#ifndef TEXTURES_VR_FINE3_PAL_STATIC_H
#define TEXTURES_VR_FINE3_PAL_STATIC_H 1

#include "align_asset_macro.h"

#define dgNightSkyboxTLUT "__OTR__textures/vr_fine3_pal_static/gNightSkyboxTLUT"
static const ALIGN_ASSET(2) char gNightSkyboxTLUT[] = dgNightSkyboxTLUT;

#endif // TEXTURES_VR_FINE3_PAL_STATIC_H