629 } }, { FS_PROP_LILY_PAD, { -439, -22, -598 } }, { FS_PROP_LILY_PAD, { -412, -22, -550 } }, { FS_PROP_LILY_PAD, { -411, -22, -606 } }, { FS_PROP_LILY_PAD, { -370, -22, -634 } }, { FS_PROP_LILY_PAD, { -352, -22, -662 } }, { FS_PROP_LILY_PAD, { -413, -22, -641 } }, { FS_PROP_LILY_PAD, { -488, -22, -666 } }, { FS_PROP_LILY_PAD, { -578, -22, -656 } }, { FS_PROP_LILY_PAD, { -560, -22, -640 } }, { FS_PROP_LILY_PAD, { -531, -22, -654 } }, { FS_PROP_LILY_PAD, { -451, -22, -669 } }, { FS_PROP_LILY_PAD, { -439, -22, -699 } }, { FS_PROP_LILY_PAD, { -482, -22, -719 } }, { FS_PROP_LILY_PAD, { -524, -22, -720 } }, { FS_PROP_LILY_PAD, { -569, -22, -714 } }, { FS_PROP_REED, { -520, -27, -727 } }, { FS_PROP_REED, { -572, -28, -686 } }, { FS_PROP_REED, { -588, -32, -631 } }, { FS_PROP_REED, { -622, -34, -571 } }, { FS_PROP_REED, { -628, -36, -510 } }, { FS_PROP_REED, { -655, -36, -466 } }, { FS_PROP_REED, { -655, -41, -393 } }, { FS_PROP_REED, { -661, -47, -328 } }, { FS_PROP_REED, { -723, -40, -287 } }, { FS_PROP_REED, { -756, -33, -349 } }, { FS_PROP_REED, { -755, -43, -210 } }, { FS_PROP_LILY_PAD, { -770, -22, -281 } }, { FS_PROP_LILY_PAD, { -750, -22, -313 } }, { FS_PROP_LILY_PAD, { -736, -22, -341 } }, { FS_PROP_LILY_PAD, { -620, -22, -418 } }, { FS_PROP_LILY_PAD, { -601, -22, -371 } }, { FS_PROP_LILY_PAD, { -635, -22, -383 } }, { FS_PROP_LILY_PAD, { -627, -22, -311 } }, { FS_PROP_LILY_PAD, { -665, -22, -327 } }, { FS_PROP_LILY_PAD, { -524, -22, -537 } }, { FS_PROP_LILY_PAD, { -514, -22, -579 } }, { FS_PROP_LILY_PAD, { -512, -22, -623 } }, { FS_PROP_LILY_PAD, { -576, -22, -582 } }, { FS_PROP_LILY_PAD, { -600, -22, -608 } }, { FS_PROP_LILY_PAD, { -657, -22, -531 } }, { FS_PROP_LILY_PAD, { -641, -22, -547 } }, { FS_PROP_INIT_STOP, { 0 } }, }; void Fishing_InitPondProps(Fishing* this, GlobalContext* globalCtx) { FishingProp* prop = &sPondProps[0]; Vec3f colliderPos; s16 i; Fishing_SeedRand(1, 29100, 9786); for (i = 0; i < POND_PROP_COUNT; i++) { if (sPondPropInits[i].type == FS_PROP_INIT_STOP) { break; } prop->epoch++; prop->type = sPondPropInits[i].type; prop->pos.x = sPondPropInits[i].pos.x; prop->pos.y = sPondPropInits[i].pos.y; prop->pos.z = sPondPropInits[i].pos.z; prop->rotX = 0.0f; prop->reedAngle = 0.0f; prop->timer = Rand_ZeroFloat(100.0f); prop->drawDistance = 800.0f; if (prop->type == FS_PROP_REED) { prop->scale = (Fishing_RandZeroOne() * 0.25f) + 0.75f; prop->reedAngle = Rand_ZeroFloat(2 * M_PI); if (sLinkAge == 1) { prop->scale *= 0.6f; } prop->drawDistance = 1200.0f; } else if (prop->type == FS_PROP_WOOD_POST) { prop->scale = 0.08f; prop->drawDistance = 1200.0f; colliderPos = prop->pos; colliderPos.y += 50.0f; Fishing_SetColliderElement(i, &sFishingMain->collider, &colliderPos, prop->scale * 3.5f); } else if (prop->type == FS_PROP_LILY_PAD) { prop->scale = (Fishing_RandZeroOne() * 0.3f) + 0.5f; prop->rotY = Rand_ZeroFloat(2 * M_PI); if (sLinkAge == 1) { if ((i % 4) != 0) { prop->scale *= 0.6f; } else { prop->type = FS_PROP_NONE; } } } else { prop->scale = (Fishing_RandZeroOne() * 0.1f) + 0.3f; prop->rotY = Rand_ZeroFloat(2 * M_PI); prop->drawDistance = 1000.0f; Fishing_SetColliderElement(i, &sFishingMain->collider, &prop->pos, prop->scale); } prop++; } } static FishingFishInit sFishInits[] = { { 0, { 666, -45, 354 }, 38, 0.1f }, { 0, { 681, -45, 240 }, 36, 0.1f }, { 0, { 670, -45, 90 }, 41, 0.05f }, { 0, { 615, -45, -450 }, 35, 0.2f }, { 0, { 500, -45, -420 }, 39, 0.1f }, { 0, { 420, -45, -550 }, 44, 0.05f }, { 0, { -264, -45, -640 }, 40, 0.1f }, { 0, { -470, -45, -540 }, 34, 0.2f }, { 0, { -557, -45, -430 }, 54, 0.01f }, { 0, { -260, -60, -330 }, 47, 0.05f }, { 0, { -500, -60, 330 }, 42, 0.06f }, { 0, { 428, -40, -283 }, 33, 0.2f }, { 0, { 409, -70, -230 }, 57, 0.0f }, { 0, { 450, -67, -300 }, 63, 0.0f }, { 0, { -136, -65, -196 }, 71, 0.0f }, { 1, { -561, -35, -547 }, 45, 0.0f }, { 1, { 667, -35, 317 }, 43, 0.0f }, }; static InitChainEntry sInitChain[] = { ICHAIN_U8(targetMode, 5, ICHAIN_CONTINUE), ICHAIN_F32(targetArrowOffset, 0, ICHAIN_STOP), }; void Fishing_Init(Actor* thisx, GlobalContext* globalCtx2) { GlobalContext* globalCtx = globalCtx2; Fishing* this = (Fishing*)thisx; u16 fishCount; s16 i; Actor_ProcessInitChain(thisx, sInitChain); ActorShape_Init(&thisx->shape, 0.0f, NULL, 0.0f); if (KREG(5) != 0) { sLinkAge = 1; } else { sLinkAge = gSaveContext.linkAge; } if (thisx->params < 100) { D_80B7E074 = 0; sFishingMain = this; Collider_InitJntSph(globalCtx, &sFishingMain->collider); Collider_SetJntSph(globalCtx, &sFishingMain->collider, thisx, &sJntSphInit, sFishingMain->colliderElements); thisx->params = 1; SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gFishingOwnerSkel, &gFishingOwnerAnim, NULL, NULL, 0); Animation_MorphToLoop(&this->skelAnime, &gFishingOwnerAnim, 0.0f); thisx->update = Fishing_UpdateOwner; thisx->draw = Fishing_DrawOwner; thisx->shape.rot.y = -0x6000; thisx->world.pos.x = 160.0f; thisx->world.pos.y = -2.0f; thisx->world.pos.z = 1208.0f; Actor_SetScale(thisx, 0.011f); thisx->focus.pos = thisx->world.pos; thisx->focus.pos.y += 75.0f; thisx->flags |= ACTOR_FLAG_0 | ACTOR_FLAG_3; if (sLinkAge != 1) { if (HIGH_SCORE(HS_FISHING) & 0x1000) { D_80B7A688 = 0; } else { D_80B7A688 = 1; } } else { D_80B7A688 = 2; } D_80B7A684 = 20; globalCtx->specialEffects = sFishingEffects; gTimeIncrement = 1; D_80B7E0AC = 0; D_80B7E0A6 = 10; Audio_QueueSeqCmd(0x1 << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0x0100FF); if (sLinkAge == 1) { if ((HIGH_SCORE(HS_FISHING) & 0x7F) != 0) { D_80B7E078 = HIGH_SCORE(HS_FISHING) & 0x7F; } else { D_80B7E078 = 40.0f; } } else { if ((HIGH_SCORE(HS_FISHING) & 0x7F000000) != 0) { D_80B7E078 = (HIGH_SCORE(HS_FISHING) & 0x7F000000) >> 0x18; } else { D_80B7E078 = 45.0f; } } D_80B7E07D = (HIGH_SCORE(HS_FISHING) & 0xFF0000) >> 0x10; if ((D_80B7E07D & 7) == 7) { globalCtx->roomCtx.unk_74[0] = 90; D_80B7E076 = 1; } else { globalCtx->roomCtx.unk_74[0] = 40; D_80B7E076 = 0; } if (((D_80B7E07D & 7) == 6) || (KREG(3) != 0)) { D_80B7E077 = 100; if (KREG(3) != 0) { KREG(3) = 0; HIGH_SCORE(HS_FISHING) &= 0xFF00FFFF; HIGH_SCORE(HS_FISHING) |= 0x60000; } } else { D_80B7E077 = 0; } for (i = 0; i < EFFECT_COUNT; i++) { sFishingEffects[i].type = FS_EFF_NONE; } for (i = 0; i < POND_PROP_COUNT; i++) { sPondProps[i].type = FS_PROP_NONE; } sFishGroupAngle1 = 0.7f; sFishGroupAngle2 = 2.3f; sFishGroupAngle3 = 4.6f; for (i = 0; i < GROUP_FISH_COUNT; i++) { FishingGroupFish* fish = &sGroupFishes[i]; fish->epoch++; fish->type = FS_GROUP_FISH_NORMAL; if (i <= 20) { fish->unk_10.x = fish->pos.x = sinf(sFishGroupAngle1) * 720.0f; fish->unk_10.z = fish->pos.z = cosf(sFishGroupAngle1) * 720.0f; } else if (i <= 40) { fish->unk_10.x = fish->pos.x = sinf(sFishGroupAngle2) * 720.0f; fish->unk_10.z = fish->pos.z = cosf(sFishGroupAngle2) * 720.0f; } else { fish->unk_10.x = fish->pos.x = sinf(sFishGroupAngle3) * 720.0f; fish->unk_10.z = fish->pos.z = cosf(sFishGroupAngle3) * 720.0f; } fish->unk_10.y = fish->pos.y = -35.0f; fish->timer = Rand_ZeroFloat(100.0f); fish->unk_3C = 0; fish->unk_3E = 0; fish->unk_40 = 0; if (sLinkAge != 1) { if (((i >= 15) && (i < 20)) || ((i >= 35) && (i < 40)) || ((i >= 55) && (i < 60))) { fish->type = FS_GROUP_FISH_NONE; } } } Fishing_InitPondProps(this, globalCtx); Actor_SpawnAsChild(&globalCtx->actorCtx, thisx, globalCtx, ACTOR_EN_KANBAN, 53.0f, -17.0f, 982.0f, 0, 0, 0, ENKANBAN_FISHING); Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_FISHING, 0.0f, 0.0f, 0.0f, 0, 0, 0, 200); if ((KREG(1) == 1) || ((D_80B7E07D & 3) == 3)) { if (sLinkAge != 1) { fishCount = 16; } else { fishCount = 17; } } else { fishCount = 15; } for (i = 0; i < fishCount; i++) { Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_FISHING, sFishInits[i].pos.x, sFishInits[i].pos.y, sFishInits[i].pos.z, 0, Rand_ZeroFloat(0x10000), 0, 100 + i); } } else { if ((thisx->params < 115) || (thisx->params == 200)) { SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gFishingFishSkel, &gFishingFishAnim, NULL, NULL, 0); Animation_MorphToLoop(&this->skelAnime, &gFishingFishAnim, 0.0f); } else { SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gFishingLoachSkel, &gFishingLoachAnim, NULL, NULL, 0); Animation_MorphToLoop(&this->skelAnime, &gFishingLoachAnim, 0.0f); } SkelAnime_Update(&this->skelAnime); if (thisx->params == 200) { this->unk_158 = 100; Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, thisx, ACTORCAT_PROP); thisx->targetMode = 0; thisx->flags |= ACTOR_FLAG_0 | ACTOR_FLAG_3; this->lightNode = LightContext_InsertLight(globalCtx, &globalCtx->lightCtx, &this->lightInfo); } else { this->unk_158 = 10; this->unk_15A = 10; this->unk_150 = sFishInits[thisx->params - 100].unk_00; this->unk_1A8 = sFishInits[thisx->params - 100].unk_0C; this->unk_1AC = sFishInits[thisx->params - 100].unk_08; this->unk_1AC += Rand_ZeroFloat(4.99999f); if ((this->unk_1AC >= 65.0f) && (Rand_ZeroOne() < 0.05f)) { this->unk_1AC += Rand_ZeroFloat(7.99999f); } if (KREG(6) != 0) { this->unk_1AC = KREG(6) + 80.0f; } if (sLinkAge == 1) { this->unk_1AC *= 0.73f; } } } } void Fishing_Destroy(Actor* thisx, GlobalContext* globalCtx2) { GlobalContext* globalCtx = globalCtx2; Fishing* this = (Fishing*)thisx; SkelAnime_Free(&this->skelAnime, globalCtx); if (thisx->params == 200) { LightContext_RemoveLight(globalCtx, &globalCtx->lightCtx, this->lightNode); } else if (thisx->params == 1) { Collider_DestroyJntSph(globalCtx, &this->collider); } } void Fishing_UpdateEffects(FishingEffect* effect, GlobalContext* globalCtx) { f32 rippleY; s16 i; for (i = 0; i < EFFECT_COUNT; i++) { if (effect->type) { effect->timer++; effect->pos.x += effect->vel.x; effect->pos.y += effect->vel.y; effect->pos.z += effect->vel.z; effect->vel.y += effect->accel.y; if (effect->type == FS_EFF_RIPPLE) { Math_ApproachF(&effect->unk_30, effect->unk_34, 0.2f, effect->unk_38); if (effect->unk_2C == 0) { effect->alpha += 20; if (effect->alpha >= effect->unk_2E) { effect->alpha = effect->unk_2E; effect->unk_2C++; } } else { effect->alpha -= 8; if (effect->alpha <= 0) { effect->type = FS_EFF_NONE; } } } else if (effect->type == FS_EFF_WATER_DUST) { Math_ApproachF(&effect->unk_30, effect->unk_34, 0.1f, 0.1f); effect->alpha -= 10; if (effect->pos.y > (WATER_SURFACE_Y(globalCtx) - 5.0f)) { effect->accel.y = 0.0f; effect->vel.y = 0.0f; effect->alpha -= 5; } if (effect->alpha <= 0) { effect->type = FS_EFF_NONE; } } else if (effect->type == FS_EFF_BUBBLE) { if (effect->unk_2C == 0) { rippleY = WATER_SURFACE_Y(globalCtx); } else { rippleY = 69.0f; } if (effect->pos.y >= rippleY) { effect->type = FS_EFF_NONE; if (Rand_ZeroOne() < 0.3f) { Vec3f pos = effect->pos; pos.y = rippleY; Fishing_SpawnRipple(NULL, globalCtx->specialEffects, &pos, 20.0f, 60.0f, 150, 90); } } } else if (effect->type == FS_EFF_DUST_SPLASH) { if (effect->vel.y < -20.0f) { effect->vel.y = -20.0f; effect->accel.y = 0.0f; } if (effect->pos.y <= WATER_SURFACE_Y(globalCtx)) { effect->type = FS_EFF_NONE; if (Rand_ZeroOne() < 0.5f) { Vec3f pos = effect->pos; pos.y = WATER_SURFACE_Y(globalCtx); Fishing_SpawnRipple(NULL, globalCtx->specialEffects, &pos, 40.0f, 110.0f, 150, 90); } } } else if (effect->type == FS_EFF_RAIN_DROP) { if (effect->pos.y < WATER_SURFACE_Y(globalCtx)) { f32 sqDistXZ = SQ(effect->pos.x) + SQ(effect->pos.z); if (sqDistXZ > SQ(920.0f)) { effect->pos.y = WATER_SURFACE_Y(globalCtx) + ((sqrtf(sqDistXZ) - 920.0f) * 0.11f); effect->timer = KREG(17) + 2; effect->type = FS_EFF_RAIN_SPLASH; effect->unk_30 = (KREG(18) + 30) * 0.001f; } else { effect->pos.y = WATER_SURFACE_Y(globalCtx) + 3.0f; effect->timer = 0; if (Rand_ZeroOne() < 0.75f) { effect->type = FS_EFF_RAIN_RIPPLE; effect->vel = sZeroVec; effect->unk_30 = (KREG(18) + 30) * 0.001f; } else { effect->type = FS_EFF_NONE; } } effect->vel = sZeroVec; } } else if (effect->type >= FS_EFF_RAIN_RIPPLE) { effect->unk_30 += (KREG(18) + 30) * 0.001f; if (effect->timer >= 6) { effect->type = FS_EFF_NONE; } } else if (effect->type == FS_EFF_OWNER_HAT) { f32 sqDistXZ; f32 bottomY; effect->unk_30 = 0.010000001f; Math_ApproachS(&sEffOwnerHatRot.y, 0, 20, 100); Math_ApproachS(&sEffOwnerHatRot.x, 0, 20, 100); Math_ApproachS(&sEffOwnerHatRot.z, -0x4000, 20, 100); sqDistXZ = SQ(effect->pos.x) + SQ(effect->pos.z); bottomY = WATER_SURFACE_Y(globalCtx) + ((sqrtf(sqDistXZ) - 920.0f) * 0.147f); if (effect->pos.y > (bottomY - 10.0f)) { effect->pos.y -= 0.1f; } if ((effect->timer % 16) == 0) { Vec3f pos = effect->pos; pos.y = WATER_SURFACE_Y(globalCtx); Fishing_SpawnRipple(NULL, globalCtx->specialEffects, &pos, 30.0f, 300.0f, 150, 90); } if (effect->unk_2C >= 0) { effect->unk_2C++; } if (effect->unk_2C == 30) { Message_StartTextbox(globalCtx, 0x40B3, NULL); } if ((effect->unk_2C >= 100) && (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT)) { if (Message_ShouldAdvance(globalCtx) || (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_NONE)) { Message_CloseTextbox(globalCtx); Rupees_ChangeBy(-50); effect->unk_2C = -1; } } } } effect++; } } void Fishing_DrawEffects(FishingEffect* effect, GlobalContext* globalCtx) { u8 flag = 0; f32 rotY; s16 i; s32 pad; FishingEffect* firstEffect = effect; OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Push(); gDPPipeSync(POLY_XLU_DISP++); for (i = 0; i < 100; i++) { if (effect->type == FS_EFF_RIPPLE) { FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (flag == 0) { gSPDisplayList(POLY_XLU_DISP++, gFishingRippleMaterialDL); gDPSetEnvColor(POLY_XLU_DISP++, 155, 155, 155, 0); flag++; } gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, effect->alpha); Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW); Matrix_Scale(effect->unk_30, 1.0f, effect->unk_30, MTXMODE_APPLY); gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFishingRippleModelDL); FrameInterpolation_RecordCloseChild(); } effect++; } effect = firstEffect; flag = 0; for (i = 0; i < 100; i++) { if (effect->type == FS_EFF_DUST_SPLASH) { FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (flag == 0) { gSPDisplayList(POLY_XLU_DISP++, gFishingDustSplashMaterialDL); gDPSetEnvColor(POLY_XLU_DISP++, 200, 200, 200, 0); flag++; } gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 180, 180, 180, effect->alpha); Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(effect->unk_30, effect->unk_30, 1.0f, MTXMODE_APPLY); gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFishingDustSplashModelDL); FrameInterpolation_RecordCloseChild(); } effect++; } effect = firstEffect; flag = 0; for (i = 0; i < 100; i++) { if (effect->type == FS_EFF_WATER_DUST) { FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (flag == 0) { gSPDisplayList(POLY_OPA_DISP++, gFishingWaterDustMaterialDL); gDPSetEnvColor(POLY_OPA_DISP++, 40, 90, 80, 128); flag++; } gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 40, 90, 80, effect->alpha); gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, effect->timer + (i * 3), (effect->timer + (i * 3)) * 5, 32, 64, 1, 0, 0, 32, 32)); Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(effect->unk_30, effect->unk_30, 1.0f, MTXMODE_APPLY); gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gFishingWaterDustModelDL); FrameInterpolation_RecordCloseChild(); } effect++; } effect = firstEffect; flag = 0; for (i = 0; i < 100; i++) { if (effect->type == FS_EFF_BUBBLE) { FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (flag == 0) { gSPDisplayList(POLY_XLU_DISP++, gFishingBubbleMaterialDL); gDPSetEnvColor(POLY_XLU_DISP++, 150, 150, 150, 0); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 255); flag++; } Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(effect->unk_30, effect->unk_30, 1.0f, MTXMODE_APPLY); gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFishingBubbleModelDL); FrameInterpolation_RecordCloseChild(); } effect++; } effect = firstEffect + 30; flag = 0; for (i = 30; i < EFFECT_COUNT; i++) { if (effect->type == FS_EFF_RAIN_DROP) { FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (flag == 0) { POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x14); gDPSetCombineMode(POLY_XLU_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 150, 255, 255, 30); flag++; } Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW); Matrix_RotateY(effect->unk_38, MTXMODE_APPLY); Matrix_RotateX(effect->unk_34, MTXMODE_APPLY); Matrix_RotateZ(effect->unk_3C, MTXMODE_APPLY); Matrix_Scale(0.002f, 1.0f, 0.1f, MTXMODE_APPLY); gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFishingRainDropModelDL); FrameInterpolation_RecordCloseChild(); } effect++; } func_80093D84(globalCtx->state.gfxCtx); effect = firstEffect + 30; flag = 0; for (i = 30; i < EFFECT_COUNT; i++) { if (effect->type == FS_EFF_RAIN_RIPPLE) { FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (flag == 0) { gSPDisplayList(POLY_XLU_DISP++, gFishingRippleMaterialDL); gDPSetEnvColor(POLY_XLU_DISP++, 155, 155, 155, 0); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 130); flag++; } Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW); Matrix_Scale(effect->unk_30, 1.0f, effect->unk_30, MTXMODE_APPLY); gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFishingRippleModelDL); FrameInterpolation_RecordCloseChild(); } effect++; } effect = firstEffect + 30; flag = 0; for (i = 30; i < EFFECT_COUNT; i++) { if (effect->type == FS_EFF_RAIN_SPLASH) { FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (flag == 0) { gSPDisplayList(POLY_XLU_DISP++, gFishingRainSplashMaterialDL); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, KREG(19) + 80); flag++; } if (Rand_ZeroOne() < 0.5f) { rotY = 0.0f; } else { rotY = M_PI; } Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_RotateY(rotY, MTXMODE_APPLY); Matrix_Scale(effect->unk_30, effect->unk_30, 1.0f, MTXMODE_APPLY); gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFishingRainSplashModelDL); FrameInterpolation_RecordCloseChild(); } effect++; } effect = firstEffect; if (effect->type == FS_EFF_OWNER_HAT) { FrameInterpolation_RecordOpenChild(effect, effect->epoch); Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW); Matrix_RotateY((sEffOwnerHatRot.y * M_PI) / 32768, MTXMODE_APPLY); Matrix_RotateX((sEffOwnerHatRot.x * M_PI) / 32768, MTXMODE_APPLY); Matrix_RotateZ((sEffOwnerHatRot.z * M_PI) / 32768, MTXMODE_APPLY); Matrix_Scale(effect->unk_30, effect->unk_30, effect->unk_30, MTXMODE_APPLY); Matrix_Translate(-1250.0f, 0.0f, 0.0f, MTXMODE_APPLY); Matrix_RotateX(M_PI / 2, MTXMODE_APPLY); gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gFishingOwnerHatDL); FrameInterpolation_RecordCloseChild(); } Matrix_Pop(); CLOSE_DISPS(globalCtx->state.gfxCtx); } void Fishing_DrawStreamSplash(GlobalContext* globalCtx) { s32 pad; OPEN_DISPS(globalCtx->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x09, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, globalCtx->gameplayFrames * 1, globalCtx->gameplayFrames * 8, 32, 64, 1, -(globalCtx->gameplayFrames * 2), 0, 16, 16)); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 195, 225, 235, 50); Matrix_Translate(670.0f, -24.0f, -600.0f, MTXMODE_NEW); Matrix_Scale(0.02f, 1.0f, 0.02f, MTXMODE_APPLY); gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gFishingStreamSplashDL)); CLOSE_DISPS(globalCtx->state.gfxCtx); } s32 func_80B6C2EC(Vec3f* vec) { if (((vec->x >= 110.0f) && (vec->x <= 150.0f) && (vec->z <= 1400.0f) && (vec->z >= 1160.0f)) || ((vec->x >= 110.0f) && (vec->x <= 210.0f) && (vec->z <= 1200.0f) && (vec->z >= 1160.0f))) { if (vec->y <= 42.0f) { return true; } } return false; } void Fishing_UpdateLine(GlobalContext* globalCtx, Vec3f* basePos, Vec3f* pos, Vec3f* rot, Vec3f* unk) { s16 i; s16 k; f32 dx; f32 dy; f32 dz; f32 rx; f32 ry; f32 dist; f32 spD8; s16 temp_s2; s32 pad; f32 temp_f20; Vec3f posSrc = { 0.0f, 0.0f, 0.0f }; Vec3f posStep; f32 phi_f18; Vec3f spA4; Vec3f sp98; f32 sp94; f32 sp90; f32 sp8C; f32 sqDistXZ; f32 temp_f18; f32 phi_f12; f32 phi_f2; if (D_80B7A6A4 != 0) { spA4 = *basePos; sp98 = pos[LINE_SEG_COUNT - 1]; sp94 = sp98.x - spA4.x; sp90 = sp98.y - spA4.y; sp8C = sp98.z - spA4.z; phi_f18 = sqrtf(SQ(sp94) + SQ(sp90) + SQ(sp8C)) * 0.97f; if (phi_f18 > 1000.0f) { phi_f18 = 1000.0f; } D_80B7E144 = 200.0f - (phi_f18 * 200.0f * 0.001f); } temp_s2 = D_80B7E144; posSrc.z = 5.0f; for (i = 0; i < LINE_SEG_COUNT; i++) { if (i <= temp_s2) { pos[i] = *basePos; } else if (D_80B7A6A4 != 0) { temp_f20 = (f32)(i - temp_s2) / (f32)(LINE_SEG_COUNT - temp_s2 + 1); Math_ApproachF(&pos[i].x, (sp94 * temp_f20) + spA4.x, 1.0f, 20.0f); Math_ApproachF(&pos[i].y, (sp90 * temp_f20) + spA4.y, 1.0f, 20.0f); Math_ApproachF(&pos[i].z, (sp8C * temp_f20) + spA4.z, 1.0f, 20.0f); } } for (i = temp_s2 + 1, k = 0; i < LINE_SEG_COUNT; i++, k++) { temp_f18 = 2.0f * D_80B7E148; dx = (pos + i)->x - (pos + i - 1)->x; spD8 = (pos + i)->y; sqDistXZ = SQ((pos + i)->x) + SQ((pos + i)->z); if (sqDistXZ > SQ(920.0f)) { phi_f12 = ((sqrtf(sqDistXZ) - 920.0f) * 0.11f) + WATER_SURFACE_Y(globalCtx); } else { phi_f12 = WATER_SURFACE_Y(globalCtx); } if (D_80B7E0B6 == 2) { if (spD8 < phi_f12) { phi_f12 = ((sqrtf(sqDistXZ) - 920.0f) * 0.147f) + WATER_SURFACE_Y(globalCtx); if (spD8 > phi_f12) { phi_f2 = (spD8 - phi_f12) * 0.05f; if (phi_f2 > 0.29999998f) { phi_f2 = 0.29999998f; } if (i >= 100) { phi_f2 *= (i - 100) * 0.02f; spD8 -= phi_f2; } } } else { spD8 -= temp_f18; } } else if (i > LINE_SEG_COUNT - 10) { if (spD8 > phi_f12) { phi_f2 = (spD8 - phi_f12) * 0.2f; if (phi_f2 > temp_f18) { phi_f2 = temp_f18; } spD8 -= phi_f2; } } else { if (spD8 > phi_f12) { spD8 -= temp_f18; } } if (func_80B6C2EC(&pos[i])) { spD8 = 42.0f; } dy = spD8 - (pos + i - 1)->y; dz = (pos + i)->z - (pos + i - 1)->z; ry = Math_Atan2F(dz, dx); dist = sqrtf(SQ(dx) + SQ(dz)); rx = -Math_Atan2F(dist, dy); (rot + i - 1)->y = ry; (rot + i - 1)->x = rx; Matrix_RotateY(ry, MTXMODE_NEW); Matrix_RotateX(rx, MTXMODE_APPLY); Matrix_MultVec3f(&posSrc, &posStep); (pos + i)->x = (pos + i - 1)->x + posStep.x; (pos + i)->y = (pos + i - 1)->y + posStep.y; (pos + i)->z = (pos + i - 1)->z + posStep.z; } } void Fishing_UpdateLinePos(Vec3f* pos) { s16 i; f32 dx; f32 dy; f32 dz; f32 rx; f32 ry; f32 dist; Vec3f posSrc = { 0.0f, 0.0f, 0.0f }; Vec3f posStep; s16 min = D_80B7E144; posSrc.z = 5.0f; for (i = LINE_SEG_COUNT - 2; i > min; i--) { dx = (pos + i)->x - (pos + i + 1)->x; dy = (pos + i)->y - (pos + i + 1)->y; dz = (pos + i)->z - (pos + i + 1)->z; ry = Math_Atan2F(dz, dx); dist = sqrtf(SQ(dx) + SQ(dz)); rx = -Math_Atan2F(dist, dy); Matrix_RotateY(ry, MTXMODE_NEW); Matrix_RotateX(rx, MTXMODE_APPLY); Matrix_MultVec3f(&posSrc, &posStep); (pos + i)->x = (pos + i + 1)->x + posStep.x; (pos + i)->y = (pos + i + 1)->y + posStep.y; (pos + i)->z = (pos + i + 1)->z + posStep.z; } } void Fishing_DrawLureHook(GlobalContext* globalCtx, Vec3f* pos, Vec3f* refPos, u8 hookIndex) { f32 dx; f32 dy; f32 dz; f32 rx; f32 ry; f32 dist; f32 offsetY; Vec3f posSrc = { 0.0f, 0.0f, 1.0f }; Vec3f posStep; Player* player = GET_PLAYER(globalCtx); OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Push(); if ((D_80B7A694 == 3) && ((pos->y > WATER_SURFACE_Y(globalCtx)) || ((D_80B7A68C != 0) && hookIndex))) { offsetY = 0.0f; } else if (pos->y < WATER_SURFACE_Y(globalCtx)) { offsetY = -1.0f; } else { offsetY = -3.0f; } dx = refPos->x - pos->x; dy = refPos->y - pos->y + offsetY; dz = refPos->z - pos->z; ry = Math_Atan2F(dz, dx); dist = sqrtf(SQ(dx) + SQ(dz)); rx = -Math_Atan2F(dist, dy); Matrix_RotateY(ry, MTXMODE_NEW); Matrix_RotateX(rx, MTXMODE_APPLY); Matrix_MultVec3f(&posSrc, &posStep); refPos->x = pos->x + posStep.x; refPos->y = pos->y + posStep.y; refPos->z = pos->z + posStep.z; Matrix_Translate(pos->x, pos->y, pos->z, MTXMODE_NEW); if ((player->actor.speedXZ == 0.0f) && (D_80B7E138 == 0.0f)) { Math_ApproachF(&sLureHookRotY[hookIndex], ry, 0.1f, 0.3f); } else { sLureHookRotY[hookIndex] = ry; } Matrix_RotateY(sLureHookRotY[hookIndex], MTXMODE_APPLY); Matrix_RotateX(rx, MTXMODE_APPLY); Matrix_Scale(0.0039999997f, 0.0039999997f, 0.005f, MTXMODE_APPLY); Matrix_RotateY(M_PI, MTXMODE_APPLY); gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gFishingLureHookDL); Matrix_RotateZ(M_PI / 2, MTXMODE_APPLY); gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gFishingLureHookDL); if ((hookIndex == 1) && (D_80B7A68C != 0)) { Matrix_Scale(2.0f, 2.0f, 2.0f, MTXMODE_APPLY); Matrix_Translate(250.0f, 0.0f, -1400.0f, MTXMODE_APPLY); Matrix_Push(); if (D_80B7A690 != 0) { FishingEffect* effect = globalCtx->specialEffects; MtxF mf; Matrix_MultVec3f(&sZeroVec, &effect->pos); Matrix_Get(&mf); Matrix_MtxFToYXZRotS(&mf, &sEffOwnerHatRot, 0); D_80B7A690 = 0; D_80B7A68C = 0; effect->type = FS_EFF_OWNER_HAT; effect->unk_2C = 0; effect->vel = sZeroVec; effect->accel = sZeroVec; } Matrix_Pop(); Matrix_Translate(-1250.0f, 0.0f, 0.0f, MTXMODE_APPLY); Matrix_RotateX(M_PI / 2, MTXMODE_APPLY); gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gFishingOwnerHatDL); } Matrix_Pop(); CLOSE_DISPS(globalCtx->state.gfxCtx); } void Fishing_UpdateSinkingLure(GlobalContext* globalCtx) { s16 i; f32 dx; f32 dy; f32 dz; f32 rx; f32 ry; f32 dist; f32 offsetY; Vec3f posSrc = { 0.0f, 0.0f, 0.0f }; Vec3f posStep; Vec3f sp94; Vec3f sp88; f32 offsetX; f32 offsetZ; Player* player = GET_PLAYER(globalCtx); posSrc.z = 0.85f; sSinkingLurePos[0] = sLurePos; if (D_80B7A6D4 != 0) { offsetY = -1.0f; } else if (sLurePos.y < WATER_SURFACE_Y(globalCtx)) { offsetY = 0.5f; } else { offsetY = -5.0f; } if (D_80B7A694 == 5) { Matrix_RotateY(player->actor.shape.rot.y * (M_PI / 32768), MTXMODE_NEW); sp94.x = 5.0f; sp94.y = 0.0f; sp94.z = 3.0f; Matrix_MultVec3f(&sp94, &sp88); } for (i = 1; i < SINKING_LURE_SEG_COUNT; i++) { Vec3f* pos = sSinkingLurePos; if ((i < 10) && (D_80B7A694 == 5)) { offsetX = (10 - i) * sp88.x * 0.1f; offsetZ = (10 - i) * sp88.z * 0.1f; } else { offsetX = offsetZ = 0.0f; } dx = (pos + i)->x - (pos + i - 1)->x + offsetX; dy = (pos + i)->y - (pos + i - 1)->y + offsetY; dz = (pos + i)->z - (pos + i - 1)->z + offsetZ; ry = Math_Atan2F(dz, dx); dist = sqrtf(SQ(dx) + SQ(dz)); rx = -Math_Atan2F(dist, dy); Matrix_RotateY(ry, MTXMODE_NEW); Matrix_RotateX(rx, MTXMODE_APPLY); Matrix_MultVec3f(&posSrc, &posStep); (pos + i)->x = (pos + i - 1)->x + posStep.x; (pos + i)->y = (pos + i - 1)->y + posStep.y; (pos + i)->z = (pos + i - 1)->z + posStep.z; } } static f32 sSinkingLureSizes[] = { 1.0f, 1.5f, 1.8f, 2.0f, 1.8f, 1.6f, 1.4f, 1.2f, 1.0f, 1.0f, 0.9f, 0.85f, 0.8f, 0.7f, 0.8f, 1.0f, 1.2f, 1.1f, 1.0f, 0.8f, }; void Fishing_DrawSinkingLure(GlobalContext* globalCtx) { s16 i; f32 scale; OPEN_DISPS(globalCtx->state.gfxCtx); Fishing_UpdateSinkingLure(globalCtx); if (sLurePos.y < WATER_SURFACE_Y(globalCtx)) { func_80093D18(globalCtx->state.gfxCtx); gSPDisplayList(POLY_OPA_DISP++, gFishingSinkingLureSegmentMaterialDL); for (i = SINKING_LURE_SEG_COUNT - 1; i >= 0; i--) { if ((i + D_80B7FEA0) < SINKING_LURE_SEG_COUNT) { FrameInterpolation_RecordOpenChild("Fishing Lures 1", i); Matrix_Translate(sSinkingLurePos[i].x, sSinkingLurePos[i].y, sSinkingLurePos[i].z, MTXMODE_NEW); scale = sSinkingLureSizes[i + D_80B7FEA0] * 0.04f; Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gFishingSinkingLureSegmentModelDL); FrameInterpolation_RecordCloseChild(); } } } else { func_80093D84(globalCtx->state.gfxCtx); gSPDisplayList(POLY_XLU_DISP++, gFishingSinkingLureSegmentMaterialDL); for (i = SINKING_LURE_SEG_COUNT - 1; i >= 0; i--) { if ((i + D_80B7FEA0) < SINKING_LURE_SEG_COUNT) { FrameInterpolation_RecordOpenChild("Fishing Lures 2", i); Matrix_Translate(sSinkingLurePos[i].x, sSinkingLurePos[i].y, sSinkingLurePos[i].z, MTXMODE_NEW); scale = sSinkingLureSizes[i + D_80B7FEA0] * 0.04f; Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFishingSinkingLureSegmentModelDL); FrameInterpolation_RecordCloseChild(); } } } CLOSE_DISPS(globalCtx->state.gfxCtx); } void Fishing_DrawLureAndLine(GlobalContext* globalCtx, Vec3f* linePos, Vec3f* lineRot) { Vec3f posSrc; Vec3f posStep; Vec3f hookPos[2]; s16 i; s16 spB4 = D_80B7E144; s32 pad; Player* player = GET_PLAYER(globalCtx); OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); Matrix_Push(); if (D_80B7A6D4 != 0) { Vec3f posTemp = sLurePos; sLurePos = sSinkingLureBasePos; Fishing_DrawSinkingLure(globalCtx); sLurePos = posTemp; } if ((D_80B7A694 == 4) || (D_80B7A694 == 5)) { sLurePos = sFishingHookedFish->fishMouthPos; if ((D_80B7A694 == 5) && (D_80B7E0B6 == 2)) { Matrix_RotateY(player->actor.shape.rot.y * (M_PI / 32768), MTXMODE_NEW); posSrc.x = 2.0f; posSrc.y = 0.0f; posSrc.z = 0.0f; Matrix_MultVec3f(&posSrc, &posStep); sLurePos.x += posStep.x; sLurePos.z += posStep.z; } } else if (D_80B7A694 == 0) { sLurePos = sReelLinePos[LINE_SEG_COUNT - 1]; sLureRot.x = sReelLineRot[LINE_SEG_COUNT - 2].x + M_PI; if ((player->actor.speedXZ == 0.0f) && (D_80B7E0B0 == 0)) { Math_ApproachF(&sLureRot.y, sReelLineRot[LINE_SEG_COUNT - 2].y, 0.1f, 0.2f); } else { sLureRot.y = sReelLineRot[LINE_SEG_COUNT - 2].y; } } if (D_80B7E0B6 != 2) { Matrix_Translate(sLurePos.x, sLurePos.y, sLurePos.z, MTXMODE_NEW); Matrix_RotateY(sLureRot.y + D_80B7E104, MTXMODE_APPLY); Matrix_RotateX(sLureRot.x, MTXMODE_APPLY); Matrix_Scale(0.0039999997f, 0.0039999997f, 0.0039999997f, MTXMODE_APPLY); Matrix_Translate(0.0f, 0.0f, D_80B7E108, MTXMODE_APPLY); Matrix_RotateZ(M_PI / 2, MTXMODE_APPLY); Matrix_RotateY(M_PI / 2, MTXMODE_APPLY); func_80093D18(globalCtx->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gFishingLureFloatDL); posSrc.x = -850.0f; posSrc.y = 0.0f; posSrc.z = 0.0f; Matrix_MultVec3f(&posSrc, &D_80B7E0C8); posSrc.x = 500.0f; posSrc.z = -300.0f; Matrix_MultVec3f(&posSrc, &hookPos[0]); Fishing_DrawLureHook(globalCtx, &hookPos[0], &sLureHookRefPos[0], 0); posSrc.x = 2100.0f; posSrc.z = -50.0f; Matrix_MultVec3f(&posSrc, &hookPos[1]); Fishing_DrawLureHook(globalCtx, &hookPos[1], &sLureHookRefPos[1], 1); } POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x14); gDPSetCombineMode(POLY_XLU_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 55); if ((D_80B7A694 == 4) && ((D_80B7E124 != 0) || (D_80B7E0B6 != 2))) { f32 rx; f32 ry; f32 dist; f32 dx; f32 dy; f32 dz; dx = sLurePos.x - sRodTipPos.x; dy = sLurePos.y - sRodTipPos.y; dz = sLurePos.z - sRodTipPos.z; ry = Math_FAtan2F(dx, dz); dist = sqrtf(SQ(dx) + SQ(dz)); rx = -Math_FAtan2F(dy, dist); dist = sqrtf(SQ(dx) + SQ(dy) + SQ(dz)) * 0.001f; Matrix_Translate(sRodTipPos.x, sRodTipPos.y, sRodTipPos.z, MTXMODE_NEW); Matrix_RotateY(ry, MTXMODE_APPLY); Matrix_RotateX(rx, MTXMODE_APPLY); Matrix_Scale(D_80B7E14C, 1.0f, dist, MTXMODE_APPLY); gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFishingLineModelDL); } else { for (i = spB4; i < LINE_SEG_COUNT - 1; i++) { if ((i == LINE_SEG_COUNT - 3) && (D_80B7E0B6 == 0) && (D_80B7A694 == 3)) { f32 rx; f32 ry; f32 dist; f32 dx; f32 dy; f32 dz; dx = D_80B7E0C8.x - (linePos + i)->x; dy = D_80B7E0C8.y - (linePos + i)->y; dz = D_80B7E0C8.z - (linePos + i)->z; ry = Math_FAtan2F(dx, dz); dist = sqrtf(SQ(dx) + SQ(dz)); rx = -Math_FAtan2F(dy, dist); dist = sqrtf(SQ(dx) + SQ(dy) + SQ(dz)) * 0.001f; Matrix_Translate((linePos + i)->x, (linePos + i)->y, (linePos + i)->z, MTXMODE_NEW); Matrix_RotateY(ry, MTXMODE_APPLY); Matrix_RotateX(rx, MTXMODE_APPLY); Matrix_Scale(D_80B7E14C, 1.0f, dist, MTXMODE_APPLY); gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFishingLineModelDL); break; } Matrix_Translate((linePos + i)->x, (linePos + i)->y, (linePos + i)->z, MTXMODE_NEW); Matrix_RotateY((lineRot + i)->y, MTXMODE_APPLY); Matrix_RotateX((lineRot + i)->x, MTXMODE_APPLY); Matrix_Scale(D_80B7E14C, 1.0f, 0.005f, MTXMODE_APPLY); gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFishingLineModelDL); } } Matrix_Pop(); func_80093D84(globalCtx->state.gfxCtx); CLOSE_DISPS(globalCtx->state.gfxCtx); } static