#ifndef Z64CUTSCENE_H #define Z64CUTSCENE_H #include typedef struct { /* 0x00 */ u16 entrance; // entrance index upon which the cutscene should trigger /* 0x02 */ u8 ageRestriction; // 0 for adult only, 1 for child only, 2 for both ages /* 0x03 */ u8 flag; // eventChkInf flag bound to the entrance cutscene /* 0x04 */ void* segAddr; // segment offset location of the cutscene } EntranceCutscene; // size = 0x8 typedef struct { /* 0x00 */ s8 continueFlag; /* 0x01 */ s8 cameraRoll; /* 0x02 */ u16 nextPointFrame; /* 0x04 */ f32 viewAngle; // in degrees /* 0x08 */ Vec3s pos; } CutsceneCameraPoint; // size = 0x10 typedef struct { /* 0x00 */ Vec3f at; /* 0x0C */ Vec3f eye; /* 0x18 */ s16 roll; /* 0x1A */ s16 fov; } CutsceneCameraAngle; // size = 0x1C typedef struct { /* 0x0 */ CutsceneCameraPoint* atPoints; /* 0x4 */ CutsceneCameraPoint* eyePoints; /* 0x8 */ s16 relativeToPlayer; } CutsceneCameraMove; // size = 0xC typedef struct { /* 0x00 */ u16 base; /* 0x02 */ u16 startFrame; /* 0x04 */ u16 endFrame; } CsCmdBase; // size = 0x6 typedef struct { /* 0x00 */ u16 setting; /* 0x02 */ u16 startFrame; /* 0x04 */ u16 endFrame; } CsCmdEnvLighting; // size = 0x6 typedef struct { /* 0x00 */ u16 sequence; /* 0x02 */ u16 startFrame; /* 0x04 */ u16 endFrame; } CsCmdMusicChange; // size = 0x6 typedef struct { /* 0x00 */ u16 type; /* 0x02 */ u16 startFrame; /* 0x04 */ u16 endFrame; } CsCmdMusicFade; // size = 0x6 typedef struct { /* 0x00 */ u16 unk_00; /* 0x02 */ u16 startFrame; /* 0x04 */ u16 endFrame; /* 0x06 */ u8 unk_06; /* 0x07 */ u8 unk_07; /* 0x08 */ u8 unk_08; } CsCmdUnknown9; // size = 0xA typedef struct { /* 0x00 */ u16 unk_00; /* 0x02 */ u16 startFrame; /* 0x04 */ u16 endFrame; /* 0x06 */ u8 hour; /* 0x07 */ u8 minute; } CsCmdDayTime; // size = 0x8 typedef struct { /* 0x00 */ u16 base; /* 0x02 */ u16 startFrame; /* 0x04 */ u16 endFrame; /* 0x06 */ u16 type; /* 0x08 */ u16 textId1; /* 0x0A */ u16 textId2; } CsCmdTextbox; // size = 0xC typedef struct { /* 0x00 */ u16 action; // "dousa" /* 0x02 */ u16 startFrame; /* 0x04 */ u16 endFrame; union { /* 0x06 */ Vec3s rot; /* 0x06 */ Vec3us urot; }; /* 0x0C */ Vec3i startPos; /* 0x18 */ Vec3i endPos; /* 0x24 */ Vec3i normal; } CsCmdActorCue; // size = 0x30 typedef enum { CS_STATE_IDLE, CS_STATE_SKIPPABLE_INIT, CS_STATE_SKIPPABLE_EXEC, CS_STATE_UNSKIPPABLE_INIT, CS_STATE_UNSKIPPABLE_EXEC } CutsceneState; typedef enum { CS_CMD_00 = 0x0000, CS_CMD_CAM_EYE = 0x0001, CS_CMD_CAM_AT = 0x0002, CS_CMD_MISC = 0x0003, CS_CMD_SET_LIGHTING = 0x0004, CS_CMD_CAM_EYE_REL_TO_PLAYER = 0x0005, CS_CMD_CAM_AT_REL_TO_PLAYER = 0x0006, CS_CMD_07 = 0x0007, CS_CMD_08 = 0x0008, CS_CMD_09 = 0x0009, CS_CMD_TEXTBOX = 0x0013, CS_CMD_SET_PLAYER_ACTION = 0x000A, CS_CMD_SET_ACTOR_ACTION_1 = 0x000F, CS_CMD_SET_ACTOR_ACTION_2 = 0x000E, CS_CMD_SET_ACTOR_ACTION_3 = 0x0019, CS_CMD_SET_ACTOR_ACTION_4 = 0x001D, CS_CMD_SET_ACTOR_ACTION_5 = 0x001E, CS_CMD_SET_ACTOR_ACTION_6 = 0x002C, CS_CMD_SET_ACTOR_ACTION_7 = 0x001F, CS_CMD_SET_ACTOR_ACTION_8 = 0x0031, CS_CMD_SET_ACTOR_ACTION_9 = 0x003E, CS_CMD_SET_ACTOR_ACTION_10 = 0x008F, CS_CMD_SCENE_TRANS_FX = 0x002D, CS_CMD_NOP = 0x000B, CS_CMD_PLAYBGM = 0x0056, CS_CMD_STOPBGM = 0x0057, CS_CMD_FADEBGM = 0x007C, CS_CMD_SETTIME = 0x008C, CS_CMD_TERMINATOR = 0x03E8, CS_CMD_END = 0xFFFF } CutsceneCmd; /** * Special type for blocks of cutscene data, asm-processor checks * arrays for CutsceneData type and converts floats within the array * to their IEEE-754 representation. The array must close with }; * on its own line. * * Files that contain this type that are included in other C files * must include an 'EARLY' qualifier to inform asm-processor that it * must recursively process that include. * * Example: #include "file.c" EARLY */ typedef union CutsceneData { s32 i; f32 f; s16 s[2]; s8 b[4]; } CutsceneData; #define CS_CMD_CONTINUE 0 #define CS_CMD_STOP -1 // TODO confirm correctness, clarify names typedef enum { /* 0x00 */ INVALID_DESTINATION_0, /* 0x01 */ CUTSCENE_MAP_GANON_HORSE, /* 0x02 */ CUTSCENE_MAP_THREE_GODESSES_POST_DEKU_TREE, /* 0x03 */ GERUDO_VALLEY_DIN, /* 0x04 */ DEATH_MOUNTAIN_TRAIL_NAYRU, /* 0x05 */ KOKIRI_FOREST_FARORE, /* 0x06 */ CUTSCENE_MAP_TRIFORCE_CREATION, /* 0x07 */ KOKIRI_FOREST_RECEIVE_KOKIRI_EMERALD, /* 0x08 */ TEMPLE_OF_TIME_AFTER_USE_MS, /* 0x09 */ GERUDO_VALLEY_DIN_2, /* 0x0A */ LINKS_HOUSE_INTRO, /* 0x0B */ KOKIRI_FOREST_INTRO, /* 0x0C */ DEATH_MOUNTAIN_TRAIL_AFTER_GORON_RUBY, /* 0x0D */ ZORAS_FOUNTAIN_AFTER_ZORAS_SAPPHIRE, /* 0x0E */ KOKIRI_FOREST_AFTER_KOKIRI_EMERALD, /* 0x0F */ TEMPLE_OF_TIME_KOKIRI_EMERALD, //unused /* 0x10 */ TEMPLE_OF_TIME_GORON_RUBY, //unused /* 0x11 */ TEMPLE_OF_TIME_ZORAS_SAPPHIRE, //unused /* 0x12 */ TEMPLE_OF_TIME_AFTER_USE_MS_FIRST, /* 0x13 */ DEATH_MOUNTAIN_TRAIL_AFTER_INTRO, /* 0x14 */ INVALID_DESTINATION_14, /* 0x15 */ LAKE_HYLIA_WATER_RISES, /* 0x16 */ DESERT_COLOSSUS_REQUIEM, /* 0x17 */ CUTSCENE_MAP_CURSE_YOU, /* 0x18 */ JABU_JABU_INTRO, /* 0x19 */ CHAMBER_OF_SAGES_LIGHT_MEDALLION, /* 0x1A */ TEMPLE_OF_TIME_KOKIRI_EMERALD_2, //duplicate of 0x000F /* 0x1B */ TEMPLE_OF_TIME_GORON_RUBY_2, //duplicate of 0x0010 /* 0x1C */ TEMPLE_OF_TIME_ZORAS_SAPPHIRE_2, //duplicate of 0x0011 /* 0x1D */ CHAMBER_OF_SAGES_FOREST_MEDALLION, /* 0x1E */ CHAMBER_OF_SAGES_FIRE_MEDALLION, /* 0x1F */ CHAMBER_OF_SAGES_WATER_MEDALLION, /* 0x20 */ HYRULE_FIELD_FLASHBACK, //lacs part 4 /* 0x21 */ HYRULE_FIELD_AFTER_LAKE_HYLIA_OWL, /* 0x22 */ CUTSCENE_MAP_GANON_AFTER_USE_MS, /* 0x23 */ HYRULE_FIELD_INTRO_ZELDA_ESCAPE, /* 0x24 */ INVALID_DESTINATION_24, /* 0x25 */ INVALID_DESTINATION_25, /* 0x26 */ CUTSCENE_MAP_SHEIKAH_LEGEND, //lacs part 2 /* 0x27 */ TEMPLE_OF_TIME_ZELDA_REVEAL, //lacs part 3 /* 0x28 */ TEMPLE_OF_TIME_GET_LIGHT_ARROWS, //lacs part 5 /* 0x29 */ LAKE_HYLIA_AFTER_BLUE_WARP, /* 0x2A */ KAKARIKO_VILLAGE_DRAIN_WELL, /* 0x2B */ WINDMILL_AFTER_DRAIN_WELL, /* 0x2C */ TEMPLE_OF_TIME_AFTER_DOOR_OF_TIME_OPENS, /* 0x2D */ INVALID_DESTINATION_2D, /* 0x2E */ TEMPLE_OF_TIME_AFTER_USE_MS_FIRST_2, // duplicate of 0x0012 /* 0x2F */ KAKARIKO_VILLAGE_NOCTURNE_PART_2, /* 0x30 */ DESERT_COLOSSUS_AFTER_REQUIEM, /* 0x31 */ TEMPLE_OF_TIME_AFTER_LIGHT_ARROWS, /* 0x32 */ KAKARIKO_VILLAGE_AFTER_NOCTURNE, /* 0x33 */ HYRULE_FIELD_IMPA_ESCORT_CS, /* 0x34 */ TEMPLE_OF_TIME_SONG_OF_TIME, /* 0x35 */ HYRULE_FIELD_AFTER_SONG_OF_TIME, /* 0x36 */ GERUDO_VALLEY_CREDITS, /* 0x37 */ GERUDO_FORTRESS_CREDITS, /* 0x38 */ KAKARIKO_VILLAGE_CREDITS, /* 0x39 */ DEATH_MOUNTAIN_TRAIL_CREDITS_1, /* 0x3A */ GORON_CITY_CREDITS, // unused? /* 0x3B */ LAKE_HYLIA_CREDITS, /* 0x3C */ ZORAS_FOUNTAIN_CREDITS, // unused /* 0x3D */ ZORAS_DOMAIN_CREDITS, /* 0x3E */ KOKIRI_FOREST_CREDITS_1, /* 0x3F */ KOKIRI_FOREST_CREDITS_2, /* 0x40 */ HYRULE_FIELD_CREDITS, /* 0x41 */ LON_LON_RANCH_CREDITS_1, /* 