#pragma once #define dgForestTrialSageCs "__OTR__scenes/nonmq/ganontika_scene/gForestTrialSageCs" #ifdef _WIN32 static const __declspec(align(2)) char gForestTrialSageCs[] = dgForestTrialSageCs; #else static const char gForestTrialSageCs[] __attribute__((aligned (2))) = dgForestTrialSageCs; #endif #define dgWaterTrialSageCs "__OTR__scenes/nonmq/ganontika_scene/gWaterTrialSageCs" #ifdef _WIN32 static const __declspec(align(2)) char gWaterTrialSageCs[] = dgWaterTrialSageCs; #else static const char gWaterTrialSageCs[] __attribute__((aligned (2))) = dgWaterTrialSageCs; #endif #define dgShadowTrialSageCs "__OTR__scenes/nonmq/ganontika_scene/gShadowTrialSageCs" #ifdef _WIN32 static const __declspec(align(2)) char gShadowTrialSageCs[] = dgShadowTrialSageCs; #else static const char gShadowTrialSageCs[] __attribute__((aligned (2))) = dgShadowTrialSageCs; #endif #define dgFireTrialSageCs "__OTR__scenes/nonmq/ganontika_scene/gFireTrialSageCs" #ifdef _WIN32 static const __declspec(align(2)) char gFireTrialSageCs[] = dgFireTrialSageCs; #else static const char gFireTrialSageCs[] __attribute__((aligned (2))) = dgFireTrialSageCs; #endif #define dgLightTrialSageCs "__OTR__scenes/nonmq/ganontika_scene/gLightTrialSageCs" #ifdef _WIN32 static const __declspec(align(2)) char gLightTrialSageCs[] = dgLightTrialSageCs; #else static const char gLightTrialSageCs[] __attribute__((aligned (2))) = dgLightTrialSageCs; #endif #define dgSpiritTrialSageCs "__OTR__scenes/nonmq/ganontika_scene/gSpiritTrialSageCs" #ifdef _WIN32 static const __declspec(align(2)) char gSpiritTrialSageCs[] = dgSpiritTrialSageCs; #else static const char gSpiritTrialSageCs[] __attribute__((aligned (2))) = dgSpiritTrialSageCs; #endif #define dgTowerBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gTowerBarrierCs" #ifdef _WIN32 static const __declspec(align(2)) char gTowerBarrierCs[] = dgTowerBarrierCs; #else static const char gTowerBarrierCs[] __attribute__((aligned (2))) = dgTowerBarrierCs; #endif #define dgLightBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gLightBarrierCs" #ifdef _WIN32 static const __declspec(align(2)) char gLightBarrierCs[] = dgLightBarrierCs; #else static const char gLightBarrierCs[] __attribute__((aligned (2))) = dgLightBarrierCs; #endif #define dgFireBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gFireBarrierCs" #ifdef _WIN32 static const __declspec(align(2)) char gFireBarrierCs[] = dgFireBarrierCs; #else static const char gFireBarrierCs[] __attribute__((aligned (2))) = dgFireBarrierCs; #endif #define dgForestBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gForestBarrierCs" #ifdef _WIN32 static const __declspec(align(2)) char gForestBarrierCs[] = dgForestBarrierCs; #else static const char gForestBarrierCs[] __attribute__((aligned (2))) = dgForestBarrierCs; #endif #define dgSpiritBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gSpiritBarrierCs" #ifdef _WIN32 static const __declspec(align(2)) char gSpiritBarrierCs[] = dgSpiritBarrierCs; #else static const char gSpiritBarrierCs[] __attribute__((aligned (2))) = dgSpiritBarrierCs; #endif #define dgWaterBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gWaterBarrierCs" #ifdef _WIN32 static const __declspec(align(2)) char gWaterBarrierCs[] = dgWaterBarrierCs; #else static const char gWaterBarrierCs[] __attribute__((aligned (2))) = dgWaterBarrierCs; #endif #define dgShadowBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gShadowBarrierCs" #ifdef _WIN32 static const __declspec(align(2)) char gShadowBarrierCs[] = dgShadowBarrierCs; #else static const char gShadowBarrierCs[] __attribute__((aligned (2))) = dgShadowBarrierCs; #endif #define dganontika_sceneCollisionHeader_019EAC "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneCollisionHeader_019EAC" #ifdef _WIN32 static const __declspec(align(2)) char ganontika_sceneCollisionHeader_019EAC[] = dganontika_sceneCollisionHeader_019EAC; #else static const char ganontika_sceneCollisionHeader_019EAC[] __attribute__((aligned (2))) = dganontika_sceneCollisionHeader_019EAC; #endif #define dganontika_sceneTex_01F780 "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneTex_01F780" #ifdef _WIN32 static const __declspec(align(2)) char ganontika_sceneTex_01F780[] = dganontika_sceneTex_01F780; #else static const char ganontika_sceneTex_01F780[] __attribute__((aligned (2))) = dganontika_sceneTex_01F780; #endif #define dganontika_sceneTLUT_01F380 "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneTLUT_01F380" #ifdef _WIN32 static const __declspec(align(2)) char ganontika_sceneTLUT_01F380[] = dganontika_sceneTLUT_01F380; #else static const char ganontika_sceneTLUT_01F380[] __attribute__((aligned (2))) = dganontika_sceneTLUT_01F380; #endif #define dganontika_sceneTex_020380 "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneTex_020380" #ifdef _WIN32 static const __declspec(align(2)) char ganontika_sceneTex_020380[] = dganontika_sceneTex_020380; #else static const char ganontika_sceneTex_020380[] __attribute__((aligned (2))) = dganontika_sceneTex_020380; #endif #define dganontika_sceneTex_020B80 "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneTex_020B80" #ifdef _WIN32 static const __declspec(align(2)) char ganontika_sceneTex_020B80[] = dganontika_sceneTex_020B80; #else static const char ganontika_sceneTex_020B80[] __attribute__((aligned (2))) = dganontika_sceneTex_020B80; #endif #define dganontika_sceneTex_01F580 "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneTex_01F580" #ifdef _WIN32 static const __declspec(align(2)) char ganontika_sceneTex_01F580[] = dganontika_sceneTex_01F580; #else static const char ganontika_sceneTex_01F580[] __attribute__((aligned (2))) = dganontika_sceneTex_01F580; #endif #define dganontika_sceneTex_01FF80 "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneTex_01FF80" #ifdef _WIN32 static const __declspec(align(2)) char ganontika_sceneTex_01FF80[] = dganontika_sceneTex_01FF80; #else static const char ganontika_sceneTex_01FF80[] __attribute__((aligned (2))) = dganontika_sceneTex_01FF80; #endif