#ifndef Z_EN_HEISHI4_H #define Z_EN_HEISHI4_H #include "ultra64.h" #include "global.h" typedef enum { /* 0x00 */ HEISHI4_AT_KAKRIKO_ENTRANCE, /* 0x04 */ HEISHI4_AT_IMPAS_HOUSE = 4, /* 0x07 */ HEISHI4_AT_MARKET_DYING = 7, /* 0x08 */ HEISHI4_AT_MARKET_NIGHT } Heishi4Type; struct EnHeishi4; typedef void (*EnHeishi4ActionFunc)(struct EnHeishi4*, GlobalContext*); typedef struct EnHeishi4 { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnime skelAnime; /* 0x0190 */ Vec3s jointTable[17]; /* 0x01F6 */ Vec3s morphTable[17]; /* 0x025C */ EnHeishi4ActionFunc actionFunc; /* 0x0260 */ Vec3s unk_260; /* 0x0266 */ Vec3s unk_266; /* 0x026C */ Vec3f pos; /* 0x0278 */ f32 height; /* 0x027C */ s16 unk_27C; /* 0x027E */ s16 unk_27E; /* 0x0280 */ s16 type; /* 0x0282 */ s16 unk_282; /* 0x0284 */ s16 unk_284; /* 0x0288 */ f32 unk_288; /* 0x028C */ struct_80034A14_arg1 unk_28C; /* 0x02B4 */ u8 unk_2B4; /* 0x02B6 */ char unk_2B6[7]; /* 0x02BC */ ColliderCylinder collider; } EnHeishi4; // size = 0x0308 #endif