#ifndef Z_EN_SA_H #define Z_EN_SA_H #include "ultra64.h" #include "global.h" struct EnSa; typedef void (*EnSaActionFunc)(struct EnSa*, GlobalContext*); typedef struct EnSa { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnime skelAnime; /* 0x0190 */ EnSaActionFunc actionFunc; /* 0x0194 */ ColliderCylinder collider; /* 0x01E0 */ struct_80034A14_arg1 unk_1E0; /* 0x0208 */ u8 unk_208; /* 0x0209 */ u8 unk_209; /* 0x020A */ u8 unk_20A; /* 0x020B */ u8 unk_20B; /* 0x020C */ s16 unk_20C; /* 0x020E */ s16 unk_20E; /* 0x0210 */ s16 unk_210; /* 0x0212 */ s16 rightEyeIndex; /* 0x0214 */ s16 leftEyeIndex; /* 0x0216 */ s16 mouthIndex; /* 0x0218 */ s16 alpha; /* 0x021A */ Vec3s unk_21A; /* 0x0220 */ Vec3s jointTable[17]; /* 0x0286 */ Vec3s morphTable[17]; } EnSa; // size = 0x02EC #endif