#ifndef Z_OBJ_SYOKUDAI_H #define Z_OBJ_SYOKUDAI_H #include "ultra64.h" #include "global.h" struct ObjSyokudai; typedef struct ObjSyokudai { /* 0x0000 */ Actor actor; /* 0x014C */ ColliderCylinder colliderStand; /* 0x0198 */ ColliderCylinder colliderFlame; /* 0x01E4 */ s16 litTimer; /* 0x01E6 */ u8 flameTexScroll; /* 0x01E8 */ LightNode* lightNode; /* 0x01EC */ LightInfo lightInfo; } ObjSyokudai; // size = 0x01FC #endif