0x42 */ KAKARIKO_VILLAGE_AFTER_TRAIL_OWL, /* 0x43 */ HTRULE_FIELD_UNUSED_ENTRANCE, /* 0x44 */ CUTSCENE_MAP_FIRE, /* 0x45 */ KOKIRI_FOREST_POST_FOREST_MEDALLION, /* 0x46 */ DEATH_MOUNTAIN_TRAIL_CREDITS_2, /* 0x47 */ TEMPLE_OF_TIME_CREDITS, /* 0x48 */ ZELDAS_COURTYARD_CREDITS, /* 0x49 */ LON_LON_RANCH_CREDITS_1_2, // duplicate of 0x0041 /* 0x4A */ LON_LON_RANCH_CREDITS_2, /* 0x4B */ LON_LON_RANCH_CREDITS_3, /* 0x4C */ LON_LON_RANCH_CREDITS_4, /* 0x4D */ LON_LON_RANCH_CREDITS_5, /* 0x4E */ LON_LON_RANCH_CREDITS_6, /* 0x4F */ LON_LON_RANCH_NO_CS_1, /* 0x50 */ LON_LON_RANCH_NO_CS_2, /* 0x51 */ LON_LON_RANCH_NO_CS_3, /* 0x52 */ LON_LON_RANCH_NO_CS_4, /* 0x53 */ LON_LON_RANCH_NO_CS_5, /* 0x54 */ LON_LON_RANCH_NO_CS_6, /* 0x55 */ LON_LON_RANCH_NO_CS_7, /* 0x56 */ LON_LON_RANCH_NO_CS_8, /* 0x57 */ LON_LON_RANCH_NO_CS_9, /* 0x58 */ LON_LON_RANCH_NO_CS_10, /* 0x59 */ LON_LON_RANCH_NO_CS_11, /* 0x5A */ LON_LON_RANCH_NO_CS_12, /* 0x5B */ LON_LON_RANCH_NO_CS_13, /* 0x5C */ LON_LON_RANCH_NO_CS_14, /* 0x5D */ LON_LON_RANCH_NO_CS_15, /* 0x5E */ LON_LON_RANCH_NO_CS_EPONAS_SONG, /* 0x5F */ CONDITIONAL_DESTINATION, // TODO more descriptive name? /* 0x60 */ DESERT_COLOSSUS_SPIRIT_BLUE_WARP, /* 0x61 */ GRAVEYARD_AFTER_SHADOW_BLUE_WARP, /* 0x62 */ DEATH_MOUNTAIN_CRATER_AFTER_FIRE_BLUE_WARP, /* 0x63 */ SACRED_FOREST_MEADOW_AFTER_FOREST_BLUE_WARP, /* 0x64 */ KOKIRI_FOREST_AFTER_FOREST_BLUE_WARP, /* 0x65 */ DESERT_COLOSSUS_AFTER_SILVER_GAUNTLETS, /* 0x66 */ TEMPLE_OF_TIME_FRONT_OF_PEDESTAL, /* 0x67 */ HYRULE_FIELD_TITLE_SCREEN, /* 0x68 */ SPIRIT_TEMPLE_BOSS_TITLE_SCREEN, /* 0x69 */ GRAVEYARD_SUNS_SONG, /* 0x6A */ ROYAL_FAMILYS_TOMB_SUNS_SONG, /* 0x6B */ GANONS_CASTLE_AFTER_FOREST_TRIAL, /* 0x6C */ GANONS_CASTLE_AFTER_WATER_TRIAL, /* 0x6D */ GANONS_CASTLE_AFTER_SHADOW_TRIAL, /* 0x6E */ GANONS_CASTLE_AFTER_FIRE_TRIAL, /* 0x6F */ GANONS_CASTLE_AFTER_LIGHT_TRIAL, /* 0x70 */ GANONS_CASTLE_AFTER_SPIRIT_TRIAL, /* 0x71 */ GANONS_CASTLE_DISPEL_BARRIER_IF_CONDITIONS, /* 0x72 */ HYRULE_FIELD_INTRO, /* 0x73 */ HYRULE_FIELD_AFTER_IMPA_ESCORT, /* 0x74 */ DESERT_COLOSSUS_SPIRIT_BLUE_WARP_2, /* 0x75 */ HYRULE_FIELD_SKY, /* 0x76 */ GANON_BATTLE_TOWER_COLLAPSE, /* 0x77 */ ZELDAS_COURTYARD_RECEIVE_LETTER } CutsceneTerminatorDestination; #endif