#include "global.h" #define SAMPLES_TO_OVERPRODUCE 0x10 #define EXTRA_BUFFERED_AI_SAMPLES_TARGET 0x80 typedef enum { CHAN_UPD_UNK_0, // 0 CHAN_UPD_VOL_SCALE, // 1 CHAN_UPD_VOL, // 2 CHAN_UPD_PAN_SIGNED, // 3 CHAN_UPD_FREQ_SCALE, // 4 CHAN_UPD_REVERB, // 5 CHAN_UPD_SCRIPT_IO, // 6 CHAN_UPD_PAN_UNSIGNED, // 7 CHAN_UPD_STOP_SOMETHING2, // 8 CHAN_UPD_MUTE_BEHAVE, // 9 CHAN_UPD_VIBE_X8, // 10 CHAN_UPD_VIBE_X32, // 11 CHAN_UPD_UNK_0F, // 12 CHAN_UPD_UNK_20, // 13 CHAN_UPD_STEREO // 14 } ChannelUpdateType; void func_800E6300(SequenceChannel* channel, AudioCmd* arg1); void func_800E59AC(s32 playerIdx, s32 fadeTimer); void Audio_InitMesgQueues(void); AudioTask* func_800E5000(void); void Audio_ProcessCmds(u32); void func_800E6128(SequencePlayer* seqPlayer, AudioCmd* arg1); void func_800E5958(s32 playerIdx, s32 fadeTimer); s32 func_800E66C0(s32 arg0); // AudioMgr_Retrace AudioTask* func_800E4FE0(void) { return func_800E5000(); } extern u64 rspAspMainDataStart[]; extern u64 rspAspMainDataEnd[]; void AudioMgr_CreateNextAudioBuffer(s16* samples, u32 num_samples) { // OTRTODO: uintptr_t? u32 sp4C; gAudioContext.totalTaskCnt++; AudioLoad_DecreaseSampleDmaTtls(); AudioLoad_ProcessLoads(gAudioContext.resetStatus); AudioLoad_ProcessScriptLoads(); if (gAudioContext.resetStatus != 0) { if (AudioHeap_ResetStep() == 0) { if (gAudioContext.resetStatus == 0) { osSendMesg(gAudioContext.audioResetQueueP, gAudioContext.audioResetSpecIdToLoad, OS_MESG_NOBLOCK); } } } int j = 0; if (gAudioContext.resetStatus == 0) { // msg = 0000RREE R = read pos, E = End Pos while (osRecvMesg(gAudioContext.cmdProcQueueP, (OSMesg*)&sp4C, OS_MESG_NOBLOCK) != -1) { Audio_ProcessCmds(sp4C); j++; } if ((j == 0) && (gAudioContext.cmdQueueFinished)) { Audio_ScheduleProcessCmds(); } } s32 writtenCmds; AudioSynth_Update(gAudioContext.curAbiCmdBuf, &writtenCmds, samples, num_samples); gAudioContext.audioRandom = (gAudioContext.audioRandom + gAudioContext.totalTaskCnt) * osGetCount(); } AudioTask* func_800E5000(void) { return NULL; static s32 sMaxAbiCmdCnt = 0x80; static AudioTask* sWaitingAudioTask = NULL; u32 samplesRemainingInAi; s32 abiCmdCnt; s32 pad; s32 j; s32 sp5C; s16* currAiBuffer; OSTask_t* task; s32 index; u32 sp4C; s32 sp48; s32 i; gAudioContext.totalTaskCnt++; if (gAudioContext.totalTaskCnt % (gAudioContext.audioBufferParameters.specUnk4) != 0) { if (D_801755D0 != NULL) { D_801755D0(); } if ((gAudioContext.totalTaskCnt % gAudioContext.audioBufferParameters.specUnk4) + 1 == gAudioContext.audioBufferParameters.specUnk4) { return sWaitingAudioTask; } else { return NULL; } } osSendMesg(gAudioContext.taskStartQueueP, gAudioContext.totalTaskCnt, OS_MESG_NOBLOCK); gAudioContext.rspTaskIdx ^= 1; gAudioContext.curAIBufIdx++; gAudioContext.curAIBufIdx %= 3; index = (gAudioContext.curAIBufIdx - 2 + 3) % 3; samplesRemainingInAi = osAiGetLength() / 4; if (gAudioContext.resetTimer < 16) { if (gAudioContext.aiBufLengths[index] != 