f32 sRodScales[22] = { 1.0f, 1.0f, 1.0f, 0.9625f, 0.925f, 0.8875f, 0.85f, 0.8125f, 0.775f, 0.73749995f, 0.7f, 0.6625f, 0.625f, 0.5875f, 0.54999995f, 0.5125f, 0.47499996f, 0.4375f, 0.39999998f, 0.36249995f, 0.325f, 0.28749996f, }; static f32 sRodBendRatios[22] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.06f, 0.12f, 0.18f, 0.24f, 0.30f, 0.36f, 0.42f, 0.48f, 0.54f, 0.60f, 0.60f, 0.5142f, 0.4285f, 0.3428f, 0.2571f, 0.1714f, 0.0857f, }; static Vec3f sRodTipOffset = { 0.0f, 0.0f, 0.0f }; void Fishing_DrawRod(GlobalContext* globalCtx) { s16 i; f32 spC8; f32 spC4; f32 spC0; Input* input = &globalCtx->state.input[0]; Player* player = GET_PLAYER(globalCtx); s32 pad; OPEN_DISPS(globalCtx->state.gfxCtx); if (D_80B7FDA8 != 0) { D_80B7FDA8--; Math_ApproachF(&D_80B7A6C0, 35.0f, 1.0f, 100.0f); Math_ApproachF(&D_80B7A6BC, -0.8f, 1.0f, 0.4f); Math_ApproachS(&player->actor.shape.rot.x, -4000, 2, 15000); } else { s16 target = 0; if ((D_80B7A694 == 4) && (D_80B7E124 != 0)) { target = Math_SinS(D_80B7E0AE * 25600) * 1500.0f; } else { Math_ApproachZeroF(&D_80B7A6C0, 0.1f, 10.0f); Math_ApproachZeroF(&D_80B7A6BC, 1.0f, 0.05f); } Math_ApproachS(&player->actor.shape.rot.x, target, 5, 1000); } if ((D_80B7A694 == 3) || (D_80B7A694 == 4)) { if ((input->rel.stick_x == 0) && (D_80B7A6C4 != 0)) { D_80B7A6B0 = 0.0f; } if ((input->rel.stick_y == 0) && (D_80B7A6C8 != 0)) { D_80B7A6B4 = 0.0f; } spC8 = player->unk_85C; Math_SmoothStepToF(&player->unk_85C, input->rel.stick_y * 0.02f, 0.3f, 5.0f, 0.0f); spC8 = player->unk_85C - spC8; spC4 = player->unk_858; Math_SmoothStepToF(&player->unk_858, input->rel.stick_x * 0.02f, 0.3f, 5.0f, 0.0f); spC4 = player->unk_858 - spC4; if (player->unk_858 > 1.0f) { player->unk_858 = 1.0f; } if (player->unk_85C > 1.0f) { player->unk_85C = 1.0f; } if (player->unk_858 < -1.0f) { player->unk_858 = -1.0f; } if (player->unk_85C < -1.0f) { player->unk_85C = -1.0f; } Math_ApproachF(&D_80B7A6A8, spC4 * 70.0f * -0.01f, 1.0f, D_80B7A6B0); Math_ApproachF(&D_80B7A6B0, 1.0f, 1.0f, 0.1f); Math_ApproachF(&D_80B7A6AC, spC8 * 70.0f * 0.01f, 1.0f, D_80B7A6B4); Math_ApproachF(&D_80B7A6B4, 1.0f, 1.0f, 0.1f); Math_ApproachZeroF(&D_80B7A6B8, 1.0f, 0.05f); } else { Math_ApproachZeroF(&player->unk_85C, 1.0f, 0.1f); Math_ApproachZeroF(&player->unk_858, 1.0f, 0.1f); Math_ApproachF(&D_80B7A6AC, (Math_SinS(D_80B7E0AE * 3000) * 0.025f) + -0.03f, 1.0f, 0.05f); Math_ApproachZeroF(&D_80B7A6A8, 1.0f, 0.05f); if ((D_80B7E0B4 >= 19) && (D_80B7E0B4 <= 24)) { Math_ApproachF(&D_80B7A6B8, 0.8f, 1.0f, 0.2f); } else { Math_ApproachF(&D_80B7A6B8, 0.0f, 1.0f, 0.4f); } } func_80093D18(globalCtx->state.gfxCtx); gSPDisplayList(POLY_OPA_DISP++, gFishingRodMaterialDL); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 155, 0, 255); Matrix_Mult(&player->mf_9E0, MTXMODE_NEW); if (sLinkAge != 1) { Matrix_Translate(0.0f, 400.0f, 0.0f, MTXMODE_APPLY); } else { Matrix_Translate(0.0f, 230.0f, 0.0f, MTXMODE_APPLY); } if (D_80B7A694 == 5) { Matrix_RotateY(0.56f * M_PI, MTXMODE_APPLY); } else { Matrix_RotateY(0.41f * M_PI, MTXMODE_APPLY); } Matrix_RotateX(-M_PI / 5.0000003f, MTXMODE_APPLY); Matrix_RotateZ((player->unk_858 * 0.5f) + 3.0f * M_PI / 20.0f, MTXMODE_APPLY); Matrix_RotateX((D_80B7A6C0 + 20.0f) * 0.01f * M_PI, MTXMODE_APPLY); Matrix_Scale(0.70000005f, 0.70000005f, 0.70000005f, MTXMODE_APPLY); spC0 = (D_80B7A6BC * (((player->unk_85C - 1.0f) * -0.25f) + 0.5f)) + (D_80B7A6AC + D_80B7A6B8); Matrix_Translate(0.0f, 0.0f, -1300.0f, MTXMODE_APPLY); for (i = 0; i < 22; i++) { Matrix_RotateY(sRodBendRatios[i] * D_80B7A6A8 * 0.5f, MTXMODE_APPLY); Matrix_RotateX(sRodBendRatios[i] * spC0 * 0.5f, MTXMODE_APPLY); Matrix_Push(); Matrix_Scale(sRodScales[i], sRodScales[i], 0.52f, MTXMODE_APPLY); gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (i < 5) { gDPLoadTextureBlock(POLY_OPA_DISP++, gFishingRodSegmentBlackTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 4, 3, G_TX_NOLOD, G_TX_NOLOD); } else if ((i < 8) || ((i % 2) == 0)) { gDPLoadTextureBlock(POLY_OPA_DISP++, gFishingRodSegmentWhiteTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 4, 3, G_TX_NOLOD, G_TX_NOLOD); } else { gDPLoadTextureBlock(POLY_OPA_DISP++, gFishingRodSegmentStripTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 4, 3, G_TX_NOLOD, G_TX_NOLOD); } gSPDisplayList(POLY_OPA_DISP++, gFishingRodSegmentDL); Matrix_Pop(); Matrix_Translate(0.0f, 0.0f, 500.0f, MTXMODE_APPLY); if (i == 21) { Matrix_MultVec3f(&sRodTipOffset, &sRodTipPos); } } CLOSE_DISPS(globalCtx->state.gfxCtx); } static Vec3f D_80B7AF94 = { 0.0f, 0.0f, 0.0f }; void Fishing_UpdateLure(Fishing* this, GlobalContext* globalCtx) { f32 spE4; f32 spE0; s16 phi_v0; s16 spDC; f32 spD8; f32 spD4; f32 spD0; f32 phi_f16; f32 spC8; s16 i; Player* player = GET_PLAYER(globalCtx); Vec3f zeroVec = { 0.0f, 0.0f, 0.0f }; Vec3f spA8; Vec3f sp9C; Vec3f sp90; Input* input = &globalCtx->state.input[0]; Vec3f sp80; f32 sp7C; f32 sp78; f32 phi_f0; f32 sp70; Vec3f sp64; Vec3f sp58; s32 pad; D_80B7E0AE++; if (D_80B7E0B0 != 0) { D_80B7E0B0--; } if (D_80B7E0B2 != 0) { D_80B7E0B2--; } if (D_80B7E0B4 != 0) { D_80B7E0B4--; } if (D_80B7E122 != 0) { D_80B7E122--; } if (D_80B7E150 != 0) { D_80B7E150--; } if (D_80B7A6A4 != 0) { D_80B7A6A4--; } if (D_80B7E0A4 != 0) { D_80B7E0A4--; } if (D_80B7E114 != 0) { D_80B7E114--; } if (D_80B7E0AC == 1) { D_80B7E0AC = 2; D_80B7E084 = 0; D_80B7E082 = 0; D_80B7E0B6 = 0; if (((sLinkAge == 1) && (HIGH_SCORE(HS_FISHING) & 0x400)) || ((sLinkAge != 1) && (HIGH_SCORE(HS_FISHING) & 0x800))) { sSinkingLureLocation = (u8)Rand_ZeroFloat(3.999f) + 1; } D_80B7E148 = 520.0f; D_80B7E144 = 195.0f; D_80B7A694 = D_80B7E0B6 = D_80B7E0AE = D_80B7E0B0 = D_80B7E0B2 = D_80B7E0B4 = D_80B7E120 = D_80B7E114 = D_80B7E150 = 0; D_80B7E104 = D_80B7E154 = D_80B7E108 = 0.0f; D_80B7E128 = zeroVec; for (i = 0; i < LINE_SEG_COUNT; i++) { sReelLinePos[i] = zeroVec; sReelLineRot[i] = zeroVec; sReelLineUnk[i] = zeroVec; } } SkinMatrix_Vec3fMtxFMultXYZW(&globalCtx->viewProjectionMtxF, &sLurePos, &D_80B7AF94, &sProjectedW); if (D_80B7A694 == 0) { Math_ApproachF(&D_80B7E108, -800.0f, 1.0f, 20.0f); } else { Math_ApproachF(&D_80B7E108, 300.0f, 1.0f, 20.0f); } switch (D_80B7A694) { case 0: D_80B7FEA0 = 0; if (KREG(14) != 0) { KREG(14) = 0; D_80B7E0B6 = 2 - D_80B7E0B6; if (D_80B7E0B6 != 0) { D_80B7E082 = 0; } } Math_ApproachF(&D_80B7E144, 195.0f, 1.0f, 1.0f); if (player->stateFlags1 & 0x8000000) { D_80B7E0B4 = 0; player->unk_860 = 0; } if (D_80B7E0B4 == 0) { if ((D_80B7E0B0 == 0) && (player->unk_860 == 1)) { D_80B7E0B4 = 37; Message_CloseTextbox(globalCtx); } } else { sLureRot.x = sReelLineRot[LINE_SEG_COUNT - 2].x + M_PI; sLureRot.y = sReelLineRot[LINE_SEG_COUNT - 2].y; if (D_80B7E0B4 == 18) { D_80B7A694 = 1; sLurePos = sRodTipPos; Matrix_RotateY((player->actor.shape.rot.y / 32768.0f) * M_PI, MTXMODE_NEW); sp90.x = 0.0f; sp90.y = 0.0f; sp90.z = 25.0f; Matrix_MultVec3f(&sp90, &D_80B7E0E8); D_80B7E0E8.y = 15.0f; D_80B7E0F8.x = D_80B7E0F8.z = 0.0f; D_80B7E0F8.y = -1.0f; D_80B7E148 = 0.0f; D_80B7E0B2 = 5; D_80B7E11C = 0.5f; D_80B7E118 = Rand_ZeroFloat(1.9f); sFishMouthOffset.y = 500.0f; func_80078914(&D_80B7AF94, NA_SE_IT_SWORD_SWING_HARD); } } break; case 1: spE0 = sLurePos.y; sLurePos.x += D_80B7E0E8.x; sLurePos.y += D_80B7E0E8.y; sLurePos.z += D_80B7E0E8.z; D_80B7E0E8.x += D_80B7E0F8.x; D_80B7E0E8.y += D_80B7E0F8.y; D_80B7E0E8.z += D_80B7E0F8.z; if (CHECK_BTN_ALL(input->cur.button, BTN_A) || (D_80B7A68C != 0)) { D_80B7E0E8.x *= 0.9f; D_80B7E0E8.z *= 0.9f; if (D_80B7A68C == 0) { func_80078884(NA_SE_IT_FISHING_REEL_HIGH - SFX_FLAG); } } spD8 = sLurePos.x - sRodTipPos.x; spD4 = sLurePos.y - sRodTipPos.y; spD0 = sLurePos.z - sRodTipPos.z; if (D_80B7E0B2 != 0) { sLureRot.x = sReelLineRot[LINE_SEG_COUNT - 2].x + M_PI; sLureRot.y = sReelLineRot[LINE_SEG_COUNT - 2].y; } else { sLureRot.x = 0.0f; sLureRot.y = Math_Atan2F(spD0, spD8) + M_PI; } phi_f16 = sqrtf(SQ(spD8) + SQ(spD4) + SQ(spD0)); if (phi_f16 > 1000.0f) { phi_f16 = 1000.0f; } D_80B7E144 = 200.0f - (phi_f16 * 200.0f * 0.001f); spC8 = SQ(sLurePos.x) + SQ(sLurePos.z); if (spC8 > SQ(920.0f)) { if ((KREG(56) != 0) || (sLurePos.y > 160.0f) || (sLurePos.x < 80.0f) || (sLurePos.x > 180.0f) || (sLurePos.z > 1350.0f) || (sLurePos.z < 1100.0f) || (sLurePos.y < 45.0f)) { sp80 = this->actor.world.pos; this->actor.prevPos = this->actor.world.pos = sLurePos; Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 15.0f, 30.0f, 30.0f, 0x43); this->actor.world.pos = sp80; if (this->actor.bgCheckFlags & 0x10) { D_80B7E0E8.y = -0.5f; } if (this->actor.bgCheckFlags & 8) { if (D_80B7E0E8.y > 0.0f) { D_80B7E0E8.y = 0.0f; } D_80B7E0E8.x = D_80B7E0E8.z = 0.0f; } } else { if (func_80B6C2EC(&sLurePos) != 0) { D_80B7A694 = 3; D_80B7E154 = 0.0f; } } spE4 = ((sqrtf(spC8) - 920.0f) * 0.11f) + WATER_SURFACE_Y(globalCtx); if (sLurePos.y <= spE4) { sLurePos.y = spE4; D_80B7E0E8.x = D_80B7E0E8.y = D_80B7E0E8.z = 0.0f; D_80B7A694 = 3; D_80B7E154 = 0.0; } else { Math_ApproachF(&D_80B7E148, 0.0f, 1.0f, 0.05f); func_80078914(&D_80B7AF94, NA_SE_EN_FANTOM_FLOAT - SFX_FLAG); } } else { spE4 = WATER_SURFACE_Y(globalCtx); if (sLurePos.y <= spE4) { D_80B7A694 = 2; D_80B7E154 = 0.0f; D_80B7E0E8.x = D_80B7E0E8.z = 0.0f; if (D_80B7E0B6 == 2) { D_80B7E0A2 = 0; } else { D_80B7E0A2 = 10; } if ((sLurePos.y <= spE4) && (spE4 < spE0) && (spE4 == WATER_SURFACE_Y(globalCtx))) { D_80B7E114 = 10; func_80078914(&D_80B7AF94, NA_SE_EV_BOMB_DROP_WATER); D_80B7E0F8.y = 0.0f; D_80B7E0E8.y *= 0.2f; for (i = 0; i < 50; i++) { sp7C = Rand_ZeroFloat(1.5f) + 0.5f; sp78 = Rand_ZeroFloat(6.28f); sp9C.x = sinf(sp78) * sp7C; sp9C.z = cosf(sp78) * sp7C; sp9C.y = Rand_ZeroFloat(3.0f) + 3.0f; spA8 = sLurePos; spA8.x += (sp9C.x * 3.0f); spA8.y = WATER_SURFACE_Y(globalCtx); spA8.z += (sp9C.z * 3.0f); Fishing_SpawnDustSplash(NULL, globalCtx->specialEffects, &spA8, &sp9C, Rand_ZeroFloat(0.02f) + 0.025f); } spA8 = sLurePos; spA8.y = WATER_SURFACE_Y(globalCtx); Fishing_SpawnRipple(NULL, globalCtx->specialEffects, &spA8, 100.0f, 800.0f, 150, 90); } } else { Math_ApproachZeroF(&D_80B7E148, 1.0f, 0.05f); func_80078914(&D_80B7AF94, NA_SE_EN_FANTOM_FLOAT - SFX_FLAG); } } sReelLinePos[LINE_SEG_COUNT - 1].x = sLurePos.x; sReelLinePos[LINE_SEG_COUNT - 1].y = sLurePos.y; sReelLinePos[LINE_SEG_COUNT - 1].z = sLurePos.z; D_80B7E140 = 1.0f; D_80B7E10C = 0.5f; break; case 2: if (sLurePos.y <= WATER_SURFACE_Y(globalCtx)) { sLurePos.y += D_80B7E0E8.y; Math_ApproachZeroF(&D_80B7E0E8.y, 1.0f, 1.0f); if (D_80B7E0B6 != 2) { Math_ApproachF(&sLurePos.y, WATER_SURFACE_Y(globalCtx), 0.5f, 1.0f); } } Math_ApproachF(&D_80B7E148, 2.0f, 1.0f, 0.1f); if (D_80B7E0A2 == 0) { D_80B7A694 = 3; } else { D_80B7E0A2--; } break; case 3: D_80B7FEA0 = 0; if ((D_80B7A68C != 0) && ((SQ(sLurePos.x) + SQ(sLurePos.z)) < SQ(500.0f))) { D_80B7A690 = 1; } player->unk_860 = 2; if (D_80B7E138 < 3.0f) { spD0 = D_80B7E10C * Math_SinS(D_80B7E0AE * 0x1060); Math_ApproachF(&sLureRot.x, -M_PI / 6.0f + spD0, 0.3f, D_80B7E110); Math_ApproachF(&D_80B7E110, 0.5f, 1.0f, 0.02f); Math_ApproachZeroF(&D_80B7E10C, 1.0f, 0.02f); } else { D_80B7E110 = 0.0f; } spDC = 0x4000; spE4 = WATER_SURFACE_Y(globalCtx); spC8 = SQ(sLurePos.x) + SQ(sLurePos.z); if (spC8 < SQ(920.0f)) { if (sLurePos.y <= (spE4 + 4.0f)) { sp70 = 0.0f; if (D_80B7E150 == 0) { if (fabsf(input->rel.stick_x) > 30.0f) { sp70 = fabsf((input->rel.stick_x - D_80B7A6C4) * (1.0f / 60.0f)); } else if (fabsf(input->rel.stick_y) > 30.0f) { sp70 = fabsf((input->rel.stick_y - D_80B7A6C8) * (1.0f / 60.0f)); } } if (sp70 > 1.0f) { sp70 = 1.0f; } if (CHECK_BTN_ALL(input->press.button, BTN_B)) { sp70 = 0.5f; } if (D_80B7A68C != 0) { if (sp70 > 0.3f) { sp70 = 0.3f; } } if ((sp70 > 0.2f) && (D_80B7E138 < 4.0f)) { D_80B7E150 = 5; if (sp70 > 0.8f) { D_80B7E120 = 2; } else { D_80B7E120 = 1; } sp90.x = player->actor.world.pos.x - sLurePos.x; sp90.z = player->actor.world.pos.z - sLurePos.z; sp90.y = Math_Atan2F(sp90.z, sp90.x); D_80B7E134 = (sp70 * D_80B7E140) + sp90.y; D_80B7E140 = D_80B7E140 * -1.0f; D_80B7E138 = fabsf(sp70) * 6.0f; sLureRot.x = 0.0f; D_80B7E10C = 0.5f; D_80B7E144 += (fabsf(sp70) * (7.5f + (KREG(25) * 0.1f))); func_800F436C(&D_80B7AF94, NA_SE_EV_LURE_MOVE_W, (sp70 * 1.999f * 0.25f) + 0.75f); if (D_80B7E0B6 == 2) { D_80B7E128.y = 5.0f * sp70; sReelLinePos[LINE_SEG_COUNT - 1].y += D_80B7E128.y; sLurePos.y += D_80B7E128.y; } } else if (CHECK_BTN_ALL(input->cur.button, BTN_A)) { spDC = 0x500; D_80B7E134 = sReelLineRot[LINE_SEG_COUNT - 2].y + M_PI; sLureRot.x = 0.0f; D_80B7E10C = 0.5f; if (D_80B7E0B6 == 2) { D_80B7E128.y = 0.2f; sReelLinePos[LINE_SEG_COUNT - 1].y += D_80B7E128.y; sLurePos.y += D_80B7E128.y; } } } else { if (D_80B7E144 > 150.0f) { sLureRot.x = sReelLineRot[LINE_SEG_COUNT - 2].x + M_PI; D_80B7E134 = sReelLineRot[LINE_SEG_COUNT - 2].y + M_PI; D_80B7E144 += 2.0f; } } } else { spE4 = ((sqrtf(spC8) - 920.0f) * 0.11f) + WATER_SURFACE_Y(globalCtx); if (sLurePos.y <= spE4) { sLurePos.y = spE4; spDC = 0x500; D_80B7E134 = sReelLineRot[LINE_SEG_COUNT - 2].y + M_PI; sLureRot.x = 0.0f; if (CHECK_BTN_ALL(input->press.button, BTN_B)) { D_80B7E144 += 6.0f; func_80078914(&D_80B7AF94, NA_SE_PL_WALK_SAND); } } else { if (D_80B7E144 > 150.0f) { sLureRot.x = sReelLineRot[LINE_SEG_COUNT - 2].x + M_PI; D_80B7E134 = sReelLineRot[LINE_SEG_COUNT - 2].y + M_PI; D_80B7E144 += 2.0f; } } } Math_ApproachZeroF(&D_80B7E138, 1.0f, 0.3f); Math_ApproachS(&D_80B7E13C, (D_80B7E134 * 32768.0f) / M_PI, 3, spDC); sLureRot.y = (D_80B7E13C / 32768.0f) * M_PI; sp90.x = 0.0f; sp90.y = 0.0f; sp90.z = D_80B7E138; Matrix_RotateY(sLureRot.y, MTXMODE_NEW); if (D_80B7E0B6 == 2) { Matrix_MultVec3f(&sp90, &sp64); D_80B7E128.x = sp64.x; D_80B7E128.z = sp64.z; phi_f0 = 10.0f; } else { Matrix_MultVec3f(&sp90, &D_80B7E128); phi_f0 = 0.0f; } D_80B7E104 = 0.0f; if ((D_80B7E0B6 == 1) && CHECK_BTN_ALL(input->cur.button, BTN_A)) { D_80B7E128.y = -2.0f; if ((D_80B7E0AE & 1) != 0) { D_80B7E104 = 0.5f; } else { D_80B7E104 = -0.5f; } } else if (sReelLinePos[LINE_SEG_COUNT - 1].y < (WATER_SURFACE_Y(globalCtx) + phi_f0)) { if (D_80B7E0B6 == 2) { sp58 = this->actor.world.pos; this->actor.prevPos = this->actor.world.pos = sLurePos; Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 15.0f, 30.0f, 30.0f, 0x44); this->actor.world.pos = sp58; D_80B7E128.y += -0.5f; if (D_80B7E128.y < -1.0f) { D_80B7E128.y = -1.0f; } if (sLurePos.y < (this->actor.floorHeight + 5.0f)) { sReelLinePos[LINE_SEG_COUNT - 1].y = sLurePos.y = this->actor.floorHeight + 5.0f; D_80B7E128.y = 0.0f; } else { D_80B7E120 = 1; } } else { D_80B7E128.y = fabsf(sReelLinePos[LINE_SEG_COUNT - 1].y - WATER_SURFACE_Y(globalCtx)) * 0.2f; if (D_80B7E128.y > 1.5f) { D_80B7E128.y = 1.5f; } } } sReelLinePos[LINE_SEG_COUNT - 1].x += D_80B7E128.x; sReelLinePos[LINE_SEG_COUNT - 1].y += D_80B7E128.y; sReelLinePos[LINE_SEG_COUNT - 1].z += D_80B7E128.z; if (sReelLinePos[LINE_SEG_COUNT - 1].y > (spE4 + 6.0f)) { sReelLinePos[LINE_SEG_COUNT - 1].y -= 5.0f; } D_80B7E0E8.x = D_80B7E0E8.y = D_80B7E0E8.z = D_80B7E0F8.y = 0.0f; if (CHECK_BTN_ALL(input->cur.button, BTN_A)) { if (CHECK_BTN_ALL(input->cur.button, BTN_R)) { D_80B7E144 += 1.5f; func_80078884(NA_SE_IT_FISHING_REEL_HIGH - SFX_FLAG); Math_ApproachF(&D_80B7E154, 1000.0f, 1.0f, 2.0f); } else { D_80B7E144 += D_80B7E11C; func_80078884(NA_SE_IT_FISHING_REEL_SLOW - SFX_FLAG); Math_ApproachF(&D_80B7E154, 1000.0f, 1.0f, 0.2f); } if (sReelLinePos[LINE_SEG_COUNT - 1].y > (WATER_SURFACE_Y(globalCtx) + 4.0f)) { Math_ApproachF(&D_80B7E148, 3.0f, 1.0f, 0.2f); } else { Math_ApproachF(&D_80B7E148, 1.0f, 1.0f, 0.2f); } } else { Math_ApproachF(&D_80B7E148, 2.0f, 1.0f, 0.2f); } Math_ApproachF(&sLurePos.x, sReelLinePos[LINE_SEG_COUNT - 1].x, 1.0f, D_80B7E154); Math_ApproachF(&sLurePos.y, sReelLinePos[LINE_SEG_COUNT - 1].y, 1.0f, D_80B7E154); Math_ApproachF(&sLurePos.z, sReelLinePos[LINE_SEG_COUNT - 1].z, 1.0f, D_80B7E154); if (D_80B7E138 > 1.0f) { Math_ApproachF(&D_80B7E154, 1000.0f, 1.0f, 1.0f); } Math_ApproachF(&D_80B7E154, 1000.0f, 1.0f, 0.1f); if (D_80B7E144 >= 195.0f) { D_80B7E144 = 195.0f; D_80B7A694 = 0; D_80B7E148 = 520.0f; D_80B7A6CC = 3; } if ((sLurePos.y <= (WATER_SURFACE_Y(globalCtx) + 4.0f)) && (sLurePos.y >= (WATER_SURFACE_Y(globalCtx) - 4.0f))) { phi_v0 = 63; if (CHECK_BTN_ALL(input->cur.button, BTN_A) || (D_80B7E138 > 1.0f)) { phi_v0 = 1; } if ((D_80B7E0AE & phi_v0) == 0) { spA8 = sLurePos; spA8.y = WATER_SURFACE_Y(globalCtx); Fishing_SpawnRipple(NULL, globalCtx->specialEffects, &spA8, 30.0f, 300.0f, 150, 90); } } break; case 4: if (this->unk_157 != 0) { this->unk_157--; D_80B7E144 += D_80B7E11C; } if (CHECK_BTN_ALL(input->cur.button, BTN_A)) { if ((SQ(sLurePos.x) + SQ(sLurePos.z)) > SQ(920.0f)) { D_80B7E144 += (1.0f + (KREG(65) * 0.1f)); } else { D_80B7E144 += D_80B7E11C; } func_80078884(NA_SE_IT_FISHING_REEL_SLOW - SFX_FLAG); } if ((D_80B7E0AE & 0x1F) == 0) { if ((D_80B7E124 != 0) || (D_80B7E0B6 != 2)) { D_80B7A6A4 = 5; } } Math_ApproachF(&D_80B7E148, 0.0f, 1.0f, 0.2f); break; case 5: D_80B7E14C = 0.0005000001f; sReelLinePos[LINE_SEG_COUNT - 1].x = sLurePos.x; sReelLinePos[LINE_SEG_COUNT - 1].y = sLurePos.y; sReelLinePos[LINE_SEG_COUNT - 1].z = sLurePos.z; D_80B7E148 = 2.0f; break; } } s32 func_80B70A2C(Fishing* this, GlobalContext* globalCtx, u8 ignorePosCheck) { s16 i; s16 count; f32 scale; Vec3f pos; Vec3f vel; f32 speedXZ; f32 angle; if ((this->actor.world.pos.y < (WATER_SURFACE_Y(globalCtx) - 10.0f)) && !ignorePosCheck) { return false; } if (this->unk_1AC >= 40.0f) { count = 40; scale = 1.2f; } else { count = 30; scale = 1.0f; } for (i = 0; i < count; i++) { speedXZ = (Rand_ZeroFloat(1.5f) + 0.5f) * scale; angle = Rand_ZeroFloat(6.28f); vel.x = sinf(angle) * speedXZ; vel.z = cosf(angle) * speedXZ; vel.y = (Rand_ZeroFloat(3.0f) + 3.0f) * scale; pos = this->actor.world.pos; pos.x += vel.x * 3.0f; pos.y = WATER_SURFACE_Y(globalCtx); pos.z += vel.z * 3.0f; Fishing_SpawnDustSplash(&this->actor.projectedPos, globalCtx->specialEffects, &pos, &vel, (Rand_ZeroFloat(0.02f) + 0.025f) * scale); } pos = this->actor.world.pos; pos.y = WATER_SURFACE_Y(globalCtx); Fishing_SpawnRipple(&this->actor.projectedPos, globalCtx->specialEffects, &pos, 100.0f, 800.0f, 150, 90); this->unk_151 = 30; return true; } void func_80B70CF0(Fishing* this, GlobalContext* globalCtx) { s16 count; s16 i; f32 scale; Vec3f pos; Vec3f vel; f32 speedXZ; f32 angle; if (this->unk_1AC >= 45.0f) { count = 30; scale = 0.5f; } else { count = 20; scale = 0.3f; } for (i = 0; i < count; i++) { speedXZ = (Rand_ZeroFloat(1.5f) + 0.5f) * scale; angle = Rand_ZeroFloat(6.28f); vel.x = sinf(angle) * speedXZ; vel.z = cosf(angle) * speedXZ; vel.y = Rand_ZeroFloat(2.0f) + 2.0f; pos = this->actor.world.pos; pos.x += (vel.x * 3.0f); pos.y += (vel.y * 3.0f); pos.z += (vel.z * 3.0f); Fishing_SpawnDustSplash(&this->actor.projectedPos, globalCtx->specialEffects, &pos, &vel, (Rand_ZeroFloat(0.02f) + 0.025f) * scale); } } void func_80B70ED4(Fishing* this, Input* input) { Vec3f sp34; Vec3f sp28; f32 sp24; sp34.x = sLurePos.x - this->actor.world.pos.x; sp34.y = sLurePos.y - this->actor.world.pos.y; sp34.z = sLurePos.z - this->actor.world.pos.z; sp24 = SQ(sp34.x) + SQ(sp34.y) + SQ(sp34.z); if ((D_80B7A694 == 3) && (this->unk_1A2 == 0) && (D_80B7A68C == 0)) { Matrix_RotateY((-this->actor.shape.rot.y / 32768.0f) * M_PI, MTXMODE_NEW); Matrix_MultVec3f(&sp34, &sp28); if ((sp28.z > 0.0f) || (this->unk_1AC < 40.0f)) { if ((this->unk_158 == 7) && (sp24 < SQ(200.0f))) { this->unk_158 = 4; this->unk_1B4 = sLurePos; this->unk_1B0 = 28672.0f; this->unk_188 = 5.0f; } else { if ((CHECK_BTN_ALL(input->cur.button, BTN_A) || (D_80B7E138 > 1.0f)) && (sp24 < SQ(120.0f))) { this->unk_158 = 2; this->unk_15E = 0; this->unk_17A[0] = 0; this->unk_17A[2] = (s16)Rand_ZeroFloat(100.0f) + 100; this->unk_1A8 = sFishInits[this->actor.params - 100].unk_0C; this->unk_1B0 = 0.0f; } if ((this->unk_17A[1] == 0) && (sp24 < SQ(70.0f))) { this->unk_158 = 2; this->unk_15E = 0; this->unk_17A[0] = 0; this->unk_17A[2] = (s16)Rand_ZeroFloat(100.0f) + 100; this->unk_1A8 = sFishInits[this->actor.params - 100].unk_0C; this->unk_1B0 = 0.0f; } } } } else if ((D_80B7A694 == 4) && (D_80B7E124 != 0) && (sp24 < SQ(100.0f)) && (this->unk_158 >= 10)) { this->unk_15A = 0; this->unk_158 = 1; this->unk_1A4 = 1000; this->unk_1A2 = 100; this->unk_17A[1] = 50; } if ((D_80B7E0B6 != 2) && (D_80B7E114 != 0) && (this->unk_1AC > 60.0f) && (sp24 < SQ(30.0f)) && (this->unk_158 >= 10)) { this->unk_15A = 0; this->unk_158 = 1; this->unk_1A4 = 1000; this->unk_1A2 = 100; this->unk_17A[1] = 50; } } void func_80B71278(Fishing* this, u8 arg1) { s16 sfxId; u8 temp; if (this->unk_150 == 0) { temp = this->unk_1AC; } else { temp = 2.0f * this->unk_1AC; } if (arg1 == 0) { if (temp >= 50) { sfxId = NA_SE_EV_DIVE_INTO_WATER; } else if (temp >= 40) { sfxId = NA_SE_EV_BOMB_DROP_WATER; } else { sfxId = NA_SE_EV_BOMB_DROP_WATER; } } else { if (temp >= 50) { sfxId = NA_SE_EV_JUMP_OUT_WATER; } else if (temp >= 40) { sfxId = NA_SE_EV_OUT_OF_WATER; } else { sfxId = NA_SE_EV_OUT_OF_WATER; } } Audio_PlayActorSound2(&this->actor, sfxId); } void Fishing_HandleAquariumDialog(Fishing* this, GlobalContext* globalCtx) { if (sLinkAge == 1) { if ((HIGH_SCORE(HS_FISHING) & 0x7F) != 0) { if (HIGH_SCORE(HS_FISHING) & 0x80) { this->actor.textId = 0x40B1; } else { this->actor.textId = 0x4089; } } else { this->actor.textId = 0x40AE; } } else { if ((HIGH_SCORE(HS_FISHING) & 0x7F000000) != 0) { if (HIGH_SCORE(HS_FISHING) & 0x80000000) { this->actor.textId = 0x40B1; } else { this->actor.textId = 0x4089; } } else { this->actor.textId = 0x40AE; } } if (this->unk_1D3 == 0) { if (this->unk_1D4 == 0) { this->actor.flags |= ACTOR_FLAG_0; if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) { D_80B7A678 = D_80B7E078; this->unk_1D3 = 1; } else { func_8002F2F4(&this->actor, globalCtx); } } else { this->unk_1D4--; this->actor.flags &= ~ACTOR_FLAG_0; } } else if (Actor_TextboxIsClosing(&this->actor, globalCtx)) { this->unk_1D3 = 0; this->unk_1D4 = 20; } } f32 Fishing_GetMinimumRequiredScore() { int32_t weight; // RANDOTODO: update the enhancement sliders to not allow // values above rando fish weight values when rando'd if(sLinkAge == 1) { weight = CVar_GetS32("gChildMinimumWeightFish", 10); if (gSaveContext.n64ddFlag) { if (weight > 8) { weight = 8; } } } else { weight = CVar_GetS32("gAdultMinimumWeightFish", 13); if (gSaveContext.n64ddFlag) { if (weight > 10) { weight = 10; } } } return sqrt(((f32)weight - 0.5f) / 0.0036f); } bool getInstantFish() { return CVar_GetS32("gInstantFishing", 0); } bool getGuaranteeBite() { return CVar_GetS32("gGuaranteeFishingBite", 0); } void Fishing_UpdateFish(Actor* thisx, GlobalContext* globalCtx2) { s16 i; s16 sp134 = 10; f32 sp130; f32 sp12C; f32 sp128; f32 sp124; f32 multiplier; f32 sp11C; f32 sp118; Vec3f sp10C; Vec3f sp100; s16 spFE; s16 spFC; s16 spFA; s16 phi_v0; s16 spF6; s16 spF4; s16 spF2; s16 spF0; s16 spEE; Fishing* this = (Fishing*)thisx; GlobalContext* globalCtx = globalCtx2; Player* player = GET_PLAYER(globalCtx); Input* input = &globalCtx->state.input[0]; f32 spD8; f32 phi_f0; f32 phi_f2; Vec3f spC4; Vec3f spB8; u8 phi_v0_2; f32 temp_f0; f32 temp; s32 pad; f32 spA4; u16 spA2; u8 phi_a1; this->actor.uncullZoneForward = 700.0f; this->actor.uncullZoneScale = 50.0f; if (this->unk_150 == 0) { sp118 = (player->actor.speedXZ * 0.15f) + 0.25f; } else { sp118 = (player->actor.speedXZ * 0.3f) + 0.25f; } if ((D_80B7E0B0 != 0) || (sCameraId != 0) || ((player->actor.world.pos.z > 1150.0f) && (this->unk_158 != 100))) { this->actor.flags &= ~ACTOR_FLAG_0; } else { this->actor.flags |= ACTOR_FLAG_0; if (D_80B7A694 != 0) { if (D_80B7E0B2 == 0) { this->actor.focus.pos = sLurePos; } else if (D_80B7E0B2 == 1) { D_80B7A6CC = 1; D_80B7FED0 = 0.0f; D_80B7E088 = 2; } } this->actor.focus.pos = this->actor.world.pos; } this->unk_15C++; for (i = 0; i < 4; i++) { if (this->unk_17A[i] != 0) { this->unk_17A[i]--; } } if (this->unk_1A4 != 0) { this->unk_1A4--; } if (this->unk_1A2 != 0) { this->unk_1A2--; } if (this->unk_1A0 != 0) { this->unk_1A0--; } if (this->unk_151 != 0) { this->unk_151--; } Math_ApproachF(&this->unk_198, this->unk_190, 1.0f, 0.2f); if (this->unk_158 == 6) { Math_ApproachF(&this->unk_19C, this->unk_194, 0.2f, 200.0f); } else { phi_f0 = 1.0f; phi_f2 = 1.0f; if (this->actor.world.pos.y > WATER_SURFACE_Y(globalCtx)) { phi_f0 = (KREG(64) * 0.1f) + 1.5f; phi_f2 = 3.0f; } Math_ApproachF(&this->unk_19C, this->unk_194 * phi_f0, 1.0f, 500.0f * phi_f2); } Math_ApproachS(&this->unk_170, 0, 5, 0x1F4); if (this->unk_150 == 0) { Actor_SetScale(&this->actor, this->unk_1AC * 15.0f * 0.00001f); this->unk_18C += this->unk_198; temp = cosf(this->unk_18C); this->unk_16C = this->unk_16E + (s16)(temp * this->unk_19C); temp = cosf(this->unk_18C + -1.2f); this->unk_176 = this->unk_16E + (s16)(temp * this->unk_19C * 1.6f); } else { Actor_SetScale(&this->actor, this->unk_1AC * 65.0f * 0.000001f); this->actor.scale.x = this->actor.scale.z * 1.1f; this->actor.scale.y = this->actor.scale.z * 1.1f; this->unk_18C += this->unk_198 * 0.8f; for (i = 0; i < 3; i++) { temp = cosf(this->unk_18C + (i * 2.1f)); this->unk_1CC[i] = this->unk_16E + (s16)(temp * this->unk_19C * 2.0f); } temp = cosf(this->unk_18C + 0.4f); this->unk_16C = (this->unk_19C * temp * 2.0f) * 0.6f; } sp130 = this->unk_1B4.x - this->actor.world.pos.x; sp12C = this->unk_1B4.y - this->actor.world.pos.y; sp128 = this->unk_1B4.z - this->actor.world.pos.z; spFC = Math_Atan2S(sp128, sp130); sp124 = sqrtf(SQ(sp130) + SQ(sp128)); spFE = Math_Atan2S(sp124, sp12C); sp124 = sqrtf(SQ(sp130) + SQ(sp128) + SQ(sp12C)); if ((this->unk_1A0 != 0) && (this->unk_158 != 2) && (this->unk_158 != 3) && (this->unk_158 != 4)) { if ((this->unk_15C & 0x40) != 0) { spFC += 0x4000; } else { spFC -= 0x4000; } if (((this->unk_15C + 0x20) & 0x40) != 0) { spFE += 0x2000; } else { spFE -= 0x2000; } } switch (this->unk_158) { case 100: Fishing_HandleAquariumDialog(this, globalCtx); this->actor.uncullZoneForward = 500.0f; this->actor.uncullZoneScale = 300.0f; Lights_PointNoGlowSetInfo(&this->lightInfo, (s16)this->actor.world.pos.x, (s16)this->actor.world.pos.y + 20.0f, (s16)this->actor.world.pos.z - 50.0f, 255, 255, 255, 255); this->unk_1AC = D_80B7E078; sp100.y = (f32)Math_SinS(globalCtx->gameplayFrames * 300) * 1; sp100.z = (f32)Math_SinS(globalCtx->gameplayFrames * 230) * 2; this->actor.world.pos.x = 130.0f; this->actor.world.pos.y = 55.0f + sp100.y; this->actor.world.pos.z = 1300.0f + sp100.z; this->actor.shape.rot.y = -0x8000; if ((this->actor.projectedPos.z < 200.0f) && (this->actor.projectedPos.z > 0.0f)) { spC4.x = Rand_CenteredFloat(5.0f) + 130.0f; spC4.y = 40.0f; spC4.z = Rand_CenteredFloat(5.0f) + 1280.0f; Fishing_SpawnBubble(NULL, globalCtx->specialEffects, &spC4, Rand_ZeroFloat(0.02f) + 0.03f, 1); } Math_ApproachS(&this->unk_172, (Math_SinS(this->unk_15C * 0x800) * 2500.0f) + 2500.0f, 2, 0x7D0); Math_ApproachS(&this->unk_174, Math_SinS(this->unk_15C * 0xA00) * 1500.0f, 2, 0x7D0); this->unk_190 = 0.3f; this->unk_194 = 1000.0f / 3.0f; return; case 10: this->unk_1B4 = this->actor.home.pos; Math_ApproachF(&this->actor.speedXZ, 2.0f, 1.0f, 0.5f); Math_ApproachF(&this->unk_1B0, 4096.0f, 1.0f, 256.0f); if (sp124 < 40.0f) { this->unk_158 = 11; this->unk_190 = 0.4f; this->unk_194 = 500.0f; } func_80B70ED4(this, input); if (this->actor.xzDistToPlayer < (250.0f * sp118)) { this->unk_15A = this->unk_158 = 0; this->unk_1A4 = 1000; this->unk_1A2 = 200; this->unk_17A[1] = 50; } break; case 11: this->unk_1B4 = this->actor.home.pos; Math_ApproachF(&this->actor.speedXZ, 0.0f, 1.0f, 0.05f); Math_ApproachF(&this->unk_1B0, 0.0f, 1.0f, 256.0f); if (sp124 >= 40.0f) { this->unk_158 = 10; this->unk_190 = 1.0f; this->unk_194 = 2000.0f; } func_80B70ED4(this, input); if (this->actor.xzDistToPlayer < (250.0f * sp118)) { this->unk_15A = this->unk_158 = 0; this->unk_1A4 = 1000; this->unk_1A2 = 200; this->unk_17A[1] = 50; } if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_NONE) { if ((gSaveContext.dayTime >= 0xC000) && (gSaveContext.dayTime <= 0xC01B)) { this->unk_158 = 7; this->unk_17A[3] = (s16)Rand_ZeroFloat(150.0f) + 200; } if ((gSaveContext.dayTime >= 0x3AAA) && (gSaveContext.dayTime <= 0x3AC5)) { this->unk_158 = 7; this->unk_17A[3] = (s16)Rand_ZeroFloat(150.0f) + 200; } } if (KREG(15) != 0) { KREG(15) = 0; this->unk_158 = 7; this->unk_17A[3] = (s16)Rand_ZeroFloat(150.0f) + 2000; } break; case 0: Math_ApproachF(&this->actor.speedXZ, 1.0f, 1.0f, 0.05f); Math_ApproachF(&this->unk_1B0, 0.0f, 1.0f, 256.0f); if (this->unk_17A[0] == 0) { if (this->unk_1A4 == 0) { this->unk_158 = this->unk_15A = 10; } else { this->unk_158 = 1; this->unk_17A[0] = (s16)Rand_ZeroFloat(30.0f) + 10; this->unk_1B4.x = Rand_CenteredFloat(300.0f); this->unk_1B4.y = (WATER_SURFACE_Y(globalCtx) - 50.0f) - Rand_ZeroFloat(50.0f); this->unk_1B4.z = Rand_CenteredFloat(300.0f); this->unk_190 = 1.0f; this->unk_194 = 2000.0f; } } if (D_80B7E0B6 == 2) { func_80B70ED4(this, input); } else { this->actor.flags &= ~ACTOR_FLAG_0; } break; case 1: if (this->unk_150 == 1) { this->unk_158 = -1; this->unk_1A4 = 20000; this->unk_1A2 = 20000; this->unk_1B4.x = 0.0f; this->unk_1B4.y = -140.0f; this->unk_1B4.z = 0.0f; } else { Math_ApproachF(&this->unk_1B0, 4096.0f, 1.0f, 256.0f); if ((this->actor.xzDistToPlayer < (250.0f * sp118)) || (this->unk_17A[1] != 0)) { Math_ApproachF(&this->unk_1B0, 8192.0f, 1.0f, 768.0f); Math_ApproachF(&this->actor.speedXZ, 4.2f, 1.0f, 0.75); this->unk_190 = 1.2f; this->unk_194 = 4000.0f; this->unk_17A[0] = 20; } else { this->unk_190 = 1.0f; this->unk_194 = 2000.0f; Math_ApproachF(&this->actor.speedXZ, 1.5f, 1.0f, 0.1f); } if ((this->unk_17A[0] == 0) || (sp124 < 50.0f)) { this->unk_158 = 0; this->unk_17A[0] = (s16)Rand_ZeroFloat(30.0f) + 3; this->unk_190 = 1.0f; this->unk_194 = 500.0f; } if (D_80B7E0B6 == 2) { func_80B70ED4(this, input); } else { this->actor.flags &= ~ACTOR_FLAG_0; } } break; case -1: Math_ApproachS(&this->unk_166, 0, 0x14, 0x20); if ((this->actor.xzDistToPlayer < (250.0f * sp118)) || (this->unk_17A[1] != 0)) { Math_ApproachF(&this->actor.speedXZ, 3.0f, 1.0f, 0.75); this->unk_190 = 1.0f; this->unk_17A[0] = 20; this->unk_194 = 4000.0f; Math_ApproachF(&this->unk_1B0, 4096.0f, 1.0f, 256.0f); if ((globalCtx->gameplayFrames % 32) == 0) { this->unk_1B4.x = Rand_CenteredFloat(600.0f); this->unk_1B4.z = Rand_CenteredFloat(600.0f); this->unk_1B4.y = -120.0f; } } else if (sp124 > 50.0f) { this->unk_190 = 0.8f; this->unk_194 = 1500.0f; Math_ApproachF(&this->actor.speedXZ, 1.0f, 1.0f, 0.1f); Math_ApproachF(&this->unk_1B0, 2048.0f, 1.0f, 128.0f); } else { this->unk_190 = 0.4f; this->unk_194 = 500.0f; Math_ApproachZeroF(&this->actor.speedXZ, 1.0f, 0.02f); Math_ApproachF(&this->unk_1B0, 0.0f, 1.0f, 256.0f); } if (this->unk_1A4 == 0) { this->unk_158 = 10; this->unk_15A = 10; } else if ((KREG(2) != 0) || (((this->unk_1A4 & 0x7FF) == 0) && (this->unk_1A4 < 15000))) { KREG(2) = 0; this->unk_158 = -2; this->actor.world.rot.x = this->actor.shape.rot.x = 0; this->unk_1B4.y = WATER_SURFACE_Y(globalCtx) + 10.0f; this->unk_1B4.x = Rand_ZeroFloat(50.0f); this->unk_1B4.z = Rand_ZeroFloat(50.0f); } this->actor.flags &= ~ACTOR_FLAG_0; break; case -2: if ((this->actor.xzDistToPlayer < (250.0f * sp118)) || (this->unk_17A[1] != 0)) { this->unk_158 = -1; this->unk_1B4.y = -120.0f; } else { this->unk_190 = 0.6f; this->unk_194 = 1000.0f; Math_ApproachS(&this->unk_166, -0x1000, 0x14, 0x100); if (this->actor.world.pos.y < (WATER_SURFACE_Y(globalCtx) - 20.0f)) { Math_ApproachF(&this->actor.speedXZ, 0.5f, 1.0f, 0.1f); } else { Math_ApproachZeroF(&this->actor.speedXZ, 1.0f, 0.01f); if ((this->actor.speedXZ == 0.0f) || (this->actor.world.pos.y > (WATER_SURFACE_Y(globalCtx) - 