#ifndef Z_EN_PEEHAT_H #define Z_EN_PEEHAT_H #include "ultra64.h" #include "global.h" typedef enum { /* -1 */ PEAHAT_TYPE_GROUNDED = -1, /* 0 */ PEAHAT_TYPE_FLYING = 0, /* 1 */ PEAHAT_TYPE_LARVA = 1 } PeahatType; struct EnPeehat; typedef void (*EnPeehatActionFunc)(struct EnPeehat*, GlobalContext*); typedef struct EnPeehat { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnime skelAnime; /* 0x0190 */ Vec3s jointTable[24]; /* 0x0220 */ Vec3s morphTable[24]; /* 0x02B0 */ s32 state; /* 0x02B4 */ s32 isStateDieFirstUpdate; /* 0x02B8 */ EnPeehatActionFunc actionFunc; /* 0x02BC */ Vec3f bladeTip[2]; // used to simulate the peahat's blades "digging up" earth /* 0x02D4 */ s32 unk_2D4; /* 0x02D8 */ f32 xzDistMax; // max xz dist to follow Link (PEAHAT_TYPE_GROUNDED) or spawn larva (PEAHAT_TYPE_FLYING) /* 0x02DC */ f32 xzDistToRise; // xz dist needed to rise from the ground /* 0x02E0 */ f32 unk_2E0; // rot? /* 0x02E4 */ f32 jiggleRot; /* 0x02E8 */ f32 jiggleRotInc; /* 0x02EC */ f32 scaleShift; // 0.0f for no distortion. used for "jiggle" effect when stabbed on ground /* 0x02F0 */ s16 bladeRotVel; // spinning blades rotational velocity /* 0x02F2 */ s16 bladeRot; // spinning blades rotation component /* 0x02F4 */ s16 unk_2F4; /* 0x02F6 */ s16 riseDelayTimer; // countdown timer until peahat is allowed to rise up from the ground /* 0x02F8 */ s16 seekPlayerTimer; // number of frames the peahat should seek the player before landing to rest /* 0x02FA */ s16 unk_2FA; // larva count (PEAHAT_TYPE_FLYING, PEAHAT_TYPE_GROUNDED), // shape rotation direction (PEAHAT_TYPE_GROUNDED) /* 0x02FC */ s16 animTimer; /* 0x0300 */ ColliderCylinder colCylinder; /* 0x034C */ ColliderJntSph colJntSph; /* 0x036C */ ColliderJntSphElement colJntSphItemList[1]; /* 0x03AC */ ColliderQuad colQuad; } EnPeehat; // size = 0x042C #endif