0) { osAiSetNextBuffer(gAudioContext.aiBuffers[index], gAudioContext.aiBufLengths[index] * 4); if (gAudioContext.aiBuffers[index]) {} if (gAudioContext.aiBufLengths[index]) {} } } if (D_801755D0 != NULL) { D_801755D0(); } sp5C = gAudioContext.curAudioFrameDmaCount; for (i = 0; i < gAudioContext.curAudioFrameDmaCount; i++) { if (osRecvMesg(&gAudioContext.currAudioFrameDmaQueue, NULL, OS_MESG_NOBLOCK) == 0) { sp5C--; } } if (sp5C != 0) { for (i = 0; i < sp5C; i++) { osRecvMesg(&gAudioContext.currAudioFrameDmaQueue, NULL, OS_MESG_BLOCK); } } sp48 = gAudioContext.currAudioFrameDmaQueue.validCount; if (sp48 != 0) { for (i = 0; i < sp48; i++) { osRecvMesg(&gAudioContext.currAudioFrameDmaQueue, NULL, OS_MESG_NOBLOCK); } } gAudioContext.curAudioFrameDmaCount = 0; AudioLoad_DecreaseSampleDmaTtls(); AudioLoad_ProcessLoads(gAudioContext.resetStatus); AudioLoad_ProcessScriptLoads(); if (gAudioContext.resetStatus != 0) { if (AudioHeap_ResetStep() == 0) { if (gAudioContext.resetStatus == 0) { osSendMesg(gAudioContext.audioResetQueueP, gAudioContext.audioResetSpecIdToLoad, OS_MESG_NOBLOCK); } sWaitingAudioTask = NULL; return NULL; } } if (gAudioContext.resetTimer > 16) { return NULL; } if (gAudioContext.resetTimer != 0) { gAudioContext.resetTimer++; } gAudioContext.currTask = &gAudioContext.rspTask[gAudioContext.rspTaskIdx]; gAudioContext.curAbiCmdBuf = gAudioContext.abiCmdBufs[gAudioContext.rspTaskIdx]; index = gAudioContext.curAIBufIdx; currAiBuffer = gAudioContext.aiBuffers[index]; gAudioContext.aiBufLengths[index] = (s16)((((gAudioContext.audioBufferParameters.samplesPerFrameTarget - samplesRemainingInAi) + EXTRA_BUFFERED_AI_SAMPLES_TARGET) & ~0xF) + SAMPLES_TO_OVERPRODUCE); if (gAudioContext.aiBufLengths[index] < gAudioContext.audioBufferParameters.minAiBufferLength) { gAudioContext.aiBufLengths[index] = gAudioContext.audioBufferParameters.minAiBufferLength; } if (gAudioContext.aiBufLengths[index] > gAudioContext.audioBufferParameters.maxAiBufferLength) { gAudioContext.aiBufLengths[index] = gAudioContext.audioBufferParameters.maxAiBufferLength; } j = 0; if (gAudioContext.resetStatus == 0) { // msg = 0000RREE R = read pos, E = End Pos while (osRecvMesg(gAudioContext.cmdProcQueueP, (OSMesg*)&sp4C, OS_MESG_NOBLOCK) != -1) { if (1) {} if (1) {} if (1) {} Audio_ProcessCmds(sp4C); j++; } if ((j == 0) && (gAudioContext.cmdQueueFinished)) { Audio_ScheduleProcessCmds(); } } gAudioContext.curAbiCmdBuf = AudioSynth_Update(gAudioContext.curAbiCmdBuf, &abiCmdCnt, currAiBuffer, gAudioContext.aiBufLengths[index]); gAudioContext.audioRandom = (gAudioContext.audioRandom + gAudioContext.totalTaskCnt) * osGetCount(); gAudioContext.audioRandom = gAudioContext.aiBuffers[index][gAudioContext.totalTaskCnt & 0xFF] + gAudioContext.audioRandom; gWaveSamples[8] = (s16*)(((u8*)func_800E4FE0) + (gAudioContext.audioRandom & 0xFFF0)); index = gAudioContext.rspTaskIdx; gAudioContext.currTask->taskQueue = NULL; gAudioContext.currTask->unk_44 = NULL; task = &gAudioContext.currTask->task.t; task->type = M_AUDTASK; task->flags = 0; task->ucode_boot_size = 0x1000; task->ucode_size = 0x1000; task->dram_stack = NULL; task->dram_stack_size = 0; task->output_buff = NULL; task->output_buff_size = NULL; if (1) {} task->data_ptr = (u64*)gAudioContext.abiCmdBufs[index]; task->data_size = abiCmdCnt * sizeof(Acmd); task->yield_data_ptr = NULL; task->yield_data_size = 0; if (sMaxAbiCmdCnt < abiCmdCnt) { sMaxAbiCmdCnt = abiCmdCnt; } if (gAudioContext.audioBufferParameters.specUnk4 == 1) { return gAudioContext.currTask; } else { sWaitingAudioTask = gAudioContext.currTask; return NULL; } } #define ACMD_SND_MDE ((u32)0xF0000000) #define ACMD_MUTE ((u32)0xF1000000) void func_800E5584(AudioCmd* cmd) { s32 i; s32 pad; s32 pad2; u32 temp_a1_5; u32 temp_t7; switch (cmd->op) { case 0x81: AudioLoad_SyncLoadSeqParts(cmd->arg1, cmd->arg2); return; case 0x82: AudioLoad_SyncInitSeqPlayer(cmd->arg0, cmd->arg1, cmd->arg2); func_800E59AC(cmd->arg0, cmd->data); return; case 0x85: AudioLoad_SyncInitSeqPlayerSkipTicks(cmd->arg0, cmd->arg1, cmd->data); return; case 0x83: if (gAudioContext.seqPlayers[cmd->arg0].enabled) { if (cmd->asInt == 0) { AudioSeq_SequencePlayerDisableAsFinished(&gAudioContext.seqPlayers[cmd->arg0]); } else { func_800E5958(cmd->arg0, cmd->asInt); } } return; case 0xF0: gAudioContext.soundMode = cmd->asUInt; return; case 0xF1: for (i = 0; i < gAudioContext.audioBufferParameters.numSequencePlayers; i++) { SequencePlayer* seqPlayer = &gAudioContext.seqPlayers[i]; seqPlayer->muted = 1; seqPlayer->recalculateVolume = 1; } return; case 0xF2: if (cmd->asUInt == 1) { for (i = 0; i < gAudioContext.numNotes; i++) { Note* note = &gAudioContext.notes[i]; NoteSubEu* subEu = ¬e->noteSubEu; if (subEu->bitField0.enabled && note->playbackState.unk_04 == 0) { if (note->playbackState.parentLayer->channel->muteBehavior & 8) { subEu->bitField0.finished = 1; } } } } for (i = 0; i < gAudioContext.audioBufferParameters.numSequencePlayers; i++) { SequencePlayer* seqPlayer = &gAudioContext.seqPlayers[i]; seqPlayer->muted = 0; seqPlayer->recalculateVolume = 1; } return; case 0xF3: AudioLoad_SyncLoadInstrument(cmd->arg0, cmd->arg1, cmd->arg2); return; case 0xF4: AudioLoad_AsyncLoadSampleBank(cmd->arg0, cmd->arg1, cmd->arg2, &gAudioContext.externalLoadQueue); return; case 0xF5: AudioLoad_AsyncLoadFont(cmd->arg0, cmd->arg1, cmd->arg2, &gAudioContext.externalLoadQueue); return; case 0xFC: AudioLoad_AsyncLoadSeq(cmd->arg0, cmd->arg1, cmd->arg2, &gAudioContext.externalLoadQueue); return; case 0xF6: AudioLoad_DiscardSeqFonts(cmd->arg1); return; case 0x90: gAudioContext.unk_5BDC[cmd->arg0] = cmd->asUShort; return; case 0xF9: gAudioContext.resetStatus = 5; gAudioContext.audioResetSpecIdToLoad = cmd->asUInt; return; case 0xFB: D_801755D0 = (void (*)(void))cmd->asUInt; return; case 0xE0: case 0xE1: case 0xE2: Audio_SetFontInstrument(cmd->op - 0xE0, cmd->arg0, cmd->arg1, cmd->data); return; case 0xFE: temp_t7 = cmd->asUInt; if (temp_t7 == 1) { for (i = 0; i < gAudioContext.audioBufferParameters.numSequencePlayers; i++) { SequencePlayer* seqPlayer = &gAudioContext.seqPlayers[i]; if (seqPlayer->enabled) { AudioSeq_SequencePlayerDisableAsFinished(seqPlayer); } } } func_800E66C0(temp_t7); return; case 0xE3: AudioHeap_PopCache(cmd->asInt); return; default: return; } } // SetFadeOutTimer void func_800E5958(s32 playerIdx, s32 fadeTimer) { SequencePlayer* seqPlayer = &gAudioContext.seqPlayers[playerIdx]; if (fadeTimer == 0) { fadeTimer = 1; } seqPlayer->fadeVelocity = -(seqPlayer->fadeVolume / fadeTimer); seqPlayer->state = 2; seqPlayer->fadeTimer = fadeTimer; } // SetFadeInTimer void func_800E59AC(s32 playerIdx, s32 fadeTimer) { SequencePlayer* seqPlayer; if (fadeTimer != 0) { seqPlayer = &gAudioContext.seqPlayers[playerIdx]; seqPlayer->state = 1; seqPlayer->fadeTimerUnkEu = fadeTimer; seqPlayer->fadeTimer = fadeTimer; seqPlayer->fadeVolume = 0.0f; seqPlayer->fadeVelocity = 0.0f; } } void Audio_InitMesgQueuesInternal(void) { gAudioContext.cmdWrPos = 0; gAudioContext.cmdRdPos = 0; gAudioContext.cmdQueueFinished = 0; gAudioContext.taskStartQueueP = &gAudioContext.taskStartQueue; gAudioContext.cmdProcQueueP = &gAudioContext.cmdProcQueue; gAudioContext.audioResetQueueP = &gAudioContext.audioResetQueue; osCreateMesgQueue(gAudioContext.taskStartQueueP, gAudioContext.taskStartMsgs, ARRAY_COUNT(gAudioContext.taskStartMsgs)); osCreateMesgQueue(gAudioContext.cmdProcQueueP, gAudioContext.cmdProcMsgs, ARRAY_COUNT(gAudioContext.cmdProcMsgs)); osCreateMesgQueue(gAudioContext.audioResetQueueP, gAudioContext.audioResetMesgs, ARRAY_COUNT(gAudioContext.audioResetMesgs)); } void Audio_QueueCmd(u32 opArgs, void** data) { AudioCmd* cmd = &gAudioContext.cmdBuf[gAudioContext.cmdWrPos & 0xFF]; cmd->opArgs = opArgs; cmd->data = *data; gAudioContext.cmdWrPos++; if (gAudioContext.cmdWrPos == gAudioContext.cmdRdPos) { gAudioContext.cmdWrPos--; } } void Audio_QueueCmdF32(u32 opArgs, f32 data) { Audio_QueueCmd(opArgs, (void**)&data); } void Audio_QueueCmdS32(u32 opArgs, s32 data) { Audio_QueueCmd(opArgs, (void**)&data); } void Audio_QueueCmdS8(u32 opArgs, s8 data) { u32 uData = data << 0x18; Audio_QueueCmd(opArgs, (void**)&uData); } void Audio_QueueCmdU16(u32 opArgs, u16 data) { u32 uData = data << 0x10; Audio_QueueCmd(opArgs, (void**)&uData); } s32 Audio_ScheduleProcessCmds(void) { static s32 D_801304E8 = 0; s32 ret; if (D_801304E8 < (u8)((gAudioContext.cmdWrPos - gAudioContext.cmdRdPos) + 0x100)) { D_801304E8 = (u8)((gAudioContext.cmdWrPos - gAudioContext.cmdRdPos) + 0x100); } ret = osSendMesg(gAudioContext.cmdProcQueueP, (void*)(((gAudioContext.cmdRdPos & 0xFF) << 8) | (gAudioContext.cmdWrPos & 0xFF)), OS_MESG_NOBLOCK); if (ret != -1) { gAudioContext.cmdRdPos = gAudioContext.cmdWrPos; ret = 0; } else { return -1; } return ret; } void Audio_ResetCmdQueue(void) { gAudioContext.cmdQueueFinished = 0; gAudioContext.cmdRdPos = gAudioContext.cmdWrPos; } void Audio_ProcessCmd(AudioCmd* cmd) { SequencePlayer* seqPlayer; u16 phi_v0; s32 i; if ((cmd->op & 0xF0) == 0xF0) { func_800E5584(cmd); return; } if (cmd->arg0 < gAudioContext.audioBufferParameters.numSequencePlayers) { seqPlayer = &gAudioContext.seqPlayers[cmd->arg0]; if (cmd->op & 0x80) { func_800E5584(cmd); return; } if (cmd->op & 0x40) { func_800E6128(seqPlayer, cmd); return; } if (cmd->arg1 < 0x10) { func_800E6300(seqPlayer->channels[cmd->arg1], cmd); return; } if (cmd->arg1 == 0xFF) { phi_v0 = gAudioContext.unk_5BDC[cmd->arg0]; for (i = 0; i < 0x10; i++) { if (phi_v0 & 1) { func_800E6300(seqPlayer->channels[i], cmd); } phi_v0 = phi_v0 >> 1; } } } } void Audio_ProcessCmds(u32 msg) { static u8 curCmdRdPos = 0; AudioCmd* cmd; u8 endPos; if (!gAudioContext.cmdQueueFinished) { curCmdRdPos = msg >> 8; } while (true) { endPos = msg & 0xFF; if (curCmdRdPos == endPos) { gAudioContext.cmdQueueFinished = 0; return; } cmd = &gAudioContext.cmdBuf[curCmdRdPos++ & 0xFF]; if (cmd->op == 0xF8) { gAudioContext.cmdQueueFinished = 1; return; } Audio_ProcessCmd(cmd); cmd->op = 0; } } u32 func_800E5E20(u32* out) { u32 sp1C; if (osRecvMesg(&gAudioContext.externalLoadQueue, (OSMesg*)&sp1C, OS_MESG_NOBLOCK) == -1) { *out = 0; return 0; } *out = sp1C & 0xFFFFFF; return sp1C >> 0x18; } u8* func_800E5E84(s32 arg0, u32* arg1) { return AudioLoad_GetFontsForSequence(arg0, arg1); } void func_800E5EA4(s32 arg0, u32* arg1, u32* arg2) { *arg1 = gAudioContext.soundFonts[arg0].sampleBankId1; *arg2 = gAudioContext.soundFonts[arg0].sampleBankId2; } s32 func_800E5EDC(void) { s32 pad; s32 sp18; if (osRecvMesg(gAudioContext.audioResetQueueP, (OSMesg*)&sp18, OS_MESG_NOBLOCK) == -1) { return 0; } else if (gAudioContext.audioResetSpecIdToLoad != sp18) { return -1; } else { return 1; } } void func_800E5F34(void) { // macro? // clang-format off s32 chk = -1; s32 sp28; do {} while (osRecvMesg(gAudioContext.audioResetQueueP, (OSMesg*)&sp28, OS_MESG_NOBLOCK) != chk); // clang-format on } s32 func_800E5F88(s32 resetPreloadID) { s32 resetStatus; OSMesg msg; s32 pad; func_800E5F34(); resetStatus = gAudioContext.resetStatus; if (resetStatus != 0) { Audio_ResetCmdQueue(); if (gAudioContext.audioResetSpecIdToLoad == resetPreloadID) { return -2; } else if (resetStatus > 2) { gAudioContext.audioResetSpecIdToLoad = resetPreloadID; return -3; } else { osRecvMesg(gAudioContext.audioResetQueueP, &msg, OS_MESG_BLOCK); } } func_800E5F34(); Audio_QueueCmdS32(0xF9000000, resetPreloadID); return Audio_ScheduleProcessCmds(); } void Audio_PreNMIInternal(void) { gAudioContext.resetTimer = 1; if (gAudioContextInitalized) { func_800E5F88(0); gAudioContext.resetStatus = 0; } } s8 func_800E6070(s32 playerIdx, s32 channelIdx, s32 scriptIdx) { SequencePlayer* seqPlayer = &gAudioContext.seqPlayers[playerIdx]; SequenceChannel* channel; if (seqPlayer->enabled) { channel = seqPlayer->channels[channelIdx]; return channel->soundScriptIO[scriptIdx]; } else { return -1; } } s8 func_800E60C4(s32 playerIdx, s32 arg1) { return gAudioContext.seqPlayers[playerIdx].soundScriptIO[arg1]; } void Audio_InitExternalPool(void* mem, size_t size) { AudioHeap_AllocPoolInit(&gAudioContext.externalPool, mem, size); } void Audio_DestroyExternalPool(void) { gAudioContext.externalPool.start = NULL; } void Audio_SetGameVolume(int player_id, f32 volume) { gAudioContext.seqPlayers[player_id].gameVolume = volume; gAudioContext.seqPlayers[player_id].recalculateVolume = true; } float Audio_GetGameVolume(int player_id) { return gAudioContext.seqPlayers[player_id].gameVolume; } void func_800E6128(SequencePlayer* seqPlayer, AudioCmd* cmd) { f32 fadeVolume; switch (cmd->op) { case 0x41: if (seqPlayer->fadeVolumeScale != cmd->asFloat) { seqPlayer->fadeVolumeScale = cmd->asFloat; seqPlayer->recalculateVolume = 1; } return; case 0x47: seqPlayer->tempo = cmd->asInt * 0x30; return; case 0x49: seqPlayer->unk_0C = cmd->asInt * 0x30; return; case 0x4E: seqPlayer->unk_0C = cmd->asInt; return; case 0x48: seqPlayer->transposition = cmd->asSbyte; return; case 0x46: seqPlayer->soundScriptIO[cmd->arg2] = cmd->asSbyte; return; case 0x4A: fadeVolume = (s32)cmd->arg1 / 127.0f; goto block_11; case 0x4B: fadeVolume = ((s32)cmd->arg1 / 100.0f) * seqPlayer->fadeVolume; block_11: if (seqPlayer->state != 2) { seqPlayer->volume = seqPlayer->fadeVolume; if (cmd->asInt == 0) { seqPlayer->fadeVolume = fadeVolume; } else { s32 tmp = cmd->asInt; seqPlayer->state = 0; seqPlayer->fadeTimer = tmp; seqPlayer->fadeVelocity = (fadeVolume - seqPlayer->fadeVolume) / tmp; } } return; case 0x4C: if (seqPlayer->state != 2) { if (cmd->asInt == 0) { seqPlayer->fadeVolume = seqPlayer->volume; } else { s32 tmp = cmd->asInt; seqPlayer->state = 0; seqPlayer->fadeTimer = tmp; seqPlayer->fadeVelocity = (seqPlayer->volume - seqPlayer->fadeVolume) / tmp; } } return; case 0x4D: seqPlayer->unk_34 = cmd->asFloat; if (seqPlayer->unk_34 == 1.0f) { seqPlayer->unk_0b1 = 0; } else { seqPlayer->unk_0b1 = 1; } } } void func_800E6300(SequenceChannel* channel, AudioCmd* cmd) { switch (cmd->op) { case CHAN_UPD_VOL_SCALE: if (channel->volumeScale != cmd->asFloat) { channel->volumeScale = cmd->asFloat; channel->changes.s.volume = 1; } return; case CHAN_UPD_VOL: if (channel->volume != cmd->asFloat) { channel->volume = cmd->asFloat; channel->changes.s.volume = 1; } return; case CHAN_UPD_PAN_SIGNED: if (channel->newPan != cmd->asSbyte) { channel->newPan = cmd->asSbyte; channel->changes.s.pan = 1; } return; case CHAN_UPD_PAN_UNSIGNED: if (channel->newPan != cmd->asSbyte) { channel->panChannelWeight = cmd->asSbyte; channel->changes.s.pan = 1; } return; case CHAN_UPD_FREQ_SCALE: if (channel->freqScale != cmd->asFloat) { channel->freqScale = cmd->asFloat; channel->changes.s.freqScale = 1; } return; case CHAN_UPD_REVERB: if (channel->reverb != cmd->asSbyte) { channel->reverb = cmd->asSbyte; } return; case CHAN_UPD_SCRIPT_IO: if (cmd->arg2 < 