5.0f))) { this->unk_1B4.x = Rand_ZeroFloat(300.0f); this->unk_1B4.z = Rand_ZeroFloat(300.0f); this->unk_1B4.y = this->actor.floorHeight + 10.0f; this->unk_158 = -25; this->unk_1B0 = 0.0f; spB8 = this->fishMouthPos; spB8.y = WATER_SURFACE_Y(globalCtx); Fishing_SpawnRipple(&this->actor.projectedPos, globalCtx->specialEffects, &spB8, 10.0f, 300.0f, 150, 90); Fishing_SpawnRipple(&this->actor.projectedPos, globalCtx->specialEffects, &spB8, 30.0f, 400.0f, 150, 90); Audio_PlayActorSound2(&this->actor, NA_SE_PL_CATCH_BOOMERANG); break; } } Math_ApproachF(&this->unk_1B0, 2048.0f, 1.0f, 128.0f); this->actor.flags &= ~ACTOR_FLAG_0; } break; case -25: if ((this->actor.xzDistToPlayer < (250.0f * sp118)) || (this->unk_17A[1] != 0)) { this->unk_158 = -1; this->unk_1B4.y = -120.0f; } else { Math_ApproachS(&this->unk_166, 0x1000, 0x14, 0x6A); if (sp124 > 40.0f) { this->unk_190 = 0.7f; this->unk_194 = 1200.0f; Math_ApproachF(&this->actor.speedXZ, 0.5f, 1.0f, 0.01f); Math_ApproachF(&this->unk_1B0, 2048.0f, 1.0f, 128.0f); } else { this->unk_158 = -1; } } break; case 2: if (((this->actor.params + D_80B7E118) & 1) != 0) { sp10C.x = 10.0f; } else { sp10C.x = -10.0f; } sp10C.y = 0.0f; sp10C.z = 0.0f; Matrix_RotateY(sLureRot.y, MTXMODE_NEW); Matrix_MultVec3f(&sp10C, &sp100); this->unk_1B4.x = sLurePos.x + sp100.x; this->unk_1B4.z = sLurePos.z + sp100.z; if (D_80B7E0B6 == 2) { this->unk_1B4.y = sLurePos.y; } else if (this->unk_150 == 0) { this->unk_1B4.y = sLurePos.y - 15.0f; } else { this->unk_1B4.y = sLurePos.y - 5.0f; } if (this->unk_1B4.y <= this->actor.floorHeight) { this->unk_1B4.y = this->actor.floorHeight + 3.0f; } if ((D_80B7E0B6 != 2) && (this->unk_1B4.y < this->actor.world.pos.y)) { Math_ApproachF(&this->actor.world.pos.y, this->unk_1B4.y, 0.1f, (this->actor.world.pos.y - this->unk_1B4.y) * 0.1f); } Math_ApproachF(&this->unk_1B0, 8192.0f, 1.0f, (KREG(16) * 128) + 384.0f); if (CHECK_BTN_ALL(input->press.button, BTN_A)) { this->unk_1A8 += 0.005f; } if (D_80B7E120 != 0) { if (D_80B7E120 == 1) { this->unk_1A8 += 0.01f; } else { this->unk_1A8 += 0.05f; } D_80B7E120 = 0; } if (CHECK_BTN_ALL(input->press.button, BTN_B)) { this->unk_1A8 += 0.008f; } if (sp124 < ((this->unk_1AC * 0.5f) + 20.0f)) { if (this->unk_15E == 0) { this->unk_190 = 1.0f; this->unk_194 = 500.0f; this->unk_17A[0] = (s16)Rand_ZeroFloat(10.0f) + 2; } Math_ApproachF(&this->actor.speedXZ, -0.2f, 1.0f, 0.1f); this->unk_15E = 1; } else { if (this->unk_15E != 0) { this->unk_190 = 1.0f; this->unk_1B0 = 0.0f; this->unk_194 = 3000.0f; } Math_ApproachF(&this->actor.speedXZ, 3.0f, 1.0f, 0.15f); this->unk_15E = 0; } if (this->unk_1AC >= 60.0f) { multiplier = 0.3f; } else if (this->unk_1AC >= 45.0f) { multiplier = 0.6f; } else { multiplier = 1.0f; } if ((gSaveContext.dayTime >= 0xB555) && (gSaveContext.dayTime <= 0xCAAA)) { multiplier *= 1.75f; } else if ((gSaveContext.dayTime >= 0x3555) && (gSaveContext.dayTime <= 0x4AAA)) { multiplier *= 1.5f; } else if (D_80B7E076 != 0) { multiplier *= 1.5f; } else if ((u8)D_80B7A650 != 0) { multiplier *= 3.0f; } sp11C = 0.03f * multiplier; if (D_80B7E0B6 == 2) { sp11C *= 5.0f; } if (getGuaranteeBite() == 1 || ((this->unk_17A[0] == 1) || (Rand_ZeroOne() < sp11C)) && ((Rand_ZeroOne() < (this->unk_1A8 * multiplier)) || ((this->unk_150 + 1) == KREG(69)))) { if (this->unk_150 == 0) { this->unk_158 = 3; this->unk_190 = 1.2f; this->unk_194 = 5000.0f; this->unk_17A[0] = Rand_ZeroFloat(10.0f); } else { this->unk_158 = -3; this->unk_190 = 1.0f; this->unk_194 = 3000.0f; this->unk_17A[0] = 40; } if (D_80B7E0B6 == 2) { this->unk_188 = Rand_ZeroFloat(1.5f) + 3.0f; } else { this->unk_188 = Rand_ZeroFloat(1.5f) + 4.5f; } } if ((D_80B7A694 != 3) || (this->unk_17A[2] == 0) || (sqrtf(SQ(this->actor.world.pos.x) + SQ(this->actor.world.pos.z)) > 800.0f)) { this->unk_158 = this->unk_15A; this->unk_17A[1] = (s16)Rand_ZeroFloat(30.0f) + 50; this->unk_17A[0] = (s16)Rand_ZeroFloat(10.0f) + 5; this->unk_190 = 1.0f; this->unk_1B0 = 0.0f; this->unk_194 = 2000.0f; } if (this->actor.xzDistToPlayer < (100.0f * sp118)) { this->unk_15A = this->unk_158 = 0; this->unk_1A4 = 1000; this->unk_1A2 = 200; this->unk_17A[1] = 50; } break; case 3: this->unk_151 = 6; sp134 = 2; if ((((s16)player->actor.world.pos.x + D_80B7E118) & 1) != 0) { sp10C.x = 30.0f; } else { sp10C.x = -30.0f; } sp10C.y = 0.0f; sp10C.z = 30.0f; Matrix_RotateY(sLureRot.y, MTXMODE_NEW); Matrix_MultVec3f(&sp10C, &sp100); this->unk_1B4.x = sLurePos.x + sp100.x; this->unk_1B4.z = sLurePos.z + sp100.z; this->unk_1B4.y = sLurePos.y - 10.0f; this->unk_1B0 = 4096.0f; Math_ApproachF(&this->actor.speedXZ, this->unk_188 * 0.8f, 1.0f, 1.0f); if ((D_80B7A694 != 3) || (sLurePos.y > (WATER_SURFACE_Y(globalCtx) + 5.0f)) || (sqrtf(SQ(sLurePos.x) + SQ(sLurePos.z)) > 800.0f)) { this->unk_158 = this->unk_15A; this->unk_17A[0] = 0; this->unk_190 = 1.0f; this->unk_194 = 2000.0f; } else if ((this->unk_17A[0] == 0) || (sp124 < 30.0f)) { this->unk_158 = 4; this->unk_1B4 = sLurePos; this->unk_1B0 = 16384.0f; this->unk_190 = 1.2f; this->unk_194 = 5000.0f; this->unk_17A[0] = 20; } break; case 4: Math_ApproachF(&this->unk_1B0, 16384.0f, 1.0f, 4096.0f); Math_ApproachS(&this->unk_170, 0x4E20, 4, 0x1388); this->unk_151 = 50; sp134 = 2; this->unk_1B4 = sLurePos; Math_ApproachF(&this->actor.speedXZ, this->unk_188, 1.0f, 1.0f); if ((D_80B7A694 != 3) || (this->unk_17A[0] == 0) || (sLurePos.y > (WATER_SURFACE_Y(globalCtx) + 5.0f)) || (sqrtf(SQ(sLurePos.x) + SQ(sLurePos.z)) > 800.0f)) { this->unk_17A[0] = 0; this->unk_158 = this->unk_15A; this->unk_190 = 1.0f; this->unk_194 = 2000.0f; } else if (sp124 < 10.0f) { if (func_80B70A2C(this, globalCtx, false)) { func_80B71278(this, 0); } this->unk_158 = 5; this->unk_190 = 1.2f; this->unk_194 = 5000.0f; this->unk_17A[1] = 150; this->unk_17A[0] = 0; this->unk_17A[2] = 0; this->unk_17A[3] = 120; D_80B7A694 = 4; sFishingHookedFish = this; sFishMouthOffset.y = 500.0f - Rand_ZeroFloat(400.0f); if (D_80B7E0B6 == 2) { if (this->unk_1AC > 70.0f) { phi_v0 = (s16)Rand_ZeroFloat(20.0f) + 10; } else if (this->unk_1AC > 60.0f) { phi_v0 = (s16)Rand_ZeroFloat(30.0f) + 20; } else if (this->unk_1AC > 50.0f) { phi_v0 = (s16)Rand_ZeroFloat(30.0f) + 30; } else { phi_v0 = (s16)Rand_ZeroFloat(40.0f) + 40; } D_80B7E122 = phi_v0; D_80B7E0A4 = phi_v0; func_800A9F6C(0.0f, 60, phi_v0 * 3, 10); } else { if (this->unk_1AC > 70.0f) { phi_v0 = (s16)Rand_ZeroFloat(5.0f) + 10; } else if (this->unk_1AC > 60.0f) { phi_v0 = (s16)Rand_ZeroFloat(5.0f) + 15; } else if (this->unk_1AC > 50.0f) { phi_v0 = (s16)Rand_ZeroFloat(5.0f) + 17; } else { phi_v0 = (s16)Rand_ZeroFloat(5.0f) + 25; } D_80B7E122 = phi_v0; D_80B7E0A4 = phi_v0; func_800A9F6C(0.0f, 180, phi_v0 * 3, 10); } D_80B7E124 = 0; D_80B7E116 = 100; D_80B7E080 = 0; } break; case -3: this->unk_151 = 50; this->unk_1B4 = sLurePos; Math_ApproachF(&this->actor.speedXZ, 2.0f, 1.0f, 1.0f); if ((D_80B7A694 != 3) || (this->unk_17A[0] == 0) || (sLurePos.y > (WATER_SURFACE_Y(globalCtx) + 5.0f)) || (sqrtf(SQ(sLurePos.x) + SQ(sLurePos.z)) > 800.0f)) { this->unk_17A[0] = 0; this->unk_190 = 1.0f; this->unk_158 = this->unk_15A; this->unk_194 = 2000.0f; } else if (sp124 < 10.0f) { if (sLurePos.y > (WATER_SURFACE_Y(globalCtx) - 10.0f)) { Audio_PlayActorSound2(&this->actor, NA_SE_EV_JUMP_OUT_WATER); func_80078884(NA_SE_PL_CATCH_BOOMERANG); } func_80B70A2C(this, globalCtx, false); this->unk_158 = 5; this->unk_190 = 1.2f; this->unk_194 = 5000.0f; this->unk_17A[1] = 150; this->unk_17A[0] = 0; this->unk_17A[2] = 0; this->unk_17A[3] = 120; D_80B7A694 = 4; sFishingHookedFish = this; if (D_80B7E0B6 == 2) { D_80B7E122 = 30; D_80B7E0A4 = 100; func_800A9F6C(0.0f, 60, 90, 10); } else { D_80B7E122 = 30; D_80B7E0A4 = 40; func_800A9F6C(0.0f, 180, 90, 10); } D_80B7E124 = 0; D_80B7E116 = 100; D_80B7E080 = 0; } break; case 5: this->actor.uncullZoneForward = 1200.0f; this->actor.uncullZoneScale = 200.0f; D_80B7E080++; osSyncPrintf("HIT FISH %dcm\n", (u8)this->unk_1AC); Math_ApproachS(&this->unk_170, 0x2AF8, 4, 0xBB8); sFishingHookedFish = this; Math_ApproachS(&player->actor.shape.rot.y, this->actor.yawTowardsPlayer + 0x8000, 5, 0x500); if (D_80B7E124 == 0) { if ((D_80B7FEA0 < 20) && ((D_80B7E0AE & 3) == 0)) { D_80B7FEA0++; } } if ((D_80B7E122 != 0) && (D_80B7E124 == 0)) { if (((input->rel.stick_y < -50) && (D_80B7A6C8 > -40)) || CHECK_BTN_ALL(input->press.button, BTN_A)) { if (input->rel.stick_y < -50) { temp_f0 = 40.0f - ((this->unk_1AC - 30.0f) * 1.333333f); if (temp_f0 > 0.0f) { this->unk_152 = temp_f0; this->unk_154 = this->actor.yawTowardsPlayer - this->actor.shape.rot.y; this->unk_156 = 1; } } this->unk_198 = 1.7f; this->unk_19C = 7000.0f; D_80B7E124 = 1; Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_ENEMY | 0x800); D_80B7E0A6 = 0; if (this->unk_150 == 1) { spA4 = (this->unk_1AC * 3.0f) + 120.0f; } else { spA4 = (2.0f * this->unk_1AC) + 120.0f; } if (spA4 > 255.0f) { spA4 = 255.0f; } func_800A9F6C(0.0f, spA4, 120, 5); D_80B7E0A4 = 40; D_80B7FDA8 = 10; func_80078884(NA_SE_IT_FISHING_HIT); } } if (this->actor.world.pos.y < WATER_SURFACE_Y(globalCtx)) { if (this->unk_17A[1] > 30) { phi_v0_2 = 7; } else { phi_v0_2 = 0xF; } if (((this->unk_15C & phi_v0_2) == 0) && (Rand_ZeroOne() < 0.75f) && (D_80B7E0A4 == 0)) { if (this->unk_1AC >= 70.0f) { spA4 = 255.0f; } else if (this->unk_1AC >= 60.0f) { spA4 = 230.0f; } else if (this->unk_1AC >= 50.0f) { spA4 = 200.0f; } else if (this->unk_1AC >= 40.0f) { spA4 = 170.0f; } else { spA4 = 140.0f; } if (phi_v0_2 == 0xF) { spA4 *= 3.0f / 4.0f; } func_800A9F6C(0.0f, spA4, (s16)Rand_ZeroFloat(5.0f) + 10, 5); } if (this->unk_17A[1] > 30) { if (this->unk_17A[0] == 0) { sp10C.x = 0.0f; sp10C.y = 0.0f; sp10C.z = 200.0f; for (spA2 = 0; spA2 < 100; spA2++) { Matrix_RotateY(Rand_CenteredFloat(3.0f * M_PI / 4.0f) + (((this->actor.yawTowardsPlayer + 0x8000) / 32768.0f) * M_PI), MTXMODE_NEW); Matrix_MultVec3f(&sp10C, &sp100); this->unk_1B4.x = this->actor.world.pos.x + sp100.x; this->unk_1B4.z = this->actor.world.pos.z + sp100.z; if ((SQ(this->unk_1B4.x) + SQ(this->unk_1B4.z)) < SQ(750.0f)) { break; } } if ((Rand_ZeroOne() < 0.1f) && (this->unk_17A[3] == 0)) { if (this->unk_1AC >= 60.0f) { phi_a1 = 255; } else if (this->unk_1AC >= 50.0f) { phi_a1 = 200; } else { phi_a1 = 180; } func_800A9F6C(0.0f, phi_a1, 90, 2); this->unk_17A[0] = 20; this->unk_17A[1] = 100; this->unk_17A[2] = 20; this->unk_17A[3] = 100; this->unk_1B4.y = 300.0f; D_80B7E0A4 = 0x28; D_80B7E116 = (s16)Rand_ZeroFloat(30.0f) + 20; } else { this->unk_17A[0] = (s16)Rand_ZeroFloat(10.0f) + 3; this->unk_17A[2] = 0; this->unk_1B4.y = -70.0f - Rand_ZeroFloat(150.0f); } } if (this->unk_17A[2] != 0) { D_80B7E11C = 0.0f; this->unk_190 = 1.6f; this->unk_194 = 6000.0f; Math_ApproachF(&this->actor.speedXZ, 7.5f, 1.0f, 1.0f); Math_ApproachS(&this->unk_170, 0x4E20, 2, 0xFA0); } else { if ((D_80B7E124 == 0) && (D_80B7E0B6 == 2)) { this->unk_190 = 1.0f; this->unk_194 = 2000.0f; Math_ApproachF(&this->actor.speedXZ, 3.0f, 1.0f, 0.2f); } else { this->unk_190 = 1.4f; this->unk_194 = 5000.0f; Math_ApproachF(&this->actor.speedXZ, 5.0f, 1.0f, 0.5f); } if (this->unk_150 == 0) { D_80B7E11C = 1.0f - (this->unk_1AC * 0.00899f); } else { D_80B7E11C = 1.0f - (this->unk_1AC * 0.00899f * 1.4f); } } } else { if (((this->unk_17A[1] & 0xF) == 0) && CHECK_BTN_ALL(input->cur.button, BTN_A) && (!(this->unk_1AC >= 60.0f) || (D_80B7E080 >= 2000))) { this->unk_152 = (s16)Rand_ZeroFloat(30.0f) + 15; this->unk_154 = this->actor.yawTowardsPlayer - this->actor.shape.rot.y; } this->unk_190 = 1.0f; this->unk_194 = 4500.0f; if (this->unk_150 == 0) { D_80B7E11C = 1.3f - (this->unk_1AC * 0.00899f); } else { D_80B7E11C = 1.3f - (this->unk_1AC * 0.00899f * 1.4f); } Math_ApproachF(&this->actor.speedXZ, 2.0f, 1.0f, 0.5f); if (this->unk_17A[1] == 0) { this->unk_152 = 0; if (D_80B7E080 < 2000) { this->unk_17A[1] = (s16)Rand_ZeroFloat(50.0f) + 50; } else if (D_80B7E080 < 3000) { this->unk_17A[1] = (s16)Rand_ZeroFloat(20.0f) + 30; } else { this->unk_17A[1] = (s16)Rand_ZeroFloat(10.0f) + 25; } } } } if (D_80B7E074 != 0) { D_80B7E11C = 0.0f; } if (D_80B7E124 || (D_80B7E0B6 != 2)) { if (this->actor.speedXZ < 3.0f) { if ((D_80B7E0AE & 8) != 0) { sp100.x = -0.8f; } else { sp100.x = -0.75f; } } else { if ((D_80B7E0AE & 4) != 0) { sp100.x = -0.9f; } else { sp100.x = -0.85f; } } Math_ApproachF(&D_80B7A6C0, 35.0f, 0.1f, 3.5f); Math_ApproachF(&D_80B7A6BC, sp100.x, 0.3f, 0.1f); } sReelLinePos[LINE_SEG_COUNT - 1] = this->fishMouthPos; sp10C.x = sReelLinePos[LINE_SEG_COUNT - 1].x - sReelLinePos[LINE_SEG_COUNT - 2].x; sp10C.y = sReelLinePos[LINE_SEG_COUNT - 1].y - sReelLinePos[LINE_SEG_COUNT - 2].y; sp10C.z = sReelLinePos[LINE_SEG_COUNT - 1].z - sReelLinePos[LINE_SEG_COUNT - 2].z; if ((SQ(sp10C.x) + SQ(sp10C.y) + SQ(sp10C.z)) > SQ(20.0f)) { Math_ApproachF(&this->actor.world.pos.x, sReelLinePos[LINE_SEG_COUNT - 2].x, 0.2f, 2.0f * (this->actor.speedXZ * 1.5f)); Math_ApproachF(&this->actor.world.pos.y, sReelLinePos[LINE_SEG_COUNT - 2].y, 0.2f, 2.0f * (this->actor.speedXZ * 1.5f) * 5.0f * 0.1f); Math_ApproachF(&this->actor.world.pos.z, sReelLinePos[LINE_SEG_COUNT - 2].z, 0.2f, 2.0f * (this->actor.speedXZ * 1.5f)); } if (CHECK_BTN_ALL(input->cur.button, BTN_A) || (input->rel.stick_y < -30)) { if (D_80B7E116 < 100) { D_80B7E116++; } } else { if (D_80B7E116 != 0) { D_80B7E116--; } } if ((D_80B7A694 < 3) || ((D_80B7E074 != 0) && (D_80B7E080 > 50)) || (D_80B7E080 >= 6000) || ((D_80B7E122 == 0) && (D_80B7E124 == 0)) || (D_80B7E116 == 0) || (((D_80B7E0AE & 0x7F) == 0) && (Rand_ZeroOne() < 0.05f) && (D_80B7E0B6 != 2) && (KREG(69) == 0))) { D_80B7A67C = 20; if ((D_80B7E122 == 0) && (D_80B7E124 == 0)) { D_80B7E086 = 0x4081; if (((sLinkAge == 1) && (HIGH_SCORE(HS_FISHING) & 0x400)) || ((sLinkAge != 1) && (HIGH_SCORE(HS_FISHING) & 0x800))) { D_80B7A67C = 0; } } else { D_80B7E086 = 0x4082; func_800A9F6C(0.0f, 1, 3, 1); Audio_QueueSeqCmd(0x1 << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0x0A00FF); } this->unk_158 = this->unk_15A = 0; this->unk_1A4 = 10000; this->unk_1A2 = 500; this->unk_17A[1] = 50; this->unk_17A[0] = 0; this->unk_190 = 1.0f; this->unk_194 = 3000.0f; if (D_80B7A694 == 4) { D_80B7A694 = 3; } D_80B7E0A6 = 50; D_80B7E11C = 0.5f; this->unk_152 = 0; } else if (this->actor.xzDistToPlayer < (KREG(59) + 50.0f) || getInstantFish() == 1) { this->unk_158 = 6; this->unk_17A[0] = 100; player->unk_860 = 3; func_800A9F6C(0.0f, 1, 3, 1); D_80B7E084++; func_80064520(globalCtx, &globalCtx->csCtx); D_80B7A6CC = 100; D_80B7FEC8 = 45.0f; D_80B7A694 = 5; this->unk_190 = 1.0f; this->unk_194 = 500.0f; this->unk_19C = 5000.0f; if (this->actor.world.pos.y <= WATER_SURFACE_Y(globalCtx)) { func_80B71278(this, 1); func_80B70A2C(this, globalCtx, true); } goto case_6; } break; case_6: case 6: Math_ApproachS(&this->unk_170, 0x2AF8, 2, 0xFA0); Math_ApproachF(&D_80B7FEC8, 15.0f, 0.05f, 0.75f); sp10C.x = D_80B7FEC8; if (sLinkAge != 1) { sp10C.y = 30.0f; sp10C.z = 55.0f; } else { sp10C.y = 10.0f; sp10C.z = 50.0f; } Matrix_RotateY((player->actor.shape.rot.y / 32768.0f) * M_PI, MTXMODE_NEW); Matrix_MultVec3f(&sp10C, &sCameraEye); sCameraEye.x += player->actor.world.pos.x; sCameraEye.y += player->actor.world.pos.y; sCameraEye.z += player->actor.world.pos.z; sCameraAt = player->actor.world.pos; if (sLinkAge != 1) { sCameraAt.y += 40.0f; } else { sCameraAt.y += 25.0f; } if (this->unk_17A[0] == 90) { Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_HEART_GET | 0x900); D_80B7A67C = 40; if (this->unk_150 == 0) { D_80B7A678 = this->unk_1AC; if (D_80B7A678 >= 75) { D_80B7E086 = 0x409F; } else if (D_80B7A678 >= 50) { D_80B7E086 = 0x4091; } else { D_80B7E086 = 0x4083; } } else { D_80B7A678 = 2.0f * this->unk_1AC; D_80B7E086 = 0x4099; } this->unk_1D5 = 0; } this->unk_160 = -0x4000; this->actor.shape.rot.y = player->actor.shape.rot.y + 0x5000; this->actor.shape.rot.x = this->actor.shape.rot.z = this->unk_162 = this->unk_164 = this->unk_16E = 0; sp10C.x = 4.0f; sp10C.y = -10.0f; sp10C.z = 5.0f; Matrix_MultVec3f(&sp10C, &sp100); if (getInstantFish() == 0) { Math_ApproachF(&this->actor.world.pos.x, player->bodyPartsPos[15].x + sp100.x, 1.0f, 6.0f); Math_ApproachF(&this->actor.world.pos.y, player->bodyPartsPos[15].y + sp100.y, 1.0f, 6.0f); Math_ApproachF(&this->actor.world.pos.z, player->bodyPartsPos[15].z + sp100.z, 1.0f, 6.0f); } else { this->actor.world.pos.x = player->bodyPartsPos[15].x + sp100.x; this->actor.world.pos.y = player->bodyPartsPos[15].y + sp100.y; this->actor.world.pos.z = player->bodyPartsPos[15].z + sp100.z; } D_80B7E144 = 188.0f; if (this->unk_17A[0] <= 50) { switch (this->unk_1D5) { case 0: if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE) || (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_NONE)) { if (Message_ShouldAdvance(globalCtx)) { Message_CloseTextbox(globalCtx); if (globalCtx->msgCtx.choiceIndex == 0) { if (D_80B7A670 == 0.0f) { D_80B7A670 = this->unk_1AC; D_80B7E07C = this->unk_150; D_80B7E07E = D_80B7E0B6; Actor_Kill(&this->actor); } else if ((this->unk_150 == 0) && (D_80B7E07C == 0) && ((s16)this->unk_1AC < (s16)D_80B7A670)) { this->unk_1D5 = 1; this->unk_17A[0] = 0x3C; Message_StartTextbox(globalCtx, 0x4098, NULL); } else { f32 temp1 = D_80B7A670; s16 temp2 = D_80B7E07C; D_80B7A670 = this->unk_1AC; D_80B7E07C = this->unk_150; D_80B7E07E = D_80B7E0B6; this->unk_1AC = temp1; this->unk_150 = temp2; } } if (this->unk_1D5 == 0) { D_80B7A694 = 0; } } } break; case 1: if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE) || (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_NONE)) { if (Message_ShouldAdvance(globalCtx)) { Message_CloseTextbox(globalCtx); if (globalCtx->msgCtx.choiceIndex != 0) { f32 temp1 = D_80B7A670; s16 temp2 = D_80B7E07C; D_80B7A670 = this->unk_1AC; D_80B7E07E = D_80B7E0B6; this->unk_1AC = temp1; this->unk_150 = temp2; } D_80B7A694 = 0; } } break; } } if (D_80B7A694 == 0) { if (this->actor.update != NULL) { this->unk_158 = this->unk_15A = 0; this->unk_1A4 = 10000; this->unk_1A2 = 500; this->unk_17A[1] = 50; this->unk_17A[0] = 0; this->unk_190 = 1.0f; this->unk_194 = 2000.0f; SkelAnime_Free(&this->skelAnime, globalCtx); if (this->unk_150 == 0) { SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gFishingFishSkel, &gFishingFishAnim, 0, 0, 0); Animation_MorphToLoop(&this->skelAnime, &gFishingFishAnim, 0.0f); } else { SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gFishingLoachSkel, &gFishingLoachAnim, 0, 0, 0); Animation_MorphToLoop(&this->skelAnime, &gFishingLoachAnim, 0.0f); } } D_80B7E148 = 520.0f; D_80B7E144 = 195.0f; Audio_QueueSeqCmd(0x1 << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0xA00FF); D_80B7E0A6 = 20; D_80B7A6CC = 3; } break; case 7: this->unk_151 = 50; sp134 = 5; this->unk_1B0 = 12288.0f; if (this->actor.params < 104) { this->unk_1B4 = sGroupFishes[this->actor.params - 100].pos; D_80B7A898 = 1; } else if (this->actor.params < 108) { this->unk_1B4 = sGroupFishes[this->actor.params - 100 + 16].pos; D_80B7A898 = 2; } else { this->unk_1B4 = sGroupFishes[this->actor.params - 100 + 32].pos; D_80B7A898 = 3; } Math_ApproachF(&this->actor.speedXZ, 5.0f, 1.0f, 1.0f); if (sp124 < 20.0f) { Math_ApproachS(&this->unk_170, 0x4E20, 2, 0xFA0); if ((this->unk_17A[2] == 0) && func_80B70A2C(this, globalCtx, false)) { func_80B71278(this, Rand_ZeroFloat(1.99f)); this->unk_17A[2] = (s16)Rand_ZeroFloat(20.0f) + 20; } } if (this->unk_17A[3] == 0) { this->unk_158 = 10; this->unk_15A = 10; } else { func_80B70ED4(this, input); if (this->actor.xzDistToPlayer < (100.0f * sp118)) { this->unk_15A = this->unk_158 = 0; this->unk_1A4 = 500; this->unk_1A2 = 200; this->unk_17A[1] = 50; } } break; } Math_ApproachS(&this->unk_172, (Math_SinS(this->unk_15C * 0x1000) * 5000.0f) + 5000.0f, 2, 0x7D0); if (this->unk_158 != 6) { if (this->actor.world.pos.y > WATER_SURFACE_Y(globalCtx)) { this->unk_190 = 1.5f; this->unk_194 = 5000.0f; Math_ApproachS(&this->unk_16E, 0, 5, 0x7D0); spF4 = spF0 = spFA = 3; spF2 = spEE = 0x2000; this->unk_17A[2] = 0; this->unk_184 -= 1.0f; } else { Math_ApproachZeroF(&this->unk_184, 1.0f, 2.0f); if ((this->unk_158 != -1) && (this->unk_158 != -2) && (this->unk_158 != -25)) { this->unk_166 = 0; } this->unk_168 = this->unk_16A = 0; spF4 = spF0 = spFA = 4; spF2 = spEE = 0x2000; spF6 = Fishing_SmoothStepToS(&this->actor.world.rot.y, spFC, sp134, this->unk_1B0) * 3.0f; Math_ApproachS(&this->actor.world.rot.x, spFE, sp134, this->unk_1B0 * 0.5f); if (spF6 > 0x1F40) { spF6 = 0x1F40; } else if (spF6 < -0x1F40) { spF6 = -0x1F40; } if (this->actor.speedXZ >= 3.2f) { Math_ApproachS(&this->unk_16E, spF6, 2, 0x4E20); } else { Math_ApproachS(&this->unk_16E, spF6, 3, 0xBB8); } func_8002D908(&this->actor); } func_8002D7EC(&this->actor); this->actor.world.pos.y += (this->unk_184 * 1.5f); if (this->unk_152 != 0) { this->unk_168 = this->unk_154; this->unk_152--; if (this->unk_156 != 0) { spF0 = 5; spEE = 0x4000; } else { spF0 = 10; spEE = 0x800; } this->unk_166 = -0x500 - this->actor.shape.rot.x; spF4 = 5; spF2 = 0x4000; } else { this->unk_156 = 0; } Math_ApproachS(&this->unk_160, this->unk_166, spF4, spF2); Math_ApproachS(&this->unk_162, this->unk_168, spF0, spEE); Math_ApproachS(&this->unk_164, this->unk_16A, spFA, 0x2000); if (this->actor.speedXZ <= 0.5f) { Math_ApproachS(&this->actor.shape.rot.x, 0, 10, this->unk_178); Math_ApproachS(&this->unk_178, 0x500, 1, 0x20); } else { Math_ApproachS(&this->actor.shape.rot.x, -this->actor.world.rot.x, 10, 0x1000); this->unk_178 = 0; } this->actor.shape.rot.y = this->actor.world.rot.y; if ((this->unk_158 != -1) && (this->unk_158 != -2) && (this->unk_158 != -25)) { if ((this->actor.world.pos.y > WATER_SURFACE_Y(globalCtx)) && (this->actor.prevPos.y <= WATER_SURFACE_Y(globalCtx))) { func_80B70A2C(this, globalCtx, true); func_80B71278(this, 1); this->unk_184 = this->actor.velocity.y; this->actor.velocity.y = 0.0f; this->unk_16A = Rand_CenteredFloat(32768.0f); } else if ((this->actor.world.pos.y < WATER_SURFACE_Y(globalCtx)) && (this->actor.prevPos.y >= WATER_SURFACE_Y(globalCtx))) { if (this->unk_184 < -5.0f) { this->unk_184 = -5.0f; } this->actor.world.rot.x = -0xFA0; func_80B70A2C(this, globalCtx, true); this->unk_1D2 = 20; func_80B71278(this, 0); } } if ((this->actor.world.pos.y < WATER_SURFACE_Y(globalCtx)) && (this->actor.world.pos.y > (WATER_SURFACE_Y(globalCtx) - 10.0f)) && ((this->unk_15C & 1) == 0) && (this->actor.speedXZ > 0.0f)) { Vec3f pos = this->actor.world.pos; pos.y = WATER_SURFACE_Y(globalCtx); Fishing_SpawnRipple(&this->actor.projectedPos, globalCtx->specialEffects, &pos, 80.0f, 500.0f, 150, 90); } if ((this->actor.speedXZ > 0.0f) || (this->unk_158 == 5)) { f32 velocityY = this->actor.velocity.y; spD8 = this->unk_1AC * 0.1f; this->actor.world.pos.y -= spD8; this->actor.prevPos.y -= spD8; this->actor.velocity.y = -1.0f; Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 30.0f, 30.0f, 100.0f, 0x45); this->actor.world.pos.y += spD8; this->actor.prevPos.y += spD8; this->actor.velocity.y = velocityY; if (this->actor.bgCheckFlags & 8) { this->unk_1A0 = 20; } if (this->actor.bgCheckFlags & 1) { if (this->actor.world.pos.y > WATER_SURFACE_Y(globalCtx)) { this->unk_184 = Rand_ZeroFloat(3.0f) + 3.0f; this->actor.velocity.x = this->actor.world.pos.x * -0.003f; this->actor.velocity.z = this->actor.world.pos.z * -0.003f; Audio_PlayActorSound2(&this->actor, NA_SE_EV_FISH_LEAP); func_80B70CF0(this, globalCtx); if (Rand_ZeroOne() < 0.5f) { this->unk_16A = 0x4000; } else { this->unk_16A = -0x4000; } if (Rand_ZeroOne() < 0.5f) { this->unk_166 = 0; } else { this->unk_166 = (s16)Rand_CenteredFloat(32.0f) + 0x8000; } this->unk_168 = (s16)Rand_CenteredFloat(16384.0f); this->unk_190 = 1.0f; this->unk_194 = 5000.0f; this->unk_19C = 5000.0f; } else { this->unk_184 = 0.0f; if ((this->unk_158 == 5) && ((this->unk_15C & 1) == 0)) { Vec3f pos; pos.x = Rand_CenteredFloat(10.0f) + this->actor.world.pos.x; pos.z = Rand_CenteredFloat(10.0f) + this->actor.world.pos.z; pos.y = this->actor.floorHeight + 5.0f; Fishing_SpawnWaterDust(&this->actor.projectedPos, globalCtx->specialEffects, &pos, (this->unk_1AC * 0.005f) + 0.15f); } } } } } if (this->unk_1D2 != 0) { s16 i; Vec3f pos; f32 range = (this->unk_1AC * 0.075f) + 10.0f; this->unk_1D2--; for (i = 0; i < 2; i++) { pos.x = Rand_CenteredFloat(range) + this->actor.world.pos.x; pos.y = Rand_CenteredFloat(range) + this->actor.world.pos.y; pos.z = Rand_CenteredFloat(range) + this->actor.world.pos.z; Fishing_SpawnBubble(&this->actor.projectedPos, globalCtx->specialEffects, &pos, Rand_ZeroFloat(0.035f) + 0.04f, 0); } } } s32 Fishing_FishOverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) { Fishing* this = (Fishing*)thisx; if (limbIndex == 0xD) { rot->z -= this->unk_170 - 11000; } else if ((limbIndex == 2) || (limbIndex == 3)) { rot->y += this->unk_16C; } else if (limbIndex == 4) { rot->y += this->unk_176; } else if (limbIndex == 0xE) { rot->y -= this->unk_172; } else if (limbIndex == 0xF) { rot->y += this->unk_172; } else if (limbIndex == 8) { rot->y += this->unk_174; } else if (limbIndex == 9) { rot->y -= this->unk_174; } return 0; } void Fishing_FishPostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) { Fishing* this = (Fishing*)thisx; if (limbIndex == 0xD) { Matrix_MultVec3f(&sFishMouthOffset, &this->fishMouthPos); } } s32 Fishing_LoachOverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) { Fishing* this = (Fishing*)thisx; if (limbIndex == 3) { rot->y += this->unk_1CC[0]; } else if (limbIndex == 4) { rot->y += this->unk_1CC[1]; } else if (limbIndex == 5) { rot->y += this->unk_1CC[2]; } return 0; } void Fishing_LoachPostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) { static Vec3f sLoachMouthOffset = { 500.0f, 500.0f, 0.0f }; Fishing* this = (Fishing*)thisx; if (limbIndex == 0xB) { Matrix_MultVec3f(&sLoachMouthOffset, &this->fishMouthPos); } } void Fishing_DrawFish(Actor* thisx, GlobalContext* globalCtx) { Fishing* this = (Fishing*)thisx; func_80093D18(globalCtx->state.gfxCtx); Matrix_Translate(this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, MTXMODE_NEW); Matrix_RotateY(((this->unk_162 + this->actor.shape.rot.y) / 32768.0f) * M_PI, MTXMODE_APPLY); Matrix_RotateX(((this->unk_160 + this->actor.shape.rot.x) / 32768.0f) * M_PI, MTXMODE_APPLY); Matrix_RotateZ(((this->unk_164 + this->actor.shape.rot.z) / 32768.0f) * M_PI, MTXMODE_APPLY); Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY); if (this->unk_150 == 0) { Matrix_RotateY((this->unk_16C * (M_PI / 32768)) - (M_PI / 2), MTXMODE_APPLY); Matrix_Translate(0.0f, 0.0f, this->unk_16C * 10.0f * 0.01f, MTXMODE_APPLY); SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, Fishing_FishOverrideLimbDraw, Fishing_FishPostLimbDraw, this); } else { Matrix_Translate(0.0f, 0.0f, 3000.0f, MTXMODE_APPLY); Matrix_RotateY(this->unk_16C * (M_PI / 32768), MTXMODE_APPLY); Matrix_Translate(0.0f, 0.0f, -3000.0f, MTXMODE_APPLY); Matrix_RotateY(-(M_PI / 2), MTXMODE_APPLY); SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, Fishing_LoachOverrideLimbDraw, Fishing_LoachPostLimbDraw, this); } } void Fishing_HandleReedContact(FishingProp* prop, Vec3f* entityPos) { f32 dx = prop->pos.x - entityPos->x; f32 dz = prop->pos.z - entityPos->z; f32 distXZ = sqrtf(SQ(dx) + SQ(dz)); if (distXZ <= 20.0f) { prop->rotY = Math_Atan2F(dz, dx); Math_ApproachF(&prop->rotX, (20.0f - distXZ) * 0.03f, 0.2f, 0.2f); } } void Fishing_HandleLilyPadContact(FishingProp* prop, Vec3f* entityPos, u8 fishTimer) { f32 dx = prop->pos.x - entityPos->x; f32 dz = prop->pos.z - entityPos->z; f32 distXZ = sqrtf(SQ(dx) + SQ(dz)); if (distXZ <= 40.0f) { Math_ApproachS(&prop->lilyPadAngle, Math_Atan2S(dz, dx), 10, 0x300); } if (fishTimer && (distXZ <= 60.0f)) { f32 heightTarget = 1.0f; if (fishTimer >= 21) { heightTarget = 1.5f; } Math_ApproachF(&prop->lilyPadOffset, heightTarget, 0.1f, 0.2f); } } void Fishing_UpdatePondProps(GlobalContext* globalCtx) { FishingProp* prop = &sPondProps[0]; Player* player = GET_PLAYER(globalCtx); Actor* actor; s16 i; for (i = 0; i < POND_PROP_COUNT; i++) { if (prop->type != FS_PROP_NONE) { prop->shouldDraw = false; prop->timer++; SkinMatrix_Vec3fMtxFMultXYZW(&globalCtx->viewProjectionMtxF, &prop->pos, &prop->projectedPos, &sProjectedW); if ((prop->projectedPos.z < prop->drawDistance) && (fabsf(prop->projectedPos.x) < (100.0f + prop->projectedPos.z))) { prop->shouldDraw = true; } if ((prop->projectedPos.z < 500.0f) && (fabsf(prop->projectedPos.x) < (100.0f + prop->projectedPos.z))) { if (prop->type == FS_PROP_REED) { Fishing_HandleReedContact(prop, &player->actor.world.pos); actor = globalCtx->actorCtx.actorLists[ACTORCAT_NPC].head; while (actor != NULL) { if (!((actor->id == ACTOR_FISHING) && (actor->params >= 100))) { actor = actor->next; } else { Fishing_HandleReedContact(prop, &actor->world.pos); actor = actor->next; } } Math_ApproachZeroF(&prop->rotX, 0.05f, 0.05f); } else if (prop->type == FS_PROP_LILY_PAD) { Fishing_HandleLilyPadContact(prop, &player->actor.world.pos, 0); actor = globalCtx->actorCtx.actorLists[ACTORCAT_NPC].head; while (actor != NULL) { if (!((actor->id == ACTOR_FISHING) && (actor->params >= 100))) { actor = actor->next; } else { Fishing_HandleLilyPadContact(prop, &actor->world.pos, ((Fishing*)actor)->unk_151); actor = actor->next; } } Math_ApproachS(&prop->lilyPadAngle, 0, 20, 80); prop->pos.y = (Math_SinS(prop->timer * 0x1000) * prop->lilyPadOffset) + (WATER_SURFACE_Y(globalCtx) + 2.0f); Math_ApproachZeroF(&prop->lilyPadOffset, 0.1f, 0.02f); } } } prop++; } if (sCameraId == 0) { CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &sFishingMain->collider.base); } } void Fishing_DrawPondProps(GlobalContext* globalCtx) { u8 flag = 0; FishingProp* prop = &sPondProps[0]; s16 i; s32 pad; OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Push(); for (i = 0; i < POND_PROP_COUNT; i++) { if (prop->type == FS_PROP_REED) { if (flag == 0) { gSPDisplayList(POLY_XLU_DISP++, gFishingReedMaterialDL); flag++; } if (prop->shouldDraw) { FrameInterpolation_RecordOpenChild(prop, prop->epoch); Matrix_Translate(prop->pos.x, prop->pos.y, prop->pos.z, MTXMODE_NEW); Matrix_Scale(prop->scale, prop->scale, prop->scale, MTXMODE_APPLY); Matrix_RotateY(prop->rotY, MTXMODE_APPLY); Matrix_RotateX(prop->rotX, MTXMODE_APPLY); Matrix_RotateY(prop->reedAngle, MTXMODE_APPLY); gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFishingReedModelDL); FrameInterpolation_RecordCloseChild(); } } prop++; } prop = &sPondProps[0]; flag = 0; for (i = 0; i < POND_PROP_COUNT; i++) { if (prop->type == FS_PROP_WOOD_POST) { if (flag == 0) { gSPDisplayList(POLY_OPA_DISP++, gFishingWoodPostMaterialDL); flag++; } if (prop->shouldDraw) { FrameInterpolation_RecordOpenChild(prop, prop->epoch); Matrix_Translate(prop->pos.x, prop->pos.y, prop->pos.z, MTXMODE_NEW); Matrix_Scale(prop->scale, prop->scale, prop->scale, MTXMODE_APPLY); gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gFishingWoodPostModelDL); FrameInterpolation_RecordCloseChild(); } } prop++; } prop = &sPondProps[0]; flag = 0; for (i = 0; i < POND_PROP_COUNT; i++) { if (prop->type == FS_PROP_LILY_PAD) { if (flag == 0) { gSPDisplayList(POLY_XLU_DISP++, gFishingLilyPadMaterialDL); flag++; } if (prop->shouldDraw) { FrameInterpolation_RecordOpenChild(prop, prop->epoch); Matrix_Translate(prop->pos.x, prop->pos.y, prop->pos.z, MTXMODE_NEW); Matrix_Scale(prop->scale, 1.0f, prop->scale, MTXMODE_APPLY); Matrix_RotateY(prop->lilyPadAngle * (M_PI / 32768), MTXMODE_APPLY); Matrix_Translate(0.0f, 0.0f, 20.0f, MTXMODE_APPLY); Matrix_RotateY(prop->rotY, MTXMODE_APPLY); gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFishingLilyPadModelDL); FrameInterpolation_RecordCloseChild(); } } prop++; } prop = &sPondProps[0]; flag = 0; for (i = 0; i < POND_PROP_COUNT; i++) { if (prop->type == FS_PROP_ROCK) { if (flag == 0) { gSPDisplayList(POLY_OPA_DISP++, gFishingRockMaterialDL); flag++; } if (prop->shouldDraw) { FrameInterpolation_RecordOpenChild(prop, prop->epoch); Matrix_Translate(prop->pos.x, prop->pos.y, prop->pos.z, MTXMODE_NEW); Matrix_Scale(prop->scale, prop->scale, prop->scale, MTXMODE_APPLY); Matrix_RotateY(prop->rotY, MTXMODE_APPLY); gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gFishingRockModelDL); FrameInterpolation_RecordCloseChild(); } } prop++; } Matrix_Pop(); CLOSE_DISPS(globalCtx->state.gfxCtx); } void Fishing_UpdateGroupFishes(GlobalContext* globalCtx) { s16 groupContactFlags = 0; Player* player = GET_PLAYER(globalCtx); FishingGroupFish* fish = &sGroupFishes[0]; f32 dy; f32 dx; f32 dist; f32 dz; f32 offset; s16 groupIndex; s16 groupFlag; f32 spD8; s16 spD6; s16 spD4; s16 target; s16 i; Vec3f basePos[3]; Vec3f ripplePos; Vec3f* refPos; f32 temp1; f32 temp2; if ((D_80B7E114 != 0) || (D_80B7A694 == 4)) { refPos = &sLurePos; } else { refPos = &player->actor.world.pos; } basePos[0].x = sinf(sFishGroupAngle1) * 720.0f; basePos[0].y = -35.0f; basePos[0].z = cosf(sFishGroupAngle1) * 720.0f; temp1 = refPos->x - basePos[0].x; temp2 = refPos->z - basePos[0].z; if ((SQ(temp1) + SQ(temp2)) < SQ(50.0f)) { sFishGroupAngle1 += 0.3f; groupContactFlags |= 1; } else if (D_80B7A898 != 0.0f) { sFishGroupAngle1 += 0.05f; basePos[0].y = WATER_SURFACE_Y(globalCtx) - 5.0f; } else { Math_ApproachF(&sFishGroupAngle1, 0.7f, 1.0f, 0.001f); } basePos[1].x = sinf(sFishGroupAngle2) * 720.0f; basePos[1].y = -35.0f; basePos[1].z = cosf(sFishGroupAngle2) * 720.0f; temp1 = refPos->x - basePos[1].x; temp2 = refPos->z - basePos[1].z; if ((SQ(temp1) + SQ(temp2)) < SQ(50.0f)) { sFishGroupAngle2 -= 0.3f; groupContactFlags |= 2; } else if (D_80B7A898 != 0.0f) { sFishGroupAngle2 -= 0.05f; basePos[1].y = WATER_SURFACE_Y(globalCtx) - 5.0f; } else { Math_ApproachF(&sFishGroupAngle2, 2.3f, 1.0f, 0.001f); } basePos[2].x = sinf(sFishGroupAngle3) * 720.0f; basePos[2].y = -35.0f; basePos[2].z = cosf(sFishGroupAngle3) * 720.0f; temp1 = refPos->x - basePos[2].x; temp2 = refPos->z - basePos[2].z; if ((SQ(temp1) + SQ(temp2)) < SQ(50.0f)) { sFishGroupAngle3 -= 0.3f; groupContactFlags |= 4; } else if (D_80B7A898 != 0.0f) { sFishGroupAngle3 -= 0.05f; basePos[2].y = WATER_SURFACE_Y(globalCtx) - 5.0f; } else { Math_ApproachF(&sFishGroupAngle3, 4.6f, 1.0f, 0.001f); } if (sLinkAge == 1) { spD8 = 0.8f; } else { spD8 = 1.0f; } for (i = 0; i < GROUP_FISH_COUNT; i++) { if (fish->type != FS_GROUP_FISH_NONE) { fish->timer++; SkinMatrix_Vec3fMtxFMultXYZW(&globalCtx->viewProjectionMtxF, &fish->pos, &fish->projectedPos, &sProjectedW); if ((fish->projectedPos.z < 400.0f) && (fabsf(fish->projectedPos.x) < (100.0f + fish->projectedPos.z))) { fish->shouldDraw = true; } else { fish->shouldDraw = false; } if (i <= 20) { groupIndex = 0; groupFlag = 1; } else if (i <= 40) { groupIndex = 1; groupFlag = 2; } else { groupIndex = 2; groupFlag = 4; } dx = fish->unk_10.x - fish->pos.x; dy = fish->unk_10.y - fish->pos.y; dz = fish->unk_10.z - fish->pos.z; spD4 = Math_Atan2S(dz, dx); dist = sqrtf(SQ(dx) + SQ(dz)); spD6 = Math_Atan2S(dist, dy); if ((dist < 10.0f) || (((fish->timer % 32) == 0) && (Rand_ZeroOne() > 0.5f))) { fish->unk_10.y = basePos[groupIndex].y + Rand_CenteredFloat(10.0f); if (D_80B7A898 != 0.0f) { fish->unk_10.x = basePos[groupIndex].x + Rand_CenteredFloat(200.0f); fish->unk_10.z = basePos[groupIndex].z + Rand_CenteredFloat(200.0f); } else { fish->unk_10.x = basePos[groupIndex].x + Rand_CenteredFloat(100.0f); fish->unk_10.z = basePos[groupIndex].z + Rand_CenteredFloat(100.0f); } ripplePos = fish->pos; ripplePos.y = WATER_SURFACE_Y(globalCtx); Fishing_SpawnRipple(&fish->projectedPos, globalCtx->specialEffects, &ripplePos, 20.0f, Rand_ZeroFloat(50.0f) + 100.0f, 150, 90); if (fish->unk_28 < 1.5f) { fish->unk_28 = 1.5f; } fish->unk_34 = 1.5f; fish->unk_38 = 1.0f; } target = Fishing_SmoothStepToS(&fish->unk_3E, spD4, 5, 0x4000) * 3.0f; if (target > 0x1F40) { target = 0x1F40; } else if (target < -0x1F40) { target = -0x1F40; } Math_ApproachS(&fish->unk_42, target, 3, 0x1388); offset = fish->unk_42 * -0.0001f; Math_ApproachS(&fish->unk_3C, spD6, 5, 0x4000); if (groupContactFlags & groupFlag) { fish->unk_38 = 1.0f; fish->unk_28 = 6.0f; fish->unk_34 = 2.0f; } if (D_80B7A898 != 0.0f) { fish->unk_38 = 1.0f; fish->unk_28 = 4.0f; fish->unk_34 = 2.0f; } Math_ApproachF(&fish->unk_28, 0.75f, 1.0f, 0.05f); temp1 = fish->unk_28 * spD8; temp2 = Math_CosS(fish->unk_3C) * temp1; fish->pos.x += temp2 * Math_SinS(fish->unk_3E); fish->pos.y += temp1 * Math_SinS(fish->unk_3C); fish->pos.z += temp2 * Math_CosS(fish->unk_3E); if (fish->shouldDraw) { Math_ApproachF(&fish->unk_34, 1.0f, 1.0f, 0.1f); Math_ApproachF(&fish->unk_38, 0.4f, 1.0f, 0.04f); fish->unk_30 += fish->unk_34; fish->unk_2C = (cosf(fish->unk_30) * fish->unk_38) + offset; } } fish++; } D_80B7A898 = 0.0f; } void Fishing_DrawGroupFishes(GlobalContext* globalCtx) { u8 flag = 0; FishingGroupFish* fish = &sGroupFishes[0]; f32 scale; s16 i; s32 pad; if (sLinkAge == 1) { scale = 0.003325f; } else { scale = 0.00475f; } OPEN_DISPS(globalCtx->state.gfxCtx); for (i = 0; i < GROUP_FISH_COUNT; i++) { if (fish->type != FS_GROUP_FISH_NONE) { if (flag == 0) { gSPDisplayList(POLY_OPA_DISP++, gFishingGroupFishMaterialDL); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 155, 155, 155, 255); flag++; } if (fish->shouldDraw) { FrameInterpolation_RecordOpenChild(fish, fish->epoch); Matrix_Translate(fish->pos.x, fish->pos.y, fish->pos.z, MTXMODE_NEW); Matrix_RotateY(((f32)fish->unk_3E * M_PI) / 32768.0f, MTXMODE_APPLY); Matrix_RotateX((-(f32)fish->unk_3C * M_PI) / 32768.0f, MTXMODE_APPLY); Matrix_Scale(fish->unk_2C * scale, scale, scale, MTXMODE_APPLY); gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gFishingGroupFishModelDL); FrameInterpolation_RecordCloseChild(); } } fish++; } CLOSE_DISPS(globalCtx->state.gfxCtx); } static u16 D_80B7AFB8[] = { 0x4096, 0x408D, 0x408E, 0x408F, 0x4094, 0x4095 }; void Fishing_HandleOwnerDialog(Fishing* this, GlobalContext* globalCtx) { switch (this->unk_15C) { case 0: if (D_80B7E0AC == 0) { if (sLinkAge != 1) { if ((HIGH_SCORE(HS_FISHING) & 0x100) && !(HIGH_SCORE(HS_FISHING) & 0x200)) { this->actor.textId = 0x4093; } else { this->actor.textId = 0x407B; } } else { this->actor.textId = 0x407B; } } else if (D_80B7A68C == 0) { this->actor.textId = 0x4084; } else { this->actor.textId = 0x4097; } if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) { if (D_80B7E0AC == 0) { this->unk_15C = 1; if (sLinkAge != 1) { HIGH_SCORE(HS_FISHING) |= 0x200; } else { HIGH_SCORE(HS_FISHING) |= 0x100; } } else { this->unk_15C = 10; } } else { func_8002F2CC(&this->actor, globalCtx, 100.0f); } break; case 1: if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE) && Message_ShouldAdvance(globalCtx)) { Message_CloseTextbox(globalCtx); switch (globalCtx->msgCtx.choiceIndex) { case 0: if (gSaveContext.rupees >= 20) { Rupees_ChangeBy(-20); if (func_800AA148() == 0) { this->actor.textId = 0x407C; } else { this->actor.textId = 0x407D; } Message_ContinueTextbox(globalCtx, this->actor.textId); this->unk_15C = 2; } else { Message_ContinueTextbox(globalCtx, 0x407E); this->unk_15C = 3; } break; case 1: Message_ContinueTextbox(globalCtx, 0x2D); this->unk_15C = 3; break; } } break; case 2: if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) { Message_CloseTextbox(globalCtx); Message_ContinueTextbox(globalCtx, 0x407F); this->unk_15C = 4; } break; case 3: if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) { Message_CloseTextbox(globalCtx); this->unk_15C = 0; } if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_DONE) { this->unk_15C = 0; } break; case 4: if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE) && Message_ShouldAdvance(globalCtx)) { Message_CloseTextbox(globalCtx); switch (globalCtx->msgCtx.choiceIndex) { case 0: D_80B7A678 = D_80B7E078; Message_ContinueTextbox(globalCtx, 0x4080); this->unk_15C = 5; break; case 1: Message_ContinueTextbox(globalCtx, 0x407F); break; } } break; case 5: if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) { Message_CloseTextbox(globalCtx); globalCtx->interfaceCtx.unk_260 = 1; globalCtx->startPlayerFishing(globalCtx); D_80B7E0AC = 1; D_80B7A684 = 20; this->unk_15C = 0; if ((HIGH_SCORE(HS_FISHING) & 0xFF0000) < 0xFF0000) { HIGH_SCORE(HS_FISHING) += 0x10000; } } break; case 10: if (D_80B7A68C != 0) { if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE) && Message_ShouldAdvance(globalCtx)) { Message_CloseTextbox(globalCtx); switch (globalCtx->msgCtx.choiceIndex) { case 0: Message_ContinueTextbox(globalCtx, 0x40B2); D_80B7A688 = 1; D_80B7A68C = 0; this->unk_15C = 20; break; case 1: this->unk_15C = 0; break; } } } else { if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE) && Message_ShouldAdvance(globalCtx)) { Message_CloseTextbox(globalCtx); switch (globalCtx->msgCtx.choiceIndex) { case 0: if (D_80B7A670 == 0.0f) { this->actor.textId = 0x408C; this->unk_15C = 20; } else if (D_80B7E07C == 0 && !gSaveContext.n64ddFlag) { D_80B7A678 = D_80B7A670; if ((s16)D_80B7E078 < (s16)D_80B7A670) { if (D_80B7E07E == 2) { this->actor.textId = 0x40B0; } else { this->actor.textId = 0x4086; } this->unk_15C = 11; } else { this->actor.textId = 0x408B; this->unk_15C = 20; } } else if (!gSaveContext.n64ddFlag) { this->actor.textId = 0x409B; this->unk_15C = 11; } else { this->actor.textId = 0x4086; this->unk_15C = 11; } Message_ContinueTextbox(globalCtx, this->actor.textId); break; case 1: if (D_80B7A680 > 36000) { D_80B7A680 = 30000; Message_ContinueTextbox(globalCtx, 0x4088); } else { if (D_80B7E076 == 0) { if (D_80B7E082 == 0) { D_80B7E082++; } } if ((D_80B7E0B6 == 2) && (D_80B7AFB8[D_80B7E082] == 0x408D)) { Message_ContinueTextbox(globalCtx, 0x40AF); } else { Message_ContinueTextbox(globalCtx, D_80B7AFB8[D_80B7E082]); } D_80B7E082++; if (sLinkAge != 1) { if (D_80B7E082 >= 6) { D_80B7E082 = 0; } } else { if (D_80B7E082 >= 4) { D_80B7E082 = 0; } } } this->unk_15C = 0; break; case 2: if (D_80B7E084 == 0) { Message_ContinueTextbox(globalCtx, 0x4085); } else if (sLinkAge == 1) { Message_ContinueTextbox(globalCtx, 0x4092); } this->unk_15C = 22; break; } } } break; case 11: if (((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) || (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_NONE)) && Message_ShouldAdvance(globalCtx)) { s32 getItemId; Message_CloseTextbox(globalCtx); if (D_80B7E07C == 0) { D_80B7E078 = D_80B7A670; D_80B7A670 = 0.0f; if (sLinkAge == 1) { f32 temp; HIGH_SCORE(HS_FISHING) &= 0xFFFFFF00; HIGH_SCORE(HS_FISHING) |= (s32)D_80B7E078 & 0x7F; temp = (HIGH_SCORE(HS_FISHING) & 0x7F000000) >> 0x18; if (temp < D_80B7E078) { HIGH_SCORE(HS_FISHING) &= 0xFFFFFF; HIGH_SCORE(HS_FISHING) |= ((s32)D_80B7E078 & 0x7F) << 0x18; if (D_80B7E07E == 2) { HIGH_SCORE(HS_FISHING) |= 0x80000000; } } if (D_80B7E07E == 2) { HIGH_SCORE(HS_FISHING) |= 0x80; this->unk_15C = 0; break; } } else { HIGH_SCORE(HS_FISHING) &= 0xFFFFFF; HIGH_SCORE(HS_FISHING) |= ((s32)D_80B7E078 & 0x7F) << 0x18; if (D_80B7E07E == 2) { HIGH_SCORE(HS_FISHING) |= 0x80000000; this->unk_15C = 0; break; } } if (D_80B7E078 >= 60.0f) { getItemId = GI_RUPEE_PURPLE; } else if (D_80B7E078 >= 50.0f) { getItemId = GI_RUPEE_RED; } else if (D_80B7E078 >= 40.0f) { getItemId = GI_RUPEE_BLUE; } else { getItemId = GI_RUPEE_GREEN; } if (sLinkAge == 1) { if (!(HIGH_SCORE(HS_FISHING) & 0x400)) { if (D_80B7E078 >= Fishing_GetMinimumRequiredScore()) { HIGH_SCORE(HS_FISHING) |= 0x400; sSinkingLureLocation = (u8)Rand_ZeroFloat(3.999f) + 1; getItemId = gSaveContext.n64ddFlag ? Randomizer_GetItemIdFromKnownCheck(RC_LH_CHILD_FISHING, GI_HEART_PIECE) : GI_HEART_PIECE; } } } else { if (!(HIGH_SCORE(HS_FISHING) & 0x800)) { if (D_80B7E078 >= Fishing_GetMinimumRequiredScore()) { HIGH_SCORE(HS_FISHING) |= 0x800; sSinkingLureLocation = (u8)Rand_ZeroFloat(3.999f) + 1; getItemId = gSaveContext.n64ddFlag ? Randomizer_GetItemIdFromKnownCheck(RC_LH_ADULT_FISHING, GI_SCALE_GOLD) : GI_SCALE_GOLD; } } } } else { getItemId = GI_RUPEE_PURPLE; D_80B7A670 = 0.0f; } this->actor.parent = NULL; func_8002F434(&this->actor, globalCtx, getItemId, 2000.0f, 1000.0f); this->unk_15C = 23; } break; case 20: if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) { Message_CloseTextbox(globalCtx); this->unk_15C = 0; } break; case 21: if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE) && Message_ShouldAdvance(globalCtx)) { Message_CloseTextbox(globalCtx); switch (globalCtx->msgCtx.choiceIndex) { case 0: this->unk_15C = 0; break; case 1: if (D_80B7E084 == 0) { Message_ContinueTextbox(globalCtx, 0x4085); } else if (sLinkAge == 1) { Message_ContinueTextbox(globalCtx, 0x4092); } this->unk_15C = 22; break; } } break; case 22: if (globalCtx) {} if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_NONE) { this->unk_15C = 0; Player* player = GET_PLAYER(globalCtx); if (gSaveContext.temporaryWeapon) { player->currentSwordItem = ITEM_NONE; gSaveContext.equips.buttonItems[0] = ITEM_NONE; Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_NONE); gSaveContext.temporaryWeapon = false; } if (D_80B7A68C != 0) { D_80B7A688 = 1; D_80B7A68C = 0; } D_80B7E0AC = 0; globalCtx->interfaceCtx.unk_260 = 0; } break; case 23: D_80B7A674 = false; if (Actor_HasParent(&this->actor, globalCtx)) { this->unk_15C = 24; } else { if (!gSaveContext.n64ddFlag) { func_8002F434(&this->actor, globalCtx, GI_SCALE_GOLD, 2000.0f, 1000.0f); } else { func_8002F434(&this->actor, globalCtx, Randomizer_GetItemIdFromKnownCheck(RC_LH_ADULT_FISHING, GI_SCALE_GOLD), 2000.0f, 1000.0f); } } break; case 24: D_80B7A674 = false; if (((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(globalCtx)) || (gSaveContext.n64ddFlag && GET_PLAYER(globalCtx)->getItemId == GI_ICE_TRAP)) { if (D_80B7E07C == 0) { this->unk_15C = 0; } else { Message_StartTextbox(globalCtx, 0x409C, NULL); this->unk_15C = 20; } } break; } } static s16 D_80B7AFC4[] = { 0, 1, 2, 2, 1 }; static Vec3f sStreamSoundPos = { 670.0f, 0.0f, -600.0f }; static Vec3s sSinkingLureLocationPos[] = { { -364, -30, -269 }, { 1129, 3, -855 }, { -480, 0, -1055 }, { 553, -48, -508 }, }; void Fishing_UpdateOwner(Actor* thisx, GlobalContext* globalCtx2) { GlobalContext* globalCtx = globalCtx2; Fishing* this = (Fishing*)thisx; Vec3f sp114; Vec3f sp108; Vec3f spFC; s16 headRotTarget; s16 playerShadowAlpha; f32 target; f32 camAtFraction; f32 lureDistXZ; s32 pad; Player* player = GET_PLAYER(globalCtx); Input* input = &globalCtx->state.input[0]; if (0) { // Strings existing only in rodata osSyncPrintf(VT_FGCOL(GREEN)); osSyncPrintf(VT_FGCOL(YELLOW)); osSyncPrintf("plays %x\n"); osSyncPrintf("ys %x\n"); osSyncPrintf(VT_RST); } playerShadowAlpha = player->actor.shape.shadowAlpha; if ((SQ(player->actor.world.pos.x) + SQ(player->actor.world.pos.z)) < SQ(920.0f)) { Math_ApproachS(&playerShadowAlpha, 0, 1, 40); } else { Math_ApproachS(&playerShadowAlpha, 200, 1, 40); } player->actor.shape.shadowAlpha = playerShadowAlpha; SkelAnime_Update(&this->skelAnime); if ((D_80B7A684 != 0) || (Message_GetState(&globalCtx->msgCtx) != TEXT_STATE_NONE)) { this->actor.flags &= ~ACTOR_FLAG_0; } else { this->actor.flags |= ACTOR_FLAG_0 | ACTOR_FLAG_5; } if ((this->actor.xzDistToPlayer < 120.0f) || (Message_GetState(&globalCtx->msgCtx) != TEXT_STATE_NONE)) { headRotTarget = this->actor.shape.rot.y - this->actor.yawTowardsPlayer; } else { headRotTarget = 0; } if (headRotTarget > 0x2710) { headRotTarget = 0x2710; } else if (headRotTarget < -0x2710) { headRotTarget = -0x2710; } Math_ApproachS(&this->unk_164, headRotTarget, 3, 0x1388); if (((globalCtx->gameplayFrames % 32) == 0) && (Rand_ZeroOne() < 0.3f)) { this->unk_162 = 4; } this->unk_160 = D_80B7AFC4[this->unk_162]; if (this->unk_162 != 0) { this->unk_162--; } if (D_80B7A684 != 0) { D_80B7A684--; } if ((D_80B7A68C == 0) && (D_80B7E0B6 != 2) && (D_80B7A694 > 0) && (D_80B7A688 == 1) && (D_80B7A684 == 0)) { f32 dx = sOwnerHeadPos.x - sLurePos.x; f32 dy = sOwnerHeadPos.y - sLurePos.y; f32 dz = sOwnerHeadPos.z - sLurePos.z; if ((sqrtf(SQ(dx) + SQ(dy) + SQ(dz)) < 25.0f) || (KREG(77) > 0)) { KREG(77) = 0; D_80B7A688 = 0; D_80B7A68C = 1; Message_StartTextbox(globalCtx, 0x4087, NULL); } } if (D_80B7A688 == 0) { HIGH_SCORE(HS_FISHING) |= 0x1000; } else if (D_80B7A688 == 1) { HIGH_SCORE(HS_FISHING) &= ~0x1000; } if (KREG(77) < 0) { KREG(77) = 0; D_80B7A690 = 1; } if (D_80B7A67C != 0) { D_80B7A67C--; if (D_80B7A67C == 0) { Message_StartTextbox(globalCtx, D_80B7E086, NULL); } } Fishing_HandleOwnerDialog(this, globalCtx); D_80B7E14C = 0.0015f; D_80B7A680++; if ((D_80B7E0AC != 0) && D_80B7A674) { Fishing_UpdateLure(this, globalCtx); } Fishing_UpdateEffects(globalCtx->specialEffects, globalCtx); Fishing_UpdatePondProps(globalCtx); Fishing_UpdateGroupFishes(globalCtx); if ((D_80B7E0AC != 0) && (D_80B7A6CC == 0) && (player->actor.world.pos.z > 1360.0f) && (fabsf(player->actor.world.pos.x) < 25.0f)) { player->actor.world.pos.z = 1360.0f; player->actor.speedXZ = 0.0f; if (D_80B7A6D0 == 0) { D_80B7A6CC = 10; } } if ((sSinkingLureLocation != 0) && (fabsf(player->actor.world.pos.x - sSinkingLureLocationPos[sSinkingLureLocation - 1].x) < 25.0f) && (fabsf(player->actor.world.pos.y - sSinkingLureLocationPos[sSinkingLureLocation - 1].y) < 10.0f) && (fabsf(player->actor.world.pos.z - sSinkingLureLocationPos[sSinkingLureLocation - 1].z) < 25.0f)) { sSinkingLureLocation = 0; D_80B7A6CC = 20; func_800A9F6C(0.0f, 150, 10, 10); func_80078884(NA_SE_SY_TRE_BOX_APPEAR); Audio_QueueSeqCmd(0x1 << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0x1400FF); } if (KREG(0) != 0) { KREG(0) = 0; D_80B7E0B6 = 0; D_80B7A6CC = 20; func_800A9F6C(0.0f, 150, 10, 10); func_80078884(NA_SE_SY_TRE_BOX_APPEAR); Audio_QueueSeqCmd(0x1 << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0x1400FF); } if (D_80B7A6D0 != 0) { D_80B7A6D0--; } switch (D_80B7A6CC) { case 0: break; case 1: { Camera* camera; sCameraId = Gameplay_CreateSubCamera(globalCtx); Gameplay_ChangeCameraStatus(globalCtx, MAIN_CAM, CAM_STAT_WAIT); Gameplay_ChangeCameraStatus(globalCtx, sCameraId, CAM_STAT_ACTIVE); camera = Gameplay_GetCamera(globalCtx, MAIN_CAM); sCameraEye.x = camera->eye.x; sCameraEye.y = camera->eye.y; sCameraEye.z = camera->eye.z; sCameraAt.x = camera->at.x; sCameraAt.y = camera->at.y; sCameraAt.z = camera->at.z; D_80B7A6CC = 2; Interface_ChangeAlpha(12); D_80B7FECC = 0.0f; // fallthrough } case 2: ShrinkWindow_SetVal(0x1B); spFC.x = sLurePos.x - player->actor.world.pos.x; spFC.z = sLurePos.z - player->actor.world.pos.z; lureDistXZ = sqrtf(SQ(spFC.x) + SQ(spFC.z)); Matrix_RotateY(Math_Atan2F(spFC.z, spFC.x), MTXMODE_NEW); sp114.x = 0.0f; sp114.y = 0.0f; sp114.z = 100.0f; Matrix_MultVec3f(&sp114, &spFC); if (D_80B7A694 == 1) { camAtFraction = 0.2f; } else { camAtFraction = 0.1f; } Math_ApproachF(&sCameraAt.x, sLurePos.x, camAtFraction, fabsf(spFC.x) * D_80B7FECC); Math_ApproachF(&sCameraAt.y, sLurePos.y, camAtFraction, 50.0f * D_80B7FECC); Math_ApproachF(&sCameraAt.z, sLurePos.z, camAtFraction, fabsf(spFC.z) * D_80B7FECC); sp114.x = 0.0f - D_80B7FED0; if (sLinkAge != 1) { sp114.y = 80.0f; } else { sp114.y = 55.0f; } sp114.z = -80.0f; Matrix_MultVec3f(&sp114, &sp108); sp108.x += player->actor.world.pos.x; sp108.y += player->actor.world.pos.y; sp108.z += player->actor.world.pos.z; Math_ApproachF(&D_80B7FED0, 30.0f, 0.1f, 0.4f); if (CHECK_BTN_ALL(input->press.button, BTN_Z)) { if ((D_80B7E088 >= 0) && (D_80B7E122 == 0)) { D_80B7E088++; if (D_80B7E088 >= 4) { D_80B7E088 = 0; } if ((D_80B7E088 == 0) || (D_80B7E088 == 3)) { func_80078884(NA_SE_SY_CAMERA_ZOOM_DOWN); } else { func_80078884(NA_SE_SY_CAMERA_ZOOM_UP); } } } if (D_80B7A694 >= 3) { if (lureDistXZ < 110.0f) { D_80B7E088 = -1; } else if ((lureDistXZ > 300.0f) && (D_80B7E088 < 0)) { D_80B7E088 = 0; } } if (D_80B7E088 > 0) { f32 dist; f32 offset; f32 factor; dist = sqrtf(SQ(spFC.x) + SQ(spFC.z)) * 0.001f; if (dist > 1.0f) { dist = 1.0f; } if (D_80B7E088 == 2) { offset = 0.3f; } else { offset = 0.1f; } factor = 0.4f + offset + (dist * 0.4f); sp108.x += (sLurePos.x - sp108.x) * factor; sp108.y += ((sLurePos.y - sp108.y) * factor) + 20.0f; sp108.z += (sLurePos.z - sp108.z) * factor; D_80B7E14C = 0.0005000001f; } sp114.x = 0.0f; sp114.y = 0.0f; sp114.z = 100.0f; Matrix_MultVec3f(&sp114, &spFC); Math_ApproachF(&sCameraEye.x, sp108.x, 0.3f, fabsf(spFC.x) * D_80B7FECC); Math_ApproachF(&sCameraEye.y, sp108.y, 0.3f, 20.0f * D_80B7FECC); Math_ApproachF(&sCameraEye.z, sp108.z, 0.3f, fabsf(spFC.z) * D_80B7FECC); break; case 3: { Camera* camera = Gameplay_GetCamera(globalCtx, MAIN_CAM); camera->eye = sCameraEye; camera->eyeNext = sCameraEye; camera->at = sCameraAt; func_800C08AC(globalCtx, sCameraId, 0); func_80064534(globalCtx, &globalCtx->csCtx); D_80B7A6CC = 0; sCameraId = 0; Environment_EnableUnderwaterLights(globalCtx, 0); globalCtx->envCtx.adjFogNear = 0; player->unk_860 = -5; D_80B7E0B0 = 5; break; } case 10: { Camera* camera; func_80064520(globalCtx, &globalCtx->csCtx); sCameraId = Gameplay_CreateSubCamera(globalCtx); Gameplay_ChangeCameraStatus(globalCtx, MAIN_CAM, CAM_STAT_WAIT); Gameplay_ChangeCameraStatus(globalCtx, sCameraId, CAM_STAT_ACTIVE); func_8002DF54(globalCtx, &this->actor, 5); camera = Gameplay_GetCamera(globalCtx, MAIN_CAM); sCameraEye.x = camera->eye.x; sCameraEye.y = camera->eye.y; sCameraEye.z = camera->eye.z; sCameraAt.x = camera->at.x; sCameraAt.y = camera->at.y; sCameraAt.z = camera->at.z; Message_StartTextbox(globalCtx, 0x409E, NULL); D_80B7A6CC = 11; func_800A9F6C(0.0f, 150, 10, 10); // fallthrough } case 11: player->actor.world.pos.z = 1360.0f; player->actor.speedXZ = 0.0f; if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_NONE) { Camera* camera = Gameplay_GetCamera(globalCtx, MAIN_CAM); camera->eye = sCameraEye; camera->eyeNext = sCameraEye; camera->at = sCameraAt; func_800C08AC(globalCtx, sCameraId, 0); func_80064534(globalCtx, &globalCtx->csCtx); func_8002DF54(globalCtx, &this->actor, 7); D_80B7A6CC = 0; sCameraId = 0; D_80B7A6D0 = 30; Environment_EnableUnderwaterLights(globalCtx, 0); globalCtx->envCtx.adjFogNear = 0; } break; case 20: { Camera* camera; func_80064520(globalCtx, &globalCtx->csCtx); sCameraId = Gameplay_CreateSubCamera(globalCtx); Gameplay_ChangeCameraStatus(globalCtx, MAIN_CAM, CAM_STAT_WAIT); Gameplay_ChangeCameraStatus(globalCtx, sCameraId, CAM_STAT_ACTIVE); func_8002DF54(globalCtx, &this->actor, 5); camera = Gameplay_GetCamera(globalCtx, MAIN_CAM); sCameraEye.x = camera->eye.x; sCameraEye.y = camera->eye.y; sCameraEye.z = camera->eye.z; sCameraAt.x = camera->at.x; sCameraAt.y = camera->at.y; sCameraAt.z = camera->at.z; Message_StartTextbox(globalCtx, 0x409A, NULL); D_80B7A6CC = 21; D_80B7FEC8 = 45.0f; D_80B7A6D0 = 10; // fallthrough } case 21: if ((D_80B7A6D0 == 0) && Message_ShouldAdvance(globalCtx)) { D_80B7A6CC = 22; D_80B7A6D0 = 40; func_8002DF54(globalCtx, &this->actor, 0x1C); D_80B7FEE4 = 0.0f; } break; case 22: if (D_80B7A6D0 == 30) { Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_ITEM_GET | 0x900); } D_80B7A6D4 = 1; Math_ApproachF(&D_80B7FEE4, 71.0f, 0.5f, 3.0f); Matrix_RotateY((player->actor.shape.rot.y / 32768.0f) * M_PI, MTXMODE_NEW); sp114.x = Math_SinS(globalCtx->gameplayFrames * 0x1000); sp114.y = D_80B7FEE4; sp114.z = -5.0f; if (sLinkAge == 1) { sp114.y -= 20.0f; } Matrix_MultVec3f(&sp114, &sp108); sSinkingLureBasePos.x = player->actor.world.pos.x + sp108.x; sSinkingLureBasePos.y = player->actor.world.pos.y + sp108.y; sSinkingLureBasePos.z = player->actor.world.pos.z + sp108.z; Math_ApproachF(&D_80B7FEC8, 15.0f, 0.1f, 0.75f); sp114.x = D_80B7FEC8 - 15.0f; if (sLinkAge != 1) { sp114.y = 60.0f; sp114.z = -30.0f; } else { sp114.y = 40.0f; sp114.z = -35.0f; } Matrix_MultVec3f(&sp114, &sCameraEye); sCameraEye.x += player->actor.world.pos.x; sCameraEye.y += player->actor.world.pos.y; sCameraEye.z += player->actor.world.pos.z; sCameraAt = player->actor.world.pos; if (sLinkAge != 1) { sCameraAt.y += 62.0f; } else { sCameraAt.y += 40.0f; } if (D_80B7A6D0 == 0) { if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE) || (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_NONE)) { if (Message_ShouldAdvance(globalCtx)) { Camera* camera = Gameplay_GetCamera(globalCtx, MAIN_CAM); Message_CloseTextbox(globalCtx); if (globalCtx->msgCtx.choiceIndex == 0) { D_80B7E0B6 = 2; D_80B7E082 = 0; } camera->eye = sCameraEye; camera->eyeNext = sCameraEye; camera->at = sCameraAt; func_800C08AC(globalCtx, sCameraId, 0); func_80064534(globalCtx, &globalCtx->csCtx); func_8002DF54(globalCtx, &this->actor, 7); D_80B7A6CC = 0; sCameraId = 0; player->unk_860 = -5; D_80B7E0B0 = 5; D_80B7A6D4 = 0; D_80B7E0A6 = 20; Environment_EnableUnderwaterLights(globalCtx, 0); globalCtx->envCtx.adjFogNear = 0; } } } break; case 100: break; } if (sCameraId != 0) { Gameplay_CameraSetAtEye(globalCtx, sCameraId, &sCameraAt, &sCameraEye); Math_ApproachF(&D_80B7FECC, 1.0f, 1.0f, 0.02f); if (sCameraEye.y <= (WATER_SURFACE_Y(globalCtx) + 1.0f)) { Environment_EnableUnderwaterLights(globalCtx, 1); if (D_80B7E076 != 0) { globalCtx->envCtx.adjFogNear = -0xB2; } else { globalCtx->envCtx.adjFogNear = -0x2E; } } else { Environment_EnableUnderwaterLights(globalCtx, 0); globalCtx->envCtx.adjFogNear = 0; } } if ((player->actor.floorHeight < (WATER_SURFACE_Y(globalCtx) - 3.0f)) && (player->actor.world.pos.y < (player->actor.floorHeight + 3.0f)) && (player->actor.speedXZ > 1.0f) && ((globalCtx->gameplayFrames % 2) == 0)) { Vec3f pos; pos.x = Rand_CenteredFloat(20.0f) + player->actor.world.pos.x; pos.z = Rand_CenteredFloat(20.0f) + player->actor.world.pos.z; pos.y = player->actor.floorHeight + 5.0f; Fishing_SpawnWaterDust(NULL, globalCtx->specialEffects, &pos, 0.5f); } if ((player->actor.floorHeight < WATER_SURFACE_Y(globalCtx)) && (player->actor.floorHeight > (WATER_SURFACE_Y(globalCtx) - 10.0f)) && (player->actor.speedXZ >= 4.0f) && ((globalCtx->gameplayFrames % 4) == 0)) { s16 i; for (i = 0; i < 10; i++) { Vec3f pos; Vec3f vel; f32 speedXZ; f32 angle; speedXZ = Rand_ZeroFloat(1.5f) + 1.5f; angle = Rand_ZeroFloat(6.28f); vel.x = sinf(angle) * speedXZ; vel.z = cosf(angle) * speedXZ; vel.y = Rand_ZeroFloat(3.0f) + 2.0f; pos = player->actor.world.pos; pos.x += 2.0f * vel.x; pos.y = WATER_SURFACE_Y(globalCtx); pos.z += 2.0f * vel.z; Fishing_SpawnDustSplash(NULL, globalCtx->specialEffects, &pos, &vel, Rand_ZeroFloat(0.01f) + 0.020000001f); } } if (sREG(15) != 0) { if (D_80B7A654 != (sREG(15) - 1)) { if (D_80B7A654 == 0) { globalCtx->envCtx.gloomySkyMode = 1; } else { globalCtx->envCtx.gloomySkyMode = 2; } } D_80B7A654 = sREG(15) - 1; } if (sREG(14) == 1) { globalCtx->envCtx.gloomySkyMode = 1; } if (sREG(14) == -1) { globalCtx->envCtx.gloomySkyMode = 2; } sREG(14) = 0; osSyncPrintf(VT_FGCOL(GREEN)); osSyncPrintf("zelda_time %x\n", ((void)0, gSaveContext.dayTime)); osSyncPrintf(VT_RST); if (D_80B7E077 >= 2) { D_80B7E077--; } if ((D_80B7E077 == 1) && (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_NONE) && ((D_80B7A680 & 0xFFF) == 0xFFF)) { D_80B7E077 = 200; if (Rand_ZeroOne() < 0.5f) { D_80B7A654 = (u8)Rand_ZeroFloat(10.0f) + 5; globalCtx->envCtx.gloomySkyMode = 1; } else { D_80B7A654 = 0; globalCtx->envCtx.gloomySkyMode = 2; } } Math_ApproachF(&D_80B7A650, D_80B7A654, 1.0f, 0.05f); if (D_80B7A650 > 0.0f) { target = (D_80B7A650 * 0.03f) + 0.8f; if (target > 1.2f) { target = 1.2f; } Math_ApproachF(&D_80B7A668, target, 1.0f, 0.01f); } target = (10.0f - D_80B7A650) * 150.1f; if (target < 0.0f) { target = 0.0f; } Math_ApproachF(&D_80B7A65C.z, target, 1.0f, 5.0f); if (D_80B7A65C.z < 1500.0f) { func_800F436C(&D_80B7A65C, NA_SE_EV_RAIN - SFX_FLAG, D_80B7A668); } if (D_80B7A654 != 0) { Math_ApproachF(&D_80B7A658, -200.0f, 1.0f, 2.0f); } else { Math_ApproachZeroF(&D_80B7A658, 1.0f, 2.0f); } globalCtx->envCtx.adjLight1Color[0] = globalCtx->envCtx.adjLight1Color[1] = globalCtx->envCtx.adjLight1Color[2] = D_80B7A658; if ((u8)D_80B7A650 > 0) { s32 pad; Camera* camera = Gameplay_GetCamera(globalCtx, MAIN_CAM); s16 i; s32 pad1; Vec3f pos; Vec3f rot; Vec3f projectedPos; s32 pad2; rot.x = M_PI / 2.0f + 0.1f; rot.y = 1.0f; rot.z = (Camera_GetInputDirYaw(camera) * -(M_PI / 32768)) + rot.y; for (i = 0; i < (u8)D_80B7A650; i++) { pos.x = Rand_CenteredFloat(700.0f) + globalCtx->view.eye.x; pos.y = (Rand_ZeroFloat(100.0f) + 150.0f) - 170.0f; pos.z = Rand_CenteredFloat(700.0f) + globalCtx->view.eye.z; if (pos.z < 1160.0f) { SkinMatrix_Vec3fMtxFMultXYZW(&globalCtx->viewProjectionMtxF, &pos, &projectedPos, &sProjectedW); if (projectedPos.z < 0.0f) { i--; } else { Fishing_SpawnRainDrop(globalCtx->specialEffects, &pos, &rot); } } } } SkinMatrix_Vec3fMtxFMultXYZW(&globalCtx->viewProjectionMtxF, &sStreamSoundPos, &sStreamSoundProjectedPos, &sProjectedW); func_80078914(&sStreamSoundProjectedPos, NA_SE_EV_WATER_WALL - SFX_FLAG); gSaveContext.minigameScore = (SQ((f32)D_80B7A678) * 0.0036f) + 0.5f; if (BREG(26) != 0) { BREG(26) = 0; Message_StartTextbox(globalCtx, 0x407B + BREG(27), NULL); } osSyncPrintf("HI_SCORE = %x\n", HIGH_SCORE(HS_FISHING)); } s32 Fishing_OwnerOverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) { Fishing* this = (Fishing*)thisx; if (limbIndex == 8) { // Head rot->x -= this->unk_164; } return 0; } void Fishing_OwnerPostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) { if (limbIndex == 8) { // Head OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_MultVec3f(&sZeroVec, &sOwnerHeadPos); if (D_80B7A688 == 1) { gSPDisplayList(POLY_OPA_DISP++, SEGMENTED_TO_VIRTUAL(gFishingOwnerHatDL)); } else if (D_80B7A688 == 2) { gSPDisplayList(POLY_OPA_DISP++, SEGMENTED_TO_VIRTUAL(gFishingOwnerHairDL)); } CLOSE_DISPS(globalCtx->state.gfxCtx); } } static void* sFishingOwnerEyeTexs[] = { gFishingOwnerEyeOpenTex, gFishingOwnerEyeHalfTex, gFishingOwnerEyeClosedTex, }; void Fishing_DrawOwner(Actor* thisx, GlobalContext* globalCtx) { s32 pad; Fishing* this = (Fishing*)thisx; Input* input = &globalCtx->state.input[0]; OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); if ((this->actor.projectedPos.z < 1500.0f) && (fabsf(this->actor.projectedPos.x) < (100.0f + this->actor.projectedPos.z))) { gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sFishingOwnerEyeTexs[this->unk_160])); SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, Fishing_OwnerOverrideLimbDraw, Fishing_OwnerPostLimbDraw, this); } Fishing_DrawPondProps(globalCtx); Fishing_DrawEffects(globalCtx->specialEffects, globalCtx); Fishing_DrawGroupFishes(globalCtx); Fishing_DrawStreamSplash(globalCtx); if (D_80B7E0A6 != 0) { D_80B7E0A6--; if (D_80B7E0A6 == 0) { if (sLinkAge != 1) { Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_KAKARIKO_ADULT); } else { Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_KAKARIKO_KID); } if (sLinkAge != 1) { Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_KAKARIKO_ADULT); } else { Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_KAKARIKO_KID); } } } if ((D_80B7E0AC != 0) && D_80B7A674) { Fishing_DrawRod(globalCtx); Fishing_UpdateLinePos(sReelLinePos); Fishing_UpdateLine(globalCtx, &sRodTipPos, sReelLinePos, sReelLineRot, sReelLineUnk); Fishing_DrawLureAndLine(globalCtx, sReelLinePos, sReelLineRot); D_80B7A6C4 = input->rel.stick_x; D_80B7A6C8 = input->rel.stick_y; } D_80B7A674 = true; Matrix_Translate(130.0f, 40.0f, 1300.0f, MTXMODE_NEW); Matrix_Scale(0.08f, 0.12f, 0.14f, MTXMODE_APPLY); gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gFishingAquariumBottomDL); gSPDisplayList(POLY_XLU_DISP++, gFishingAquariumContainerDL); if ((D_80B7E0AC != 0) && (D_80B7E0B6 == 2)) { Fishing_DrawSinkingLure(globalCtx); } CLOSE_DISPS(globalCtx->state.gfxCtx); }