#pragma once #include #include #include "Resource.h" namespace SOH { enum class CutsceneCommands { Cmd00 = 0x0000, SetCameraPos = 0x0001, SetCameraFocus = 0x0002, SpecialAction = 0x0003, SetLighting = 0x0004, SetCameraPosLink = 0x0005, SetCameraFocusLink = 0x0006, Cmd07 = 0x0007, Cmd08 = 0x0008, Cmd09 = 0x0009, Unknown = 0x001A, Textbox = 0x0013, SetActorAction0 = 0x000A, SetActorAction1 = 0x000F, SetActorAction2 = 0x000E, SetActorAction3 = 0x0019, SetActorAction4 = 0x001D, SetActorAction5 = 0x001E, SetActorAction6 = 0x002C, SetActorAction7 = 0x001F, SetActorAction8 = 0x0031, SetActorAction9 = 0x003E, SetActorAction10 = 0x008F, SetSceneTransFX = 0x002D, Nop = 0x000B, PlayBGM = 0x0056, StopBGM = 0x0057, FadeBGM = 0x007C, SetTime = 0x008C, Terminator = 0x03E8, End = 0xFFFF, Error = 0xFEAF, }; class Cutscene : public LUS::Resource { public: using Resource::Resource; Cutscene() : Resource(std::shared_ptr()) {} uint32_t* GetPointer(); size_t GetPointerSize(); uint32_t numCommands; uint32_t endFrame; std::vector commands; }; } // namespace SOH ///////////// // class CutsceneCommand { // public: // uint32_t commandID; // uint32_t commandIndex; // CutsceneCommand(){}; // };