8) { channel->soundScriptIO[cmd->arg2] = cmd->asSbyte; } return; case CHAN_UPD_STOP_SOMETHING2: channel->stopSomething2 = cmd->asSbyte; return; case CHAN_UPD_MUTE_BEHAVE: channel->muteBehavior = cmd->asSbyte; return; case CHAN_UPD_VIBE_X8: channel->vibratoExtentTarget = cmd->asUbyte * 8; channel->vibratoExtentChangeDelay = 1; return; case CHAN_UPD_VIBE_X32: channel->vibratoRateTarget = cmd->asUbyte * 32; channel->vibratoRateChangeDelay = 1; return; case CHAN_UPD_UNK_0F: channel->unk_0F = cmd->asUbyte; return; case CHAN_UPD_UNK_20: channel->unk_20 = cmd->asUShort; return; case CHAN_UPD_STEREO: channel->stereo.asByte = cmd->asUbyte; return; } } void func_800E64B0(s32 arg0, s32 arg1, s32 arg2) { Audio_QueueCmdS32(((arg0 & 0xFF) << 0x10) | 0xFA000000 | ((arg1 & 0xFF) << 8) | (arg2 & 0xFF), 1); } void func_800E64F8(void) { Audio_QueueCmdS32(0xFA000000, 0); } void func_800E651C(u32 arg0, s32 arg1) { Audio_QueueCmdS32((arg1 & 0xFF) | 0xFD000000, arg0); } void Audio_WaitForAudioTask(void) { osRecvMesg(gAudioContext.taskStartQueueP, NULL, OS_MESG_NOBLOCK); osRecvMesg(gAudioContext.taskStartQueueP, NULL, OS_MESG_BLOCK); } s32 func_800E6590(s32 playerIdx, s32 arg1, s32 arg2) { SequencePlayer* seqPlayer; SequenceLayer* layer; Note* note; SoundFontSound* sound; s32 loopEnd; s32 samplePos; seqPlayer = &gAudioContext.seqPlayers[playerIdx]; if (seqPlayer->enabled && seqPlayer->channels[arg1]->enabled) { layer = seqPlayer->channels[arg1]->layers[arg2]; if (layer == NULL) { return 0; } if (layer->enabled) { if (layer->note == NULL) { return 0; } if (!layer->bit3) { return 0; } note = layer->note; if (layer == note->playbackState.parentLayer) { sound = note->noteSubEu.sound.soundFontSound; if (sound == NULL) { return 0; } loopEnd = sound->sample->loop->end; samplePos = note->synthesisState.samplePosInt; return loopEnd - samplePos; } return 0; } } return 0; } s32 func_800E6680(void) { return func_800E66C0(0); } void func_800E66A0(void) { func_800E66C0(2); } s32 func_800E66C0(s32 arg0) { s32 phi_v1; NotePlaybackState* temp_a2; NoteSubEu* temp_a3; s32 i; Note* note; SoundFontSound* sound; phi_v1 = 0; for (i = 0; i < gAudioContext.numNotes; i++) { note = &gAudioContext.notes[i]; temp_a2 = ¬e->playbackState; if (note->noteSubEu.bitField0.enabled) { temp_a3 = ¬e->noteSubEu; if (temp_a2->adsr.action.s.state != 0) { if (arg0 >= 2) { sound = temp_a3->sound.soundFontSound; if (sound == NULL || temp_a3->bitField1.isSyntheticWave) { continue; } if (sound->sample->medium == MEDIUM_RAM) { continue; } } phi_v1++; if ((arg0 & 1) == 1) { temp_a2->adsr.fadeOutVel = gAudioContext.audioBufferParameters.updatesPerFrameInv; temp_a2->adsr.action.s.release = 1; } } } } return phi_v1; } u32 Audio_NextRandom(void) { static u32 audRand = 0x12345678; audRand = ((osGetCount() + 0x1234567) * (audRand + gAudioContext.totalTaskCnt)); audRand += gAudioContext.audioRandom; return audRand; } void Audio_InitMesgQueues(void) { Audio_InitMesgQueuesInternal(); }