/* * File: z_bg_spot07_taki.c * Overlay: ovl_Bg_Spot07_Taki * Description: Zora's Domain Waterfall and Ice */ #include "z_bg_spot07_taki.h" #include "objects/object_spot07_object/object_spot07_object.h" #define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) void BgSpot07Taki_Init(Actor* thisx, PlayState* play); void BgSpot07Taki_Destroy(Actor* thisx, PlayState* play); void BgSpot07Taki_Update(Actor* thisx, PlayState* play); void BgSpot07Taki_Draw(Actor* thisx, PlayState* play); void BgSpot07Taki_DoNothing(BgSpot07Taki* this, PlayState* play); const ActorInit Bg_Spot07_Taki_InitVars = { ACTOR_BG_SPOT07_TAKI, ACTORCAT_BG, FLAGS, OBJECT_SPOT07_OBJECT, sizeof(BgSpot07Taki), (ActorFunc)BgSpot07Taki_Init, (ActorFunc)BgSpot07Taki_Destroy, (ActorFunc)BgSpot07Taki_Update, (ActorFunc)BgSpot07Taki_Draw, NULL, }; static InitChainEntry sInitChain[] = { ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP), }; void BgSpot07Taki_Init(Actor* thisx, PlayState* play) { BgSpot07Taki* this = (BgSpot07Taki*)thisx; s32 pad; CollisionHeader* colHeader = NULL; DynaPolyActor_Init(&this->dyna, DPM_PLAYER); Actor_ProcessInitChain(&this->dyna.actor, sInitChain); if (LINK_IS_ADULT) { if (this->dyna.actor.params == 0) { CollisionHeader_GetVirtual(&object_spot07_object_Col_002590, &colHeader); } else { CollisionHeader_GetVirtual(&object_spot07_object_Col_0038FC, &colHeader); } this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader); } this->actionFunc = BgSpot07Taki_DoNothing; } void BgSpot07Taki_Destroy(Actor* thisx, PlayState* play) { BgSpot07Taki* this = (BgSpot07Taki*)thisx; DynaPoly_DeleteBgActor(play, &play->colCtx.dyna, this->dyna.bgId); } void BgSpot07Taki_DoNothing(BgSpot07Taki* this, PlayState* play) { } void BgSpot07Taki_Update(Actor* thisx, PlayState* play) { BgSpot07Taki* this = (BgSpot07Taki*)thisx; this->actionFunc(this, play); } void BgSpot07Taki_Draw(Actor* thisx, PlayState* play) { BgSpot07Taki* this = (BgSpot07Taki*)thisx; u32 frames; OPEN_DISPS(play->state.gfxCtx); frames = play->gameplayFrames; if (LINK_IS_ADULT) { Gfx_SetupDL_25Opa(play->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (this->dyna.actor.params == 0) { gSPDisplayList(POLY_OPA_DISP++, object_spot07_object_DL_001CF0); } else { gSPDisplayList(POLY_OPA_DISP++, object_spot07_object_DL_003210); } } Gfx_SetupDL_25Xlu(play->state.gfxCtx); gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(play->state.gfxCtx, 0, ((frames * -1) & 0x7F), ((frames * 1) & 0x7F), 32, 32, 1, ((frames * 1) & 0x7F), ((frames * 1) & 0x7F), 32, 32)); if (!LINK_IS_ADULT) { gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, 128); if (this->dyna.actor.params == 0) { gSPSegment(POLY_XLU_DISP++, 0x09, Gfx_TwoTexScroll(play->state.gfxCtx, 0, ((frames * -1) & 0x7F), ((frames * -3) & 0xFF), 64, 64, 1, ((frames * 1) & 0x7F), ((frames * -3) & 0xFF), 64, 64)); gSPSegment(POLY_XLU_DISP++, 0x0A, Gfx_TwoTexScroll(play->state.gfxCtx, 0, frames * 0, ((frames * 3) & 0x1FF), 32, 128, 1, frames * 0, ((frames * 3) & 0x1FF), 32, 128)); gSPDisplayList(POLY_XLU_DISP++, object_spot07_object_DL_000460); } else { gSPSegment(POLY_XLU_DISP++, 0x09, Gfx_TwoTexScroll(play->state.gfxCtx, 0, frames * 0, ((frames * -1) & 0x7F), 32, 32, 1, frames * 0, ((frames * -1) & 0x7F), 32, 32)); gSPSegment(POLY_XLU_DISP++, 0x0A, Gfx_TwoTexScroll(play->state.gfxCtx, 0, frames * 0, ((frames * 3) & 0x1FF), 32, 128, 1, frames * 0, ((frames * 3) & 0x1FF), 32, 128)); gSPDisplayList(POLY_XLU_DISP++, object_spot07_object_DL_000BE0); } } else if (this->dyna.actor.params == 0) { gSPDisplayList(POLY_XLU_DISP++, object_spot07_object_DL_001F68); } else { gSPDisplayList(POLY_XLU_DISP++, object_spot07_object_DL_0032D8); } CLOSE_DISPS(play->state.gfxCtx); }